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Author Topic: Rise of the Video Game - tonight on Discovery  (Read 7730 times)

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vidmouse

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Rise of the Video Game - tonight on Discovery
« on: November 21, 2007, 05:55:49 am »
Don't know if this is a repeat or not, but
Discovery Channel has "Rise of the Video Game"
at 8pm EST tonight... from the description it looks
like the start of a series?? (let's hope!)

zudmsc

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Re: Rise of the Video Game - tonight on Discovery
« Reply #1 on: November 21, 2007, 09:36:12 am »
It is a 5 part series 1 hour each.  My DVR is all set to record the entire series.  Hopefully it is new video and not rehashes of older shows.

Michael

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Re: Rise of the Video Game - tonight on Discovery
« Reply #2 on: November 21, 2007, 09:38:55 am »
I'm gonna try to remember!! lol

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Re: Rise of the Video Game - tonight on Discovery
« Reply #3 on: November 21, 2007, 01:49:53 pm »
MY DVR is set for the series.

Tonight it says PONG and PAC-MAN usher in the revolution.

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Re: Rise of the Video Game - tonight on Discovery
« Reply #4 on: November 21, 2007, 11:22:00 pm »
Well that sucked.  My Discovery HD channel was sending a bad video feed and was cutting off the very top and very bottom of the screen.  So all I saw was the person's name, but not who they were or where they worked.  Now I have to record it again on the non HD Discovery channel.

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Re: Rise of the Video Game - tonight on Discovery
« Reply #5 on: November 23, 2007, 12:31:01 am »
Watched it.  They got the story more accurate on the genesis.

I also enjoyed seeing the real first video game they reported as working on a x-y oscilloscope, which was pong also, but with gravity.

Of course seeing real controls for SPACE WAR that ran on the PDP was really cool too.

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« Last Edit: November 25, 2007, 02:21:40 pm by Ahigh »

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Re: Rise of the Video Game - tonight on Discovery
« Reply #6 on: November 23, 2007, 11:17:19 am »
I didn't really enjoy this 1st episode at all.    :(

Except for seeing SPACE INVADERS and PAC-MAN.

They tried adding to much POLTICS in it for my tastes.

Maybe the next episodes will be better?

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Re: Rise of the Video Game - tonight on Discovery
« Reply #7 on: November 23, 2007, 08:55:31 pm »
Edit by saint - no piracy!
« Last Edit: November 25, 2007, 08:08:00 pm by saint »

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Re: Rise of the Video Game - tonight on Discovery
« Reply #8 on: November 24, 2007, 08:27:24 am »
Edit by saint - no piracy!
« Last Edit: November 25, 2007, 08:07:31 pm by saint »

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Re: Rise of the Video Game - tonight on Discovery
« Reply #9 on: November 24, 2007, 12:34:36 pm »
Edit by saint - no piracy!
« Last Edit: November 25, 2007, 08:07:52 pm by saint »

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Re: Rise of the Video Game - tonight on Discovery
« Reply #10 on: November 24, 2007, 07:49:08 pm »
I didn't really enjoy this 1st episode at all.    :(

I regret to agree with this. 

The military footage and and numerous attempts to connect the video game industry and the cold war were excessive in my opinion.
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Re: Rise of the Video Game - tonight on Discovery
« Reply #11 on: November 24, 2007, 07:55:47 pm »
It really was disjointed.  The last 5 minutes devoted to Tetris really did not make sense since part one was supposed to be the rise of the videogame era.  Tetris wasn't made until 1985 and didn't become big until 1989 when the Gameboy version was released.

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Re: Rise of the Video Game - tonight on Discovery
« Reply #12 on: November 25, 2007, 02:47:09 am »
It really was disjointed.  The last 5 minutes devoted to Tetris really did not make sense since part one was supposed to be the rise of the videogame era.  Tetris wasn't made until 1985 and didn't become big until 1989 when the Gameboy version was released.

Yeah, I thought they were skipping ahead a lot too, going from talking about Pac-Man to talking about Tetris. But at the end it said they would be talking about Donkey Kong in the next episode.

The video games/cold war connection was ridiculous. Nolan Bushnell's assertion that in general, females have better fine motor skills than males, was equally ridiculous. That's something that only holds true until puberty.

I also decided that Ralph Baer's version of Pong which allows "English" to be put on the ball looks a lot cooler than Atari's.

Edit by saint - no piracy please.
« Last Edit: November 25, 2007, 08:06:53 pm by saint »

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Re: Rise of the Video Game - tonight on Discovery
« Reply #13 on: November 25, 2007, 02:24:27 pm »
The video games/cold war connection was ridiculous. Nolan Bushnell's assertion that in general, females have better fine motor skills than males, was equally ridiculous.

Yes, completely ridiculous.  Another example of the latest sexist trend, where men become innocent victims of misdirected enthusiasm in the media to portray women as "better".  It would be so much better if everyone was just treated equally.

People used to say that women were better suited to sewing and repetitive factory work because they have better hand coordination skills.  The statement was ridiculous then, and it still is now.



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Re: Rise of the Video Game - tonight on Discovery
« Reply #14 on: November 25, 2007, 08:00:21 pm »
Yes, completely ridiculous.  Another example of the latest sexist trend, where men become innocent victims of misdirected enthusiasm in the media to portray women as "better".  It would be so much better if everyone was just treated equally.

