June 23, 2025, 05:22:23 pm
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8 buttons...
"Good luck with your project!"
Here is where I would appreciate some input with the control panel, I just started doing a rough setup. I drilled out the joystick holes and the 8 buttons for each. I have not decided what will be a good setup for the other buttons though. I am thinking a p1 and p2 coin button, p1 and p2 start and then not sure what else is a good idea. exit button for hyperspin will be needed.
The dominant meme of this forum is that MAME cabs should look as close as possible to old-school arcade cabinets from the 80s and 90s. Your plans are different, and so you get the classic yots line: Quote"Good luck with your project!"
Quote from: Token on September 23, 2015, 11:57:18 amThe dominant meme of this forum is that MAME cabs should look as close as possible to old-school arcade cabinets from the 80s and 90s. Your plans are different, and so you get the classic yots line: Quote"Good luck with your project!"I don't agree with this. BYOAC members are not just looking for replica 80's and 90's cabs. I think it's fair to say that the members of this site can easily appreciate any build (original or not). It doesn't make any difference if the cab was copied or totally original. Good decisions are good decisions. And bad decisions are bad decisions. This has nothing to do with being a "purist". It has to do with making "functional" decisions that could be mistakes or waste of time/money.
Token, you don't need to interpret my comments for me. I wished this gentleman luck on his project, you don't need to read anything more into it for the OP.
I think it's fair to say that the members of this site can easily appreciate any build (original or not). It doesn't make any difference if the cab was copied or totally original. Good decisions are good decisions. And bad decisions are bad decisions.
This has nothing to do with being a "purist". It has to do with making "functional" decisions that could be mistakes or waste of time/money.
Chance's Flynn shows that you can break the cardinal "rules" of BYOAC and still receive acclaim. His attention to detail and obsessive planning made up for that control panel. Maybe I shouldn't have said that BYOAC likes cabs that "look as close as possible to old-school arcade cabinets from the 80s and 90s." It is probably more accurate to say, "BYOAC likes cabs that do not deviate from the design principles of classic cabinets."
Why have a keyboard?
its too wide with too big of a screen too close to the players faces. Other than that, I cant complain. I was just super happy to not see another aircraft carrier.
Quote from: harveybirdman on September 23, 2015, 09:43:02 am8 buttons... well I didnt mention that because its one of those "hey I already did it" kinda things.
Also, why is your marquee a solid piece of wood? Don't want a back-light?
Good luck with your project!
metalstorm, thanks for sharing pics of your build. It looks like you have figured out how to construct a cab that looks solidly built.If you have lurked here much, the responses to your pics shouldn't be a surprise. For better or worse (usually for the better) the taste-makers of BYOAC don't like widescreen formats, over-sized screens, eight buttons per player, or keyboard drawers. The dominant meme of this forum is that MAME cabs should look as close as possible to old-school arcade cabinets from the 80s and 90s. Your plans are different, and so you get the classic yots line: Quote"Good luck with your project!"...which is the equivalent of a church lady's "Bless your heart."Having said all that-- If the purpose of your build is to be able to play 8-button 16:9 fighters, then you are probably going to be happy with the result. If you envision spending hours playing Donkey Kong or even SFII, then you might end up second guessing some of your design decisions. Quote from: metalstorm on September 23, 2015, 02:54:05 amHere is where I would appreciate some input with the control panel, I just started doing a rough setup. I drilled out the joystick holes and the 8 buttons for each. I have not decided what will be a good setup for the other buttons though. I am thinking a p1 and p2 coin button, p1 and p2 start and then not sure what else is a good idea. exit button for hyperspin will be needed.You really only need P1 & P2 coin and start buttons. If you want a really clutter-free CP, you can set P1start as Shift, and then make esc, tab, and pause shifted commands. Example - P1+P1left = esc, P1+P1up = tab, P1+P1right = pause
Thanks, learning a lot from this place about arcades and woodworking.
Quote from: metalstorm on September 23, 2015, 01:35:03 pmThanks, learning a lot from this place about arcades and woodworking.Well I for one love how you are inflating your post count, you'll pass Chaddles in no time at this rate.
The main thing I am concerned with though is the control panel, I have searched around on here but I cant find people specifically saying why this type of layout sucks. I copied it from the x-arcade tank stick and just assumed that would be a well thought out layout.
But notice that none of the posts above asked about the intended function of the cabinet. There are legitimate functional purposes for 8 buttons per player, a widescreen that isn't masked into a 4:3, and even (God forbid) a keyboard drawer. They probably aren't purposes that you or I would agree with, but OP might have a different idea of how he will use this cab. The dominant meme here is that cabinets should look a certain way, and this cab doesn't. I'm not trying to be critical of the BYOAC bias towards classic design/controls. I think the collective wisdom here is spot on.
