Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: The Shmup! Arcade (Final Move 4-26-13)  (Read 135817 times)

0 Members and 1 Guest are viewing this topic.

Ryglore

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 779
  • Last login:November 16, 2021, 05:49:39 pm
  • Likes to make things difficult.
    • The Brush Wizard
The Shmup! Arcade (Final Move 4-26-13)
« on: August 13, 2009, 03:12:34 pm »
Table of Contents:

These are the most important updates of the thread. I've added them to the first post for easy reference. Below is the original starting thread.


- The build begins. (8-17-09)

- Cutting the sides. (8-22-09)

- Primed and Painted CP Stand (8-25-09)

- Fastening the sides and top (8-28-09)

- Front Panel and Recessing the Coin Door (9-1-09)

- Mock up and hidden buttons (9-3-09)

- Fitting the Monitor and Cutting the Speakers in. (9-5-09)

- Painting the Black sections (9-7-09)

- Mounting the monitor and Coin Door (9-10-09)

- Installing the back panels and testing the PC. (9-13-09)

- Wiring the power switch (9-22-09)

- Final Mala Layout (9-24-09)

- Control Panel wired (10-1-09)

- Wiring the cab (10-4-09)

- Marble trackball installed (10-12-09)

- Painting Side Art Begins! (10-15-09)

- Light blue finished and Tinting the Monitor plexi (10-17-09)

- Starting the dark blue lines. (10-18-09)

- Side Art near finished, Boarding the PC and wiring the coin door (10-19-09)

- PC installed in Cab (10-20-09)

- Final Control Panel Art (10-25-09)

- Side art complete! (10-26-09)

- Final Intro video and Hiding Windows (10-26-09)

- Moving Day! (10-29-09)

- Marquee and balltops arrive, custom joysticks started. (10-30-09)

- More work on the joysticks (10-31-09)

- Completed Joysticks (11-2-09)

- Minor Touch: Custom Dust Washers (11-3-09)

- The SHMUP Arcade: 100% Complete! (11-4-09)

- Organization Thanks to RomLister! (11-13-09)

- Updated Coin Reject Buttons (Idea thanks to Gamester) (11-24-09)

- New MaLa Layout (11-29-09)

- Video Screensaver Thanks to DrVenture! (11-30-09)

- Load up and Live gameplay video (1-8-10)

- Quick Removable CP (1-22-10)

- Upgrade Parts Coming & New Tokens (2-12-13)

- Upgrade #1 New Joysticks Installed (2-19-13)

-Upgrade #2 New New Dust Washers (2-23-13)

- Upgrade #3 Nova Matrix Lynx Marquee Light (3-5-13)

- Final Move (4-26-13)
--------------------------------------------------------------------------------------------

Original Post
A buddy of mine has built two cabinets, the first was a Street Fighter themed Fighting game cabinet which he built before I met him and I've never seen in it person (He sold it, ha). Somewhere in 2006, he had completed work on his second MAME based stand up arcade unit... well.. got it working anyway (it is out of commission currently). About a year later I began toying with the idea of building one of my own but I shelved the idea... for the time being.

When Soul Calibur 4 released, I bought a Hori Fighting Stick. Then 1942: Joint Strike and Street Fighter IV came and I started getting the arcade bug again. Unable to get the arcade fix from the broken down cab of my friend's. I decided, since I now have my own place, perhaps it's time to build a cabinet geared to my preferred style of arcade games... such as 1942/43, Gunbird, Gunbird 2, Xevious and various other airplane/spaceship scrolling shooters.

So, I began surfing the web for ideas, and my buddy pointed me toward BYOAC. Which lead me to buy Saint's book and I have delved into research. Being a novice, I had originally decided to follow the plans on the CD for Lucid's arcade unit, but being an artist, I naturally couldn't restrict myself to completely follow an already established plan (Have to make things more complicated for myself it seems). So I have been working to modify the Lucid plans with some of my own design elements while paying attention to the structure in order to ensure stability.

Control-wise, the plan is to have two Happ Super 8 way joysticks with 6 buttons each to allow for fighting games, a trackball with 3 buttons for mouse functions as well as player 1 and 2 start buttons and a pause and exit game buttons. I'll be wiring up the coin door to allow for tokens rather than using coin buttons. I'll be using a 20 inch CRT monitor, oriented vertically to accommodate vertical shooters.

