Yep I've reviewed all the previous vids to check out if they had sound or not. We've nearly got a complete list of all parents which show if the game has attract sound and whether or not you need to go into the service menu to enable or increase the volume. For those with the attract in the dips these are always enabled - but doesn't necessarily mean they work.
Also have the batch process setup to auto run the game, record the mng and wav, split the mng into pngs and then detect the loop and finally run vdub to combine the wav and mng into an avi using lame mp3 and xvid codecs. However I'm struggling in getting the process to work with my own xvid settings. Previously Silver produced a nice little installer file which had a pretty front end to input the choices - I can't seem to get my hands on it so aren't able to duplicate the vcodec.dat file. Using -movievideo 4 allows me to use the vcodec.dat along with the standard commands of mng2avi, so I have been able to apply the smart resize filter using this in vcodec.dat
VirtualDub.video.filters.Clear();
VirtualDub.video.filters.Add("smart resize (1.1)");
VirtualDub.video.filters.instance[0].Config(256,224,0,2,256,224,0x000000,"1 1 1 2 256 256 100 0 0 1 1 4 4 2 2");
I have not been able to reduce the fps from the standard 29 to 15 which we previously had. The code for this is
VirtualDub.video.SetFrameRate(66667,1);
But mng2avi produced this in the vdb file
VirtualDub.video.SetFrameRate(16949,1);
VirtualDub.video.SetTargetFrameRate(30000,1001);
Cakemeister - is there a way to make mng2avi not spit out it's own FrameRate and use the one that's in the vcodec.dat?