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Author Topic: What am I looking at here? Vertical Visual Pinball  (Read 13036 times)

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RayB

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Re: What am I looking at here? Vertical Visual Pinball
« Reply #40 on: February 12, 2008, 02:16:51 pm »
I also played the  Ultrapin at the Rochester gameroom show last time, and it stunk.
Poor display refresh rate = blurry, and frame-skippy.    No kicker coils for feedback.
Graphics were cartoony instead of photorealistic.   Flat looking.  Poor physics.
And much more.
The one I've tried had kicker feedback when you pressed the flipper buttons. Felt very real.
NO MORE!!

ahofle

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Re: What am I looking at here? Vertical Visual Pinball
« Reply #41 on: February 12, 2008, 03:04:43 pm »
I also played the  Ultrapin at the Rochester gameroom show last time, and it stunk.
Poor display refresh rate = blurry, and frame-skippy.    No kicker coils for feedback.
Graphics were cartoony instead of photorealistic.   Flat looking.  Poor physics.
And much more.
The one I've tried had kicker feedback when you pressed the flipper buttons. Felt very real.

Same here and that feature was VERY nice.  The plunger was also implemented correctly.  But there was just something about the layout of the table on that large monitor.  It just didn't quite look or feel right, especially toward the back (I'm comparing it to a nomal VP table where the screen is pinched toward the top to give a 3D illusion).  I can't really describe it.   

RandyT

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Re: What am I looking at here? Vertical Visual Pinball
« Reply #42 on: February 12, 2008, 05:26:57 pm »
I can't really describe it.   

Here, let me  ;D

I have experimented a bit with the VP in the vertical arrangement and it's true.  The big problem in a situation like this is that a real pinball machine is actually three-dimensional, so all of the little cues that tell you what things are supposed to look like and where they are in space happen naturally, as you would expect them to.

These video pins have to simulate those visual cues, but they can't really succeed because the data is rendered to a flat plane.  Your brain is getting confused because the perspective doesn't really match the depth.  Add to that the fact that the units I have seen attempt to fill the screen, further throwing things out of whack.  The final issue is head position.  If you are 5' 2" tall or 6'2" and the perspective used in rendering tried to normalize it to  a person who is 5'7" tall, again, your brain will be expecting something other than what it sees.

It may still be effective, but as you found out, it's probably going to "feel" a little funny.

RandyT

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Re: What am I looking at here? Vertical Visual Pinball
« Reply #43 on: February 13, 2008, 09:00:34 am »
I have experimented a bit with the VP in the vertical arrangement and it's true.  The big problem in a situation like this is that a real pinball machine is actually three-dimensional, so all of the little cues that tell you what things are supposed to look like and where they are in space happen naturally, as you would expect them to.


That is exactly why people looking to create a pinball machine on a video screen are deluding themselves.  They are building a pniball video game.  As soon as they accept what they are actually building they'll be happy with what they get.  It is all about user expectations and being realistic. 

I can't tell you how many people I've heard say VP and Ultrapin suck "because they're not real pinball".  No ---steaming pile of meadow muffin---, Sherlock, it's a video game.

Lord Hiryu

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Re: What am I looking at here? Vertical Visual Pinball
« Reply #44 on: May 07, 2008, 09:04:36 am »
Hi Guys.
Nice to see you again.
About this thread I have to say that the Vertical Pinball is finished yet.
I'm agree with ChadTower, on the fact that play in a visual pinball is not the same as playing in a real pinball.
For instance, I have in my house 2 pinballs too (GNR and IJ), and the gameplay isn't the same.

The fact, is actually that Vpinball isn't a emulation, I think more is a simulation, 'cause the real psychics of the ball can't achieve with a mathematical form on any PC.

BTW, I agree with the result 'cause, to be honest, I think is better play a simulated table with a monitor rotated than in a horizontal mounting monitor.

Also, for the nudge "feel", I using the idea from WWW from VP Forums, and make a home-sensor based on the ball movement.

About the tables, yeah...is not "turn and play".
I make several graphics changes and modified some script of each one, to make them more believable.

Here's a picture of the Apocalypse's GNR version (Right Side) and the same version, but with my own touch (Left Side)

Here's a video of the GNR inplay.
[youtube]Sffv2cX0s7g[/youtube]
And this is a picture of the finished pinball.


Cheers.
Que tiempos aquellos, en el que las vidas se llamaban tanques !

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Re: What am I looking at here? Vertical Visual Pinball
« Reply #45 on: May 07, 2008, 09:11:30 am »
 :notworthy: :notworthy: :notworthy: :notworthy: :notworthy:

 :applaud:
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Re: What am I looking at here? Vertical Visual Pinball
« Reply #46 on: May 07, 2008, 09:18:00 am »
:notworthy: :notworthy: :notworthy: :notworthy: :notworthy:

 :applaud:

Dammit, you beat me to the exact same post!

I soooooooo want that machine. Just curious, but will you be making your custom vert. table builds available to the public?
I am sure that I speak for the masses, but I would pay good money for plans and files to build a replica of that cabinet.