This weekend I plan to begin some of the the construction work. I'll be building what I call the "Control Panel Stand". Since the control panel isn't designed to rest on the sides of the cab, like in the original plans. I decided the best way to get the look I am going for was to build a separate section for the control panel and build the rest of the cab around it. Since the most heavily modified part of the unit is the CP, I decided to build this section first. That way I can take real world measurements off of it and design the rest of the case around it... namely the sides.

I have various drawings and plans done up on paper, Photoshop and Illustrator so I will post a few things as soon as I get them scaled down and organized. I'll also post some pictures of my progress after this weekend as well.
« Last Edit: April 26, 2013, 08:29:00 pm by Ryglore »

saleem

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 437
  • Last login:February 07, 2012, 08:03:39 am
Re: 1st Arcade Project- The Shmup! Arcade
« Reply #1 on: August 13, 2009, 03:23:05 pm »
will look forward to seeing it.

i like shooters but,unfortunately there are some realy good horizontal ones too.side arms,rypes etc.

was tinkering with the idea for my mame cab (still in progress) but,i dont want to comprise too much,i can live with the bezel that gameex will put on the sides of my vertical shooters so i am going to leave it horizontal as theres some decent neo geo ones that are vertical and run on horizontal monitor.
 :)

Ryglore

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 779
  • Last login:November 16, 2021, 05:49:39 pm
  • Likes to make things difficult.
    • The Brush Wizard
Re: 1st Arcade Project- The Shmup! Arcade
« Reply #2 on: August 13, 2009, 03:32:21 pm »
Ya, my buddy's 2nd cab has a vertical monitor on it and we ran all sorts of Horizontal games on it no problem. Basically my thinking is, I'll be playing mostly 1942/43 and Gunbird 2 etc on it, so I want to maximize that. If Horizontal games take a minor hit it's ok. They looked fine on the other cab.  :)

Ryglore

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 779
  • Last login:November 16, 2021, 05:49:39 pm
  • Likes to make things difficult.
    • The Brush Wizard
Re: 1st Arcade Project- The Shmup! Arcade
« Reply #3 on: August 13, 2009, 07:05:20 pm »
4-5th Revision of the control panel. Left red Button will be pause and right red button is exit game. The 3 Blue buttons are mouse buttons and then 6 buttons for each player.


Rough idea of what I want the Cab to look like (The sides are totally a WIP)


Early version of a Marquee... also this will change as I work...


Once I have the control panel stand built I can get a better idea of how I want the sides to come in. but for the moment I am just using the cab sides from the Lucid plans with a modified front edge. This will all get changed, just have to keep sitting at the drawing board...
« Last Edit: August 13, 2009, 07:08:38 pm by Ryglore »

severdhed

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2971
  • Last login:October 07, 2022, 04:45:32 pm
  • RIP Dinosaur Hippo
Re: 1st Arcade Project- The Shmup! Arcade
« Reply #4 on: August 13, 2009, 10:19:10 pm »
looks like you are off to a good start.

as for your control panel, you may want to rethink the trackball buttons.  having them directly above the trackball is not really a comfortable place to use them.  also, they are completely unnecessary.  you can have any of your other buttons be mouse buttons.  you can use your regular player 1 buttons for any trackball games.

for instance, my player 1 buttons 5 and 6 are wired up as left and right mouse buttons.  they function just like regular buttons for any games that need that many buttons, and when playing a game in mame, they are mouse buttons.    as for playing trackball games, i use the trackball with my right hand, and use my regular player 1 buttons with my left hand.  this setup works great and doesnt require any extra buttons on the control panel


just a thought
Current Projects:      Zak-Man | TMNT Pedestal | SNES Pi | N64 Odroid
Former Projects:     4 Player Showcase | Donkey Kong | iCade

Ryglore

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 779
  • Last login:November 16, 2021, 05:49:39 pm
  • Likes to make things difficult.
    • The Brush Wizard
Re: 1st Arcade Project- The Shmup! Arcade
« Reply #5 on: August 14, 2009, 08:35:29 am »
Thanks, I'll look into that for sure. Quick question though, when you wired up the buttons to the P1 5 and 6 did you run a lead from the trackball to those buttons and piggy back the line?

