There are 4 mp3 files total (each about 60 minutes long or so) that sound like you are actually in an arcade in a specific year.
You know the worst thing to do to someone is give them an idea, right?

Well, after DLing those files (and actually listening all the way through 92 just to see what sounds I could pick out) think I may want to make an arcade98 to add to the list. I want to do it a little bit differently tho.
1. I want to draw up a map (overhead view) of the arcade games that will be used in the sound file, and place them like they would be placed in a "normal" arcade from c. 1998.
2. I would use that drawing to map out the volume and left/right pan/seperation from each location
3. I would make a mix of the sounds for each location on the map (but I would mute the sound of the "game being played" (IE the location you "picked" by playing a certain mix)
4. Include games that were common in 98 arcades (duh

) (IE include some classics, as well as some of the games that helped cause a mild resurgance in arcades in the late 90's) (Im thinking area 51 as an example)
5. Cross fade the beginning and end so there is no fade out.
If anyone likes this idea, and would like to help:
1. list some games that were common in 1998 (Arcades still have mspacman, so include the old ones still common as well)
2. Draw a crude overhead map of an arcade and label 10 (that is the limit for the number of game audio tracks I will bother to mix) of the cabs in the arcade for games popular at the time. (Possibly putting the 80's games near each other, and then 90s games near each other as I will be using distance and direction the "player" is facing to control pan and volume)
If people can help with good suggestions, I would like to work on this. Audio mixing can be tedious, but in reality it is rather straight forward for something like this.
So basically, this would end up as 10 separate audio files, each being based on a "location" of a game in a virtual arcade, so for people who want to include a crude drawing of an arcade, dont skimp on the cabinets not being featured as obstructions (or any other obstruction or feature). I will use those to alter the volume from specific cabs if an obstruction is in the way.
After that, it will be the long task of recording MAME games audio plus other recording stuff, and the long arsed process of mixing 10 audio files based on the layout.