People used to say that women were better suited to sewing and repetitive factory work because they have better hand coordination skills.  The statement was ridiculous then, and it still is now.

Yeah. If Nolan had made the claim that in general, men have better fine motor skills than women, you know it would have been left on the cutting room floor.

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Re: Rise of the Video Game - tonight on Discovery
« Reply #15 on: November 26, 2007, 04:45:50 pm »
It really was disjointed.  The last 5 minutes devoted to Tetris really did not make sense since part one was supposed to be the rise of the videogame era.  Tetris wasn't made until 1985 and didn't become big until 1989 when the Gameboy version was released.

That's not completely true. I recall when tetris first came for the NES in 1987 it also became popular. I was just a kid but all the kids would talk about it in school. I can recall. But your right that it didnt become main stream until the GB version mainly cause it was an awesome game on the go. And thats when the famous Tetris song came to be.

By the way, why isnt' there a decent tetris game on MAME?
« Last Edit: November 26, 2007, 04:51:56 pm by efjayel »

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Re: Rise of the Video Game - tonight on Discovery
« Reply #16 on: November 27, 2007, 03:04:01 am »
Beliefs like that can be self-reinforcing, of course, but senior management at this multi-million dollar company took it as a given.
Shows you how dumb senior management can be, and proves that dollars do not equal sense. :laugh2:


So, stabbing in the dark here - were the "senior management" at this electronic components company mostly men ??   
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Re: Rise of the Video Game - tonight on Discovery
« Reply #17 on: November 27, 2007, 08:34:47 am »
I thought this episode was a mixed bag.

Thought it was interesting to see how the original pong was created and how they 'squeezed' and couple of sound effect out of it without having to add lots of chips.  The crap that was churned out when atari was sold off and I thought the landfill site full of e.t. cartridges was an urban legend.
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Re: Rise of the Video Game - tonight on Discovery
« Reply #18 on: November 27, 2007, 09:00:08 am »
I thought it was entertaining.... Not many progs like this here in the UK etc....

maxmix

PS At 40 it brought back loads of memories lol

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Re: Rise of the Video Game - tonight on Discovery
« Reply #19 on: November 27, 2007, 04:41:22 pm »
At 40 it brought back loads of memories lol

And it is this aspect that made me enjoy this show more than any of the other video game "history" programs.  It gave a real feel for the times, which was a very important element in the progression.  Without understanding what the world was like, it's difficult to understand how much of what happened was possible, or the reasons they happened the way they did.

Having just turned 42, it was an enjoyable look at the past.  And Tetris was big long before the GB version.  It was all over the Cornell and other universities.  Everyone who went to college, worked at a college or knew someone who worked at a college was probably playing it on their XT at the time.  I know I was, in all of it's monochrome simulated CGA glory.   :laugh2:

Is it just the younger folk who didn't care for the show?

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Re: Rise of the Video Game - tonight on Discovery
« Reply #20 on: November 27, 2007, 07:08:43 pm »
Is it just the younger folk who didn't care for the show?

I don't think so... I'm turning 39 next month.

I've enjoyed previous history programs which delve more into the competitive nature of the arcade business and the personalities involved rather than the political aspects.

It probably just comes down to what you identify most with.  Working in the high tech industry and having lived through both the rise and fall of the tech bubble firsthand, I just find the business and technology war to be a lot more appealing and amusing.

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Re: Rise of the Video Game - tonight on Discovery
« Reply #21 on: November 27, 2007, 11:33:01 pm »
I agree with RandyT...I'm well into my 40's and watched the show with my two teenaged PS3/PC-gamer boys, and I thought the historical context gave them a bit of perspective on the old man's childhood <video games and the constant threat of MAD (the strategy, not the magazine)>

And Missile Command is far less intense without the Cold war context....

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Re: Rise of the Video Game - tonight on Discovery
« Reply #22 on: November 28, 2007, 03:23:36 am »

Is it just the younger folk who didn't care for the show?

RandyT


I grew up in the 80's and thought the whole "cold war connection" with video games in that show was both exaggerated and unnecessary. I rarely gave a second thought to the "cold war" back then. We talked about it in school and whatnot, but I didn't lose any sleep, and I doubt many other people did either. We never had anything going on like we heard about from our teachers and parents back then about having drills in school where you would get under your desk, or people commonly building fallout shelters, or the Cuban Missile Crisis. In fact, we thought it was funny that there was a fallout shelter under the Post Office (or was it the library?). It seemed like such a dated and out-of-place concept in the 80's.

I don't know anyone from "back in the day" that seriously thought Russia would attack with a nuclear strike. We knew it would be suicide for them to do so.
« Last Edit: November 28, 2007, 03:26:04 am by MaximRecoil »

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Re: Rise of the Video Game - tonight on Discovery
« Reply #23 on: November 28, 2007, 02:36:07 pm »
I grew up in the 80's and thought the whole "cold war connection" with video games in that show was both exaggerated and unnecessary. I rarely gave a second thought to the "cold war" back then. We talked about it in school and whatnot, but I didn't lose any sleep, and I doubt many other people did either. We never had anything going on like we heard about from our teachers and parents back then about having drills in school where you would get under your desk, or people commonly building fallout shelters, or the Cuban Missile Crisis. In fact, we thought it was funny that there was a fallout shelter under the Post Office (or was it the library?). It seemed like such a dated and out-of-place concept in the 80's.

I don't know anyone from "back in the day" that seriously thought Russia would attack with a nuclear strike. We knew it would be suicide for them to do so.

