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Author Topic: DOS MAME .61 won't allow 1 key to have 2 functions?  (Read 1265 times)

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spystyle

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DOS MAME .61 won't allow 1 key to have 2 functions?
« on: September 08, 2006, 10:32:13 pm »
Hello from Maine,

I got a beaten, converted, and gutted Gauntlet that I am bringing back to life with MAME!

Hooray!

I wired up the keywiz today and there were not enough inputs to have all the keys (35 out of 32) So, like the CP sticker shows, I intended to use "player's 2nd button" as "player's start" (lowering the count by 4 buttons now it's 31 of 32 inputs)

So "P1 button 2" is ALT, I tried to configure MAME to use ALT as "P1 button 2" and as "1 player start" - it allowed me to input that but it won't work. Apparently MAME won't allow 1 key to have 2 functions... Is there anyway I can get around that?

This is the very last obsticle I need to ovcercome before the Gauntlet is revived.

Thank you,
Craig

Thenasty

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Re: DOS MAME .61 won't allow 1 key to have 2 functions?
« Reply #1 on: September 08, 2006, 10:43:48 pm »
I remember before that you can do it but I don't know in this newer versions of MAME. Anyway, how about doing it the  HARDWARE level ? Just connect p1start and p1button2 as (ALT) so two buttons is ONE.

*edit*

Myabe this is not what you wanted....I may have interpreted it wrongly.
Maybe you ned to hook up in P1Button2  as  "ALT" and P1start(1). I don'tnow if Keywiz will have problem shorting those (ALT,1) two inputs.
« Last Edit: September 08, 2006, 10:47:35 pm by Thenasty »
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spystyle

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Re: DOS MAME .61 won't allow 1 key to have 2 functions?
« Reply #2 on: September 08, 2006, 10:46:55 pm »
I tried it on MAME32 .36 and it too won't allow ALT to be both

What a drag!

I can't do what you are suggesting because there is no 1,2,3,4 on my KeyWiz. I programmed it and I didn't have enough inputs (out of 32 available) for that so I assumed I could use 1 key for 2 functions in MAME.

Egads! Help!

Thenasty

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Re: DOS MAME .61 won't allow 1 key to have 2 functions?
« Reply #3 on: September 08, 2006, 10:50:46 pm »
you mean it does register in TAB but when you use it it won't work ?
Thenasty's Arcademania Horizontal/Vertical setup.
http://forum.arcadecontrols.com/index.php?topic=26696.0

Free VGA Breakout Cable
http://forum.arcadecontrols.com/index.php?topic=38228.0

Ultimate All in One Coin Mech write up (Make your own)
http://forum.arcadecontrols.com/index.php?topic=19200.0

Thenasty

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Re: DOS MAME .61 won't allow 1 key to have 2 functions?
« Reply #4 on: September 08, 2006, 10:55:14 pm »
I just tried it with 105 and it works....YOu have to do it in the INPUT THIS GAME MENU not the GENERAL.
Thenasty's Arcademania Horizontal/Vertical setup.
http://forum.arcadecontrols.com/index.php?topic=26696.0

Free VGA Breakout Cable
http://forum.arcadecontrols.com/index.php?topic=38228.0

Ultimate All in One Coin Mech write up (Make your own)
http://forum.arcadecontrols.com/index.php?topic=19200.0

spystyle

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Re: DOS MAME .61 won't allow 1 key to have 2 functions?
« Reply #5 on: September 09, 2006, 12:39:31 am »
Thanks for the replies "The Nasty"

I was able to get it to work in .61

It was a strange problem that was only in the Gauntlet ROM and no other game. I fixed it by putting "ALT 1" instead of just "ALT" - now it accepts just ALT and works fine, it just didn't like it when I put ALT only.

I also tried it with "ALT LCTRL" and it worked fine using just ALT as well.

Funky huh? It's only the Gauntlet ROM, I tried another game and that allows 1 button to have 2 functions just fine.

So, problem solved :)

Tomorrow my Gauntlet will be restored! (and better than before as it will now play 900 games and not require quarters)

Cheers,
Craig