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Author Topic: Scratch - Marvel v Capcom: Revolution - Complete with tour video  (Read 221586 times)

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griffindodd

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Re: Scratch build - Marvel vs Capcom: Revolution - Rotating monitor rebuild
« Reply #400 on: September 12, 2012, 01:04:50 pm »
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griffindodd

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Re: Scratch build - Marvel vs Capcom: Revolution - Rotating monitor rebuild
« Reply #401 on: September 13, 2012, 12:45:33 am »
I found a way to write the motor control script to compensate for environmental variables such as heat, cable binding and stop limit bounce.

I used 'pulses' of speed commands with pauses inbetween in the .bat script. This way we get a launching pulse which is quite strong, a pause, then a finishing pulse which is less powerful and then finally a strong parking pulse to make sure the screen is at the end of the limit.

It does a nice job of overcoming some of the physical variances and ensures that the screen ends up where it is supposed to every time. I'm going to play with this more before deciding on moving to the stronger motor that's coming in the mail.

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griffindodd

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Re: Scratch build - Marvel vs Capcom: Revolution - Rotating monitor rebuild
« Reply #402 on: September 13, 2012, 11:59:16 am »
Just got the shipping confirmation for my side art and marquee from GOG, man I'm excited to see it

 :woot
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rablack97

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Re: Scratch build - Marvel vs Capcom: Revolution - Rotating monitor rebuild
« Reply #403 on: September 13, 2012, 01:53:51 pm »
Griff, you can do it.  If you would have taken everyone's advice all along the way you'd have a craptastic less cool build.  You've shown that you have the building chops already to put together something innovative, I say give it a shot.  The worst that happens is that it doesn't work and you have to do it their way anyway.  I'm all for a direct drive and think you're right on the money. 

TJC and Rablack are part of a secret cabal trying to keep you down anyway.  Don't drink their coolaid man! Don't do it!

Your missing my point in my quotes, his avatar says "I have no idea what I'm doing"  Yet this build is saying just the opposite.  He can do whatever he wants, i'm gonna site intently and watch the results....It's like Michael Jordan saying he sucks at basketball....

Anywho, keep it up man........i'm sure you will McGyver you way out of this roadblock in due time...

Just got the shipping confirmation for my side art and marquee from GOG, man I'm excited to see it

 :woot

You won't be disappointed!!!!!!! :applaud: :applaud: :applaud: 

griffindodd

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Re: Scratch build - Marvel vs Capcom: Revolution - Rotating monitor rebuild
« Reply #404 on: September 14, 2012, 10:38:28 am »
Now she's starting to look like something  ;D

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Re: Scratch build - Marvel vs Capcom: Revolution - Ready for artwork
« Reply #405 on: September 14, 2012, 01:31:04 pm »
Im very impressed with what you have come up with here.  Keep up the good work.  The rotation system just amazes me.

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Re: Scratch build - Marvel vs Capcom: Revolution - Rotating monitor rebuild
« Reply #406 on: September 14, 2012, 01:49:25 pm »
I found a way to write the motor control script to compensate for environmental variables such as heat, cable binding and stop limit bounce.

I used 'pulses' of speed commands with pauses inbetween in the .bat script. This way we get a launching pulse which is quite strong, a pause, then a finishing pulse which is less powerful and then finally a strong parking pulse to make sure the screen is at the end of the limit.

It does a nice job of overcoming some of the physical variances and ensures that the screen ends up where it is supposed to every time. I'm going to play with this more before deciding on moving to the stronger motor that's coming in the mail.

In this video, I can see it's still hitting really hard.  It might be possible to use this method, but you should add a gear or two if you don't want to rewire with a varaible-speed motor.
« Last Edit: September 14, 2012, 06:10:55 pm by sudopinion »
01100001 01101100 01101100 00100000 01101001 01101110 00100000 01100001 01101100 01101100 00100000 01101001 01110011 00100000 01100001 01101100 01101100 00100000 01110111 01100101 00100000 01100001 01101100 01101100 00100000 01100001 01110010 01100101

griffindodd

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Re: Scratch build - Marvel vs Capcom: Revolution - Ready for artwork
« Reply #407 on: September 14, 2012, 01:52:51 pm »
I have a much higher torque motor coming which will allow me to run it at a lower speed and have a much more controlled rotation, just wanted to experiment with different methods while I was waiting for it.
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griffindodd

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Re: Scratch build - Marvel vs Capcom: Revolution - Ready for artwork
« Reply #408 on: September 14, 2012, 02:07:15 pm »
I've ordered some samples of 3M 1080 3D Vinyl from 3M. Although the textured black paint did a great job on the MDF, the 'sandy' texture of it is picking up dust and is a nightmare to clean with any kind of cloth so I'm playing with the idea of wrapping the coin column and backplates above the footrests with a really nice black carbon fiber or black metallic brushed metal finish. By all accounts the 1080 is by far the most realistic CF and Brushed finish product so I'm hoping it is as good as people say.

