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Author Topic: 15KHZ on a 31KHZ Monitor  (Read 27096 times)

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slapaham

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15KHZ on a 31KHZ Monitor
« on: May 11, 2009, 06:29:05 pm »
Just wondering what would happen if you were to do this...

Jack Burton

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Re: 15KHZ on a 31KHZ Monitor
« Reply #1 on: May 11, 2009, 07:10:15 pm »
At best you will get an "Out of sync range" message.

At worst you will damage your monitor. 

Don't do it.  It won't work. 

If you need to display a 15khz image on a 31khz monitor there are ways to convert the signal.

genesim

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Re: 15KHZ on a 31KHZ Monitor
« Reply #2 on: May 12, 2009, 01:07:01 am »
Yes, like the Ultimarc Arcade VGA.   Version 2 has LCD support.

RandyT

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Re: 15KHZ on a 31KHZ Monitor
« Reply #3 on: May 12, 2009, 01:49:22 am »

To use as 15khz (CGA)  signal on a 31khz (VGA) monitor, you need an "upscaler".  They can be a bit tricky to find, especially with RGB inputs (usually SCART RGB compatible models have this) and even when you do find one, it's hard to know if it's suitable for gaming.  Most will have some sort of motion artifacting, usually visible on games which scroll vertically.

RandyT

slapaham

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Re: 15KHZ on a 31KHZ Monitor
« Reply #4 on: May 12, 2009, 03:42:27 am »
 :cheers:Cheers guys! Yes, I had no intention in trying it out, so no need to worry there, hence, the question! ;)

I think this is a great suggestion...

Yes, like the Ultimarc Arcade VGA.   Version 2 has LCD support.

I haven't got an expert knowledge of the ArcadeVGA but I can remember reading about this feature. Look like I will need to look into this a bit more

Thanks again!

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Re: 15KHZ on a 31KHZ Monitor
« Reply #5 on: May 12, 2009, 03:48:42 am »
:cheers:Cheers guys! Yes, I had no intention in trying it out, so no need to worry there, hence, the question! ;)

I think this is a great suggestion...

Yes, like the Ultimarc Arcade VGA.   Version 2 has LCD support.

I haven't got an expert knowledge of the ArcadeVGA but I can remember reading about this feature. Look like I will need to look into this a bit more

Thanks again!

I don't get what use an ArcadeVGA has here.  It is a graphics card that is capable of outputting a 15khz signal from a computer to a 15khz arcade monitor or equivalent.  I have heard that it has some nice built in scaling though.  But for a pcb it's useless.

For 31khz signals from a computer any old on-board graphics or graphics card should do.

If you want to send the signal from a 15khz arcade game pcb to a 31khz monitor you will need an Upscaler just like Randy suggested. 

If you are going to go ahead and buy a converter I would instead recommend a converter like the J-ROK RGB to TV converter and use a televison for display instead of a 31khz monitor. 

genesim

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Re: 15KHZ on a 31KHZ Monitor
« Reply #6 on: May 12, 2009, 04:07:30 am »
If he is talking about a PCB then getting it to a computer then pushing it back out could work no?

Is this impossible?

But as far as modulated the 15khz signal, I thought it was quite capable of doing this through MAME.

Just asking though.

Judgeing from the website I thought the Ultimarc card was essential in this capacity of having all the options.


The title of the thread was a little vague...15khz on a 31khz.  That doesn't always equate to PCB, but even if it is can the signal be processed through a card?  In to out?
« Last Edit: May 12, 2009, 04:09:21 am by genesim »

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Re: 15KHZ on a 31KHZ Monitor
« Reply #7 on: May 12, 2009, 05:17:48 am »
In looking at Ultimarcs website for the ArcadVGA version 2, there seems to be some kind of scaling of a 15khz signal to PC monitor standars which I assume are much higher.

So barring a arcade PCB source...which hasn't been specified by the poster was out of line for suggesting the Ultimarc card?

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Re: 15KHZ on a 31KHZ Monitor
« Reply #8 on: May 12, 2009, 06:16:52 am »
There's no means to run a 15khz signal on a 31khz monitor.  It's gonna be out of range.  There's  no 'special output' that will make it work unless you scale the signal up to something 31khz which is what he'll probably have to do.  He'll just have to increase his output resolution to something that falls within range of the monitor.

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Re: 15KHZ on a 31KHZ Monitor
« Reply #9 on: May 12, 2009, 08:24:54 am »
About the only things that I have seen put out 15KHz are arcade PCBs and CGA video cards, but since I believe the question is in reference to this setup, I'll assume that he wants to play standard res arcade PCBs in a VGA cab.

slapaham -- you may want to check this guy's project out, if I am correct in my assumption:

http://www.russprince.com/cabinet/

All of the caveats that RandyT put forth apply -- it seems to be hit and miss for converters and upscalers and applicability to gaming.
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genesim

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Re: 15KHZ on a 31KHZ Monitor
« Reply #10 on: May 12, 2009, 08:49:03 am »
Can someone please explain to me what Andy is talking about when he is puting a 15khz signal to a PC monitor of today?   Or is this just an emulation of it and not truly 15khz?

Is MAME not capable of putting out a 15khz signal?


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Re: 15KHZ on a 31KHZ Monitor
« Reply #11 on: May 12, 2009, 09:02:06 am »
Please provide a reference so that we know what you are referring to.
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genesim

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Re: 15KHZ on a 31KHZ Monitor
« Reply #12 on: May 12, 2009, 09:26:42 am »
http://www.ultimarc.com/avgainf.html

Quote
Now you can also connect an ordinary PC monitor and get all the resolutions of the 15Khz monitor plus conventional higher Windows resolutions.


Quote
All the native game resolutions are available on bith the arcade and the PC monitor.


genesim

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Re: 15KHZ on a 31KHZ Monitor
« Reply #13 on: May 12, 2009, 09:37:42 am »
Quote
About the only things that I have seen put out 15KHz are arcade PCBs and CGA video cards

If this is true, then what is the purpose of Advance MAME?

