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Author Topic: New Product: Satan's Hollow Replacement Handles - GroovyGameGear.com  (Read 21159 times)

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RandyT

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Re: New Product: Satan's Hollow Replacement Handles - GroovyGameGear.com
« Reply #40 on: May 08, 2009, 11:21:34 am »
Slap your watermark on those pictures quick, before they end up on eBay again with people offering them as their own!

Forgot about that  :P   Will do.

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Re: New Product: Satan's Hollow Replacement Handles - GroovyGameGear.com
« Reply #41 on: May 08, 2009, 02:00:47 pm »
No please no big visible Groovy Game Gear logo!

I promise I won't resell.   I just want one!!

They meant on the pictures, not on the actual handles.
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Re: New Product: Satan's Hollow Replacement Handles - GroovyGameGear.com
« Reply #42 on: May 08, 2009, 02:02:38 pm »
No please no big visible Groovy Game Gear logo!

I promise I won't resell.   I just want one!!

They meant on the pictures, not on the actual handles.
Come on, that was going to be comedic gold for months!  Why ruin something like that???   :angry:















 :laugh2: :laugh2: :laugh2:

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Re: New Product: Satan's Hollow Replacement Handles - GroovyGameGear.com
« Reply #43 on: May 08, 2009, 02:48:51 pm »
Hey Randy, I've got an order with you that's still processing.  Wonder if you could slip this in with it to avoid paying for extra shipping?  :)

Rob

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Re: New Product: Satan's Hollow Replacement Handles - GroovyGameGear.com
« Reply #44 on: May 08, 2009, 03:02:32 pm »
Hey Randy, I've got an order with you that's still processing.  Wonder if you could slip this in with it to avoid paying for extra shipping?  :)

Yep.... :)

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Re: New Product: Satan's Hollow Replacement Handles - GroovyGameGear.com
« Reply #45 on: May 08, 2009, 03:32:11 pm »
Saint thank you.

 :-[

XXXXXXXXxx


Quote
Come on, that was going to be comedic gold for months!  Why ruin something like that??? 

Oh my god no!!!   I feel so stupid!!!   How can I live with myself!!!    Who would have ever thought that one would put a *gasp* footprint on their work!!!   NO!!!   IT CAN'T BE POSSIBLE!!!!!    WOWEEEE!!!

Grow up.  I didn't know, no need to once again make fun of me.

genesim

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Re: New Product: Satan's Hollow Replacement Handles - GroovyGameGear.com
« Reply #46 on: May 08, 2009, 03:41:36 pm »
Saint are these guys immune to the rules of the board?   While I may not know every little detail, why is it I got banned and day in and day out I get ridiculed no matter what post I make?

Whatever happened with treating people with respect.   

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Re: New Product: Satan's Hollow Replacement Handles - GroovyGameGear.com
« Reply #47 on: May 08, 2009, 03:46:49 pm »

Crap... I have NOS handle set waiting on me to get a Satan's Hollow... and yet I still find myself wanting to buy a pair of these... Randy is too good at this.   :banghead:

 :cheers:

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Re: New Product: Satan's Hollow Replacement Handles - GroovyGameGear.com
« Reply #48 on: May 08, 2009, 06:01:00 pm »
Saint thank you.

 :-[

XXXXXXXXxx


Quote
Come on, that was going to be comedic gold for months!  Why ruin something like that??? 

Oh my god no!!!   I feel so stupid!!!   How can I live with myself!!!    Who would have ever thought that one would put a *gasp* footprint on their work!!!   NO!!!   IT CAN'T BE POSSIBLE!!!!!    WOWEEEE!!!

Grow up.  I didn't know, no need to once again make fun of me.

A-hahhahahahah.          Ahhahahahahah.


On topic, now them later pictures is what ahm talkin bout. I kinda woulda thought them to be a first choice, though?
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Re: New Product: Satan's Hollow Replacement Handles - GroovyGameGear.com
« Reply #49 on: May 08, 2009, 08:35:31 pm »
Is this for sale on the GGG website yet?