severdhed

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2971
  • Last login:October 07, 2022, 04:45:32 pm
  • RIP Dinosaur Hippo
Re: 1st Arcade Project- The Shmup! Arcade
« Reply #6 on: August 14, 2009, 09:46:24 am »
Thanks, I'll look into that for sure. Quick question though, when you wired up the buttons to the P1 5 and 6 did you run a lead from the trackball to those buttons and piggy back the line?

my trackball is connected to an optiwiz.  i ran buttons 5 and 6 to the optiwiz as mouse buttons. They are only wired up as mouse buttons,  they are not connected to any other encoder.   i just set mame up so that player 1 button 5 = mouse b0 and player 1 button 6 = mouse b1

then just make sure in your mame.ini under Core Input Options, Mouse is set to 1
and you are all set.  as long as that is set in mame.ini any mame game can then use the mouse buttons.
Current Projects:      Zak-Man | TMNT Pedestal | SNES Pi | N64 Odroid
Former Projects:     4 Player Showcase | Donkey Kong | iCade

Ryglore

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 779
  • Last login:November 16, 2021, 05:49:39 pm
  • Likes to make things difficult.
    • The Brush Wizard
Re: 1st Arcade Project- The Shmup! Arcade
« Reply #7 on: August 14, 2009, 12:59:13 pm »
Cool I'll check that out. The reason I went with the 3 mouse buttons is because that's what Saint suggested in the book. really want to keep the CP and arcade as a whole looking as authentic as possible. Which means as few admin/system buttons as possible. Or at least hiding them from view.

I just got paid today, so tomorrow after work I'll be heading to get MDF and 2x2, drill bits and wood glue. Hopefully next week I can get all my figuring done and I can complete actual construction and move on to wiring and mounting the guts and monitor.

brack

  • TIGHTEN YOUR BITS!
  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 29
  • Last login:March 26, 2012, 09:05:31 pm
  • I want to build my own arcade controls!
Re: 1st Arcade Project- The Shmup! Arcade
« Reply #8 on: August 14, 2009, 04:03:52 pm »
4-5th Revision of the control panel. Left red Button will be pause and right red button is exit game. The 3 Blue buttons are mouse buttons and then 6 buttons for each player.


Rough idea of what I want the Cab to look like (The sides are totally a WIP)


Early version of a Marquee... also this will change as I work...


Once I have the control panel stand built I can get a better idea of how I want the sides to come in. but for the moment I am just using the cab sides from the Lucid plans with a modified front edge. This will all get changed, just have to keep sitting at the drawing board...

I can't quite tell because you've obviously modified the Lucid design, but it does look like you may have misinterpreted the dimensions as I almost did.  I've since lent the book to a friend, so I don't remember which it was, but one of the dimensions on the layout looks like it represents one section, but it is really a larger section.  The total height of the cabinet should be somewhere in the neighborhood of 6 feet tall.  Just be careful, I remember someone made the mistake before and it made for a very tall bezel that looked awkward.

severdhed

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2971
  • Last login:October 07, 2022, 04:45:32 pm
  • RIP Dinosaur Hippo
Re: 1st Arcade Project- The Shmup! Arcade
« Reply #9 on: August 14, 2009, 04:31:15 pm »
thats a good point, looking at that diagram, the section between the control panel and the marquee looks really tall.  way too tall for a 20" monitor. do you have the dimensions of that drawn up?
Current Projects:      Zak-Man | TMNT Pedestal | SNES Pi | N64 Odroid
Former Projects:     4 Player Showcase | Donkey Kong | iCade

Ryglore

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 779
  • Last login:November 16, 2021, 05:49:39 pm
  • Likes to make things difficult.
    • The Brush Wizard
Re: 1st Arcade Project- The Shmup! Arcade
« Reply #10 on: August 14, 2009, 04:50:47 pm »
I have some stuff drawn up on graphing paper. But I don't have accurate blueprints for where the monitor will sit and the top of the cab.  I have the monitor at work, and haven't had a chance to drag it home yet to break it down and measure it either. ha

Actually when I look at my graph paper and that photoshop picture there it certainly something mismeasured. I'll look into it and fix that up.