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Re: 15KHZ on a 31KHZ Monitor
« Reply #14 on: May 12, 2009, 09:50:48 am »
Quote
About the only things that I have seen put out 15KHz are arcade PCBs and CGA video cards

If this is true, then what is the purpose of Advance MAME?

Making a VGA video card act like CGA video card ?

I guess I should add ArcadeVGA cards and cards running under Soft15KHz as well, but if they are putting out a 15KHz signal, to my mind the cards are behaving as CGA.
« Last Edit: May 12, 2009, 09:52:20 am by CheffoJeffo »
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genesim

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Re: 15KHZ on a 31KHZ Monitor
« Reply #15 on: May 12, 2009, 10:11:15 am »
Thats not the way I read it at all.   They are taking 15khz signal and converting it to a way that a modern day PC can express it while still maintaining the inegrity of the original signal.

I mailed Andy how he did this, but I guess this is patent.

But as it stands when you look at the MAME output I remember it showing this...somehow it was proven, but that was a year ago.

Still I am curious how you arrive at the fact that CGA Cards or PCB's are the only thing that put 15khz signal.   Is this how the program works?  Thus Advance MAME?

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Re: 15KHZ on a 31KHZ Monitor
« Reply #16 on: May 12, 2009, 10:16:09 am »
 :banghead:
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genesim

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Re: 15KHZ on a 31KHZ Monitor
« Reply #17 on: May 12, 2009, 10:28:54 am »
Fine its only what you said.   Sorry for ever asking anything different and trying to understand.   You have spoken. :notworthy:

ahofle

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Re: 15KHZ on a 31KHZ Monitor
« Reply #18 on: May 12, 2009, 10:30:12 am »
He's doing line doubling I believe.  Basically running the same resolution, but at a much higher refresh rate (actually running at 31khz).

genesim

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Re: 15KHZ on a 31KHZ Monitor
« Reply #19 on: May 12, 2009, 10:47:15 am »
Hence a conversion is taking place because it starts with the 15khz signal from MAME?

Isn't this actually the exact opposite of a CGA card that output 15khz signal?

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Re: 15KHZ on a 31KHZ Monitor
« Reply #20 on: May 12, 2009, 11:11:52 am »
When I referred to the ArcadeVGA as a CGA card I was talking about its capability to output a 15KHz signal to drive a CGA monitor, as opposed to using it to generate lower resolutions (e.g. those used by CGA monitors) with a 31KHz signal on a VGA monitor.
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Re: 15KHZ on a 31KHZ Monitor
« Reply #21 on: May 12, 2009, 11:18:09 am »
Hence a conversion is taking place because it starts with the 15khz signal from MAME?

Isn't this actually the exact opposite of a CGA card that output 15khz signal?

MAME doesn't produce any video signals.  It 'draws' the screen buffer in memory similar to how the original game would have.  This buffer is then 'applied' or copied to the selected resolution.  If you are using Direct3D or DirectDraw with hardware stretch, the screen is scaled to the selected resolution.  If DirectDraw and no hardware stretch, it is copied directly (plus any necessary borders to fit into the selected resolution are added).  That's my understanding anyway.

genesim

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Re: 15KHZ on a 31KHZ Monitor
« Reply #22 on: May 12, 2009, 11:43:50 am »
Cheffo,

I am not talking about that function of the ArcadeVGA.   I am talking about the scaling function as Ahofle has said.

Ahofle,

Yes I guess my confusion is emulated signal vs hardware induced signal.

All that matters to me is a proper emulation of the chipset.    That is what the ArcadeVGA is doing and I guess that is where we separate.   I understand your point.


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Re: 15KHZ on a 31KHZ Monitor
« Reply #23 on: May 12, 2009, 11:57:27 am »
I am not talking about that function of the ArcadeVGA.   I am talking about the scaling function as Ahofle has said.

I know, but *I* was when I was talking about the only think that I can think of that put out a 15KHz signal are CGA cards (or cards acting as CGA cards) and std res arcade PCBs, which you questioned.
« Last Edit: May 12, 2009, 12:02:09 pm by CheffoJeffo »
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genesim

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Re: 15KHZ on a 31KHZ Monitor
« Reply #24 on: May 12, 2009, 12:04:25 pm »
My mistake.   I didn't understand the hardware.   If you anyone knows differently please post.

So in closing the 15khz that Andy is quoting being scaled from MAME is like an emulated 15khz signal and not a true one?

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Re: 15KHZ on a 31KHZ Monitor
« Reply #25 on: May 12, 2009, 12:31:53 pm »
Christ! Last time I looked this morning there were only a few replies... I haven't read all the posts so far but I'll explain why I asked such a (seemingly) daft question!

A couple of days ago I suggested splitting the video signal from a PC to 2 cabinets - so I could either have player 1 on cab1 and player 2 on cab2 or even a 4 player set up. The 2 cabs in question are a Sega Naomi Uni (31Khz monitor) and a Taito Egret 2 (15Khz/25Khz, I believe). Now having purchased a JVS-Pac and a J-Pac I wanted to have both cabs linked up to the same PC at the same time. However, using Soft15Khz wouldn't be a suitable option from what people have said, as it would only work on the Egret and not on the Naomi. Therefore, I need an option which can output at 31KHz and at the same time output at 15KHz or 25Khz... having looked at the Ultimarc website the new ArcadeVGA seems to allow for this, saying that it can do both at once...

If I'm not mistaken, I think I have concluded this one... ;D

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Re: 15KHZ on a 31KHZ Monitor
« Reply #26 on: May 12, 2009, 01:52:06 pm »

Be sure to report back if you go this route.  I'm curious as to whether you can get both to fill the screen the way you are hoping it will.

Also, remember to add some context next time ;)

RandyT

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Re: 15KHZ on a 31KHZ Monitor
« Reply #27 on: May 12, 2009, 01:57:54 pm »
Randy, I was half asleep when I wrote it! ;)

Well, this looks like the only route so when I eventually take it, I will let you know but don't expect it to be too soon!

