Regarding schmokes arguments, I agree 100% with him. Kinect sounds great on paper... hands free gaming! Until you realize that in practically every gaming scenario the activity you are doing won't be hands free and you'll have to navigate across a map in some way.
Let's take a look at some major gaming genres and see how they apply to kinect.
Dance Games: While these aren't very popular, kinect is practically made for this 1 to 1 body tracking is perfect for the genere. The wii simply doesn't have the tech to deal with this. But hold up, the ps3 does! The move camera is just as good at tracking 2d as kienct so it could do this as well. Winners?? Ps3 and 360
FPS: OK you need to hold a gun... yes kinect could probably track a dummy gun, but you'll still need to pull the trigger. With the wii and ps3 setups you have controllers with triggers and gun shells to put them in with kinect, you'd have to either by a expensive accessory to go with your already expensive 150 dollar accessory to stand in as a gun or do some stupid motion gesture to indicate you want to fire that harkens back to the power glove. Also there is the problem of movement across the map. The 360 and ps3 are NOT equipped for this, but the wii's nunchuck if perfect for it. The metroid prime games and red steel 2 have proved that it works as well. Winner?? Wii.
Boxing games: Fails all around. The wii's motion tracking is too slow, ps3 doesn't handle multiple targets well and by all accounts the kinect does just as poorly. Winner?? Nobody.
Platformers: Here's the thing, aside from fps, platformers are the most popular genre of all time. If you can't use your motion controls with them, then your motion controls need work. Platforming requries fine movement on 3 axis which means full on motion controls are impossible. That being said nitendo has integrated motion control elements in all of it's most popular franchises with it's unique control layout (wiimote pointed at screen for jumping and motion movement and nunchuck for traditional movement across the map). The kinect doesn't even have a controller so it's out, the move can't be held sideways (but you can get some very limted motion control via the sixx axes). Winner?? Wii.
Rock Games: You need physical controls, sorry. Motion controls just won't work because you need buttons. That being said, the wii gets bonus points for making it's plasic instruments shells for the wiimote. Winner?? Tie.
Fighting Games: Kinect has a grown up fighting game. I was all excited about this until I saw the demo video. It's (UGH!) realistic fighting and the 360 has a hard time tracking the movement. "Marvel as you can sloppy punch your oppoenent with the speed and skill of an 80 year old man!" That aside fighting games are all the proof we need that full immersion motion control is NOT ready for prime time. Besides that, the best fighting games are totally unrealistic, and special guestures for moves is going to get into power glove territory again. That being said, the wii's unique nunchuck/wiimote layout has had MILD success integrating some motion control into the traditional fighters like brawl and Mk. Again, you can't hold the move sideways, so it's out. Winner?? The wii, barely.
Racers: First off let me confess that I think motion controls for racers is dumb. We've had wheels and pedals since the 16 bit era and they are the proper controls for racers. That being said.. Kinects lack of a controller doesn't let you control acceleration so it's out. The wiimote does a really good job as a mock steering wheel. It feels comforatble in your hand sideways and you can grip it like you would a wheel and the buttons are there for easy access to use as gas and brake. The move again, can't be held sideways. Again though the sixx axes can be used like this and it has the beneft of analog triggers. Unfortunately the grips on a playstation controller make it akward to twist. winner?? IMHO the wii because of how crappy the ps3 controller is, but in the interest of fairness we'll call it a tie between the Wii and Ps3.
Sports Games: First of, understand when I say sports games I mean sports mini games. With the possible exception of golf (which all three should handle quite well anyway) too much movement is involved to do a full fledged sports title. That being said, all three systems have a "sports" title or two. They all fair pretty well. Of course having the sensors in the virtual object you are holding makes for a more accurate swing so for most genres the ps3 and wii do better, but I can see where the kinect could accel at others. Winner?? Three way tie.
"Lightgun" games: Straight out, the move and wiimote are built for this. They both have lightgun titles and they both do well with the genre. The kinect simply can't do this. They aren't flawless though. The wiimote is often accused of accuracy issues. The move gun, according to recent reports, is a tad sluggish to respond. Winner?? Tie for the Ps3 and Wii.
What about genre breaking games like kinect animals? Well the thing is they aren't proven genres yet. Usually experimental genre games get critical acclaim but rarely sell well. Just look at seamen for the dreamcast. We can only go by what we now know and for now the kinect just plain sucks for most genres of gaming.
So to close, it's quite quantifiable in terms of determining which system is the best controller. The kinect is dead last. Going over every game genre of note, the kinect only out-performs the move and wii on one occasion and in most instances it performs much worse (or not at all). Yes the kinect is fun, yes the kinect could be a top seller, but is it an innovative controller? Well if you thought the power glove was innovate and by that I mean barely functional for controlling games then yes it is.