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Re: New Product: Satan's Hollow Replacement Handles - GroovyGameGear.com
« Reply #50 on: May 08, 2009, 08:53:53 pm »
Is this for sale on the GGG website yet?

Shortly....


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Re: New Product: Satan's Hollow Replacement Handles - GroovyGameGear.com
« Reply #53 on: May 09, 2009, 01:35:13 am »

Get 'em while you can!  ;)

RandyT

 :banghead:

Stop, just stop.... Please....

 :banghead:

Must resist.....

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Re: New Product: Satan's Hollow Replacement Handles - GroovyGameGear.com
« Reply #54 on: May 09, 2009, 05:06:21 am »
I can't resist, despite my rant.   I just gotta have it!

You guys think it will match Mortal Kombat red?  It sure looks like it.  Still wondering about how to light it though.

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Re: New Product: Satan's Hollow Replacement Handles - GroovyGameGear.com
« Reply #55 on: May 09, 2009, 06:59:48 am »
Oh yeah! Ordered!


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Re: New Product: Satan's Hollow Replacement Handles - GroovyGameGear.com
« Reply #56 on: May 09, 2009, 10:26:02 am »
I can't resist, despite my rant.   I just gotta have it!

You guys think it will match Mortal Kombat red?  It sure looks like it.  Still wondering about how to light it though.

I tried this once. Trying to match my blue with a blue ultimarc joystick. It didn't work out. The blues were just enough off that it looked like I tried to match and it failed.

I think your black U360 mod with the red trigger (or maybe you can put some other red accents on it) may look better.

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Re: New Product: Satan's Hollow Replacement Handles - GroovyGameGear.com
« Reply #57 on: May 09, 2009, 01:03:06 pm »
I think you are right.   I am better off getting the trons stick I think.

Blue seems easier to match.   Thanks!

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Re: New Product: Satan's Hollow Replacement Handles - GroovyGameGear.com
« Reply #58 on: May 09, 2009, 06:09:34 pm »
Got mine on order!  One red, one blue!  :)

Just wanted to give my 2 cents on Randy and GGG.  I have ordered a few things from Randy in the past, and I have always gotten more than I expected, both in quality and customer service.  Randy also helped me get some parts and protoypes made, back when I was trying to get Spincade off the ground, and every time I was really impressed by how helpful and willing to go beyond the call that he has been, even though he wasn't getting much out of the bargain.

You may disagree with his opinions from time to time, but there is no denying that these days you're lucky if you ever get a response from a company once they have their hands on your money, and Randy has proven time and again that there are still people out there that give a damn about their customers.

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Re: New Product: Satan's Hollow Replacement Handles - GroovyGameGear.com
« Reply #59 on: May 10, 2009, 06:10:00 pm »
You may disagree with his opinions from time to time, but there is no denying that these days you're lucky if you ever get a response from a company once they have their hands on your money, and Randy has proven time and again that there are still people out there that give a damn about their customers.

Well said!

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Re: New Product: Satan's Hollow Replacement Handles - GroovyGameGear.com
« Reply #60 on: May 11, 2009, 07:02:01 pm »
Wow, I got mine today already.  These look great Randy!  Especially the crystal blue on the Tron version.  The Satan's Hollow handle is definitely RED, not orange.  These will look beautiful on my illuminated CP.

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Re: New Product: Satan's Hollow Replacement Handles - GroovyGameGear.com
« Reply #61 on: May 11, 2009, 08:41:41 pm »
Just got my original and the repro back.  Thanks Randy.

It's perfect!  I will take pictures tonight...  you cannot tell the difference between the original and repro.

Well done!
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Re: New Product: Satan's Hollow Replacement Handles - GroovyGameGear.com
« Reply #62 on: May 12, 2009, 04:10:22 am »
Hey guys, I've got a bunch of thumb switches and screws that would be perfect for these things!  Check out my other post in the Main Forum.
« Last Edit: May 12, 2009, 02:14:13 pm by 1UP »

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Re: New Product: Satan's Hollow Replacement Handles - GroovyGameGear.com
« Reply #63 on: May 12, 2009, 10:14:42 am »
I did not get a chance to take pictures with the black light, but will do so tonight.