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Re: 15KHZ on a 31KHZ Monitor
« Reply #28 on: May 12, 2009, 02:13:52 pm »
Well, this looks like the only route so when I eventually take it, I will let you know but don't expect it to be too soon!

Seeing that you are in the UK, any "upscaler / line doubler" products available to your locale will have a higher probability of RGB input compatibility than what is usually offered in the US by virtue of the SCART interface.  So if your first approach doesn't get you where you want to be, you can still explore that possibility.  Some of the converters do ok, but finding out which ones will likely take some effort.

On the same note, you can go the other direction as well (if you really end up needing to).  You could use a standard, dual-out VGA card to drive the 31khz monitor directly from one output, and use a SCART/RGB compatible "downscaler" (AKA: PC to TV converter) to drive the 15khz monitor from the second output.  Again, there would likely be a quality tradeoff that would need to be considered, but this approach will likely provide more options in the way of more common hardware.

RandyT

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Re: 15KHZ on a 31KHZ Monitor
« Reply #29 on: May 12, 2009, 04:29:11 pm »
Cheers Randy, good information! I'll consider it but I guess what might be a good idea is to get in contact with Andy from Ultimarc first and ask him a few questions - it just seems like a simpler, more dedicated option (if it works! ;D) but it doesn't do what I hope then I can always pursue what you've suggested as an alternative.
 :cheers:


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Re: 15KHZ on a 31KHZ Monitor
« Reply #30 on: May 12, 2009, 08:39:36 pm »
Gene, read the monitor wiki. Pretty straight-forward.
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Re: 15KHZ on a 31KHZ Monitor
« Reply #31 on: May 12, 2009, 09:13:54 pm »
Tell me if this is crazy, but can he program soft 15khz to let him have some resolutions in 15khz and some outside of it?

This way he can send native resolutions to one monitor and scale to the other as long as his graphics card allows him to clone a display at different resolutions across two monitors. 

Isn't it pretty similar to cloning a pc display to a TV while running your desktop on a pc monitor at whatever res you want and letting the card scale down the cloned image for the tv?

Also, is it possible to use two video cards to send two different resolutions from MAME to two different displays?   

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Re: 15KHZ on a 31KHZ Monitor
« Reply #32 on: May 12, 2009, 09:20:55 pm »
Ummon nice advice, but my response was about software with the ArcadeVGA interface, not the monitor.   

The ability of the output of the card itself was never in question from my end.   

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Re: 15KHZ on a 31KHZ Monitor
« Reply #33 on: May 12, 2009, 09:31:37 pm »
My line of thinking is this, if you can get the 15khz signal to the ArcadeVGA then the card can scale the resolution.   Unless it doesn't work that way and uses MAME code only, which is most likely the case.

So in effect it is a little decieving because it isn't real 15khz signal but "soft" signal like everyone else is saying.

Then of course you have to go with a box like I used to get a Playstation to a PC monitor.   I myself had ok results but it was a pain in the ass with varied results.

I know that scalling occurs with a progressive signal pretty good, but there you are dealing with alot better signal and alot more pixels.

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Re: 15KHZ on a 31KHZ Monitor
« Reply #34 on: May 12, 2009, 10:01:11 pm »
Quote
Now you can also connect an ordinary PC monitor and get all the resolutions of the 15Khz monitor plus conventional higher Windows resolutions.

Genesim, you have to understand that the ArcadeVGA was originally made to output from a PC to an ARCADE monitor.  What Andy is saying is that, now you can use it with a PC monitor instead of and arcade monitor.  The arcade monitor would be what is using the 15khz, not the PC monitor.  Unless I'm mistaken.

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Re: 15KHZ on a 31KHZ Monitor
« Reply #35 on: May 12, 2009, 11:33:00 pm »
I got that, I really do.

But my point is that a scaling is occuring and perhaps this technology can be of use here.   It is what I have been saying all along.

But of course I have to completely understand how this was achieved.    And of course how something like Advance MAME outputs the 15khz signal to a arcade monitor if it is like what ahofle said where it is just drawing and not really 15khz.


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Re: 15KHZ on a 31KHZ Monitor
« Reply #36 on: May 13, 2009, 01:12:04 am »
Genesim, all models of the arcadeVGA and advancemame are capable of sending "true" 15khz signals to an arcade monitor. 

15khz only arcade monitors won't accept any signal other than a 15khz one (or in a few cases 16khz).

The arcadeVGA is completely independent of MAME when it comes to producing a 15khz image.  People display all manner of emulators and applications in 15khz through it, and you can even view windows in 640x480i. 

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Re: 15KHZ on a 31KHZ Monitor
« Reply #37 on: May 13, 2009, 04:45:10 am »
I am getting frustrated.   I am talking about emulator to grapics card and everyone keeps telling me graphics card to monitor.

I guess I just don't understand at all.

From my understanding the Ultimarc Arcade VGA is taking a 15khz signal of some kind and scaling it to PC resolution.   

I would really like to understand this part.   

What comes out, is immaterial to me.  It is what is coming into to be processed by the card that is supposedly different from a PCB. 

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Re: 15KHZ on a 31KHZ Monitor
« Reply #38 on: May 13, 2009, 06:05:22 am »
i suggest you to start reading the WIKI it will help you a lot.
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Re: 15KHZ on a 31KHZ Monitor
« Reply #39 on: May 13, 2009, 09:00:42 am »
Or how about answering the direct question?   

Even on here there is conflicting information.

Quote
MAME doesn't produce any video signals. 

Quote
all models of the arcadeVGA and advancemame are capable of sending "true" 15khz signals to an arcade monitor.

xxxxxxxxxxx

Quote
The arcade monitor would be what is using the 15khz, not the PC monitor.

Quote
(referring to Arcade VGA on Ultimarc's site)All the native game resolutions are available on both the arcade and the PC monitor.


xxxxxxx

Then of course this is this.

Quote
About the only things that I have seen put out 15KHz are arcade PCBs and CGA video cards

Then I say:
Quote
If this is true, then what is the purpose of Advance MAME?

So then a retort happens that says this.

Quote
MAME doesn't produce any video signals. 