severdhed

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2971
  • Last login:October 07, 2022, 04:45:32 pm
  • RIP Dinosaur Hippo
Re: 1st Arcade Project- The Shmup! Arcade
« Reply #11 on: August 14, 2009, 04:53:28 pm »
cool...it is easy to mess up stuff like that.  just make sure you get it sorted out before you do the cutting. :)

judging by the proportions of that cabinet, if the control panel was at normal height, the cabinet would be nearly 8ft tall and need like  42" vertical monitor...
Current Projects:      Zak-Man | TMNT Pedestal | SNES Pi | N64 Odroid
Former Projects:     4 Player Showcase | Donkey Kong | iCade

Ryglore

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 779
  • Last login:November 16, 2021, 05:49:39 pm
  • Likes to make things difficult.
    • The Brush Wizard
Re: 1st Arcade Project- The Shmup! Arcade
« Reply #12 on: August 14, 2009, 05:21:43 pm »
Ya, the CP is roughly the same height as the Lucid plans I think it's sitting somewhere around 36" high to the top of the CP... Actually when I was doign that up in Photoshop last night I was like... this look oddly tall. Then I figured it was an optical illusion, but now that other people see it as a little off, I know I wasn't imagining things.  :lol

Ryglore

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 779
  • Last login:November 16, 2021, 05:49:39 pm
  • Likes to make things difficult.
    • The Brush Wizard
Re: 1st Arcade Project- The Shmup! Arcade
« Reply #13 on: August 14, 2009, 07:11:49 pm »
Yup... in my infinite wisdom, I misread the 74" on the rear of the Lucid plan as being the height of the back until the 45 degree section to the top.... wow I feel mildly idiotic.... I've got stuff going on tonight, but I now know where the mistake was made. Easy enough to fix.

Ryglore

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 779
  • Last login:November 16, 2021, 05:49:39 pm
  • Likes to make things difficult.
    • The Brush Wizard
Re: 1st Arcade Project- The Shmup! Arcade
« Reply #14 on: August 14, 2009, 07:29:37 pm »

Much better.

severdhed

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2971
  • Last login:October 07, 2022, 04:45:32 pm
  • RIP Dinosaur Hippo
Re: 1st Arcade Project- The Shmup! Arcade
« Reply #15 on: August 14, 2009, 08:32:06 pm »
that looks much better
Current Projects:      Zak-Man | TMNT Pedestal | SNES Pi | N64 Odroid
Former Projects:     4 Player Showcase | Donkey Kong | iCade

Ryglore

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 779
  • Last login:November 16, 2021, 05:49:39 pm
  • Likes to make things difficult.
    • The Brush Wizard
Re: 1st Arcade Project- The Shmup! Arcade
« Reply #16 on: August 16, 2009, 10:17:11 pm »
Construction started this afternoon! I built the Control Panel Box and the Base. I also cut the sides of the CP stand. Unfortunately I left my camera at my parent's house so I can't upload pics just yet, but I'll stop by there tomorrow and pick it up!

Also, I decided to go with Severedhed's suggestion of removing the mouse buttons from the CP and wiring them to player 1's controls instead. So I'm working on a new layout for the Control Panel too.

Today I also ordered the T-Molding for the CP stand, 12 Orange Happ horizontal M/S pushbuttons, a pushbutton wrench and 2 Happ Super joysticks. I still need to save up the money for a Happ Trackball and when I get ready for the trackball I'll order out the Optiwiz.

I am totally on a bit of an accomplishment high at the moment, haha!
« Last Edit: August 16, 2009, 10:23:03 pm by Ryglore »

severdhed

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2971
  • Last login:October 07, 2022, 04:45:32 pm
  • RIP Dinosaur Hippo
Re: 1st Arcade Project- The Shmup! Arcade
« Reply #17 on: August 16, 2009, 10:26:07 pm »
cool...get those pics posted!

i think you will be happy with your mouse button removal.  it has been my experience that the less clutter on the control panel the better....especially when other people are using it....my panel is pretty streamlined at this point, and people still get confused.

