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Author Topic: MAME 90 just came out....go get some *nt*  (Read 2256 times)

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Thenasty

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MAME 90 just came out....go get some *nt*
« on: January 04, 2005, 04:03:01 pm »
NT
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Re: MAME 90 just came out....go get some *nt*
« Reply #1 on: January 04, 2005, 04:07:02 pm »
Sorry for my ignorance...but.... what does *nt* mean? New Titles?
Vids:  Home built MAME machine, Crystal Castles. Arkanoid
Pins:   Williams Aztec (working). Stern Nugent (not working...yet), Williams Phoenix (major not working, missing parts.... )

Always on the lookout for buying 90's game with Ramps that need work...

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Re: MAME 90 just came out....go get some *nt*
« Reply #3 on: January 04, 2005, 04:09:59 pm »
MAME 0.90 "Sega madness" released!

Based on this comment of www.mame.net.  I assume they've fixed alot of the unemulated Sega Games.  Mainly the Virtua series.

Need to see a game list!!
« Last Edit: January 04, 2005, 04:25:04 pm by GGKoul »

Hoagie_one

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Re: MAME 90 just came out....go get some *nt*
« Reply #4 on: January 04, 2005, 04:10:59 pm »
if anyone can post a new supported games list, that be great

Tritoch84

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Re: MAME 90 just came out....go get some *nt*
« Reply #5 on: January 04, 2005, 04:25:35 pm »
gee. I hope it supports 2 new games and runs 5 times slower! ::)

Just kidding, where is that new games list?
Overly Strict Father: "Here son, YOU can finish up this Street Fighter game while I get the pizza"

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Re: MAME 90 just came out....go get some *nt*
« Reply #6 on: January 04, 2005, 04:49:38 pm »
What's new since v0.89 (I just update every official release nowadays):

0.90
------

General Improvements
--------------------

Fixed sound in Desert Breaker with new roms [Aaron Giles, Gerald, Thierry]

Fixed dip-switches to nmk16 driver [Brian Troha]

New Discrete Sound Functionality [Derrick Renaud, Frank Palazzolo]
 DISCRETE_OP_AMP_FILTER - properly emulated DISC_OP_AMP_FILTER_IS_BAND_PASS_1M type filter. Used by many games.
 see: http://home.cogeco.ca/~derrickmame/galaga/Galaga_filters.html
 * atafifb, abaseb - Re-wrote to use component value only code and use new filter.

Fixed crash in i8x41 cpu core reading uninitialized internal RAM [Juergen Buchmueller]

Super Qix driver update [Nicola Salmoria]
 - manually repaired the ROM code and added support for the I8751 MCU,
   so the two original sets work.
 - swapped sqix and sqixa, because the the former was dumped from a bootleg board
   (though there's no reason to believe the ROMs were modified, so I didn't mark it as bootleg)
 - merged with pbillian
 - fixed pbillian/hotsmash sample playback
 - fixed pbillian MCU simulation and inputs
 - improved hotsmash MCU simulation, the game is playable now though still incomplete.

Bubble Bobble driver update [Nicola Salmoria]
 - removed the 68705 CPU emulation, since that's not what the original used
 - simulated the 68701 MCU
 - enemy movement should now be correct (bublbobl36rc2yel)
 - fixed clock item behaviour. Now enemies start moving again after 10 seconds (bublbobl36b3yel)
 - supported coin lockout
 - emulated the boblbobl protection device, getting rid of the ROM patches.
 - adjusted PSG volume in tokio (tokiob067gre)

Fixed gaplus driver to use its samples [Brian Troha]

Fixes the undocumented bit test opcodes in hd6309 cpu core [Nathan Woods]

Some i386 cpu core fixes [Nathan Woods]
 - Fixed algorithm for identifying 32-bit segments
 - Near branches now won't force a segment reload
 - Implemented RET imm16 under 16-bit mode
 - Fixed SBB instruction (the borrow was deducted from the second operand, not the result)
 - Fixed LDS, LSS, LES, LFS, LGS under 32-bit mode
 - Partially implemented LLDT, LTR, CLTS, WAIT and MOV dr instructions