So what happens...I get corrected with:

Quote
all models of the arcadeVGA and advancemame are capable of sending "true" 15khz signals to an arcade monitor.

How about correcting others instead and tell them to read the wiki??

I was originally asking the question, but it seems that I understood it correct from the beginning which is MAME behaves like a PCB when paired with a graphics card, so the end result can be what Arcade VGA offers...either true 15khz signal or scalled 15khz signal to a PC Monitor.

Which goes back to my first post, yeah...Arcade VGA can do a 15khz to 31khz conversion.

 :banghead: :banghead: :banghead:


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Re: 15KHZ on a 31KHZ Monitor
« Reply #40 on: May 13, 2009, 09:13:17 am »
You are banging your head, but I think most of us feel that you really don't understand what is meant by a "15KHz signal". Perhaps you are confusing resolution and scan rate. I dunno.

By your logic, ALL VGA cards can do a 15KHz to 31KHz conversion, since you can run MAME on a PC monitor.



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Re: 15KHZ on a 31KHZ Monitor
« Reply #41 on: May 13, 2009, 09:38:11 am »
Gene We suggest you to read the wiki not because we don't want to help you but because it cointains all the knowledge base needed for you to understand the technical jargon and concept that we commonly use. Don't bang your head, you will undesrand why we insist pople to read the wiki only after you read it. Trust me.


Any how you are excahnging fequency with resolution, "scaled 15kHz" does not exist as concept. The upscaler actually increase the resolution and doubles the the frequency, for instance the original signal 320x240@15.7khz will be trransformed into a 640x480 @31khz.
« Last Edit: May 13, 2009, 10:07:45 am by Bluedeath »
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Re: 15KHZ on a 31KHZ Monitor
« Reply #42 on: May 13, 2009, 12:58:35 pm »
he doesnt want to learn or he forgot how. we must as a community spoon feed him every little bit of info, you cannot just post links, he wont click them, you have to copy and paste


Horizontal Scanrate
The single most important value when you look at any monitor's specs is the horizontal scanrate

This value will tell you almost everything you need to know about the monitor's capabilities
It governs the length of time it takes to draw a complete horizontal line on the display


http://pc2jamma.mameworld.info/monitors.html

he cant seem to separate resolution, refresh rate, and scan rate and he thinks they are all terms for the same thing. He also doesnt understand that MAME doesnt output video and that a video card does, as if magically you can run MAME on a PC without a video card and get a display. He also thinks everything is "emulated" and not "true to the code"

read the ---smurfing--- wiki, thats what its there for. Also, your Google-Fu sucks because I found that description on the first page of results


If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

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Re: 15KHZ on a 31KHZ Monitor
« Reply #43 on: May 13, 2009, 07:29:40 pm »
Quote
Any how you are excahnging fequency with resolution, "scaled 15kHz" does not exist as concept. The upscaler actually increase the resolution and doubles the the frequency, for instance the original signal 320x240@15.7khz will be trransformed into a 640x480 @31khz.


And that would be classic scaling which answered the first question.   

Though Ahofle answered this earlier, the important thing is that others need to look at my post and adress the differences in quotes specifically...or not instead of telling me what I don't know.   

The rest of it is not important.   This is about signal, not monitor capability.   

There is nothing left to say here.   Civilized discussion is a must.




 

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Re: 15KHZ on a 31KHZ Monitor
« Reply #44 on: May 13, 2009, 07:40:21 pm »
the important thing is that others need to look at my post and adress the differences in quotes specifically...or not instead of telling me what I don't know.   

Yeah, because we have all seen how well that works out.

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Re: 15KHZ on a 31KHZ Monitor
« Reply #45 on: May 14, 2009, 12:14:16 am »
Try it, but do it in a civlized manner.  We can start with your quote and the relation it has to others.   I am all ears.




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Re: 15KHZ on a 31KHZ Monitor
« Reply #46 on: May 14, 2009, 06:42:44 am »
Try it, but do it in a civlized manner.  We can start with your quote and the relation it has to others.   I am all ears.
I hope you get answers to your questions as it obvious that there's a disconnect between what your understanding is and what others are trying to explain.  However, I would think that since you are attempting to ask for help that you would demonstrate some common courtesies instead of telling others to be "civlized" (sic).  Perhaps you are frustrated that you're not getting answers to your questions but you reap what you sow.  After how you've treated others, I would hardly expect them to bend over backwards to help you especially when you haven't demonstrated that you've attempted to learn anything on your own.

And if your question is specific to the ArcadeVGA, then why not ask Andy directly?  It's HIS product.   ::)

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Re: 15KHZ on a 31KHZ Monitor
« Reply #47 on: May 14, 2009, 08:28:38 am »
Ooops, I guess that was too much.

Though my question was posed specificallly to the people I quoted.   Perhaps there are reasons why some people are avoiding the answers.

At any rate if I am to keep paying for my supposed sins of the past, then that is not exactly moving forward is it?

At any rate, it looks like this topic is dead with me.   I can live with that.

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Re: 15KHZ on a 31KHZ Monitor
« Reply #48 on: May 14, 2009, 08:33:06 am »
Correction to the first line:

Oops, I guess that was too much to ask.

EXTRA EDITION:

Quote
your question is specific to the ArcadeVGA, then why not ask Andy directly?  It's HIS product.

Yet another that hasn't taken the time to read my post.   My question isn't about Andy's Arcade VGA either.    Asking him how a product that he make is also not going to help.   

People tell me to read Wiki, how about reading what I actually post.   

Over and out.

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Re: 15KHZ on a 31KHZ Monitor
« Reply #49 on: May 14, 2009, 08:57:09 am »
Yet another that hasn't taken the time to read my post.   My question isn't about Andy's Arcade VGA either.    Asking him how a product that he make is also not going to help.   

So the THREE sets of quotes where you just happen to have comments about the ArcadeVGA that you don't understand and want clarification on aren't about the ArcadeVGA?

Or how about answering the direct question?  

Even on here there is conflicting information.

Quote
MAME doesn't produce any video signals. 

