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Author Topic: AdvanceMAME no sound, amongst other things...  (Read 2879 times)

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noggsuk

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AdvanceMAME no sound, amongst other things...
« on: September 01, 2004, 05:41:06 am »
I have been upgrading my Mame cabinet from DMAME v0.58 to the latest versions to play the new roms I have got hold of. However when I try the latest DMAME the games are displayed squashed in the centre of the screen, whereas with 0.58 they are fullscreen.

I am using Dos MAME and ArcadeOS hooked up to a cabinet. The lowest version of MAME I have tried is 0.69 and that produces a squashed display as well.

Giving up on DMAME I turned to AdvanceMAME.  After a bit of twiddling I got it to display most games perfectly (some 'roll' down the screen - but I havnt looked into that yet).  However for some reason Sound doesnt bloomin work!!!  

I have a SBPCI 128 and am using the Dos drivers from http://easymamecab.mameworld.net/html/snddosdr.htm

The soundcard works fine in ArcadeOS and also works in DosMAME. I have tried all the sound drivers available for AdvMAME (seal, allegro and vsync) but on all of them I get no sound!

I have 2 questions:
1. Does anyone know why sound doesnt work??!!
2. Does anyone know why the screen is squashed in DosMAME (>v0.58)

At the moment I have gone back to using DMAME 0.58 because I can't live without sound in my games. Unfortunately games like RTYPE and KungFu Master produce a black screen  (those games produce a rolling image in advance mame).

Thanks,
Noggs

noggsuk

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Re:AdvanceMAME no sound, amongst other things...
« Reply #1 on: September 01, 2004, 06:29:55 am »
Ok bit of an update.  I have just tried the seal sound driver in AdvMAME and the sound worked!! I tried it yesterday but it didnt.  Dont ask me why... although I was fiddling with IRQ and DMA channels...

Anyway so I'm back to using AdvMAME v0.83 WITH sound.  :P

Unfortunately I'm a complete Advmame noob and I can't work out how to fix the rolling screen. The games I have seen it happen on are (there are probably others) :

1942
KungFu Master
R-Type (I and II)

I am not even sure why it's happening. If someone could point me in the right direction I'd be very grateful.

Cheers,
Noggs


DaveJ-UK

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Re:AdvanceMAME no sound, amongst other things...
« Reply #2 on: September 01, 2004, 09:20:58 am »
Are you sure your pclock, vclock and hclock settings are correct and that the hold pots are adjusted correctly on your monitor?

noggsuk

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Re:AdvanceMAME no sound, amongst other things...
« Reply #3 on: September 01, 2004, 10:10:59 am »
I'm not sure - as I said I dont really know much about all this stuff. DosMAME 'just worked' using -monitor arcade and thats all I learnt.

I have just gone through some roms that exhibit the problem (info via ArcadeOS):

GAME           RES            FREQUENCY
1942            224x256    55
rtype            384x256    60
sonicwings   224x320    60
transformer  256x192    60
kungfu mstr  256x256    55

a game that works:
SF zero        384x224      59

Some of these games roll faster than others. Also games that run at 30hz have a squashed double screen image (one above the other).  Obviously this looks like frequency/refresh rate problems.

I am not sure what monitor is in the cab, but it's the original monitor that runs at 15.75Khz.  I configured AdvMAME using advcfg and set the config to generic CGA arcade monitor.  Most games work brilliantly and therefor I think the hold pots are set correctly, but some important ones dont (rtype/kfmaster!)

My settings are:
pclock 5-150
hclock 15.75
vclock 50-60  (i think - hard to see on arcade monitor!)

Cheers,
Noggs

Thenasty

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Re:AdvanceMAME no sound, amongst other things...
« Reply #4 on: September 01, 2004, 11:38:05 am »
you need to run advv to make resolutions. Even tho, Advmame tries to make one for you Automatically, it is better to make it your own.
Thenasty's Arcademania Horizontal/Vertical setup.
http://forum.arcadecontrols.com/index.php?topic=26696.0

Free VGA Breakout Cable
http://forum.arcadecontrols.com/index.php?topic=38228.0

Ultimate All in One Coin Mech write up (Make your own)
http://forum.arcadecontrols.com/index.php?topic=19200.0

noggsuk

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Re:AdvanceMAME no sound, amongst other things...
« Reply #5 on: September 01, 2004, 11:41:02 am »
I seem to be replying to myself a lot here, sorry about that! Just another update for those who may be having the same problem.

Reading the 'install.txt' file incl with AdvMAME it says the modelines for a standard arcade monitor should be 5-50, 15.75 and 60.  Once I changed my advmame.rc file to those values all the 'rolly' games were fixed \o\  Thanks DaveJ for the tip!

The only issue I have left is that games such as Demolition Derby (and other games that run at higher res) are displayed out of sync.  What I mean is the top half of the picture is displayed in the bottom half of the screen!

Using advv to configure my modes I realised that past a certain point in the list, all the test screens are like this.  The last working mode is 640x240.  I dont seem to be able to do much to fix these modes from within advv (cant scroll up/down enough).

This looks to me like screens with a greater number of vertical lines are not working properly (ie 400x300). Does anyone have any idea why this might be? Or how to fix it..

Noggs

Thenasty

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Re:AdvanceMAME no sound, amongst other things...
« Reply #6 on: September 01, 2004, 12:04:01 pm »
you can never get ????x300 on an arcade Monitor (15khz)
The max that I got on my Arcade Monitor is ???x275.

Arcade Monitors are only up to 220-240. Games like NARC (if you can't go over 240) will be squased because this game was a Medium Res Arcade Monitor (25khz).

So if your screen rolls when you tro to get as much as you can, is because thats all your monitor can handle.
Thenasty's Arcademania Horizontal/Vertical setup.
http://forum.arcadecontrols.com/index.php?topic=26696.0

Free VGA Breakout Cable
http://forum.arcadecontrols.com/index.php?topic=38228.0

Ultimate All in One Coin Mech write up (Make your own)
http://forum.arcadecontrols.com/index.php?topic=19200.0

Thenasty

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Re:AdvanceMAME no sound, amongst other things...
« Reply #7 on: September 01, 2004, 12:05:58 pm »
seems like I can't edit my post but read here for info on monitors.


http://www.klov.com/monitor.html#R
Thenasty's Arcademania Horizontal/Vertical setup.
http://forum.arcadecontrols.com/index.php?topic=26696.0

Free VGA Breakout Cable
http://forum.arcadecontrols.com/index.php?topic=38228.0

Ultimate All in One Coin Mech write up (Make your own)
http://forum.arcadecontrols.com/index.php?topic=19200.0

noggsuk

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Re:AdvanceMAME no sound, amongst other things...
« Reply #8 on: September 02, 2004, 05:05:38 am »
Ah I see, thanks for the info.  I'm going to look into whether AdvMAME can run the games in a lower res and down-sample the output.

Either way if I cant get them working it aint the end of the world - there's nothing I particuarly want that doesnt work - I mean I have SFA3, Track n Field and World Cup 90 ;)

Cheers
Noggs

GMZombie

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Re:AdvanceMAME no sound, amongst other things...
« Reply #9 on: September 06, 2004, 04:00:18 pm »
here is a good site
http://www.mame.how.to
this is where i startted first.

Irrek0

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Re:AdvanceMAME no sound, amongst other things...
« Reply #10 on: September 29, 2004, 06:44:41 pm »
I am also new to advance mame but to fix my rolling screens on my games I just press the .(period) key on my keyboard until it stops rolling then I go into the menu and save the frequency for all games of that type. This only works if you have only a few rolling games while most of the others play completely normal.