Is it possible to define a key with a no input, but still have it be "NOT" another key?
I'm questioning whether I need to use a NOT chip (or NC Relay) to invert inputs for a proper Wizard of Wor controller.
In case you missed the thread in the Main forum, the Wizard of Wor controller was basically a two-stage Pac stick.
When you press a little up, it turned the player upward, but did not move.
When you pressed up a little farther, the player would actually move upward.
What I am planning is to add a second set of leafs to each direction of a Pac stick I have.
That would let it send an UP command on contact with the first leaf, and an UP+A when the second leaf is contacted.
The way MAME currently handles the input is that you have to actively press a key to do the "turn only" moves.
The default map is ALT for this.
If you press ALT+UP, you turn Up.
If you press UP, without ALT held, you move Up.
What I am wondering is whether it is possible to map P1Button2=Not A.
That would allow the game to read a 1st level UP as NotA+Up, and turn only; but a 2nd level UP as A+UP, causing the player to move Up.