Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: You have convinced me to buy a spinner! (Now with added bling spinner goodness!)  (Read 11573 times)

0 Members and 1 Guest are viewing this topic.

leapinlew

  • Some questionable things going on in this room with cheetos
  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7919
  • Last login:July 12, 2025, 10:33:20 pm
Gyruss and Time Pilot

 ;)

I own a Gyruss and it has a joystick... not sure about Time Pilot..

I was going to say something. . .   I guess (and hope) he was joking about that, because both Gyruss and Time Pilot are definitely 8-way stick games.  But they're both the sort of games you can look at and say, "hmm, maybe this should have been made for a spinner, it might have been good that way".

If Tempest 2000 can be good with a thumb pad, maybe Gyruss could be good with a spinner.   :dunno



Thing is, both Gyruss and Time Pilot should be played with a spinner. I think it would make the game much more playable.

I'm planning on building a spinner based cabinet and it'll have both Time Pilot and Gyruss on it.

leapinlew

  • Some questionable things going on in this room with cheetos
  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7919
  • Last login:July 12, 2025, 10:33:20 pm
Question regarding Typhoon and Tempest 2k - those are 4:3 games only or can they be played on a vertical setup?

Zobeid

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 238
  • Last login:April 21, 2021, 10:36:32 pm
Thing is, both Gyruss and Time Pilot should be played with a spinner. I think it would make the game much more playable.

I'm planning on building a spinner based cabinet and it'll have both Time Pilot and Gyruss on it.

Can you really make that work?  Both of those games were programmed to accept 8-way stick input, I'm not sure whether MAME can translate spinner input into that kind of stick input in a useful way.  I'm guessing it might require a pretty serious hack.

It's a neat idea, but I'm not optimistic about getting it to work in a satisfying way.

Quote
Question regarding Typhoon and Tempest 2k - those are 4:3 games only or can they be played on a vertical setup?

They are 4:3 horizontal games.  T2K is an Atari Jaguar game of course, so it was designed strictly for a TV set.

Typhoon 2001 has some options to adjust the aspect ratio which "can prove useful if you play the game on an 16:9 TV or something like that", according to the website.  I have some doubts about whether you can get it to actually rotate the display 90 degrees for a vertical monitor though.  It's just not made for that.

I hadn't given it a thought myself, since I'm building a rotating-monitor cabinet anyhow.   8)

ADDENDUM: I just realized Typhoon 2001 also requires a joystick to move you up and down, only for the bonus stages.  Which is no problem. . .  It's just a little peculiarity that it inherited from T2K, where everything was done with the thumb pad.

« Last Edit: April 27, 2008, 12:56:38 pm by Zobeid »

leapinlew

  • Some questionable things going on in this room with cheetos
  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7919
  • Last login:July 12, 2025, 10:33:20 pm
Thing is, both Gyruss and Time Pilot should be played with a spinner. I think it would make the game much more playable.

I'm planning on building a spinner based cabinet and it'll have both Time Pilot and Gyruss on it.

Can you really make that work?  Both of those games were programmed to accept 8-way stick input, I'm not sure whether MAME can translate spinner input into that kind of stick input in a useful way.  I'm guessing it might require a pretty serious hack.

It's a neat idea, but I'm not optimistic about getting it to work in a satisfying way.
Well then... be watching for my project announcement in the next couple weeks.

_Iz-

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 703
  • Last login:July 21, 2025, 12:42:49 am
  • Time to coin up!

Can you really make that work?  Both of those games were programmed to accept 8-way stick input, I'm not sure whether MAME can translate spinner input into that kind of stick input in a useful way.  I'm guessing it might require a pretty serious hack.


If memory serves, Dave Widel (www.widel.com) did a version of mame that converted gyruss (and some others) to spinner input.

ahofle

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4544
  • Last login:August 30, 2023, 05:10:22 pm
    • Arcade Ambience Project
Well then... be watching for my project announcement in the next couple weeks.

Care to share here for those of us that don't monitor the project announcements?

psychotech

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 525
  • Last login:October 27, 2011, 11:01:50 pm
    • psychotech
Care to share here for those of us that don't monitor the project announcements?

 :dizzy: :laugh2: :dunno :laugh2: :dizzy: :laugh2: :dunno :laugh2: :dizzy: :laugh2: :dunno

ahofle

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4544
  • Last login:August 30, 2023, 05:10:22 pm
    • Arcade Ambience Project
I meant the trick to playing Time Pilot with a spinner, not his project obviously.  ::)
« Last Edit: April 28, 2008, 06:41:29 pm by ahofle »

DeLuSioNal29

  • Global Moderator
  • Trade Count: (+6)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 4779
  • Last login:July 11, 2025, 09:17:44 am
  • Build the impossible -"There is no Spoon"
    • DeLuSioNaL's YouTube Videos
I used to love Championship Sprint, Super Sprint and Iron Man's OffRoad in the Arcade.  I remember spinning the wheel to turn corners and then quickly grabbing it to go straight again.  The spinner works exactly the same way.  All of these games mentioned here in this posting work fantastic with the spinner.

~ DeLuSioNaL
Stop by my Youtube channel and leave a comment:

Minwah

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7662
  • Last login:January 18, 2019, 05:03:20 am
    • MAMEWAH
Thing is, both Gyruss and Time Pilot should be played with a spinner. I think it would make the game much more playable.

I'm planning on building a spinner based cabinet and it'll have both Time Pilot and Gyruss on it.

I like the joystick control of Gyruss...kindof a unique feel to it, and it works well.

Out of curiosity, I too would be interested in how you might get it to work well with a spinner tho...


PS Xiaou/Shan: you are both right. Technically spinner is the closer control. But in practice using a trackball is nearer to operating the original controller. Use whatever you prefer.

TOK

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3604
  • Last login:January 24, 2024, 05:14:24 pm
  • The Game Always Wins
Since Gyruss and Time Pilot have hard coded turn speeds, I think they would be rather frustrating with a spinner.
Regardless of how fast you spin, they will keep turning/moving at the same rate... Every true spinner game I can think of translates spinner speed to character movement speed.


lcddream

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 498
  • Last login:December 04, 2024, 03:59:31 pm
  • Say goodbye to gravity...
If you are getting a TT2 and are installing 1 at each opposite vertical side of your cabe, make sure you get a long enough connector for one of them, the stock one is only 12". Or get two masters each with a pcb.