After purchasing a SkeeBall Model H and following the Skee-Ball threads on BYOAC, I've started creating a suite of SkeeBall games to run in my cabinet. This thread will chronicle progress on the software. I plan on eventually releasing it publicly.
Most of the games ideas were taken from other software that's been developed by other members including ThatPurpleStuff and a posting by SJAAK. Others come from dart games.
Want to be a tester??Info here :
http://forum.arcadecontrols.com/index.php/topic,156300.msg1646011.html#msg1646011Pi5 Support Coming This Spring / Summer -- Spare Time PermittingWant to try out the Alpha SDK and E-Book for Creating Add-On Games?Info here :
http://forum.arcadecontrols.com/index.php/topic,156300.msg1655066.html#msg1655066Download the software with optical support -- alpha releasehttp://forum.arcadecontrols.com/index.php/topic,156300.msg1690637.html#msg1690637Features:- Resolution Independence - Defaults to 720p but will letterbox for any 4:3 resolutions
- Cross Platform - Made as a DesktopGL MonoGame project, it can be complied to run on Linux, Windows, Mac, etc.
- High-Score Keeping
- In-game instructions and game information
- Attract Mode
- Developer SDK (Developers can create new games and extend the platform via an SDK to be provided at release)
VideoIs youtube embedding broken?!
Alpha Gameplay DemoGraphical Menu ImplementationAttract Mode DemoGames:BowlingNumber of Players1-4 players (selectable)
Game Description:Bowling plays and scores just like normal bowling. The 10 - 50 hole award 1-5 pins respectively with the 100 pockets being an automatic strike or spare. There is a constantly rotating number of extra pins that can be added to a throw, indicated by a Extra Pins indicator on the game screen (idea taken from ThatPurpleStuff's bowling implementation)
Game Features:- 1-4 players selectable at round start.
- Exciter Animations (With sound) for Strikes, Spares, Turkey, and Gutter balls
- Ambient bowling alley background sound
Screenshot:ClassicNumber of Players1
Game Description:Classic SkeeBall.
Get the highest possible score in 9 balls
Game Features:- Authentic SkeeBall Sound Effects
Screenshot:Skeeball BonusNumber of Players1
Game Description:A riff off of FreeSkee by ThatPurpleStuff.
Classic Skeeball Gameplay with a bonus multiplier! Hit the same pocket repeatedly for up to 5x bonus!
Game Features:- Classic Gameplay
- Bonus Multipliers by hitting same pocket multiple times.
Screenshot:SkeemaxNumber of Players1
Game Description:A riff off of FlashPoint by ThatPurpleStuff.
Classic Skeeball Gameplay with a bonus multiplier! Time your shots for maximum bonus!
Game Features:- Classic Gameplay
- Constantly rotating bonus multiplier
Screenshot:Stanger in the AlpsNumber of Players1
Game Description:This is essentially the Cliffhanger game from ThatPurpleStuff's skeeball software with a name change (an ode to Lebowski fans).
Progress from 10 through 100 in a few balls as possible before time runs out.
Game Features:- background music
- Sound Effects
Screenshot:Whack-A-HoleNumber of Players1
Game Description:Whack-A-Mole.
Score the most points in 9 balls by trying to hit the mole. Only balls that hit the mole score.
Game Features:- Background music
- Mole Sound Effects
Screenshot:SkricketNumber of Players2 (not selectable)
Game Description:A riff on the classic dart game, cricket.
Each players gets 3 tries to attempt to hit the numbers listed on the left. After hitting a number 3 times, the player "closes" that number. If other players have not yet closed that number, the player can hit it again and gets the value of the hole added to their score. The object of the game is to close all numbers first with the highest score.
Game Features:- Sound Effects from Scorpion 9000 Cricket
Screenshot:X10Number of Players1-4 (selectable)
Game Description:A riff on the classic dart game (3/5/7/901).
All players start with 310 (or 510,710,910 depending on the game variant). The goal is to get to 0 first, hitting zero exactly. Each player takes turns throwing 3 balls each round. If a player goes under zero, their score gets reset to the score they had at the beginning of the round. The winner gets to 0 (exactly) first.
Game Features:- Sound Effects from Scorpion 9000
- Number of players selectable at round start
- Game Variant (310/510/710/910) selectable at game start.
Screenshots:X20 ZAPNumber of Players1-4 (selectable)
Game Description:A riff on 321 ZAP from Merit Games (a popular game on the Scorpion 9000 Arcade Dart Board).
All players start with zero, and the goal is to get to the game score (320/520/720/920 depending on the variant) by hitting holes and adding the value of the hole to your score. Each player throws 3 balls each round. If the player goes over the game score, the overage gets subtracted from their round starting score, and they lose their turn. The winner gets to the game score first.
The Twist: If at any time while playing your score exactly matches another player's score, that player is "zapped" back down to zero and has to start from zero.
Game Features:- Sound Effects from Scorpion 9000
- Number of players selectable at round start
- Game Variant (320/520/720/920) selectable at game start.
Screenshots:RiskeeNumber of Players1
Game Description:This is a riff off "Skeel of 40s" from FreeSkee.
There is a "Bonus Chooser" to the right of the scoring area that starts off with the following bonuses:
- 2 Balls
- 4 Balls
- 6 Balls
- 8 Balls
- Clear Bombs
- 250 Points
- 500 Points
- 750 Points
- 1k Points
Scoring works as standard scoring with the following additions:
If you hit any hole other than 40, your score increases by that amount, and one of the open bonuses is replaced with a bomb.
If you hit 40, the bonus chooser spins. You are either awarded a bonus, or hit "Clear Bombs" or hit a bomb.
Clear Bombs will remove any of the bombs in the bonus chooser.
A bomb will force the bomb defuser to pop up. It will count down from 5.
If you hit a 100 pocket before time is up, the bomb will defuse. If you hit any other pocket or time runs out, the bomb goes off and you lose all your points.
Game Features:- Animated graphics and sound effects.
- Bonuses (extra balls AND/OR points)
- High Scoring Ability
Gameplay Video:https://www.youtube.com/watch?v=ssnRh9_296I&feature=youtu.beScreenshots:ToDoAdd in high-score systemAdd final sound effects for classicSound Effects for 310/320ZAPGame Over graphics for classicAdd a sound effect for going over the game score in zap/x10Convert bowling scoring grid into drawable components (fixes text overlay on top of bowling exciter animations)Implement FreeSkee variantImplement FlashPoint variantRemove text-based menu and implement graphical menuFinish attract mode implementationImplement system-wide game instructions functionalityAdd system-wide game-over drawablegamecomponentAdd system-wide "You're up player X" component.- Code clean-up and refactoring
- Create sample game project for SDK
- Blog post for Game Creation
Add round displays for x10 and zap