The only differences that I can see between the original and repro are:
- Original is dirtier  :)
- Original is smoother (worn out)
- Origincal is cracked  :D

Some pictures:

1. Original on right/repro left
2. Original
3. Repro
4. Original right
5. Original left
6. Original right
7. Original right
8. Original left
« Last Edit: May 12, 2009, 10:18:22 am by shilmover »
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Re: New Product: Satan's Hollow Replacement Handles - GroovyGameGear.com
« Reply #64 on: May 12, 2009, 10:16:13 am »
A couple more pictures:

1. Switch
2. With Trigger and Switch
3. Put together
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Re: New Product: Satan's Hollow Replacement Handles - GroovyGameGear.com
« Reply #65 on: May 12, 2009, 01:37:57 pm »
Hey shilmover (or anyone else for that matter), do you find that the joystick looks much better with Randy's trigger leaf switch vs. the original (non-translucent)? I'm debating whether it's worth buying one for my tron. Seems like it would be such a subtle difference that it wouldn't be worth it, but since you can apparently do a side by side, I'd value your opinion.
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Re: New Product: Satan's Hollow Replacement Handles - GroovyGameGear.com
« Reply #66 on: May 12, 2009, 02:11:14 pm »
From what I've seen, Randy's clear switch holder should be much less visible from the outside than the stock/Happ one, which is easily visible because it is bright metal.  However, the original uses an additional leaf spring to return the trigger, so I'm not sure whether the feel is affected.  I didn't order a switch holder because I already have 3 of the metal Happ ones.  Let's see what Shilmover says.

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shilmover

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Re: New Product: Satan's Hollow Replacement Handles - GroovyGameGear.com
« Reply #67 on: May 12, 2009, 02:21:03 pm »
Hey shilmover (or anyone else for that matter), do you find that the joystick looks much better with Randy's trigger leaf switch vs. the original (non-translucent)? I'm debating whether it's worth buying one for my tron. Seems like it would be such a subtle difference that it wouldn't be worth it, but since you can apparently do a side by side, I'd value your opinion.

I have not checked it, but will do so tonight and take pictures.  Stand by.
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Re: New Product: Satan's Hollow Replacement Handles - GroovyGameGear.com
« Reply #68 on: May 12, 2009, 02:29:16 pm »

The throw of the replacement switch is about the same, but the force required to actuate it is MUCH less.  It's still a good, reliable actuation and return of the trigger, but it doesn't feel the same as the original.  I was concerned about this originally, but after comparing it with one of the standard ones out of the box, I think one would get finger fatigue very quickly.  So many may find the softer action of the replacement to be preferable over the original, especially when using the handle for games where the rate and quantity of fire is higher than the games for which these controls were originally designed.

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Re: New Product: Satan's Hollow Replacement Handles - GroovyGameGear.com
« Reply #69 on: May 12, 2009, 04:10:01 pm »
If I was building a setup up from scratch, which stick would make a good base for these? Would prefer to not have to access a 5v line if possible.

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Re: New Product: Satan's Hollow Replacement Handles - GroovyGameGear.com
« Reply #70 on: May 12, 2009, 09:04:41 pm »
Not really much choice, either one of these http://happcontrols.com/joysticks/50997000.htm  http://happcontrols.com/joysticks/95070100.htm or an old Tron/Satan's Hollow base.  Other than that, you'll have to make a custom base which a few have done, myself included.

The problem in modding any existing stick is that it requires a setup that can handle the leverage of such a large handle.  Most of the cheaper bases just aren't very easy to modify to restrict the stick's rotation.  I tried way back with some Happ Super bases, using a locating pin to stop the shaft from rotating, and it worked for me but as soon as someone else got a hold of it, they snapped the pin.

I've come up with a better design based on some stock Happ parts, that is about half the price of one of their "heavy duty" sticks.  I am considering putting up a tutorial about this at some point, but I don't know how many will be interested.