Quote
all models of the arcadeVGA and advancemame are capable of sending "true" 15khz signals to an arcade monitor.

xxxxxxxxxxx

Quote
The arcade monitor would be what is using the 15khz, not the PC monitor.

Quote
(referring to Arcade VGA on Ultimarc's site)All the native game resolutions are available on both the arcade and the PC monitor.


xxxxxxx

Then of course this is this.

Quote
About the only things that I have seen put out 15KHz are arcade PCBs and CGA video cards

Then I say:
Quote
If this is true, then what is the purpose of Advance MAME?

So then a retort happens that says this.

Quote
MAME doesn't produce any video signals. 


So what happens...I get corrected with:

Quote
all models of the arcadeVGA and advancemame are capable of sending "true" 15khz signals to an arcade monitor.

How about correcting others instead and tell them to read the wiki??

I was originally asking the question, but it seems that I understood it correct from the beginning which is MAME behaves like a PCB when paired with a graphics card, so the end result can be what Arcade VGA offers...either true 15khz signal or scalled 15khz signal to a PC Monitor.

Which goes back to my first post, yeah...Arcade VGA can do a 15khz to 31khz conversion.

 :banghead: :banghead: :banghead:



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Re: 15KHZ on a 31KHZ Monitor
« Reply #50 on: May 14, 2009, 09:18:16 am »
Let's see if I can do this without saint being subjected to a flurry of PMs demanding that I be removed from the boards ... fingers crossed ...

Or how about answering the direct question?  

Even on here there is conflicting information.

Quote
MAME doesn't produce any video signals. 

Quote
all models of the arcadeVGA and advancemame are capable of sending "true" 15khz signals to an arcade monitor.

MAME <> advanceMAME

Quote from: advanceMAME_Docs
The official Windows MAME is forced by Windows drivers to select a video mode from a prefixed list of mode sizes and clocks. If the emulated game requires a not standard mode size the emulator must stretch the game image to fit the screen (losing in quality). If the emulated games requires a not standard clock the emulator must play the game without synchronizing with the video vertical retrace (generating the tearing disturb on scrolling game) or display frames for different time (generating a not constant scrolling).

Of particular relevance to your questions and this thread are the following two bits of wisdom:

Quote from: advanceMAME_Docs
AdvanceMAME has the ability to directly control your video board to get the best possible video modes with always the correct size and aspect ratio.

Quote from: advanceMAME_Docs
On Fixed Frequency monitors you are physically limited on the choice of Horizontal Frequency in the video mode. In this case AdvanceMAME takes care of your monitor's limitations and in the most cases is able to use a video mode with the correct size but not with the correct frequency due to the monitor's limitations. For example for the game "Pac-Man" and a VGA monitor (31.5 kHz) a video mode of 400x288 at 100 Hz (perfect size) is used.


Quote
The arcade monitor would be what is using the 15khz, not the PC monitor.

Quote
(referring to Arcade VGA on Ultimarc's site)All the native game resolutions are available on both the arcade and the PC monitor.

OBJECTION!! Asked and Answered!

Resolution <> Scan Rate

As I have suggested, far too many times for either of us to be happy about it, you need to at least try to understand the differences between Scan Rate, Resolution and Refresh Rate (also Frame Rate, since it is different and you keep citing it in your rants).

Start with this basic equation:

Refresh Rate = .95 x (Scan Rate / # Lines)


Then of course this is this.

Quote
About the only things that I have seen put out 15KHz are arcade PCBs and CGA video cards

Then I say:
Quote
If this is true, then what is the purpose of Advance MAME?

So then a retort happens that says this.

Quote
MAME doesn't produce any video signals. 


So what happens...I get corrected with:

Quote
all models of the arcadeVGA and advancemame are capable of sending "true" 15khz signals to an arcade monitor.

How about correcting others instead and tell them to read the wiki??

I was originally asking the question, but it seems that I understood it correct from the beginning which is MAME behaves like a PCB when paired with a graphics card, so the end result can be what Arcade VGA offers...either true 15khz signal or scalled 15khz signal to a PC Monitor.

Which goes back to my first post, yeah...Arcade VGA can do a 15khz to 31khz conversion.

 :banghead: :banghead: :banghead:


Read as per above ... and, please, do read the wiki and the AdvanceMAME FAQ and related stuff -- there is lots of good information there and there is the added bonus that the wiki won't slap you down when you call it names !

 ;)
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Re: 15KHZ on a 31KHZ Monitor
« Reply #51 on: May 14, 2009, 06:07:00 pm »
The ArcadeVGA card does not send a 15Khz horizontal refresh rate to a PC monitor because, as has been mentioned, this would cause an "out of range" message.
What is does do, however, is present the Mame painted screen at the same resolution it was painted at (provided stretch is disabled).
So it will present for example a 320 X 240 graphical screen on a PC monitor. Normally this low resolution would be impossible to scan at 31Khz but it can be done by sending two horizontal sync pulses per line. Although this technically could be thought of as scaling, it is an exact multiple of two, so there is no distortion, the original resolution is intact.
LCD monitors dont have any concept of scanlines so the result of this is simply larger pixels than a (for example) 640 X 480 resolution, exactly what is required.
When used with an arcade monitor it does actually scan at 15Khz of course.
Andy

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Re: 15KHZ on a 31KHZ Monitor
« Reply #52 on: May 14, 2009, 11:56:09 pm »
People, notice the slight of hand of Cheffo.

Never said MAME equals Advance MAME.

Hence this quote:

Quote
If this is true, then what is the purpose of Advance MAME?

Common sense would tell you that was what I was speaking about.   But I am not sure that MAME doesn't do this too because it works with arcade VGA.

But the bigger slight of hand is your completely ignoring your other quote:

Quote
About the only things that I have seen put out 15KHz are arcade PCBs and CGA video cards

There has been no confusion.  Care to explain this?  I have asked you numerous times now.   

Supposedly doing a gotcha on Advance MAME vs MAME and completely ignoring my quote is how you often work.

Isn't this another slight of hand?

Again, if people would actually read what I wrote there would be no confusion.   