That is what of the things I am thinking about changing but not sure yet, the control panel is just a test to mess around with right now. I have lots of pieces of wood that size sitting around so I just drilled some out to test and copied the layout of the X-arcade tank stick that I have on to it for button placement.I have the same setup on my arcade and use the bottom 2 buttons usually as select and start like on the old controllers but for the most part they seem to never be used so I don't know if I want to keep them but at the same time as I hear some of the fighting games use 8 buttons.
Quote from: metalstorm on September 23, 2015, 01:45:08 pmThe main thing I am concerned with though is the control panel, I have searched around on here but I cant find people specifically saying why this type of layout sucks. I copied it from the x-arcade tank stick and just assumed that would be a well thought out layout.The big thing is that too many buttons over-complicates things. You won't find arcade games that use over 6 buttons, and the seven button layout is just so people can have four-in-a-row for 4 button games like neo geo.The 8 button layout came about with console gaming. If your goal is to play console games on an arcade machine, then you might want an 8 button layout. Most people come to find out that console games that require a full 8 buttons to play are rarely worth having on an arcade machine setting.
Quote from: metalstorm on September 23, 2015, 01:31:40 pmThat is what of the things I am thinking about changing but not sure yet, the control panel is just a test to mess around with right now. I have lots of pieces of wood that size sitting around so I just drilled some out to test and copied the layout of the X-arcade tank stick that I have on to it for button placement.I have the same setup on my arcade and use the bottom 2 buttons usually as select and start like on the old controllers but for the most part they seem to never be used so I don't know if I want to keep them but at the same time as I hear some of the fighting games use 8 buttons. So one of the first rules of building is to know what the purpose of the cabinet is. For example, I'm building a SHMUP cabinet. I don't care that it won't play horizontal games, I don't care if it won't play 6 button games, and I CERTAINLY don't care that it won't play modern console or PC games. But it will play arcade SHMUPS perfectly because that's what it was designed to do.It seems like you have the 8 buttons because you think you MIGHT want support for a cool game of SOME kind at SOME point in the FUTURE. I went through a period when I began planning my first build with designs on playing every arcade, console, or anything else I could emulate on one machine. Because who WOULDN'T want to play Tenchu on an arcade cabinet But what I realize now is that thinking is freaking moronic. With few exceptions (such as true Arcade Ports), console games are meant to be played on the couch with native controllers and they have no business whatsoever on an arcade machine, yet the idea of an all in one game box is so intoxicating to people in this hobby that it often leads to poor aesthetic choices and wasted efforts for games that will never get played.I realize this may not be your cab, but you have one. Ask yourself this, what do you play on your cabinet MOST of the time. could you play those games with just 6 buttons? 4? maybe even 3 or 2? Then why do you want you palms resting on useless buttons during most of your playtime?Heck even people that do good cabs are even questioning why they did 8 buttons, look at RxBrad's Averngerless Avenger build....At the end of the day it's your cab, build what YOU want. My only other advice is to take the comments in stride, even the biggest jerks on here have nuggets of wisdom, and when you hang out long enough to actually get some of the references above and know that pbj's gotta pbj you might find this is a pretty cool place to be.
Quote from: Vigo on September 23, 2015, 01:53:21 pmQuote from: metalstorm on September 23, 2015, 01:45:08 pmThe main thing I am concerned with though is the control panel, I have searched around on here but I cant find people specifically saying why this type of layout sucks. I copied it from the x-arcade tank stick and just assumed that would be a well thought out layout.The big thing is that too many buttons over-complicates things. You won't find arcade games that use over 6 buttons, and the seven button layout is just so people can have four-in-a-row for 4 button games like neo geo.The 8 button layout came about with console gaming. If your goal is to play console games on an arcade machine, then you might want an 8 button layout. Most people come to find out that console games that require a full 8 buttons to play are rarely worth having on an arcade machine setting.That about sums it up for me then to get rid of the 2 buttons. I do actually play a lot of consoles on my arcade BUT I buy the actual controllers for the consoles as playing them on arcade buttons blows.
Quote from: Malenko on September 23, 2015, 01:11:13 pmThere are no cardinal rules of BYOAC. Giant widescreens really close to your face aren't functional. A giant wide screen a few feet in front of a pedestal cab works just fine. Am I supposed to believe the first sentence or the two that follow it?
There are no cardinal rules of BYOAC. Giant widescreens really close to your face aren't functional. A giant wide screen a few feet in front of a pedestal cab works just fine.
Does using the 4 buttons in a row on neo geo feel a lot better then a 3 button by 2 row setup?
Yes, but you might want to consider how often Neo Geo games will be played and if it is worth it to add the extra button just for those instances.
It's done often, but mock it up in cardboard first and see how it feels to you. I prefer the Astro City Player 2 layout, which is very similar to what you posted.
Pretty sure that is Player 1, Player 2 has buttons 2 and 3 on the same plane.But try that one two to see which you like best.Also try just the regular Street Fighter layout, some people don't like the Japanese layouts.