Here's the Spec sheet and color palette

Here's the stuff - pretty amazing for vinyl, I used to work for a signmaking company years ago and apply a lot of vinyl to all manner of weird and wonderful things but I've not seen anything quite like this before



« Last Edit: September 14, 2012, 04:14:45 pm by griffindodd »
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rablack97

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Re: Scratch build - Marvel vs Capcom: Revolution - Ready for artwork
« Reply #409 on: September 14, 2012, 09:45:38 pm »
messsed.............

You pull that off..... :notworthy: :notworthy: :notworthy:

griffindodd

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Re: Scratch build - Marvel vs Capcom: Revolution - Ready for artwork
« Reply #410 on: September 15, 2012, 01:16:38 am »
messsed.............
You pull that off..... :notworthy: :notworthy: :notworthy:

Applying it is easy. Paying $60 for a 3'x5' piece of sticky plastic is the hard part  :dizzy:

Refined the rotation scripting for this original motor as much as I can. It's a lot gentler and successfully rotates 100% of the time, but you can see the weakness in the weaker braking and unsuitable gearing. Portrait is actually very reliable but landscape has a wide range of error, although neither one really hits the stop switches with any real force.



Question is now do I tear it all apart to put in the new motor that is arriving next week just to get a slightly smoother rotation.
« Last Edit: September 15, 2012, 01:23:51 am by griffindodd »
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griffindodd

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Re: Scratch build - Marvel vs Capcom: Revolution - Ready for artwork
« Reply #411 on: September 15, 2012, 12:51:02 pm »
Artwork is on the USPS truck out for delivery.  I'm sitting staring at the front door waiting  :applaud:
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TopJimmyCooks

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Re: Scratch build - Marvel vs Capcom: Revolution - Ready for artwork
« Reply #412 on: September 15, 2012, 03:17:12 pm »
consider trying normal pushbutton microswitches rather than lever/roller type.  Their throw and actuation is such that usually the monitor/stop will rest against the body of the switch right after actuation.  this gives you a positive location rather than the possible variations due to the longer switch arm. 

griffindodd

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Re: Scratch build - Marvel vs Capcom: Revolution - Ready for artwork
« Reply #413 on: September 15, 2012, 03:44:49 pm »
DId some cleanup work while waiting for the art to arrive, zip ties are your friend  ;D



WAIT! WTF IS THAT BURNING SMELL???



Oops. I wired the LED controller the wrong polarity when I put it all back together, well that's officially dead.  :dunno
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griffindodd

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Re: Scratch build - Marvel vs Capcom: Revolution - Ready for artwork
« Reply #414 on: September 15, 2012, 08:13:08 pm »
I don't think I can express how happy I am with the printing from Game on Grafix, I'll let the picture speak for itself...

« Last Edit: September 15, 2012, 09:02:55 pm by griffindodd »
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griffindodd

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Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
« Reply #415 on: September 16, 2012, 05:40:12 pm »
Marquee installed, the colors are really rich and saturated thanks to the GOG printed material. I'm surprised how vivid it looks even behind smoked glass.  :applaud:

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Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
« Reply #416 on: September 16, 2012, 09:27:54 pm »
Two words:  ---smurfette--- en

AJ

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Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
« Reply #417 on: September 17, 2012, 02:37:00 am »
I'm impressed with the conceptualization to realization time griff...

This looks exactly like your original drawings and yet so much more awesome now that it is taking shape, very very good stuff.

rablack97

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Re: Scratch build - Marvel vs Capcom: Revolution - Ready for artwork
« Reply #418 on: September 17, 2012, 10:07:53 am »
I don't think I can express how happy I am with the printing from Game on Grafix, I'll let the picture speak for itself...