Some C89 compilers fixes [Lawrence Gold]

Renamed arcadia machine/vidhrdw/include files from arcadia.* to amiga.* [Nathan Woods]

Fixed Vs. Stroke & Match Golf name [chaneman]

Fixed oisipuzl inputs [Pierpaolo Prazzoli]

Fixed Rainbow Islands visible area [Nicola Salmoria]

ST-V fixes [Angelo Salese]
- Fixed various DMA bugs, including a missing save/update mode in indirect mode and
  added a default add value for the A-Bus transfer, to avoid strange uploads.
- Further improved the SCU emulation, added two unemulated irqs (PAD and SCSP),
  improved the "illegal" DMA operations and started to work out with the games headers.

Fixed a disassembler bug with the Nec cpu core [Angelo Salese]

Fixed player 2 and 3 inputs in xenophob [Hans Andersson]

Fixed sound banking in taito_f3 driver [Nicola Salmoria]

Fixed memory leaking and added a check in debug builds [Nicola Salmoria]

Hyperstone cpu core fixes
 - Added and fixed the timer and removed the hack [Pierpaolo Prazzoli]
 - Fixed delayed branching for delay instructions longer than 2 bytes [Tomasz Slanina]

Fixed colors and Cocktail support in Enigma 2 [chaneman, Pierpaolo Prazzoli]

Added SE3208 cpu core emulation [ElSemi]

Fixed model1 driver compiling problem with OpenVMS [Robert Alan Byer]

Fixed itech32 driver crash on AMD64 cpus [R. Belmont]

Fixed namco54 sound driver compiling in VisualC++ [Kenneth Miller]


New Games / Clones supported or promoted from GAME_NOT_WORKING status:
----------------------------------------------------------------------

Evolution Soccer [ElSemi]

Kabuki-Z (Japan) [Pierpaolo Prazzoli]

Karaoke Quiz Intro Don Don [Angelo Salese]

Riot (Japan) [Pierpaolo Prazzoli]

Super Qix (set 1 & 2) [Nicola Salmoria]

The Crystal of Kings [ElSemi]

Virtual Mahjong [Angelo Salese]


Clones
------

Astro Battle [HIGHWAYMAN, Pierpaolo Prazzoli]

Astro Fire [Pierpaolo Prazzoli]

Bay Route (Japan, FD1094 317-0115) [Chris Hardy]

Cotton (US, FD1094 317-0180) [Gerald]

Great Gurianos (Japan?) [Nicola Salmoria]

Rad Mobile (World) [Chris Hardy]

Ultimate Mortal Kombat 3 (rev 1.0) [Brian Troha]


New Non-Working
---------------

Arrow Flash (Mega-Tech) [Gerald, Thierry]

Buccaneers [Tomasz Slanina]
   missing one program rom


0.89u6
------

General Improvements
--------------------

MC8193 update [Nicola Salmoria]
   - expanded the decryption tables, they change when bit 15 of the address is
     set
   - table for 317-0066 (Altered Beast) almost complete, but there are still
     some uncertain values for opcodes above 8000 (not actually needed)
   - incomplete table for 317-0054 (Shinobi). Still not enough to decrypt the
     program.
   - tables for 317-0043 (wbml) and ninjakd2 derived by comparison of the
     original with the decrypted bootleg. They are incomplete but enough to fully
     decrypt the program. Unfortunately Block Gal and Perfect Billiards cannot be
     done in the same way because encrypted and decrypted programs are different
     versions.

i386 fixes [Nathan Woods]
   src/cpu/i386/i386dasm.c:
      - disassembler will now list segment prefixes when appropriate

   src/cpu/i386/i386op16.c:
   - fixed LMSW opcode

New Sega X-Board driver [Aaron Giles]
   many improvements over the old driver
   
   -- improved sprites (see thunderblade)
   -- improved road layer (see abcop, thunderblade)
   -- guns in line of fire (but it hangs at the end of the level)
   -- better tilemap support (from 16b)
   
   -- gprider no longer boots (nested interrupts)
   