If you havent yet picked up a trackball, may i suggest the U-Trak from ultimarc.  it is an excellent product and it is so easy to mount in a 3/4" thick panel.  they have a nice little LED lighting package for it too.  the only thing i don't like abut the utrak is it's usb interface, it does not support mouse buttons.  so when i got mine, i bought the utrak and lighting module, but bought an optiwiz from groovygamegear to interface it to the PC. the optiwiz is very cost effective and supports 3 mouse buttons.
Current Projects:      Zak-Man | TMNT Pedestal | SNES Pi | N64 Odroid
Former Projects:     4 Player Showcase | Donkey Kong | iCade

Ryglore

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 779
  • Last login:November 16, 2021, 05:49:39 pm
  • Likes to make things difficult.
    • The Brush Wizard
Re: 1st Arcade Project- The Shmup! Arcade
« Reply #18 on: August 16, 2009, 10:27:38 pm »
I'm also thinking of moving the Pause and exit buttons from the CP as well. Not sure yet though.

severdhed

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2971
  • Last login:October 07, 2022, 04:45:32 pm
  • RIP Dinosaur Hippo
Re: 1st Arcade Project- The Shmup! Arcade
« Reply #19 on: August 16, 2009, 10:36:54 pm »
i've seen some people put admin buttons like that on a separate panel below the monitor or something.  I'd make sure that pause and exit are somewhere obvious for people.  it has been my experience that guests don't want to bother remembering shifted key combos.  You could probably get away without the pause button, but the exit button is used so heavily, i'd try to keep it simple for people to use.


that is just based on my personal experience with people using my cabinet, this is your cabinet so do what you want.  Pause and Exit are the only two admin buttons i have...i can't imagine not having them
Current Projects:      Zak-Man | TMNT Pedestal | SNES Pi | N64 Odroid
Former Projects:     4 Player Showcase | Donkey Kong | iCade

Ryglore

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 779
  • Last login:November 16, 2021, 05:49:39 pm
  • Likes to make things difficult.
    • The Brush Wizard
Re: 1st Arcade Project- The Shmup! Arcade
« Reply #20 on: August 16, 2009, 10:41:56 pm »
I was also thinking of making them white buttons. so they kinda blend in with the background. Maybe that's what I'll do. They'll be there but blend in a little. hmm


Ryglore

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 779
  • Last login:November 16, 2021, 05:49:39 pm
  • Likes to make things difficult.
    • The Brush Wizard
Re: 1st Arcade Project- The Shmup! Arcade
« Reply #21 on: August 17, 2009, 08:33:20 pm »
Alrighty, as promised! The first two progress pictures!





I didn't attach the sides to the stand yet because I need to get a 1/16" slot cutter. I may have tracked one down locally, so I won't need to order it online. I plan on painting this section Black and have ordered the black T-Molding for it as well. I have to wait to add the face plate to it until I get my hands on a coin door. Which maybe be a little while.

But, now I am in the process of designing the sides and the rest of the cab! More progress to come!

Updated CP layout and design


Approx. Side Art Design
« Last Edit: August 17, 2009, 11:18:44 pm by Ryglore »

severdhed

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2971
  • Last login:October 07, 2022, 04:45:32 pm
  • RIP Dinosaur Hippo
Re: 1st Arcade Project- The Shmup! Arcade (Updated! 8-17)
« Reply #22 on: August 18, 2009, 09:50:23 am »
cool.  i'm liking the artwork.
Current Projects:      Zak-Man | TMNT Pedestal | SNES Pi | N64 Odroid
Former Projects:     4 Player Showcase | Donkey Kong | iCade

blackwatchplad

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 46
  • Last login:July 18, 2022, 10:39:50 pm
Re: 1st Arcade Project- The Shmup! Arcade (Updated! 8-17)
« Reply #23 on: August 18, 2009, 11:51:37 am »
I am really liking the design of you cab. Looks like it will be perfect for shumps.  I agree with severhed i'm liking the artwork a lot too, just wondering if you're going to paint it on by hand or have it made for u.. i think with some clever taping and a steady hand you could paint it on.  The side art looks like something that actually came out of an arcade.. i think u nailed it on the firs try.  just wondering about the white space at the bottom of the cab, if you're going to fill it up or leave it blank.. either way it balances the side art pretty good.  But i was thinking you could ad "shumup!" like on your marquee to fill in that space, either way keep up the great work. So far it looks pretty spectacular.  Can't wait to see it finished!