After these statements, I have to ask how old you are.  I *do* remember the "under the desk" drills and evacuations into the school basement.  I do remember seeing the fallout shelter signs everywhere.  I remember quite clearly the threat of nuclear annihilation and movies like "The Day After" as they were being shown on network TV for the first time, as well as others attempting to realistically depict what might happen in a real nuclear exchange (and consequently helped to prevent it, IMHO)

Did I lose any sleep over it?  Not really.  It was more one of those things that just lived in the back of your head and did indeed come out when playing games like Missile Command and games with other "death from the skies" play.

FWIW, I was on a nuclear base in Europe for several years in the 80's, that had short range nuclear stuff pointed at "you-know-who".  Apparently someone thought there was a real threat. :)

RandyT

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Re: Rise of the Video Game - tonight on Discovery
« Reply #24 on: November 28, 2007, 03:21:56 pm »
Good old War lol

Here are a couple that spring to mind :)

http://www.imdb.com/title/tt0086567/



and

http://www.imdb.com/title/tt0087597/



maxmix
« Last Edit: November 28, 2007, 03:26:02 pm by maxmix »

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Re: Rise of the Video Game - tonight on Discovery
« Reply #25 on: November 28, 2007, 03:35:52 pm »
After these statements, I have to ask how old you are. 

About 9 years younger than you. Your childhood was mainly in the 70's, mine was in the 80's.  

Quote
I *do* remember the "under the desk" drills and evacuations into the school basement.  I do remember seeing the fallout shelter signs everywhere.  I remember quite clearly the threat of nuclear annihilation and movies like "The Day After" as they were being shown on network TV for the first time, as well as others attempting to realistically depict what might happen in a real nuclear exchange (and consequently helped to prevent it, IMHO)

I started school in 1980 and we never had anything like that. We had fire drills, and that was it. Under-the-desk drills and fallout shelters having any relevance, were relics from the 60's from my perspective.

I saw "The Day After" too (I was 8 when that aired). I also saw Red Dawn and War Games when they came out. I also played Missile Command on my Atari 2600. But that was all just entertainment and I never knew of anyone who was actively worried about a nuclear attack.

Quote
Did I lose any sleep over it?  Not really.  It was more one of those things that just lived in the back of your head and did indeed come out when playing games like Missile Command and games with other "death from the skies" play.

FWIW, I was on a nuclear base in Europe for several years in the 80's, that had short range nuclear stuff pointed at "you-know-who".  Apparently someone thought there was a real threat. :)

RandyT

And that is the very reason why they were not a significant threat. I suppose a lot more people would have been worried about Russia in the 80's if we were defenseless. But like I said, everyone knew that it would be suicide for them to attack us. Like Reagan said, "Peace through strength".

There is nothing wrong with documentaries about the Cold War, but they overdid it for this documentary which was supposed to be about video games. It came off as a "Well back in my day..." type exaggerated story—walking 5 miles to school barefoot in the snow, uphill both ways—that sort of thing.

The only major title that had a strong connection to the Cold War was Missile Command.  

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Re: Rise of the Video Game - tonight on Discovery
« Reply #26 on: November 28, 2007, 04:33:51 pm »
Ah, you were LUCKY .....

Weeeeell, Back in my day you'd count yourself LUCKY to be able to walk to school 5 miles school barefoot in the snow, uphill both ways.  Why, we'd had to live in a shoebox and clean the road with our TONGUE before supper!

But you tell that to the young'uns today, and they DOOOON'T believe you!
« Last Edit: November 28, 2007, 04:37:08 pm by Zebidee »
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Re: Rise of the Video Game - tonight on Discovery
« Reply #27 on: November 28, 2007, 06:10:13 pm »
:laugh:

BTW Enough of this chit chat....  :o When is part 2 aired in the US

So I can get ready to D/L again :)

maxmix

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Re: Rise of the Video Game - tonight on Discovery
« Reply #28 on: November 28, 2007, 06:29:46 pm »
BTW Enough of this chit chat....  :o When is part 2 aired in the US

Tonight at 8pm EST.

About 9 years younger than you. Your childhood was mainly in the 70's, mine was in the 80's. 

Ahh, the difference 9 years can make :)  FWIW, an awful lot of the history presented in that first episode took place before 1980, which is most likely why you are having difficulty relating to it. 

Quote
And that is the very reason why they were not a significant threat. I suppose a lot more people would have been worried about Russia in the 80's if we were defenseless. But like I said, everyone knew that it would be suicide for them to attack us. Like Reagan said, "Peace through strength".

Ok, I have to get this straight, so they were not a significant threat because we found the threat significant enough to deploy thousands of troops to foreign countries ready to fire nuclear weapons at them at a moments notice. I guess that sort of makes sense.

Quote
The only major title that had a strong connection to the Cold War was Missile Command. 

There were others.  War themes included Commando, Rambo (the movie and the video game), another shooter (can't remember the name) that dropped a dreaded "MIRV" that destroyed the cities you were defending (actual citties from around the word) and plenty of other war related games.  Viet Nam was also mentioned, not just the "cold war".  There were tons of tactical simulations for home computers as well.  Games really didn't start getting "cutesy" until Nintendo.  That episode airs tonight.