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Re: What am I looking at here? Vertical Visual Pinball
« Reply #47 on: May 07, 2008, 09:59:56 am »
Hi Shardian.
At the moment I don't want to do public this versions, 'cause I don't have the permission of their owners.
I talk with JPSalas and Destruk, but I don't know what thing about PacDude and some others.
The process of the construction you can view here, is in Spanish, but there's full of photos.;)

http://www.marcianitos.org/foro/showthread.php?t=11821

Don't worry about the plans, I will do public as soon as possible.;)
Que tiempos aquellos, en el que las vidas se llamaban tanques !

Franco B

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Re: What am I looking at here? Vertical Visual Pinball
« Reply #48 on: May 07, 2008, 10:28:36 am »
Wow!

That's beautiful!

jace055

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Re: What am I looking at here? Vertical Visual Pinball
« Reply #49 on: May 07, 2008, 11:45:11 am »
 :applaud: :applaud:

I don't care what anyone has said here, real or not real, that is badass!!

NinjaEpisode

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Re: What am I looking at here? Vertical Visual Pinball
« Reply #50 on: May 07, 2008, 02:42:52 pm »
That's flippin bad ass!  :cheers:

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Re: What am I looking at here? Vertical Visual Pinball
« Reply #51 on: May 07, 2008, 03:55:21 pm »
How are you playing the table "flat" as opposed to in a 3d perspective like Visual PinMAME?

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dmworking247

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Re: What am I looking at here? Vertical Visual Pinball
« Reply #52 on: May 07, 2008, 05:43:57 pm »
I don't know what language they are speaking, but it definitely isn't american


I wasn't aware that American was a language, that explains a lot of my communication issues  :laugh2:

RayB

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Re: What am I looking at here? Vertical Visual Pinball
« Reply #53 on: May 07, 2008, 06:54:34 pm »
How are you playing the table "flat" as opposed to in a 3d perspective like Visual PinMAME?
IMagine yourself playing his table. YOU and the position of your HEAD in relation to the screen provides the perspective. His table is set to just the right angle to simulate the 3D you'd see. (Look carefully, his table is not straight top view)
NO MORE!!

ahofle

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Re: What am I looking at here? Vertical Visual Pinball
« Reply #54 on: May 07, 2008, 07:05:03 pm »
How are you playing the table "flat" as opposed to in a 3d perspective like Visual PinMAME?
IMagine yourself playing his table. YOU and the position of your HEAD in relation to the screen provides the perspective. His table is set to just the right angle to simulate the 3D you'd see. (Look carefully, his table is not straight top view)

I think he means how did he get the tables to appear perfectly rectangular and not artificially slimmer toward the rear like they do in VP.

FrizzleFried

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Re: What am I looking at here? Vertical Visual Pinball
« Reply #55 on: May 07, 2008, 09:17:21 pm »
How are you playing the table "flat" as opposed to in a 3d perspective like Visual PinMAME?
IMagine yourself playing his table. YOU and the position of your HEAD in relation to the screen provides the perspective. His table is set to just the right angle to simulate the 3D you'd see. (Look carefully, his table is not straight top view)

I think he means how did he get the tables to appear perfectly rectangular and not artificially slimmer toward the rear like they do in VP.

Exactly!  How?

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Re: What am I looking at here? Vertical Visual Pinball
« Reply #56 on: May 07, 2008, 09:47:16 pm »
That thing is SICK!  Great job.   :notworthy:

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Re: What am I looking at here? Vertical Visual Pinball
« Reply #57 on: May 07, 2008, 10:56:51 pm »
How are you playing the table "flat" as opposed to in a 3d perspective like Visual PinMAME?
IMagine yourself playing his table. YOU and the position of your HEAD in relation to the screen provides the perspective. His table is set to just the right angle to simulate the 3D you'd see. (Look carefully, his table is not straight top view)

I think he means how did he get the tables to appear perfectly rectangular and not artificially slimmer toward the rear like they do in VP.
AH! Maybe there is support for orthagonal camera? (Im just guessing here. In 3D rendering packages and 3D game engines, we can have a "camera" that has perspective, or there is a camera that looks straight on. Maybe VP has this built in.
NO MORE!!

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Re: What am I looking at here? Vertical Visual Pinball
« Reply #58 on: June 06, 2008, 11:35:32 am »
I don't post here often but I had to drop in and make a comment.  Absolutely awesome!!!!  I love your cabinet design!  How in the world did you get those VP tables to look so good?  Did you redesign them from scratch with higher res art?

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Re: What am I looking at here? Vertical Visual Pinball
« Reply #59 on: June 06, 2008, 04:40:27 pm »
I don't post here often but I had to drop in and make a comment.  Absolutely awesome!!!!  I love your cabinet design!  How in the world did you get those VP tables to look so good?  Did you redesign them from scratch with higher res art?

ditto.  i rarely post, but this deserves major props.  congrats!

tum

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Re: What am I looking at here? Vertical Visual Pinball
« Reply #60 on: June 07, 2008, 12:12:03 am »
I just showed my wife, and she said "Yes, build that for me!"  :applaud:  :cheers:

I've never even considered or tried the pinball emulators.. now I'll have to check them out.

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Re: What am I looking at here? Vertical Visual Pinball
« Reply #61 on: June 07, 2008, 12:49:52 am »
Just get one of these  ;D


« Last Edit: June 07, 2008, 12:54:41 am by Singapura »
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