I am having a real problem trying to get my head around the problem of not being able to have more than 9 single player buttons on a control panel or games console, never mind having to press them at the same time. X Arcade has eight + direction per player, most of NeoGeo games are 3 button.
I have never played a game (and I would like people to share which ones that need it) that required 9 buttons to be pressed at the same time.
I think the OP should qualify his argument more than trying to slam a perfectly good product.
I thought I did a good job of qualifying this in my original post but i guess not so let me break this down for you:
Scenario #1
NFL Blitz/NBA Jam, 2 players
Player#1 holding stick diagonally = 2 switches
Player #2 holding stick diagonally = 2 switches. Total so far, 4.
Oh yes, the stick direction counts toward the total inputs allowedPlayer#1 holding Turbo, total 5. Uh Oh getting close
Player #2 holding Turbo. Total 6. Done, you are maxed out.
There are no more button presses allowed for passing or shooting (jumping or stiff arm in Blitz)
Now you say you want to throw in the Alt, Ctrl, Shift inputs for more buttons. OK let's look at that. First of all it is much more arcade like to have the controls configured for the bottom buttons of the Tankstick. The layout there is similar to the arcade and I would prefer to use. For this arguement we'll use the default controls on the Tankstick which follow the top 3 buttons for player 1 and 2. Same situation where player #1 is holding diagonally and holding Turbo (Turbo is mapped to the Ctrl key so that doesn't count toward the max limit of 6) but player needs to jump at a crucial moment and that button is mapped to the spacebar. This one does count towards the max limit of 6, so there are 4 switches being used but only 3 of them count towards our limit. Over to player 2. On the player 2 side, none of the buttons are mapped to Alt, Ctrl or Shift. Here is where the problem comes in. Player 2 is moving diagonally (there are a lot of diagonal movements in these 2 games so this is a pretty common occurance). Player #2 is also holding Turbo. That is 3 switches being used by player 2 and player 1 was already using 3 switches (not counting the Ctrl button being used as turbo) so we are maxed out and player 2 has no buttons left that will work to pass the ball or jump a defender. Do you see the problem here?
Scenario #2
Mortal Kombat
Player #1 Performs Sub Zero's special slide move: back+LP+Blk+LK = 4 switches being used already. This only leaves player 2 with 2 available inputs?? I realize we are talking about a very short time here where these buttons are not available for use but that is EXACTLY what arcade games are about, split second timing and lightning fast reactions. Because of the limited inputs of the Tankstick, you don't get that.
This may not be apparent from reading this article but believe me - it becomes very apparent within seconds of playing thsese games.Ark, not sure why you are defending this company so much other than maybe you work there?? I hope you do so you can relay this info and they could address this issue. There is a communication breakdown somewhere in this place when in one email their tech support tells you one thing but when you go to their website it says the exact opposite. Again, are you really going to tell me you don't see the problem here??

So Ark, you can post your apology after you manage to "get your head around" this major problem.