RandyT
« Last Edit: November 28, 2007, 10:32:28 pm by RandyT »

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Re: Rise of the Video Game - tonight on Discovery
« Reply #29 on: November 28, 2007, 08:56:43 pm »

There were others.  War themes included Command, Rambo (the movie and the video game), another shooter (can't remember the name) that dropped a dreaded "MIRV" that destroyed the cities you were defending (actual citties from around the word) and plenty of other war related games.  Viet Nam was also mentioned, not just the "cold war".  There were tons of tactical simulations for home computers as well.  Games really didn't start getting "cutesy" until Nintendo.  That episode airs tonight.

RandyT

Rush n' Attack, which is about as thinly veiled a reference as you can get.  ;)

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Re: Rise of the Video Game - tonight on Discovery
« Reply #30 on: November 28, 2007, 09:35:39 pm »
Honestly I didn't think they spend enough time on Atari.  In my mind Atari is what started the arcade revolution -- and they seemed to have it out of order because I don't recall going to an arcade before Atari but in the mid to late 80's arcades were HUGE.

As soon as you got out of school you were in an arcade.
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Re: Rise of the Video Game - tonight on Discovery
« Reply #31 on: November 28, 2007, 09:47:20 pm »
They failed to mention Computer Space.  I don't know much about the game except it was out before Pong, which they gave credit as the first "Arcade" game.

I was pleased to come home and find episode 2 listed in my TiVo since I had created a season pass for it.

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Re: Rise of the Video Game - tonight on Discovery
« Reply #32 on: November 28, 2007, 11:38:54 pm »

 Ok, I thought the 1st episode was 'ok'. 

 But after barely suffering thru the 2nd,  I can say that Im severely unimpressed,
and overall disgusted.

 Id say 98% of the statements that the interviewed people made absolutely incorrect BS.
(portrayed as truth!)

 It was low down shame how they skipped over some of the most important
historical aspects of the arcade industry...  as well as the computer and console happenings.
 Geez..  they discuss the Genesis for 10 seconds, then 30 seconds later... its the PS1!

 Going from Dkong to Grand Theft Auto in less than an Hr?!   I nearly lost my cookies...  and
had to fight not to turn the thing off 1/4th way thru it all.

 The depth of the actual pioneers of the arcade industry were literally untouched.
As was the hardware challenges, and great stories behind it all.

 It cracked me up how they tried to put their spin into it... by saying that it was
Mario's  "STORY"  that changed everything!    What a Joke.   The reason D.Kong
got rave attention was due to more advanced hardware (at that time period),
good graphics, and Solid gameplay. (vastly different gameplay than what was
currently available or in the past - again, mostly due to more advanced hardware)

 Almost All games had some story behind them.   Weather or not the game had
the capability to convey it promisingly, is another thing entirely.    D.kong wasnt
really any Epic story.    It was gameplay that made it special.  Not a 'Story'.

 You can bet I wont be watching the rest.   Its a disgrace to Video game History.

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Re: Rise of the Video Game - tonight on Discovery
« Reply #33 on: November 29, 2007, 12:51:31 am »

Ahh, the difference 9 years can make :)  FWIW, an awful lot of the history presented in that first episode took place before 1980, which is most likely why you are having difficulty relating to it. 

Well that's fine, but what relevance to video games does that have? Before Missile Command, what was there with a Cold War theme? Pong? Space Invaders? Galaxian? Pong certainly doesn't count, and it is quite a stretch to associate space/alien themes with the Cold War.

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Ok, I have to get this straight, so they were not a significant threat because we found the threat significant enough to deploy thousands of troops to foreign countries ready to fire nuclear weapons at them at a moments notice. I guess that sort of makes sense.

You do realize that such actions go a long way to neutralize the threat, right? If there is a criminal on the loose with a gun, that's a threat. How does the dynamic change when he's cornered by a SWAT team with guns aimed at him? Given the ubiquity of the survival instinct among most creatures, humans included, and assuming he's not suicidal, the threat is now greatly reduced. Yes, he still has a gun but now he is probably not going to do much with it.

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The only major title that had a strong connection to the Cold War was Missile Command. 

There were others.  War themes included Commando, Rambo (the movie and the video game), another shooter (can't remember the name) that dropped a dreaded "MIRV" that destroyed the cities you were defending (actual citties from around the word) and plenty of other war related games.  Viet Nam was also mentioned, not just the "cold war".  There were tons of tactical simulations for home computers as well.  Games really didn't start getting "cutesy" until Nintendo.  That episode airs tonight.

Yes, and general war themes have never died out in video games, and I suspect they never will. They have no strong association with the Cold War, in which the alleged threat was a nuclear attack rather than conventional war. Most of them from the 80's were Vietnam-themed in fact (jungle setting).

And BTW, Namco beat Nintendo to the punch with "cutesy games" with Pac-Man.
« Last Edit: November 29, 2007, 12:56:54 am by MaximRecoil »

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Re: Rise of the Video Game - tonight on Discovery
« Reply #34 on: November 29, 2007, 12:55:13 am »
Edit by Havok - no piracy!

(Why should Saint have all the fun?)

« Last Edit: November 29, 2007, 12:56:55 am by Havok »

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Re: Rise of the Video Game - tonight on Discovery
« Reply #35 on: November 29, 2007, 02:32:13 pm »
Well that's fine, but what relevance to video games does that have? Before Missile Command, what was there with a Cold War theme? Pong? Space Invaders? Galaxian? Pong certainly doesn't count, and it is quite a stretch to associate space/alien themes with the Cold War.