Removed a rom patch in Exzisus [Nicola Salmoria]

Rearranged TNZS sets based on new information [Nicola Salmoria]

Cleaned up Return of Invaders driver [Nicola Salmoria]

nmk16 video update [Pierpaolo Prazzoli]
   - Added sprites priorities (still few problems with priority = 0)
   - Fixed raphero and mmacros2 background
   - Fixed manybloc (added scrolls, fixed background gfx)
   - Added background banking in acrobatm

updated S2650 CPU core to count more accurate clock cycle counts [Juergen Buchmueller]

New Games / Clones supported or promoted from GAME_NOT_WORKING status:
----------------------------------------------------------------------

Thunder Blade [Aaron Giles]

New Non-working
---------------

Megatech: Alien Storm [DangSpot]
   genesis i/o problems


0.89u5
------

General Improvements
--------------------


Adjusted NamcoS2 sound balance

Solar Warrior driver update [Bryan McPhail]
   Fixed NMI & FIRQ handling according to schematics.
   Fixed clock speeds.
   Implemented GFX priority register/priority PROM

IremGA20 64-bit crash fix [Stephen Behling]

Misc updates [Nathan Woods]
   src/cpu/i86/i86.c:
   src/cpu/i86/i286.c:
   - Fixed disassembler calls, so that instructions are not falsely
   disassembled as 32-bit

   src/cpu/i386/i386op16.c:
   - Implemented SMSW instruction
   
   src/cpu/i386/i386dasm.c:
   - Marked retf instruction as DASMFLAG_STEP_OUT
   
   src/x86drc.h:
   - Added macros for pushfd() and popfd()

Added 'TRACEOVER' support to debugger (see help) [Nathan Woods]

New Debugger Commands [Aaron Giles]
   - snap [] - takes a snapshot and saves it to the given ;
   if  is omitted, this is equivalent to hitting F12
   - gi[int] [] - executes until the current CPU takes the interrupt
   line specified by ; if  is omitted, executes until any IRQ
   is taken on the current CPU. This has been mapped to F7 as well.
   - gv[blank] - executes until the next VBLANK; this is useful for stepping
   frame-by-frame from within the debugger. This has been mapped to F8.

Various Improvements [Sebastien Volpe]

   galpani3:
   - palette, inputs, sound hooked up, backgounds 'decoded' (RLE)

   jchan:
   - slight cleanup, sound hooked up, tile area identified
   - jchan2 now passes initial checks

   kaneko16 (bonkadv):
   - priorities corrected according Luca's scheme
   - sound 'improvements' (both banking and rom loading)
   - game name updated
   - interrupts scheduling change (not correct, but somewhat improved, see
   comment) and as a consequence, fake region dsw is removed.

   srmp6: new driver, Seta System 12 ?
   - many things todo, gfx decoding would be nice!

   toki:
   - correct frequencies
   
Started minor cleanup of System 32 driver (some things are probably broken for
now) [David Haywood]

hypereac2 sound fix, sh2 bounds overflow fix, atarijsa memcpy fix [Mame32Plus]

Improvements to Namco 54xx Noise Generator [Jarek Burczynski]
   Type A, and B emulated, type C algo still unknown

Minor Sega Update [Aaron Giles]
   - renamed dbrkr to desertbr
   - cleaned up the math chip emulation, should be much closer now
   - fixed off-by-1 column scroll in wrestwra
   - fixed shadows in S18 so they don't affect any VDP-drawn pixels

New Games / Clones supported or promoted from GAME_NOT_WORKING status:
----------------------------------------------------------------------

Wrestle War (Japan) [Gerald]
Flying Ball (Deco Cassette) [Juergen Buchmueller]
SportTime Bowling (Arcadia) [Mariusz Wojcieszek, Ernesto Corvi]
Leader Board Golf (Arcadia) [Mariusz Wojcieszek, Ernesto Corvi]
Ninja Mission (Arcadia) [Mariusz Wojcieszek, Ernesto Corvi]
Road Wars (Arcadia) [Mariusz Wojcieszek, Ernesto Corvi]
Shinobi (set 4, System 16B, unprotected) [Aaron Giles]