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Re: New Product: Satan's Hollow Replacement Handles - GroovyGameGear.com
« Reply #71 on: May 12, 2009, 09:12:56 pm »
I may have a couple of bases on old Tron CPs that I am going to be selling...
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Re: New Product: Satan's Hollow Replacement Handles - GroovyGameGear.com
« Reply #72 on: May 12, 2009, 09:37:01 pm »
Quote
If I was building a setup up from scratch, which stick would make a good base for these? Would prefer to not have to access a 5v line if possible.

The mod that I made from the Ultimarc 360 works fine.   As far as anything "snapping", the mod doesn't have this problem.

The reason for this is because the stick hovers in place.    So the only answer is to duplicate all the Happs part in use.

Some of them I would think would be easier to get ahold of, but most are custom and for the trouble you might as well buy the Heavy Duty.   It depends on what you want to use the stick for.

The key part that is very hard to duplicate...the rubber grommet at the halfway mark.  That is the meat of the unit.   I am betting with some quality thiking something could be rigged though.

But time is money...
« Last Edit: May 12, 2009, 09:38:45 pm by genesim »

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Re: New Product: Satan's Hollow Replacement Handles - GroovyGameGear.com
« Reply #73 on: May 12, 2009, 10:07:14 pm »
What I have made is basically a mini version of the Happ Heavy Duty, using parts from the 49-way stick and the super.  And yes it uses a rubber grommet.  It is half the cost of the HD joystick and the only time consuming part is machining the shaft.  But I will detail that in another post, another time.

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Re: New Product: Satan's Hollow Replacement Handles - GroovyGameGear.com
« Reply #74 on: May 12, 2009, 10:18:24 pm »
The stick looks good.


 I will comment... that if you compare a Leaf button from a game like
Asteroids Deluxe,  many who have never played (and even some who have)
the original game with original leafs... they will feel the buttons are too
fatiguing to press rapidly.

 The problem is misunderstanding.  Leafs do not have to be pushed all the way down. You can reach the point of contact, and barely wiggle the thing to get it to
rapid-fire with almost no effort at all.

 Even the easiest actuating microswitch can not compete with the rapidfire
possible with a leaf.  Because the even tho the actuation is quick and easy,
you need a greater distance to un-click and reset the switch.

 A leaf can be nearly infinitely small in reset distance.  Less than a sheet of
onion paper.  A micro-leaf reset is probably at least 1mm, standard micros
usually more.  (And not counting the start distance)


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Re: New Product: Satan's Hollow Replacement Handles - GroovyGameGear.com
« Reply #75 on: May 12, 2009, 10:30:59 pm »
The stick looks good.


 I will comment... that if you compare a Leaf button from a game like
Asteroids Deluxe,  many who have never played (and even some who have)
the original game with original leafs... they will feel the buttons are too
fatiguing to press rapidly.

 The problem is misunderstanding.  Leafs do not have to be pushed all the way down. You can reach the point of contact, and barely wiggle the thing to get it to
rapid-fire with almost no effort at all.

 Even the easiest actuating microswitch can not compete with the rapidfire
possible with a leaf.  Because the even tho the actuation is quick and easy,
you need a greater distance to un-click and reset the switch.

 A leaf can be nearly infinitely small in reset distance.  Less than a sheet of
onion paper.  A micro-leaf reset is probably at least 1mm, standard micros
usually more.  (And not counting the start distance)



I'm guessing this is the real purpose of the leaf spring on the Happ trigger mechs.  The trigger actually pushes on the spring, and the spring pushes on the actuator arm of the microswitch, providing some leverage and therefore narrowing the distance the trigger must be pulled.

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Re: New Product: Satan's Hollow Replacement Handles - GroovyGameGear.com
« Reply #76 on: May 12, 2009, 11:14:54 pm »

 Its probably just to aid return.  The switch alone doesnt have enough pressure
to return with enough bounce to overcome finger grip pressures good enough.   

 Also, Being that the leaf is struck by the trigger, reduces the possibility of
damages to the microswitch actuator.

 
 Also, no matter how well you optimize and create leverages... the micro will
always need a set distance for resetting.   Where as a leaf will not..  which means
a leaf can rapid-fire much much faster.