Ryglore

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 779
  • Last login:November 16, 2021, 05:49:39 pm
  • Likes to make things difficult.
    • The Brush Wizard
Re: 1st Arcade Project- The Shmup! Arcade (Updated! 8-17)
« Reply #24 on: August 18, 2009, 01:24:52 pm »
Thanks guys.   :cheers:

I plan on hand painting the side artwork on the cab with creative taping and a few techniques I've used with some actual paintings I've done. I would love to get some graphics made for the sides, but since it's a little odd shaped, I don't want to risk it. Plus I know I can paint it on with rollers or a sprayer and have it look clean.

The colors are actually Behr paint colors and I have the paint chips at my apartment for reference.


I may play with the white space on the bottom, but I think I may leave it blank. Also I am not sure if I want to use White T-molding on the cab sides or blue..

retrofuture

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 217
  • Last login:August 24, 2022, 12:41:44 pm
    • RetroFuture
Re: 1st Arcade Project- The Shmup! Arcade (Updated! 8-17)
« Reply #25 on: August 18, 2009, 04:06:29 pm »
Masking the side artwork and spraying is sooo old skool, and great! I love it  :applaud:
The future isn't what it used to be.

Xevious BartopRetroFuture

Ryglore

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 779
  • Last login:November 16, 2021, 05:49:39 pm
  • Likes to make things difficult.
    • The Brush Wizard
Re: 1st Arcade Project- The Shmup! Arcade (Updated! 8-17)
« Reply #26 on: August 18, 2009, 07:05:56 pm »
Masking the side artwork and spraying is sooo old skool, and great! I love it  :applaud:

True! As much as I like the look of Vinyl. I would much rather take the time and paint the side art myself. I'm going for an old school, late 80's early 90's look, maybe with the right amount of finesse I can get it to almost look screen printed!   ;)

jeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 185
  • Last login:May 13, 2012, 03:45:21 pm
Re: 1st Arcade Project- The Shmup! Arcade (Updated! 8-17)
« Reply #27 on: August 18, 2009, 07:32:40 pm »
I think this would look good if the top, rather than the pinched look, was more lowboy-ish.
Current Project: Mortal Arcade

Ryglore

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 779
  • Last login:November 16, 2021, 05:49:39 pm
  • Likes to make things difficult.
    • The Brush Wizard
Re: 1st Arcade Project- The Shmup! Arcade (Updated! 8-17)
« Reply #28 on: August 18, 2009, 09:22:14 pm »
While a lowboy would be nice for portability. I think I am going to still with a full cabinet  sized arcade unit.

jeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 185
  • Last login:May 13, 2012, 03:45:21 pm
Re: 1st Arcade Project- The Shmup! Arcade (Updated! 8-17)
« Reply #29 on: August 18, 2009, 09:43:45 pm »
Yeah, I just mean the topmost part; You've got a solid looking base, and the top most part looks disproportionately smaller. I think it's the pinch. Perhaps try toying with the idea of making the top right angle parallel with the internal angle (below the marquee). Or otherwise. It looks like it has a big body and a little head.

That's just as an opinion of course. It's your cabinet :)
Nice artwork by the way!
Current Project: Mortal Arcade

Ryglore

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 779
  • Last login:November 16, 2021, 05:49:39 pm
  • Likes to make things difficult.
    • The Brush Wizard
Re: 1st Arcade Project- The Shmup! Arcade (Updated! 8-17)
« Reply #30 on: August 18, 2009, 09:49:20 pm »
Actually after I posted that I started toying with the idea of changing the top. I want to keep the angles and straight lines look and stay away from curves. But maybe I can work out some other ideas for the top marquee area. Since that is basically a copied section of the Lucid plans still. 

For the sake of it being my first Cab attempt I may leave it as is.  But I'm going to break out the graph paper and see if I can modify it a bit.

jeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 185
  • Last login:May 13, 2012, 03:45:21 pm
Re: 1st Arcade Project- The Shmup! Arcade (Updated! 8-17)
« Reply #31 on: August 18, 2009, 10:07:59 pm »
Fair enough :)

Here's a quick and dirty pic of what I meant when I suggested a hybrid lowboy:


I like that forward leany bit for the control panel that you've done too.
Current Project: Mortal Arcade