New Non-working
---------------

Astro Battle (Sidam) [Highwayman, Pierpaolo Prazzoli]
Super Real Mahjong Part 6 [Sebastien Volpe]
Magic Johnson's Fast Break (Arcadia) [Mariusz Wojcieszek, Ernesto Corvi]
Xenon (Arcadia) [Mariusz Wojcieszek, Ernesto Corvi]
SportTime Table Hockey (Arcadia) [Mariusz Wojcieszek, Ernesto Corvi]
World Darts (Arcadia) [Mariusz Wojcieszek, Ernesto Corvi]
Sidewinder (Arcadia) [Mariusz Wojcieszek, Ernesto Corvi]
Space Ranger (Arcadia) [Mariusz Wojcieszek, Ernesto Corvi]
7-up Spot (Arcadia) [Mariusz Wojcieszek, Ernesto Corvi]


0.89u4
------

General Improvements
--------------------

Added MVP dips [Brian Troha]

Fixed Reset crash in decocass driver [Juergen Buchmueller]

Added support for alt bios set and changed games to use generic unknown
dips in decocass driver [David Haywood]

Cleaned up z80 core, removing the optional inexact emulation mode and
the leading underscores from macro names to comply with C99 naming
conventions [Juergen Buchmueller]

Additional 64-bit integer related cleanups in model3/ppc [Lawrence Gold]

Fixed a history list overrun in New Debugger when the down arrow key is
pressed when the history list is empty [Nathan Woods]

Added support for DASMFLAG_STEP_OVER and DASMFLAG_STEP_OUT flags in i386
core [Nathan Woods]

Fixed memory.c MAX BANKS problem [Nathan Woods]

Added difficulty dips in Scorpion [Chaneman]

artwork070u4 fix [BUT]

074u1ora.diff fix [Rene Single]

Cleanup of Jackal and Mikie driver [Curt Coder]

Fixed missing sprites in Steel Gunner [Phil Stroffolino]

New Games / Clones supported or promoted from GAME_NOT_WORKING status:
----------------------------------------------------------------------

Desert Breaker (FD1094 317-0196) [Gerald, David Haywood]

Clones
------

Alien Storm (US, 3 Players, FD1094 317-0147) [Gerald]
Tetris (Japan, System 16A, FD1094 317-0093a) [Thierry]
Shinobi (set 3, System 16A, unprotected) [Gerald, Thierry]
Wrestle War (FD1094, 317-0102) [Andy Conroy]
Greyhound Trivia (alt questions) [Pierpaolo Prazzoli]
Jump Coaster (Taito) [Thierry, Gerald]

New Non-working
---------------

Jackie Chan in Fists of Fire
   protection issues


0.89u3
------

General Improvements
--------------------

Model 3 Cleanups [R.Belmont]
   - Added init for mpc105 bridge
   - Synchronized VS2 CROMs
   - Fixed missing VROMs in Sega Rally 2 and Virtual On 2
   - Added VS2 '99 set, fixed incorrect ROMs in vs2v991
   - Added Virtual On 2 v5.4g, Daytona USA 2, and Dirt Devils sets

Model 3 / PPC updates [Ville Linde]
   - Major bugfixes to the PPC603 emulation, especially the FPU
   - Improved MPC105 emulation
   - Preliminary 53c810 SCSI emulation.  Lost World now
     tries to download everything necessary to the Real3D stuff
   - Added export version of Scud Race


Sega System16 updates [Aaron Giles]
   * hooked up sound in atomicp (tempo is just a guess right now)
   * created new machine/segaic16.c to hold non-video common hardware
   * preliminary multiply/compare implementation moved there
   * updated some game info against Thierry's spreadsheet; altbeast needs an
   encrypted Z80 for sound now
   * included eswatj update from Thierry
   * fixed reset bug when running 16B/18 games
   * changed segaic_init_palette to take a number of palette entries

Decryption of MC-8123B 317-0066 encrypted z80 used by altbeas2 [Nicola Salmoria, Dave Widel]

