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Author Topic: Old artwork files for Mame .36  (Read 1276 times)

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JoyMonkey

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Old artwork files for Mame .36
« on: February 24, 2005, 09:19:05 am »
Do I need old artwork files for use with this old version of Mame? As little as I play it, I don't like seeing Space Invaders without its nice moon background.
I can't get the current AsteroidsDeluxe artwork to work either- and I know it's supported as it's mentioned in the whatsold.txt

Can I reformat the current backgrounds to work with Mame.36 or is there somewhere I can download the old artwork packs?

daywane

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Re: Old artwork files for Mame .36
« Reply #1 on: February 24, 2005, 09:22:46 am »
the mame 56 final I sent to your web sight had those old files
I have heard thay work
cant swear to it. never tried it myself


Thenasty

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Re: Old artwork files for Mame .36
« Reply #2 on: February 24, 2005, 09:23:53 am »
Try extracting out only the png file from it and place it in you know where. As far as Invaders go, I think the artwork was not supported at that version but you can add it.
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Re: Old artwork files for Mame .36
« Reply #3 on: February 24, 2005, 09:45:48 am »
I'm not sure if Invaders supported that moon, but here is a code I keep for Invaddlx. Maybe its for both.

This one adds an color overlay to Invaddlx.

*** src/vidhrdw/8080bw.c.orig   Fri Nov  2 06:27:09 2001
--- src/vidhrdw/8080bw.c   Fri Nov  2 07:55:08 2001
***************
*** 69,82 ****
     END
  };
 
! /*static const struct artwork_element invdpt2m_overlay[]= */
! /*{ */
! /*   {{  16,  71,   0, 255}, GREEN  }, */
! /*   {{   0,  15,  16, 133}, GREEN  }, */
! /*   {{  72, 191,   0, 255}, YELLOW }, */
! /*   {{ 192, 223,   0, 255}, RED    }, */
! /*   END */
! /*}; */
 
  static const struct artwork_element invrvnge_overlay[]=
  {
--- 69,92 ----
     END
  };
 
! static const struct artwork_element invaddlx_overlay[]=
! {
!    /*
!     * Based on the original promotional flyer image located at
!     * http://spaceinvaders.retrogames.com/flyers/spaceinvadersdeluxe_2.jpg
!     *
!     * Exact boundaries are best guesses, may need to be adjusted a few
!     * lines up or down if errors are found.
!     *
!     * NOTE: artwork background yet to be created. and cabinet used a
!     *       partially silvered mirror for a "ghostly" effect not easily
!     *       simulated by graphics hardware...
!     */
!         {{   0,  71,   0, 223}, GREEN  },
!         {{  72, 191,   0, 223}, YELLOW },
!         {{ 192, 255,   0, 223}, RED    },
!         END
! };
 
  static const struct artwork_element invrvnge_overlay[]=
  {
***************
*** 120,127 ****
  void init_invaddlx(void)
  {
     init_8080bw();
!    /*init_overlay = invdpt2m_overlay; */
!    /*overlay_type = 1; */
  }
 
  void init_invrvnge(void)
--- 130,137 ----
  void init_invaddlx(void)
  {
     init_8080bw();
!    init_artwork = invaddlx_overlay;
!    artwork_type = SIMPLE_OVERLAY;
  }
 
  void init_invrvnge(void)
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Re: Old artwork files for Mame .36
« Reply #4 on: February 24, 2005, 09:55:07 am »
Thanks for the code, I'll have to try in once I get an old compile environment set up again.

The problem is, Asteroids Deluxe should be showing me the background- its supported since .35something. I must be forgetting something really simple. I'm going to kick myself when I figure this out.

Thenasty

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Re: Old artwork files for Mame .36
« Reply #5 on: February 24, 2005, 10:18:29 am »
Thanks for the code, I'll have to try in once I get an old compile environment set up again.

The problem is, Asteroids Deluxe should be showing me the background- its supported since .35something. I must be forgetting something really simple. I'm going to kick myself when I figure this out.


I think it uses a diff one...LMK I might have it and you can try. Or extract the png off your astddlx.zip and remove the ZIP out of the way. I have encountered this onces before. Then after that, you can ZIP the png.
« Last Edit: February 24, 2005, 10:21:03 am by Thenasty »
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Re: Old artwork files for Mame .36
« Reply #6 on: February 24, 2005, 12:02:36 pm »
Aaaarrrghh! Thanks for the file- but it's still not working. Could there be something I'm overlooking in my mame.cfg?
I've tried all possible places to put the artwork, and nothing is working.  :'(

Thenasty

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Re: Old artwork files for Mame .36
« Reply #7 on: February 24, 2005, 03:07:51 pm »
when I tried it in my 36final, with my AVGA, it did not show until I hit the ~

I thought it would just be because I had AVGA. Try hitting ~ if it shows up.
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Re: Old artwork files for Mame .36
« Reply #8 on: February 24, 2005, 03:30:59 pm »
Nope. That didn't do it.
I think I'll ditch .36 and use a more recent version, that I know will work- and have Invadies support too.
Thanks for all the help!