Not being disrespectful here, but most people would not like this kind of behavior.

That...and I also have never demanded you being removed from the board.   Actually what I have asked is how I can be banned for doing nothing different from what you have been doing.    Big difference.  Another slight of hand.

All this is probably going to get me removed though because I am against the group.

No sarcasm and no "pot shots" here.   I am just speaking the truth.

XXXXXXX

Andy,

Thanks for clarifying what I have been saying from the beginning.   It is a scaling of a 15khz to 31khz.   If it is an exact multiple it the classic definition of scaling.

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Re: 15KHZ on a 31KHZ Monitor
« Reply #53 on: May 15, 2009, 12:15:03 am »
Quote
(referring to Arcade VGA on Ultimarc's site)All the native game resolutions are available on both the arcade and the PC monitor.


Quote from: Cheffo
OBJECTION!! Asked and Answered!

Resolution <> Scan Rate

As I have suggested, far too many times for either of us to be happy about it, you need to at least try to understand the differences between Scan Rate, Resolution and Refresh Rate (also Frame Rate, since it is different and you keep citing it in your rants).

Start with this basic equation:

Refresh Rate = .95 x (Scan Rate / # Lines)

Another slight of hand.   This quote that I said originally was in reference to the original game resolution being displayed.   It was not saying that it was equivalent in that refresh rate = resolution

The key word is NATIVE.   There is only one way this is truly possible while maintaining the correct refresh rate...SCALING.

Must take the time to comprehend rather passing swift judgement.   

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Re: 15KHZ on a 31KHZ Monitor
« Reply #54 on: May 15, 2009, 12:20:57 am »
Dagnabbit.

Fixing this line since I can't edit:

The key word is NATIVE.   There is only one way this(MAXIMIZED resolution) is truly possible while maintaining the correct refresh rate(that is scaled to fit within the difined parameters of a modern day PC which cannot take that low refresh rate with said resolution)...SCALING.

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Re: 15KHZ on a 31KHZ Monitor
« Reply #55 on: May 15, 2009, 12:29:03 am »
Andy,

One more thing, is this not like what current LCD's do with a 120HZ refresh rate where a film print is 24 frames per second..in that the exact frame is shown 5 times per second, hense no jitters?   

Not exact because nothing has to be drawn twice as much for each second, but in the idea of taking out anomolies that crop up when you have an uneven divisor.

What I do know is this...what I argued over a year ago still holds true to now.  MULTIPLE PIXEL representation technology for low resolution.   I was made fun of then, what I knew was happening now.    This is the future my friends.

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Re: 15KHZ on a 31KHZ Monitor
« Reply #56 on: May 15, 2009, 12:43:34 am »
Another correction..sorry posting at work.

One more thing, is this not like what current LCD's do with a 120HZ refresh rate where a film print is 24 frames per second..in that the exact (24)frames is shown 5 times per second, hense no jitters? 

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Re: 15KHZ on a 31KHZ Monitor
« Reply #57 on: May 15, 2009, 01:28:11 am »
Quote
About the only things that I have seen put out 15KHz are arcade PCBs and CGA video cards

There has been no confusion.  Care to explain this?  I have asked you numerous times now.   

Supposedly doing a gotcha on Advance MAME vs MAME and completely ignoring my quote is how you often work.

I'm not sure what you find wrong with his quote.  AdvanceMAME won't work correctly without a CGA capable video card.  Neither will Soft15khz.  The ArcadeVGA also has a low enough pixel clock to produce 15khz signals.   ???

One more thing, is this not like what current LCD's do with a 120HZ refresh rate where a film print is 24 frames per second..in that the exact (24)frames is shown 5 times per second, hense no jitters? 

If you are referring to the artificial 'smoothing' of film on 120hz LCDs (called motion plus, motion flow, etc depending on manufacturer), it's not just showing the same frame 5 times (that would look exactly the same).  It's actually inventing (approximating) frames in between and produces artifacts if you look closely.  This is besides the fact that it makes your movies look like cheesy soap operas or home video, and IMO ruins much of the artistic properties found in film.  Do you actually like how it looks?  I have it turned off on my Samsung.

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Re: 15KHZ on a 31KHZ Monitor
« Reply #58 on: May 15, 2009, 02:45:59 am »
How are you "inventing" frames when the it is an even divisor?

100hz Samsungs used Motion Plus because of the difference.  Don't get confused with the jargon correction for their obvious uneven problem. 

http://www.cnet.com.au/samsung-responds-to-100hz-motion-plus-issues-339287355.htm

Motion blur happens when the response time on old LCD's are to slow.  This also has nothing to do with 120hz.

Actually if anything was invented, it was when televisions were 60 subfield because of the obvious unscalable issues with film standard being 24frames per second.

http://www.lcdtvbuyingguide.com/lcdtv/what-is-120hz.html

120hz does not "create" frames.  It only repeats the signal.  It cannot "create" what isn't there.

As for the the quote, the part that is deceptive is that he is saying only PCB's and CGA cards put out 15khz...aparently this is not so.

Arcade VGA does this..."not just PCB's and CGA" cards.  That was false from the first post.  And I was correct from my first reponse when I talked about the 15khz to 31khz scaling.

If Cheffo wasn't aware that I was right, he should have just said so.   I am even gave him a link and he still didn't seem to understand.

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Re: 15KHZ on a 31KHZ Monitor
« Reply #59 on: May 15, 2009, 02:51:25 am »
Oh and also Motion Flow from Sony is also a corrective measure from non Film sources.   

It is a way of compensating for poor signal.   A higher refresh rate does not make "cheesy", if anything it makes it more accurate because it keeps you from losing information that you might not have got becuase of a "judder".

Not pertinent to my point though.   In a 1080p/24 Bluray, it is a 1:1 ratio.  No motion flow, motion blur..etc. is needed.   

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Re: 15KHZ on a 31KHZ Monitor
« Reply #60 on: May 15, 2009, 02:57:11 am »
Oh and for the record..turn off the motion flow if you don't like it.   Ooooh problem solved.  It has nothing to do with the benefits of a 120hz refresh.