RandyT

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Re: New Product: Satan's Hollow Replacement Handles - GroovyGameGear.com
« Reply #77 on: May 13, 2009, 12:23:59 am »
The problem is misunderstanding.  Leafs do not have to be pushed all the way down. You can reach the point of contact, and barely wiggle the thing to get it to
rapid-fire with almost no effort at all.

 Even the easiest actuating microswitch can not compete with the rapidfire
possible with a leaf.  Because the even tho the actuation is quick and easy,
you need a greater distance to un-click and reset the switch.

 A leaf can be nearly infinitely small in reset distance.  Less than a sheet of
onion paper.  A micro-leaf reset is probably at least 1mm, standard micros
usually more.  (And not counting the start distance)

No misunderstandings here, Steve.  The new sticks directly from HAPP use a microswitch (with a spring of it's own) and a long piece of beefy spring steel, which acts as a return for the trigger.  The reason it was designed like this is due to the environment they were meant for.  It only takes a tiny bit of gunk in the socket where the trigger part pivots and then it will no longer pivot well.  As gunk is a norm for arcade controls, this would have meant down time and lost revenue.  In one's home, this level of "bulletproof" isn't really necessary, so one can reasonably use parts which afford a bit more comfort.

Also, your 1mm reset distance is way off.  Even a normal Cherry pushbutton switch is about 2/3rds of that, and the "Micro-Leaf" style are about half of the Cherry's.  The biggest challenge with a microswitch is finding that point where quick oscillation of the snap trigger is possible and keeping the button pressed to that point consistantly.  If one could "pre-load" the actuation  so it sat at that exact distance at the highest point of the plunger travel, rapid oscillation would be much easier.  The Micro-Leaf switches do this to a good extent, which is why they are so popular.

All of that is pretty much a moot point in this discussion though, as one still needs to overcome the heavy resistance of that original return spring, which will cause a good deal of fatigue whether it is being held or depressed, leaf or no leaf.  Getting rid of that resistance may, as I stated, be desireable to many.

RandyT

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Re: New Product: Satan's Hollow Replacement Handles - GroovyGameGear.com
« Reply #78 on: May 13, 2009, 02:09:35 am »
Quote
No misunderstandings here, Steve.


 SO, you are saying that ALL people do not Misunderstand how Leaf buttons
work best?   Funny, because just YESTURDAY I had an old KungFu student drop
by for a visit... and he played a couple games of Asteroids Deluxe - and commented
on how tired his fingers were getting.   Then I explained the trick to them... and
immediately he played better with no abnormal fatigue.   Also, I was once part of the
Ignorant group.  And I assure you... that grouping is Very large.
 

Quote
The new sticks directly from HAPP use a microswitch (with a spring of it's own) and a long piece of beefy spring steel, which acts as a return for the trigger.


 That was already stated.

Quote
The reason it was designed like this is due to the environment they were meant for.  It only takes a tiny bit of gunk in the socket where the trigger part pivots and then it will no longer pivot well.
 

 HUH?!  AFAIK, the trigger Pivot is at the Top-most point, where its very hard to
gunk up.  Not only that... but the Leaf spring is Not in front of that part, nor protecting
that so called Gunk from the pivot point of the trigger.

 Unless you are speaking about the Microswitch actuator itself.  Which considering
your wording.. does not seem to match up  Imop.

 I did mention Protecting the switch from abuse.  Sure, I didnt mention Gunk... but
to me, thats very obvious and logical anyways.


Quote
As gunk is a norm for arcade controls, this would have meant down time and lost revenue.  In one's home, this level of "bulletproof" isn't really necessary, so one can reasonably use parts which afford a bit more comfort.

 Comfort was not mentioned in my argument.  Speed of rapidly repeated
actuation's were.