I don't think you've made the connection they attempted to show.  Technology is driven by both the "war machine" and the "race for space" .  Both of those were in high gear at the dawn of video gaming.  The same technology being used for guidance systems and other needs of those communities, was applied to a more entertaining function by the very same people.  The military and space programs were crucial to the birth of electronic gaming and that's why the emphasis.

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You do realize that such actions go a long way to neutralize the threat, right?

You mean to neutralize the threat that didn't exist? :)

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Yes, and general war themes have never died out in video games, and I suspect they never will. They have no strong association with the Cold War, in which the alleged threat was a nuclear attack rather than conventional war. Most of them from the 80's were Vietnam-themed in fact (jungle setting).

I think in Rush 'N' Attack (Russian Attack) you were actually running around on ICBM's in some stages of the game.  Even in Rambo, the Soviets were the ones "calling the shots".  Viet Nam was supposedly fought to beat back the "communist threat".  I'm pretty sure there's a connection there.

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And BTW, Namco beat Nintendo to the punch with "cutesy games" with Pac-Man.

It's difficult to give PacMan the "first cutesy game" award.  The characters were very abstract, and while there was an element of lightheartedness, I'd be hard pressed to call it "cute".  Donkey Kong was really the first to have developed characters with story lines and scenery that supported them.  Those elements tend to make DK more endearing than an abstract shape eating dots and being chased by ghosts for no apparent reason.

I haven't watched the second episode yet, so I'll reserve judgment on the rest for later :)

RandyT


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Re: Rise of the Video Game - tonight on Discovery
« Reply #36 on: November 29, 2007, 03:37:03 pm »
I don't think you've made the connection they attempted to show.  Technology is driven by both the "war machine" and the "race for space" .  Both of those were in high gear at the dawn of video gaming.  The same technology being used for guidance systems and other needs of those communities, was applied to a more entertaining function by the very same people.  The military and space programs were crucial to the birth of electronic gaming and that's why the emphasis.

Not only is that a trivial connection, but that wasn't the main connection they were trying to make. 

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You do realize that such actions go a long way to neutralize the threat, right?

You mean to neutralize the threat that didn't exist? :)

That's a joke, right? I hope so, because if it isn't, it implies confusion on your part over a very simple concept which was explained in standard English.

They were not a significant threat because the threat was neutralized to a great extent, and being kept neutralized to a great extent. The analogy of the criminal with the gun should have made this perfectly clear to you.

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I think in Rush 'N' Attack (Russian Attack) you were actually running around on ICBM's in some stages of the game.  Even in Rambo, the Soviets were the ones "calling the shots".  Viet Nam was supposedly fought to beat back the "communist threat".  I'm pretty sure there's a connection there.

Rush'n Attack came out in '85, i.e. "Glasnost" years. There was even less concern about a nuclear attack by that time.

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It's difficult to give PacMan the "first cutesy game" award.  The characters were very abstract, and while there was an element of lightheartedness, I'd be hard pressed to call it "cute".  Donkey Kong was really the first to have developed characters with story lines and scenery that supported them.  Those elements tend to make DK more endearing than an abstract shape eating dots and being chased by ghosts for no apparent reason.

Pac-Man was about as "cutesy" as it got at the time. And what does a storyline, developed characters, and alleged level of endearment have to do with "cutesy"? Pac-Man was made to appeal to girls. BTW, DK only had a very rudimentary storyline (save the girl, which was not even possible to do), and character development? There wasn't much of that either.

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Re: Rise of the Video Game - tonight on Discovery
« Reply #37 on: November 29, 2007, 05:33:31 pm »
Not only is that a trivial connection, but that wasn't the main connection they were trying to make. 

Perhaps in your opinion.  Videogames and computer science  would be nowhere near where they are today without the war mentality and things like the "Star Wars Missile Defense" programs.  It's not a coincidence that early videogames had a lot of shooting and destroying of things.  Just because you viewed something a certain way when you were 12, it doesn't mean that all others saw it that way, or that it was correct.  The military was looking at videogames as enlistment and training tools since day one.  They matured hand in hand.

One of the things that is a bit disturbing about some of the comments made in response to this documentary is that some don't even agree with the commentary made by the folks who were there living it at the time.  You might think some of Nolan Bushnells comments about women and "equaling the playing field" were silly or in poor taste, but that was really the case.  For the first time, video games offered a competitive challenge that males didn't necessarily have an immediate advantage with.

Emotional attachments to video games in that time period were not uncommon.  As an arcade player, you really didn't care about the mechanics or the politics that happened behind the scenes.  Much of it wasn't even public knowledge.  With the 70's over and the "war on drugs" underway, videogames offered escapism from a world where everything was not wonderful, and where there was constant talk of nuclear armament and doomsday scenarios.  I'm happy you were born after the worst of it, but some of us were nearing draftable age when you were starting kindergarten.  We probably noticed some of these things and related them differently than you did.  It doesn't mean it was incorrect to feel either way about it.

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That's a joke, right?

No.  You maintain that there was no threat, yet it was important to "neutralize" it.  It is a contradiction in logic.

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..and character development? There wasn't much of that either.

In terms of eliciting an emotional response to the game, DK was far different than PacMan.  But even so, "cute" is mainly a term describing visual aesthetics.  PacMan was, like most games before it,   functional with a very basic goal and mostly abstract graphics.  DK was a step in new direction, both visually and in player experience. 