Told ya so, GOG is the SH*T.

messsed.............
You pull that off..... :notworthy: :notworthy: :notworthy:

Applying it is easy. Paying $60 for a 3'x5' piece of sticky plastic is the hard part  :dizzy:

Refined the rotation scripting for this original motor as much as I can. It's a lot gentler and successfully rotates 100% of the time, but you can see the weakness in the weaker braking and unsuitable gearing. Portrait is actually very reliable but landscape has a wide range of error, although neither one really hits the stop switches with any real force.

Question is now do I tear it all apart to put in the new motor that is arriving next week just to get a slightly smoother rotation.

Really? Your haggling over $60.00...Let's not pull out your receipt list and audit that mmmmkayyy.  That stuff is cool, if you pull it off it would look cool, and keep in mind you can wipe that stuff off no issue...That texture stuff would be a beotch to keep clean.

That looks fine to me, depends on how anal you are on perfection.....if your not at a point of no return wo/ damaging anything else, replace it and sleep better at night.....

griffindodd

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Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
« Reply #419 on: September 17, 2012, 11:38:30 am »
Yeah maybe I'll treat it as one of those 'final bits' at the end, I still have the controller to build and other more important areas that need my credit card  :-\
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griffindodd

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Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
« Reply #420 on: September 17, 2012, 11:42:54 am »
I'm impressed with the conceptualization to realization time griff...

This looks exactly like your original drawings and yet so much more awesome now that it is taking shape, very very good stuff.

Thanks for the compliment. I was talking with  my wife about how weird it is to see the drawings come to life and look exactly the same, it's like you should be all excited, but because it looks like something you have already been staring at for 3 months it's this weird kind of 'Yeah that's it'.
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griffindodd

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Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
« Reply #421 on: September 18, 2012, 12:44:48 am »
I've started to revisit the control panel designs and tweak them now I know a little more about the cabinet. Added the Griffin Powermate volume control, and 4 buttons for manual rotation and admin basics. Tweaked the button layout and overall space usage. Final size is 36" wide, 14" deep.

« Last Edit: September 18, 2012, 12:47:23 am by griffindodd »
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Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
« Reply #422 on: September 18, 2012, 09:51:46 am »
Please tell me the cup holders are back!  I love the cup holders!

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Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
« Reply #423 on: September 18, 2012, 10:03:41 am »
Please tell me the cup holders are back!  I love the cup holders!

Lol they never went away, but the jury is still out on whether they will hold any cups (buts lets not get into all that again lol)

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Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
« Reply #424 on: September 18, 2012, 10:39:38 am »
Please tell me the cup holders are back!  I love the cup holders!

Lol they never went away, but the jury is still out on whether they will hold any cups (buts lets not get into all that again lol)




Nooo cups!  I'm always worried about company spilling it all over the CP. 
Rule of the house, drinks off the arcades.

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Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
« Reply #425 on: September 18, 2012, 11:06:29 am »
Please tell me the cup holders are back!  I love the cup holders!

Lol they never went away, but the jury is still out on whether they will hold any cups (buts lets not get into all that again lol)




Nooo cups!  I'm always worried about company spilling it all over the CP. 
Rule of the house, drinks off the arcades.

As LeChuck has banished me into the negative Nancy group :dunno, I am not the only one that practices safe s*x around the arcade machine....

That CP is gorgeous......keep it that way, use the holders for tokens.....

To this point right here " I'm always worried about company spilling it all over the CP."

You will be careful but idiot friends who dont appreciate great machinery, will spill a damn beer all over it and look at you with the face of a sad mule, while you stop yourself from smashing their teeth in........

oh yeahhh......messed...

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Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
« Reply #426 on: September 18, 2012, 11:28:36 am »
Love the ashtray right in the middle to go with the cupholders.  Right on!

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Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
« Reply #427 on: September 18, 2012, 11:44:08 am »
Love the ashtray right in the middle to go with the cupholders.  Right on!

That's right Jimmy, that's how we roll.  :cheers:

I plan to pour beer all over this control panel once a week while playing naked and watching porn, so that should clear up any concern about whether this CP is going to get any abuse
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Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
« Reply #428 on: September 18, 2012, 11:44:28 am »
Love the ashtray right in the middle to go with the cupholders.  Right on!