Ryglore

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 779
  • Last login:November 16, 2021, 05:49:39 pm
  • Likes to make things difficult.
    • The Brush Wizard
Re: 1st Arcade Project- The Shmup! Arcade (Updated! 8-17)
« Reply #32 on: August 18, 2009, 10:20:26 pm »
Or maybe something like this? Keeps the marquee sticky-outy piece on the front of the top and keeps the Marquee vertical rather than on an angle. Then match the angle of the front edge of it with the front edge angle of the CP stand. Hmmmmmm I think I dig it.




jeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 185
  • Last login:May 13, 2012, 03:45:21 pm
Re: 1st Arcade Project- The Shmup! Arcade (Updated! 8-17)
« Reply #33 on: August 19, 2009, 12:02:34 am »
Yeah, nice, now the top part matches the rest of the cab a bit better :)

Looking forward to seeing this one progress :)
Current Project: Mortal Arcade

Ryglore

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 779
  • Last login:November 16, 2021, 05:49:39 pm
  • Likes to make things difficult.
    • The Brush Wizard
Re: 1st Arcade Project- The Shmup! Arcade (Updated! 8-17)
« Reply #34 on: August 19, 2009, 08:32:01 am »
I was playing with that idea last night before I went to bed. I think this is the new side design. Just need to work out the dimensions and I'll be good to go.


jeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 185
  • Last login:May 13, 2012, 03:45:21 pm
Re: 1st Arcade Project- The Shmup! Arcade (Updated! 8-17)
« Reply #35 on: August 19, 2009, 04:50:11 pm »
Nice. Are you modelling this up in 3D? Would be interested to see how it looks from half front on.

I don't want to dictate your entire design for you, the final decision is yours afterall ;) But if I may be so bold as to give my opinion once more; I preferred the lesser angle for the top right most  - back of the cabinet - slope.

One point to note: I know you like the sharp corners, but I believe that for t-molding they will need a slight radius. I could be corrected here though because I have yet to get to the t-molding stage on my project.
Current Project: Mortal Arcade

emphatic

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2015
  • Last login:Today at 02:25:56 pm
  • -"Suck it, Donny!" -"No, YOU suck it.... more".
    • Emphatic's Video Game Collection
Re: 1st Arcade Project- The Shmup! Arcade (Updated! 8-17)
« Reply #36 on: August 19, 2009, 06:33:46 pm »
If I may suggest some more curves?


jeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 185
  • Last login:May 13, 2012, 03:45:21 pm
Re: 1st Arcade Project- The Shmup! Arcade (Updated! 8-17)
« Reply #37 on: August 19, 2009, 08:17:51 pm »
Looks like it has a beer belly :)
Current Project: Mortal Arcade

Ryglore

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 779
  • Last login:November 16, 2021, 05:49:39 pm
  • Likes to make things difficult.
    • The Brush Wizard
Re: 1st Arcade Project- The Shmup! Arcade (Updated! 8-17)
« Reply #38 on: August 19, 2009, 10:18:57 pm »
Nice. Are you modelling this up in 3D? Would be interested to see how it looks from half front on.

I don't want to dictate your entire design for you, the final decision is yours afterall ;) But if I may be so bold as to give my opinion once more; I preferred the lesser angle for the top right most  - back of the cabinet - slope.

One point to note: I know you like the sharp corners, but I believe that for t-molding they will need a slight radius. I could be corrected here though because I have yet to get to the t-molding stage on my project.

Nope I'm not actually modelling it in 3D. I was going to try to work something out in photoshop or illustrator, but I've not had a chance to do it.

I'm going to do some testing once I get my T-molding in hand (it's on order at the moment). Once I get it, I've got some scrap I can groove out and try either sharp corners or slight curves. Also I have another idea, which I need T-molding for. I'm keeping that one under my hat for the moment though.  :)

If I may suggest some more curves?


Ha, it does look like a beer belly. But I'll keep the lack of curves. ha
« Last Edit: August 19, 2009, 10:41:33 pm by Ryglore »

jeef

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 185
  • Last login:May 13, 2012, 03:45:21 pm
Re: 1st Arcade Project- The Shmup! Arcade (Updated! 8-17)
« Reply #39 on: August 19, 2009, 10:29:10 pm »
Quote
I'm going to do some testing once I get my T-molding in hand
Awesome. Like I said, I haven't got to the t-molding part of mine yet. I've got two corners that I might need to round off a bit, not sure yet.
Current Project: Mortal Arcade