24 frames are still shown five times which is a heck of alot better then what NTSC standards produce, or what 60hz produces.  Again..even divisor.

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Re: 15KHZ on a 31KHZ Monitor
« Reply #61 on: May 15, 2009, 03:18:35 am »
Sorry about the "Oooh problem solved".   I would rather keep this discussion civilized, and that doesn't help.

It is hard not to sound condescending writing text...as I am sure it can be that way from the other side.

ahofle, I do appreciate you being decent as well as other being more reserved.  We can disagree without it turning into a flame war.   I am really really trying.

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Re: 15KHZ on a 31KHZ Monitor
« Reply #62 on: May 15, 2009, 04:40:00 am »
I add this only because "real" arcade monitors are in fact nothing more NTSC TVs without tuner.

Movies are in 24 frames (actually 48 since every frame is displayed 2 times to avoid flickering) at the movie teather. when you watch them from a DVD you will see 25 frames (actually the movie is displayed at 104% of the original speed) in Pal systems.
For NTSC systems the trick id done by replicating some frames and discarding some others with a procedure called pulldown normally sequence (if i remember correctly) is 3-2-3 or somethin like that. You see the movie looking on a 120Hz screen because is 4 times the original refresh rate. But unless you have access to 24P material (i don't' know if blue ray disks are always encoded in 24p) you are still seeing the same number of frame that you could see with a 60Hz display.

The 60Hz for NTSC and  50Hz for par were chosen because is the phase timing of the mains power in the countries
where the system were used, this prevented the need of expensive power converters in the TVs.

Is possible to create the missing frames via software but the result os not very good (there are programs to generate slow motion from normal footage)

Edit: Gene i didnt saw that you already expalined this sorry.
« Last Edit: May 15, 2009, 04:53:43 am by Bluedeath »
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Re: 15KHZ on a 31KHZ Monitor
« Reply #63 on: May 15, 2009, 05:25:53 am »
maybe this can help. If not i apologize in advance.

we should keep separate the emulation software from the process that is needed to visualize it.

Mame by itself doesn't produce any video signals when it runs create a virtual screen that is not what you really see displayed by your card. This screen is "rendered" and then visualized by the software driver that manage your video card. when you set the options in MAME you set the frame rate and the resolution of the emulation (basically what i called the virtual screen) then you video card translate it into video signals for the display.

This means that Mame cannot tweak the sync signal to drive a 15KHz display so you need a software solution that does that.

Advance MAME instead is born with the ability to directly control the video card to to output a 15KHz signal and what you see when you use it is the closest approximation to the "virtual screen" that MAME creates.


Differences are due to the fact that Normal MAME works trough and HAL (hardware abstraction layer) while Advacne MAME has direct control over the video chips in the card.

Theoretically (and i underscore it  thousand timetheoretically ) all the cards could output 15KHz signals if driven in the correct way is but this is not their "native" frequency since they are supposed to work with 31kHz display, so by default in the firmware of the card this is set to output a 31KHz signal.   
« Last Edit: May 15, 2009, 05:28:43 am by Bluedeath »
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genesim

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Re: 15KHZ on a 31KHZ Monitor
« Reply #64 on: May 15, 2009, 05:39:32 am »
As far as I know 24p is the standard for most Bluray movies.   

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Re: 15KHZ on a 31KHZ Monitor
« Reply #65 on: May 15, 2009, 06:51:35 am »
As for the the quote, the part that is deceptive is that he is saying only PCB's and CGA cards put out 15khz...aparently this is not so.

Arcade VGA does this..."not just PCB's and CGA" cards.  That was false from the first post.  And I was correct from my first reponse when I talked about the 15khz to 31khz scaling.

If Cheffo wasn't aware that I was right, he should have just said so.   I am even gave him a link and he still didn't seem to understand.

Quote
About the only things that I have seen put out 15KHz are arcade PCBs and CGA video cards

If this is true, then what is the purpose of Advance MAME?

Making a VGA video card act like CGA video card ?

I guess I should add ArcadeVGA cards and cards running under Soft15KHz as well, but if they are putting out a 15KHz signal, to my mind the cards are behaving as CGA.

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Re: 15KHZ on a 31KHZ Monitor
« Reply #66 on: May 15, 2009, 07:29:18 am »
The key word is NATIVE.   There is only one way this(MAXIMIZED resolution) is truly possible while maintaining the correct refresh rate(that is scaled to fit within the difined parameters of a modern day PC which cannot take that low refresh rate with said resolution)...SCALING.

You see, to me, this line screams that you don't understand what you are talking about with respect to CRTs ... "maintaining the correct refresh rate". The refresh rate is the variable component, since the scan rate is fixed (well, for multisyncs, you have a choice) and the number of lines is determined by the game.
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Re: 15KHZ on a 31KHZ Monitor
« Reply #67 on: May 15, 2009, 09:12:35 am »
Well to your mind you don't understand the difference.

The Arcade VGA is not a CGA card.    It not only can put out a Horizontal frequency of 15khz, but also 25khz...etc.

Plus of course the scaling features.   Not exactly the same, even if "behaving like one" is part of it.  But what it does do is blow your whole arguement to bits that "PCB's and CGA" are all there is.   As pointed out by others, there are more.

As for "this line screams that you don't understand what you are talking about with respect to CRTs"

Mabye Andy can help you out:

Quote
Why can't you run your normal PC SVGA monitor at 31Khz with these low game resolutions?


Quote
The answer is this: The vertical refresh rate is a simple calculation: Hfreq divided by lines. Therefore as the number of lines is reduced, the vertical refresh rate goes up. So for a vertical resolution of 256, the vertical refresh would be 121Hz, which the monitor (probably) cannot handle. This is why PC monitors cannot display these resolutions natively. The option of reducing the pixel clock is not there because SVGA monitors cannot display under 31Khz Horizontal. A few high-resolution arcade monitors can display the entire range 15Khz - 31Khz and these are ideal but expensive.

Its really not that hard to interpret but lets go for it anway.

My quote and then what corresponds me first..Andy second.

