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Author Topic: ShellShock, a game being developed for BYOAC  (Read 38887 times)

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DaOld Man

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Re: ShellShock, a game being developed for BYOAC
« Reply #200 on: April 09, 2008, 05:39:24 am »
Quote
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DaOld Man

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Re: ShellShock, a game being developed for BYOAC
« Reply #201 on: April 09, 2008, 05:53:02 am »
Great work pongo!
I just downloaded the game and gave it a try.
Kinda reminds me of the the old qbasic gorillas game, the way you have to figure out the angle to shoot.
I like it, I know it is a WIP, but the AI seems awfully UI (Un intelligent).
But with me, thats probably a good thing.
Cant wait to see the finished version.
 :applaud:

rovingmind

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Re: ShellShock, a game being developed for BYOAC
« Reply #202 on: April 09, 2008, 11:22:01 am »
Quote
I just recieved a free computer with a 2.6 ghz proc......  Yayy for free stuff and family members.

Tell your family that DaOld Man is now available for adoption..
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heh heh, sisters ex was trying to throw it out, she grabbed it just to get her kids pictures off it.  I volunteered to do the job, and i get to keep it.he also left his Halo disc in the drive.  I've been thouroghly enjoying it.  I just need to get another ram stick for it, all it has is a 256 mb one.  I have dibs on any free puter bits, so even if you get adopted in they are still all MINE MINE MINE>   mwah hah hah hah
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Pongo

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Re: ShellShock, a game being developed for BYOAC
« Reply #203 on: April 09, 2008, 09:40:17 pm »
blixtstrejk, some good ideas in there. I'm definitely keeping things simple for this one though.

Different wall heights can already be done easily, and I was also thinking of having a level where each tank is sitting in a small box, so you basically are unable to move. Tank colors will be adjustable in the .ini if they are not already,... can't remember if that is in yet or not. I also have a method for when you go behind a wall, so you will see a silhouette.

And yea, I said before the AI is very "A" at the moment. They will be smarter eventually, but I don't know how much. (This is really meant to be played against another person) Right now all the movement/firing is random,...eventually they will be aware of other tank positions and turn to shoot more accurately. The amazing thing is even with them just randomly shooting they manage to hit me every once in a while.


Pongo

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Re: ShellShock, a game being developed for BYOAC
« Reply #204 on: April 12, 2008, 05:32:30 pm »
Finally back on this. It feels like it has been much longer, but it feels great to be back. I've been working mostly on the artwork side of things right now, and will be putting together a large checklist of items I need to go through.

Some new stuff,...Today I was playing around with the camera code a bit and as a quick test set up a camera behind a tank so I could follow it around. I've said before I didn't want to do this particular view, but it was a blast to play from that angle, so I think it will make it on to the checklist as an optional view. (Split screen for 2 player)

It's still going to be a while before an updated version appears, but it will be a major update when it happens.

Thanks for waiting all this time. I hope it will be worth the wait.

Yarb

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Re: ShellShock, a game being developed for BYOAC
« Reply #205 on: April 23, 2008, 02:21:38 pm »
Pongo,

I am curious what language you are using for this project?

Yarb

jfunk

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Re: ShellShock, a game being developed for BYOAC
« Reply #206 on: May 03, 2008, 08:40:19 am »
Any updates?  :)

Pongo

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Re: ShellShock, a game being developed for BYOAC
« Reply #207 on: May 05, 2008, 08:29:55 pm »
Sorry for the lack of updates and responses.

This is still being worked on, although the pace has slowed way down due to work/family/life stuff that has been getting in the way a lot.

I've spent some time recently finishing up a design document on the game, so there is a "map" to follow towards the goal of completion. Originally this was going to be a project that I did everything on, but I'm getting to a point where I'm ready to bring in another programmer that I know. That would allow me to focus on the artwork more instead of trying to do everything when I haven't been able to find the time.


rovingmind

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Re: ShellShock, a game being developed for BYOAC
« Reply #208 on: July 18, 2008, 05:54:42 pm »
I was away from the forum for a while, and i know you said progress was slowing down. so.... any progress? 
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protokatie

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Re: ShellShock, a game being developed for BYOAC
« Reply #209 on: August 19, 2009, 04:49:25 am »
**BUMP**
Been wondering about this for awhile. Is it possible to release the source into PD? Seems like it was a good project and shouldn't be abandoned.
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Pongo

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Re: ShellShock, a game being developed for BYOAC
« Reply #210 on: August 24, 2009, 12:09:38 am »
Sent you a PM, but thought I would respond here also.