RandyT

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Re: Rise of the Video Game - tonight on Discovery
« Reply #38 on: November 29, 2007, 09:09:15 pm »

Perhaps in your opinion.  Videogames and computer science  would be nowhere near where they are today without the war mentality and things like the "Star Wars Missile Defense" programs.

That is simply speculation, unfounded speculation at that.

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It's not a coincidence that early videogames had a lot of shooting and destroying of things.

Or so you say. People have been shooting and destroying things for ages, long before the Cold War. How about a plinking gallery at a carnival or fair 100 years ago? You and the show's creators are trying to look far too deep into these things.

And it doesn't matter what the technology was developed for, no more than it matters what paper was developed for when you are talking about a drawing or a novel which uses paper as its medium.

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One of the things that is a bit disturbing about some of the comments made in response to this documentary is that some don't even agree with the commentary made by the folks who were there living it at the time.  You might think some of Nolan Bushnells comments about women and "equaling the playing field" were silly or in poor taste, but that was really the case.  For the first time, video games offered a competitive challenge that males didn't necessarily have an immediate advantage with.

What percentage of the video gaming records out there are held by females?

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Emotional attachments to video games in that time period were not uncommon.  As an arcade player, you really didn't care about the mechanics or the politics that happened behind the scenes.  Much of it wasn't even public knowledge.  With the 70's over and the "war on drugs" underway, videogames offered escapism from a world where everything was not wonderful, and where there was constant talk of nuclear armament and doomsday scenarios.  I'm happy you were born after the worst of it, but some of us were nearing draftable age when you were starting kindergarten.  We probably noticed some of these things and related them differently than you did.  It doesn't mean it was incorrect to feel either way about it.

That's exactly the type of exaggeration I'm talking about.

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That's a joke, right?

No.  You maintain that there was no threat, yet it was important to "neutralize" it.  It is a contradiction in logic.

Good grief. Do you know what the word "neutralize" means? Once a threat is neutralized, is it still a threat? I'll repeat this. They were not a significant threat because for them to attack us with nuclear weapons, they would have killed themselves in the process, and everyone was well aware of that.

I'm going to insert you into my criminal with a gun analogy. You can be the police chief:

You: So what is the situation? Is there a threat?
SWAT: No Sir. The threat has been neutralized.
You: You say that there is no threat, yet it is important to "neutralize" it.  It is a contradiction in logic.
SWAT: Say what??

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In terms of eliciting an emotional response to the game, DK was far different than PacMan.  But even so, "cute" is mainly a term describing visual aesthetics.  PacMan was, like most games before it,   functional with a very basic goal and mostly abstract graphics.  DK was a step in new direction, both visually and in player experience. 

Not only is that an opinion, but it is irrelevant in regard to defining a game as "cutesy" or not. Without Pac-Man there may not have been DK. Nintendo was banking on Radar Scope, which was another space-themed shooter.

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Re: Rise of the Video Game - tonight on Discovery
« Reply #39 on: November 29, 2007, 09:36:19 pm »
Video games were born in a vacuum.  They created themselves.  The Soviet Union was never a threat and the three years I spent on the nuke base in Europe was just a dream.  And nothing is as cute as a circle with wedge cut out of it.

Can we agree now?  :notworthy:
« Last Edit: November 30, 2007, 12:17:27 am by RandyT »

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Re: Rise of the Video Game - tonight on Discovery
« Reply #40 on: November 29, 2007, 09:50:35 pm »
Video games were born in a vacuum.  They created themselves.

Nice straw man. Your text here is in no way representative of anything I've said.

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The Soviet Union was never a threat and the three years I spent on the nuke base in Europe was just a dream.

Another straw man, but in any event, I like how you keep leaving out the word "significant", even though I bolded it for you in the last post. But what is really incredible is that this simple concept confuses you.

Russia with nukes + USA with no nukes = significant threat
Russia with nukes + USA with nukes = insignificant threat

Quote
And nothing is as cute as circle with wedge cut out of it.

A straw man again (I never claimed that "nothing is as cute"). And of course, the only thing in Pac-Man is a "circle with wedge cut out of it". There are no ghosts of various colors, including pink, with "cutesy" names like "Inky, Blinky, Pinky, and Clyde", with animated eyes; nor are there any colorful fruit, nor "cutesy" animated intermission scenes.

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Re: Rise of the Video Game - tonight on Discovery
« Reply #41 on: November 29, 2007, 10:31:41 pm »
Russia with nukes + USA with no nukes = significant threat
Russia with nukes + USA with nukes = insignificant threat

Not confused in any way.  Russia with nukes + USA with nukes = one wrong move and everybody dies.  That's about as far as one can get from "neutral"

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A straw man again (I never claimed that "nothing is as cute"). And of course, the only thing in Pac-Man is a "circle with wedge cut out of it". There are no ghosts of various colors, including pink, with "cutesy" names like "Inky, Blinky, Pinky, and Clyde", with animated eyes; nor are there any colorful fruit, nor "cutesy" animated intermission scenes.

Ok, let's pull it apart:

cute  (kyt)
adj. cut·er, cut·est
1. Delightfully pretty or dainty.
2. Obviously contrived to charm; precious: "[He] mugs so ferociously he kills the humorit's an insufferably cute performance" David Ansen.

charm  (chärm)
n.
1. The power or quality of pleasing or delighting; attractiveness: a breezy tropical setting of great charm.
2. A particular quality that attracts; a delightful characteristic: A mischievous grin was among the child's many charms.