Quote
The Key word is Native-

Quote
This is why PC monitors cannot display these resolutions natively.

xxxxxxxxx

Quote
There is only one way this(MAXIMIZED resolution) is truly possible while maintaining the correct refresh rate

Quote
So for a vertical resolution of 256, the vertical refresh would be 121Hz

Note...or you can have multiple pixels represented for every one...hmmm

xxxxxxx

Quote
(that is scaled to fit within the difined parameters of a modern day PC which cannot take that low refresh rate with said resolution)...SCALING.

Should have been clear, but I stated it again in case you missed it.

Nothing "screaming that you don't understand" here.

Maintaining the refresh rate absolutely makes sense.   Hence the picture having to be drawn tiwce and thus accomodating a higher refresh rate.






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Re: 15KHZ on a 31KHZ Monitor
« Reply #68 on: May 15, 2009, 09:29:24 am »
Should have been clear, but I stated it again in case you missed it.

Nothing "screaming that you don't understand" here.

Maintaining the refresh rate absolutely makes sense.   Hence the picture having to be drawn tiwce and thus accomodating a higher refresh rate.

I cited the basic formula for refresh rates on CRTs and explained how the scan rate is fixed by the monitor and the resolution is fixed by the game, which means that the refresh rate is NOT fixed. If you dispute any of those facts, please address then specifically:

- is the scan rate fixed by the monitor (remember, we are talking about CRTs, NOT LCDs ... big frakking difference in that regard) ?
- is the resolution fixed by the game ?

If you answered yes to the above, then how can you possibly maintain that the refresh rate is something to be maintained ? Do you dispute the formula ?

I am trying, as I did two years ago when you first started spouting off about video stuff, trying to remain civil, but I don't understand how you can be missing the obvious and be so obnoxious in your ignorance.

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genesim

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Re: 15KHZ on a 31KHZ Monitor
« Reply #69 on: May 15, 2009, 10:28:49 am »
Quote
I cited the basic formula for refresh rates on CRTs and explained how the scan rate is fixed by the monitor and the resolution is fixed by the game, which means that the refresh rate is NOT fixed.

No I do not dispute this.

Quote
- is the scan rate fixed by the monitor (remember, we are talking about CRTs, NOT LCDs ... big frakking difference in that regard) ?

It depends on the monitor.   Multisync NO, Fixed YES

Quote
- is the resolution fixed by the game ?

Grey area.   If we are talking about the original code then YES, but the resolution can change depending on the program.  But I assume you are speaking about code so the answer is YES.

NOW lets get to your problem.

Quote
then how can you possibly maintain that the refresh rate is something to be maintained ? Do you dispute the formula ?

EASY.   The refresh must be maintained to draw the picture on a current monitor with no scaling.    Lets break it down even further.

If you have a bunch of bricks you are laying and it takes you 15 seconds to do it...then if you have 30 seconds you will have laid twice the amount of bricks.    The problem is this, a monitor will have to work twice as hard because in 30 seconds it also has to lay that many more bricks sticking to the original formula to stay true without deviating.

No different then arcade resolution.  To stay true to PACMAN which has less resolution, you will have drawn the image that many more times in the set interval because it is not only less amount of pixels, but it is refreshed that much quicker.

Now MY IGNORANCE?   Do you understand this FACT?

The only way to get a modern computer to understand this is to tell it to redraw the image to fit the current standard.   Andy lines this out perfectly and you ignore it.    Read it and then understand.

What I have always meant by maintaining the refresh rate is having proper scaleup while staying true to the native image. 

You like to twist it around to some kind of simplistic notion that I think refresh rates don't change.  NOT TRUE.   For all CRT monitors there is a little trick I can show you..

Go to control panel-->appearances and themes-->display-->settings-->advanced-->monitor-->SCREEN REFRESH RATE.

 


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Re: 15KHZ on a 31KHZ Monitor
« Reply #70 on: May 15, 2009, 10:42:01 am »
Look man, I don't care anymore..you know why???!!

I HAVE NOT BEEN LAID OFF!!   I just found out that I survived, and this is a big one.   Take care guys.

We can agree to disagree.   It just doesn't matter.   

Last word Cheffo.   WHOOOOO  HOOOOOOOOOOOOO!!!!

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Re: 15KHZ on a 31KHZ Monitor
« Reply #71 on: May 15, 2009, 10:51:48 am »
Look man, I don't care anymore..you know why???!!

I HAVE NOT BEEN LAID OFF!!   I just found out that I survived, and this is a big one.   Take care guys.

We can agree to disagree.   It just doesn't matter.   

Last word Cheffo.   WHOOOOO  HOOOOOOOOOOOOO!!!!

First, a genuine congratulations on not getting laid off.  :applaud:

But, you still don't seem to have the first clue about CRT monitors and the way they work and it does matter when you spout off as an expert giving advice.
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Re: 15KHZ on a 31KHZ Monitor
« Reply #72 on: May 15, 2009, 11:15:12 am »
thx...and the rest..thats ok.   We can just disagree....

WOOOO HOOOOOO!!!!   YEAH!!!

I'm getting drunk!!   Can't wait to see my wife!!!

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Re: 15KHZ on a 31KHZ Monitor
« Reply #73 on: May 15, 2009, 07:43:53 pm »
EDIT: Ah, nevermind. 
« Last Edit: May 15, 2009, 09:21:04 pm by DaveMMR »

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Re: 15KHZ on a 31KHZ Monitor
« Reply #74 on: May 15, 2009, 07:54:01 pm »
Whoever took away genesim's edit button should have taken away his 'reply' button too. :/

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Re: 15KHZ on a 31KHZ Monitor
« Reply #75 on: May 16, 2009, 11:56:45 am »
Whoever took away genesim's edit button should have taken away his 'reply' button too. :/

he has 743 posts and 645 of those are double or triple or more posts
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

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Re: 15KHZ on a 31KHZ Monitor
« Reply #76 on: May 18, 2009, 02:52:01 am »
And for still being employed, he sure seems to have a lot of ---smurfin--- off time. Boys, you are rubes.
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