Current status is dusty,... it's been sitting on the shelf for a good while now. I keep thinking of pulling it down, but real life keeps getting in the way.

I originally had to stop work when a large project came through at work,... it devoured all of my spare time. When that finished I had lost the momentum I had, and struggled to keep going,... then I had a new baby at the house and that has changed things quite a bit too. (#3, so I thought it would be easier, but wow, was I wrong!)

Anyways, I am currently working on another of those big projects at work (we get this several times a year.) but when that is over I really want to get back programming on something. I have 2 projects that I am looking at,... this one, and another one that uses a physics engine I have written. The new one is being planned as a demolition derby game,... nothing fancy, no big explosions, just a bunch of hitting each other into submission, like a real derby. I won't integrate the new physics into ShellShock, because the game is too far along to want to add that in, but it is an option if I ever rebuild ShellShock from the ground up.

The other issue that has come up is the name. It was brought to my attention that Shellshock has already been taken, so I'll need to rethink that as well.

If you want to see ShellShock continue, please let me know here, or through PM,... if I know there is interest, it is much more likely to be dusted off at some point.

As for opening up the code, I'm not sure how much use it would be due to the language it's written in. I'm Definitely open to working with someone on it though. I've even considered using XNA and putting it up on the 360 community games site.

SGT

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Re: ShellShock, a game being developed for BYOAC
« Reply #211 on: August 24, 2009, 12:49:15 am »
Pongo,

I have followed your progress from the beginning.  I think it has great potential.  Please don't let it go the way of vaporware!

kizer

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Re: ShellShock, a game being developed for BYOAC
« Reply #212 on: August 24, 2009, 02:56:16 pm »
BYOAC

Bring
Your
Own
Assorited
Cannons

I think I spelt Assorited wrong, but you get the idea. =)

rovingmind

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Re: ShellShock, a game being developed for BYOAC
« Reply #213 on: August 24, 2009, 04:15:45 pm »
l got busy myself and havn't had time to do any 3d modeling, but i look forward to any future work on this game.
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protokatie

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Re: ShellShock, a game being developed for BYOAC
« Reply #214 on: August 24, 2009, 06:41:15 pm »
Pongo, maybe all it will take is a quick polishing of the code (what ever major bug fixes are needed) plus a little thing here and there (title screen, coin handling) and a re-release of it as that. The bug fixes (if still present) are the pain in the butt, but a few simple things like mentioned above would make it a first release (even if not truly complete) and will generate interest. Atleast that way, BYOAC will have its first true official game. Later less-than-necissary additions could be added if interest is still high enough and if you have ample time.

As per the name (since for copyright reasons you may need a new one), how about Saint's Anger? (Anyone who guesses the song name I pulled that from gets a cookie [from doubleclick.com]) :D
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Pongo

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Re: ShellShock, a game being developed for BYOAC
« Reply #215 on: August 27, 2009, 03:54:34 pm »
Just a quick post to state that I will start things up on this again. I've pulled up the files and everything appears to be in good order. I spent some time playing the latest build, which has convinced me that this really needs to continue. :)

Don't expect to see any updates soon though,... I still need to clear through a bunch of work over the next few weeks before I can devote the time needed.

so,... official status has gone from dusty to being dusted off.

Ummon

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Re: ShellShock, a game being developed for BYOAC
« Reply #216 on: August 28, 2009, 07:56:50 pm »
As per the name (since for copyright reasons you may need a new one), how about Saint's Anger? (Anyone who guesses the song name I pulled that from gets a cookie [from doubleclick.com]) :D

Jesus, that's terrible - all way round, including the wannabes who claim they're still Metallica. Hell no. Unless you're going to sell the game, keep the name, so what ?
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