Honestly now,  which would you say was "charming"; the flashing maze at the end of a PacMan level or this:

« Last Edit: November 30, 2007, 12:13:12 am by RandyT »

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Re: Rise of the Video Game - tonight on Discovery
« Reply #42 on: November 30, 2007, 06:46:11 am »
Russia with nukes + USA with no nukes = significant threat
Russia with nukes + USA with nukes = insignificant threat

Not confused in any way.  Russia with nukes + USA with nukes = one wrong move and everybody dies.  That's about as far as one can get from "neutral"

There was a balance of power:

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neu·tral·ize (nū'trə-līz', nyū'-)
tr.v., -ized, -iz·ing, -iz·es.
To make neutral.
To counterbalance or counteract the effect of; render ineffective.

Do you really think the "powers that be" in Russia and the U.S. were suicidal?

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Ok, let's pull it apart:

cute  (kyt)
adj. cut·er, cut·est
1. Delightfully pretty or dainty.
2. Obviously contrived to charm; precious: "[He] mugs so ferociously he kills the humorit's an insufferably cute performance" David Ansen.

charm  (chärm)
n.
1. The power or quality of pleasing or delighting; attractiveness: a breezy tropical setting of great charm.
2. A particular quality that attracts; a delightful characteristic: A mischievous grin was among the child's many charms.


Honestly now,  which would you say was "charming"; the flashing maze at the end of a PacMan level or this:

You are being ridiculous. It doesn't matter which game was more "cutesy", or even more "charming", the fact is, they were (and are) both widely considered to be "cutesy" games, and Pac-Man came first, which is what I said in the first place. Who would have thought that anyone would disagree that Pac-Man is a "cutesy" game?

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Synopsis by Brett Alan Weiss:
 
In Pac-Man players guide a yellow, pie-shaped creature around a single maze, munching dots while avoiding four roaming ghosts. Four energizer dots are on the board, one in each corner. Eating one of these special dots will temporarily empower Pac-Man to turn the tables on the ghosts. Each time all the dots in a maze are eaten, play resumes with a fresh screen. Simple four-way control, cute graphics, lively music and addictive munching action make the game enjoyable for males and females of all ages.

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Billy Mitchell:

"The fact that it's cute, it's almost like a hero running around the board from bad guys. It's not an appeal based on violence," the 39-year-old from Hollywood, Fla., said. "Whether it was an 80-year-old lady or a kid, everyone could adapt to the Pac-Man world."

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Gamespy:

Pac-Man was revolutionary in a number of ways. For one, it pioneered the "turn the tables" style of play that dominated arcade and console games for years afterward. Most of the time the Pac-Man player is on the defensive from the evil ghosts, but after eating an energizer, Pac-Man has the chance to turn the tables on the bad guys and become the agressor. Pac-Man's cute characters and generally non-violent theme attracted female players, something many video games continually fail to do.

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news.yahoo.com:

Remember Blinky, Pinky, Inky and Clyde? It's been 25 years since Pac-Man and his archenemies first made their appearance in the United States. A new genre in video games, Pac-Man was a cute, non-violent creature that was fleeing the bad guys, and it was popular among women as well as men. The game was so popular that it spawned Ms. Pac-Man and Junior Pac-Man, as well as a cartoon show and hundreds of different products ranging from T-shirts to mugs to pencils to bed linens.

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Regarding Toru Iwatani (the creator of Pac-Man)

And yet, Iwatani is in some ways a video game Luddite. He has become a great believer in a golden age of video games, when the ideas were instantly accessible, the controls easy to grasp, and the gameplay simple and charming. “The development of the hardware, and the greater ability to express every idea that flies into a programmer’s head, mean that game creators have made the new games congested with every technique in their power. The basic games behind all this are so blurred that people can’t catch up. We should go back to basics — like Pac-Man — and play in an easier, more relaxed way.”


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Re: Rise of the Video Game - tonight on Discovery
« Reply #43 on: November 30, 2007, 07:17:28 am »
Do you really think the "powers that be" in Russia and the U.S. were suicidal?

YES!  and they still are!!

Your lack of understanding of the programme and its explanations is quite astounding. The fact that Randy was actually trying to get over to you is that conflict and war drive development. Peace just drives apethy.

The sociopolitical and global political situation was what drove the development of the technology, that permitted video games to exist. It's important to recognise and understand the social and political history, in order to understand the context of the development of the games.

If it was not for conflict, you wouldn't even be able to write or respond in the way you are now, because there would be no internet to write on and no computers to connect to it. You'd be using a quill pen and a pot of ink, while attaching your message to the leg of a pigeon.

It's very clear that you fail to understand how everything that happens in this world is a result of chains of cause and effect. Until you understand that you won't understand the programme.

Now stop arguing with Randy and go do something more constructive.

Best Regards,
Julian (Fozzy The Bear)
Most bottles and jars contain at least twenty-five percent recycled Pacman.
And research indicates that Space Invaders are strongly attracted to people who have recently eaten meat pies.

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Re: Rise of the Video Game - tonight on Discovery
« Reply #44 on: November 30, 2007, 08:03:04 am »
Do you really think the "powers that be" in Russia and the U.S. were suicidal?

YES!  and they still are!!

Which of them have committed suicide recently? I must have missed that nuclear war we had "back in the day".

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Your lack of understanding of the programme and its explanations is quite astounding.