Quote
Also, your 1mm reset distance is way off.  Even a normal Cherry pushbutton switch is about 2/3rds of that,

 Actually, what was meant is that the Micros have to travel at least a full
MM distance from actuation to reset for one button push cycle.  EVERY TIME.
Its pretty much easy for anyone to clearly see this.   Even IF you get the switch to
actuate in the upper range... Due to the nature of the internal spring, it is
impossible to keep it from snapping Past that point and going the full travel,
and needing again to travel all the way back up - as again... its not feasable to
try to stop the micro at a paper thin point right before actuation.

 So, no matter how you slice it... you will always be limited to at least 1mm travel
on standard micros for each press... and maybe 1/2 mm travel for your micro leafs at
best.   

 A Leaf can be an onion skin away from contact, and vibrating it on and off takes
little more than a feather touch.  No hard pressure (resistance) Mouse trap style Snap Spring to overcome at each press.


Quote
and the "Micro-Leaf" style are about half of the Cherry's.  The biggest challenge with a microswitch is finding that point where quick oscillation of the snap trigger is possible and keeping the button pressed to that point consistantly.  If one could "pre-load" the actuation  so it sat at that exact distance at the highest point of the plunger travel, rapid oscillation would be much easier.  The Micro-Leaf switches do this to a good extent, which is why they are so popular.

 The internal Snap Spring is designed in such a way that it will last a long time, and
give very positive reaction.   When one tries to Modify that action, by adding spacers
to tighten up the spring travel... basically, they are more likely to reduce the springs
lifespan for accurate snap.  It will flatten out quickly and become worthless.

 The better idea,  IMOP,  would be to use leafs with a limited travel button
assembly, that has a definite bottom. So the leafs would not over-bend. 
Or maybe a Harder coil spring Under the leaf which acts as energy return,
as well as keeping the switch from getting destroyed (and providing a smoother
feel instead of a hard crash from Bottoming out)


Quote
All of that is pretty much a moot point in this discussion though, as one still needs to overcome the heavy resistance of that original return spring, which will cause a good deal of fatigue whether it is being held or depressed, leaf or no leaf.  Getting rid of that resistance may, as I stated, be desireable to many.

RandyT

 Admittedly, As far as I remember the triggers on the heavy duty sticks were a bit
much pressure.   Then again, I recall playing tron on the higher stages and
it working incredibly well... which was really needed considering how fast the
MCP cone gets.  Im not so sure microleafs could attain that level of speed needed to
perform that well on those higher levels.  ...But...  to each his own.




RandyT

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Re: New Product: Satan's Hollow Replacement Handles - GroovyGameGear.com
« Reply #79 on: May 13, 2009, 02:45:59 am »
SO, you are saying that ALL people do not Misunderstand how Leaf buttons work best?   Funny, because just YESTURDAY I had an old KungFu student drop by for a visit... and he played a couple games of Asteroids Deluxe - and commented on how tired his fingers were getting.   Then I explained the trick to them... and immediately he played better with no abnormal fatigue.   Also, I was once part of theIgnorant group.  And I assure you... that grouping is Very large.

Not relevant to this thread....

Quote
HUH?!  AFAIK, the trigger Pivot is at the Top-most point, where its very hard to gunk up.  Not only that... but the Leaf spring is Not in front of that part, nor protecting that so called Gunk from the pivot point of the trigger.

Not hard at all.  Operators shoot cleaners at the controls which leave residue, soda gets spilled, etc., etc...  Take any old control that's been in the field and open it.  Where do you think any of that filth comes from?

Quote
So, no matter how you slice it... you will always be limited to at least 1mm travel on standard micros for each press... and maybe 1/2 mm travel for your micro leafs at best.   

You are quite incorrect.  I just put some digital calipers on a standard HAPP button with the big, normal, Cherry switch.  I zeroed it when it clicked.  I then opened the calipers until it released and noted the distance.  Steve, it was 1/4 mm or less, every time.  As I stated, the issue isn't the "reset" of the switch, it's the individual's ability to find it and keep the plunger there.

Quote
Im not so sure microleafs could attain that level of speed needed to perform that well on those higher levels. 

Well, since you don't have one of the trigger assemblies and haven't tried it, I don't know how you could be.  But I am.

RandyT
« Last Edit: May 13, 2009, 03:39:05 pm by RandyT »