A bit of a tangent, but related to the project.
I'm chewing through different ideas for the 'experience' of playing the game and being in the enhanced cabinet and how well i can tie the two together. If anyone has ever played any of SlamTilt's modded Virtual Pin tables you'll see how well he takes the original and then trys to weave in more exciting/interesting/higher quality effects that add to the overall play experience.
I'd like to try and take this approach, not with the code of the game itself, I want that to stay pure to the original, but there could be an extra 'layer' of sound effects, lighting and force feedback added to the cabinet itself that could add to the overall experience.
e.g.
Attract Mode.
From the outside the cab could have it's own light display, like ground FX, landing hazard beacon, I was thinking of replacing the traditional lit marquee at the back of the machine with as screen that shows the original marquee art but also maybe iconic clips from the New Hope movie that are relevant to the game. Sound FX, speech and of course some legendary John Williams soundtrack bursts etc.
Coin-up.
I figured if I piggyback the coin switch I can send a signal to my cab control PC via a keyboard encoder and use scripts to fire different sequences. So on coin-up perhaps I can blast out a fanfair and some other speech clips alongside obi-wan's speech.
In Game.
Plenty of opportunity to get R2-D2 beepin' and boopin' away here, play more radio chatter over the speakers. background shots and explosions etc, although I doubt I could key them into specific game events due to what I assume would be a lack of hooks from the game itself. The hardest part about this is letting the sequence know what the game is doing and know when to adjust or end.
Yoke Movement/Buttons
Should be easy enough to add some ambient sounds, swooshes, blaster booms etc by piggyback monitoring the outputs.
Extra In Game Events
By using real buttons on the CP, there may be an opportunity to do extra little in game events, like simulate a hit on the ship and have warning sirens go off. The player would have to hit the right flashing buttons on the CP to Purge Fire, Shutdown a faulty engine, seal a hull breach etc etc. They of course don't effect the actual game itself, but could be fun environmental activities to add the drama of it all.
Lot's of fun potential here to really take this to the next level.