Your lack of reading comprehension ability is quite astounding. See below.

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The fact that Randy was actually trying to get over to you is that conflict and war drive development. Peace just drives apethy.

Your first sentence is often true, but there is no basis for the second statement. Now, regarding your lack of reading comprehension ability, I have already addressed this claim of Randy's, which means I am well aware of the point he was trying to make. Additionally, this wasn't even the main "Cold War connection" the show was trying to make. Randy already summarized the main connection they were trying to make when he said this:

Quote from: RandyT
videogames offered escapism from a world where everything was not wonderful, and where there was constant talk of nuclear armament and doomsday scenarios.

Now that is exaggeration is best, and pure BS at worst. Video games offered an escape from boredom, i.e., something to do, like a comic book, a movie, or a game of checkers. Who was sitting around thinking, "Gloom, despair, and agony on me! The oppression of this Cold War is too much to bear! I fear we'll be annihilated at any moment! But lo, yonder lies a video game! It is sure to drown my sorrows and sooth my pain..."

Quote
The sociopolitical and global political situation was what drove the development of the technology, that permitted video games to exist. It's important to recognise and understand the social and political history, in order to understand the context of the development of the games.

The driving force behind the development of hardware is not necessarily the driving force behind the development of software—no more than the driving force behind the development of paper is the same as the driving force behind the development of art or novels.

What was that carefree attitude at Atari all about? They must have been concealing their deeper Cold War misery, lol.

Quote
If it was not for conflict, you wouldn't even be able to write or respond in the way you are now, because there would be no internet to write on and no computers to connect to it. You'd be using a quill pen and a pot of ink, while attaching your message to the leg of a pigeon.

Or so you say (my usual response to speculation). But either way, it is irrelevant.

Quote
It's very clear that you fail to understand how everything that happens in this world is a result of chains of cause and effect. Until you understand that you won't understand the programme.

It is clear that you either haven't read my posts, or you didn't understand what you were reading.
« Last Edit: November 30, 2007, 08:05:10 am by MaximRecoil »

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Re: Rise of the Video Game - tonight on Discovery
« Reply #45 on: November 30, 2007, 09:25:07 am »
Quote
If it was not for conflict, you wouldn't even be able to write or respond in the way you are now, because there would be no internet to write on and no computers to connect to it. You'd be using a quill pen and a pot of ink, while attaching your message to the leg of a pigeon.

Quote
Or so you say (my usual response to speculation). But either way, it is irrelevant.

Speculation!!  

FACT 1) Carrier Pidgeons were used during WWI to carry some messages from the front line. Written in ink on paper and tied to their legs.

FACT 2) Modern Computers were created during WWII in order to produce accurate gunnery tables and for cracking of cypher codes.

FACT 3) The cathode ray tube was developed into a picture tube as a result of the development of RADAR during WWII. (you do like your monitor I take it.)

FACT 4) ARPANET was created as a communications system to link military and development establishments, it was theorized during WWII and developed during the Cold War.

FACT 5) The Transistor and The Microprocessor were developed during the Cold War to guide ICBMs, Missiles and the rockets used in the space program.

Without the war impotus and funding to drive those developments there would be no internet and no computers to connect to it and NO VIDEO GAMES!. That's NOT speculation you  :tool: It's historical FACT!


:troll: :troll: :troll: :troll:

OK You're clearly absolutely right and anything anybody else has to say is clearly absolutely wrong....  :laugh2: :laugh2:

Nuf Said!! Not going to waste any more time on you and I suggest nobody else does either.

Best Regards,
Julian (Fozzy The Bear)
« Last Edit: November 30, 2007, 09:54:06 am by Fozzy The Bear »
Most bottles and jars contain at least twenty-five percent recycled Pacman.
And research indicates that Space Invaders are strongly attracted to people who have recently eaten meat pies.

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Re: Rise of the Video Game - tonight on Discovery
« Reply #46 on: November 30, 2007, 11:28:16 am »

Speculation!!  

FACT 1) Carrier Pidgeons were used during WWI to carry some messages from the front line. Written in ink on paper and tied to their legs.

FACT 2) Modern Computers were created during WWII in order to produce accurate gunnery tables and for cracking of cypher codes.

FACT 3) The cathode ray tube was developed into a picture tube as a result of the development of RADAR during WWII. (you do like your monitor I take it.)

FACT 4) ARPANET was created as a communications system to link military and development establishments, it was theorized during WWII and developed during the Cold War.

FACT 5) The Transistor and The Microprocessor were developed during the Cold War to guide ICBMs, Missiles and the rockets used in the space program.

Without the war impotus and funding to drive those developments there would be no internet and no computers to connect to it and NO VIDEO GAMES!. That's NOT speculation you  :tool: It's historical FACT!

It doesn't matter how history unfolded. You have no idea how it would have unfolded if things were different, and neither does anyone else. Hence, "speculation".

Quote
:troll: :troll: :troll: :troll:

You don't have the authority to redefine the word "troll" (no, it doesn't mean "someone who disagrees with me").

You've initiated insults and played the "troll card" in only your second post on this thread. Feel free to consider yourself done. Your resignation...

Quote
Nuf Said!! Not going to waste any more time on you

...is accepted.
« Last Edit: November 30, 2007, 11:29:48 am by MaximRecoil »

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Re: Rise of the Video Game - tonight on Discovery
« Reply #47 on: November 30, 2007, 08:52:58 pm »
Give me LCD or give me death!