  :bat :whap

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Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
« Reply #429 on: September 18, 2012, 11:52:34 am »
That is a beautiful looking cab, so if you must have drinks near it, please use these...
I swear I just did a google search, it wasn't like I had these saved somewhere, honest.  :angel:


 :cheers:



griffindodd

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Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
« Reply #430 on: September 18, 2012, 11:53:46 am »
I drink and I know things.

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Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
« Reply #431 on: September 18, 2012, 11:54:41 am »
That is a beautiful looking cab, so if you must have drinks near it, please use these...
I swear I just did a google search, it wasn't like I had these saved somewhere, honest.  :angel:
 :cheers:

Do they have those in Hello Kitty or my Little Pony?
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Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
« Reply #432 on: September 18, 2012, 12:03:43 pm »
Google has everything   ;D

I thought that these would stop you from putting the cup holders on your cab, guess I was wrong. Here you go.


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Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
« Reply #433 on: September 18, 2012, 12:04:59 pm »
Google has everything   ;D

I thought that these would stop you from putting the cup holders on your cab, guess I was wrong. Here you go.

Maybe I could mount it in the middle of the front of the CP and drill a hole where the mouth would be
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Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
« Reply #434 on: September 18, 2012, 12:58:21 pm »
Google has everything   ;D

I thought that these would stop you from putting the cup holders on your cab, guess I was wrong. Here you go.

Maybe I could mount it in the middle of the front of the CP and drill a hole where the mouth would be

Ok children,   :hissy , let's keep Griff on track.......he's fading off in the netherworld.....

Porn innuendo's and Hello kitty in the same thread is just downright wrong......

I think we are F'ing with his genius mode.......screwing Hello Kitty in the mouth just aint right.....

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Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
« Reply #435 on: September 18, 2012, 01:15:13 pm »
Was asked to find a suitable cup holder for a bartop built for my friend. Never really notice it when it is folded up. Just a though. Also, amazing build  :applaud: Have been lurking on this thread some time now.



http://www.ebay.com/itm/1-ADJUSTABLE-BLACK-FOLDING-CUP-HOLDER-CAR-TRUCK-BOAT-/140444760737?pt=Motors_Car_Truck_Parts_Accessories&hash=item20b328faa1&vxp=mtr

griffindodd

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Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
« Reply #436 on: September 18, 2012, 01:19:21 pm »
Thanks Cory.

If this thread turns into the cupholder thread I'm going to kill myself and then everyone else who has mentioned teh word cup and/or holder. :blowup:
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rablack97

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Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
« Reply #437 on: September 18, 2012, 02:16:13 pm »
Wait for it Wait for it...............................CUPHOLDER...........


The 2 artistic holes in the corners of your CP arent the problem, it's what your being persuaded to put in the holes.....

TOKENs..........good call

Schlitz Malt Liquor or Schaeffers, cola, wine, water, ale, etc......No bueno....

Although i dont care if you got frustrated and took a big dump in both of them,  it's a great work of art, do with it as you please.....

Back to the build now, your ruining my high.....

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Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
« Reply #438 on: September 18, 2012, 02:17:36 pm »
Thanks Cory.

If this thread turns into the cupholder thread I'm going to kill myself and then everyone else who has mentioned teh word cup and/or holder. :blowup:

Yes, yes, back to work.  :applaud:

I notice you did a test fit for your T-molding but haven't installed it yet. You should try this (see attached). I found it very helpful since I had a lot of sharp corners on a bartop I build a while back. It works well on rounded corners too. (btw the cab in the pic is not mine)

Keep up the amazing work

 :cheers:

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Re: Scratch build - Marvel vs Capcom: Revolution - Art applied
« Reply #439 on: September 18, 2012, 02:21:55 pm »
Thanks Mike, yeah I was planning on notching like a madman.

I'm waiting for a company to send me a sample of their red 11/16" but it isn't arriving, if nothing comes today I'm going to just go ahead and get red 3/4 from T-molding.com, that's what the sample is on the marquee photo and the overhang is barely even there. 11/16 is dead on absolutely perfect but it's near impossible to find in red

EDIT: Just got confirmation that they did send out the sample via snail mail so I'll just have to sit tight and wait for it to arrive. The smallest roll they do is 250' but it's only $60 so I can always shelve the rest or sell some to anyone here in desperate need of the elusive 11/16 red variety.
« Last Edit: September 18, 2012, 04:23:22 pm by griffindodd »
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