Hooked up controls in some Sega X-Board games [David Haywood]
   smgp, rachero, abcop

Added coin counters to prehisle driver [Pierpaolo Prazzoli]

Fixed remaining GFX issues in flower [Bryan McPhail]

Fixed GFX problem in Superman [Bryan McPhail]

Fixed? overdraw in atomic robokid [Pierpaolo Prazzoli]

Fixed some compiler related issues with >32-bit integers in PPC / Model 3 [Lawrence Gold]

Attempted to make Pokey random number generator work better with recordings (not verified
to improve things yet) [Juergen Buchmueller]

Trace in debugger now defaults to current active CPU if non specified [Nathan Woods]

Naughtyb / Popflame cocktail support [HobbesAtPlay]

Moved jrpacmbl to jrpacman driver [MASH]
   
New Games / Clones supported or promoted from GAME_NOT_WORKING status:
----------------------------------------------------------------------

Progressive Music Trivia [Pierpaolo Prazzoli]
Trivia Master [Pierpaolo Prazzoli]
Racing Hero [Gerald, David Haywood]

(AB Cop and SMGP are also now 'working' but still have some fairly serious issues)

Clones
------

Blood Brothers (set 2)
E-swat (Japan) [Thierry]

New Non-working
---------------

Line of Fire (Japan) [Charles Macdonald, bmoto]
   no controls, xboard emulation problems
   

0.89u2
------

General Improvements
--------------------

Sega Improvements [Aaron Giles]
   many s18, s16a priority bugs fixed
   fixed s16a end-of-spritelist marker
   8751 simulation improved
   backup ram hooked up
   dipswitch fixes
   cleanups
   etc.

Fixed sound issue when in debugger [Aaron Giles]

Misc driver cleanups [Curt Coder]

Update to frogs to allow discrete sound to be used for tongue with samples
for non-simulated sounds [Derrick Renaud]

Improvements to Renegade driver based on data from real MCU [BUT]

VC compiler fix [Ren

jbeersm

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Re: MAME 90 just came out....go get some *nt*
« Reply #7 on: January 06, 2005, 04:18:59 pm »
I can't get MAME32 .90 to run on my Athlon 64 3200+, Windows XP sp2 box.  It loads and then shuts down.  .89u6 and previous version worked fine. 

If I type in "mame32 swat" (or anyother game) at the cmd promt the game plays correctly.

Any ideas anyone?

Thenasty

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Re: MAME 90 just came out....go get some *nt*
« Reply #8 on: January 06, 2005, 04:26:21 pm »
you sure you got MAME32 ? It just got released a day or 2 ago.


http://www.classicgaming.com/mame32qa/

Thenasty's Arcademania Horizontal/Vertical setup.
http://forum.arcadecontrols.com/index.php?topic=26696.0

Free VGA Breakout Cable
http://forum.arcadecontrols.com/index.php?topic=38228.0

Ultimate All in One Coin Mech write up (Make your own)
http://forum.arcadecontrols.com/index.php?topic=19200.0

jbeersm

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Re: MAME 90 just came out....go get some *nt*
« Reply #9 on: January 06, 2005, 04:32:02 pm »
Yes, just downloaded it last night.

After it failed to work first time I downloaded it again with same results.  I then tried the Athlon XP optimized version (redump) with same results.

Thenasty

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Re: MAME 90 just came out....go get some *nt*
« Reply #10 on: January 06, 2005, 06:43:21 pm »
yea I remember now. This is the thread about MAME32 not working. Did not finish reading the whole debate. Dunno what the outcome is/was.

http://www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Number=18101&page=0&view=expanded&sb=5&o=&fpart=1&vc=1

Thenasty's Arcademania Horizontal/Vertical setup.
http://forum.arcadecontrols.com/index.php?topic=26696.0

Free VGA Breakout Cable
http://forum.arcadecontrols.com/index.php?topic=38228.0

Ultimate All in One Coin Mech write up (Make your own)
http://forum.arcadecontrols.com/index.php?topic=19200.0