It's hard to say. Do the reproduction DOT knobs have any tactile or competitive advantage? I mean, I know that the shape is meant to keep your hand from slipping, but does it? The thing is, I really REALLY like that brushed aluminum look. I'm also a fan of the big two inch knobs offered by slikstik.
So authenticity is clearly not my main concern. Playability is important, though, but since I know that won't be an issue with anything Oscar builds I'm kind of leaning toward aesthetics. Not sure how the black machined aluminum DOT reproduction knob would look compared with the original plastic one, but as far as aesthetic value goes, the plastic DOT is a bit of an eyesore compared with a brushed MAME engraved knob.
Perhaps if the extra functionality is significant I would go for the authentic one, but if it's all nostalgia I'll just stick with brushed aluminum, thanks.
Thanks for your comments. Since a 2" knob keeps getting mentioned, probably more often than the DOT knob, I can look into that. I just question though how did 2" get determined to be the correct size for a spinner? Would 2.25" be better? Perhaps 1.75" or 2.5"? I can have them made any size, that's not the problem.
I have already played with a number of different knob diameters, and I can honestly say that I think Tempest sucks with a 2" or larger knob. The original had a 1.25", and that just allows for quicker action on the spinner. Since I play Tempest probably more than any other game that is important to me, but it may not mean much at all so someone who doesn't play Tempest often. I'm just looking for input here, what size would be most desireable if I had another knob fabricated?
I don't feel that the DOT knob prevents your hand from slipping off, but it is a much more comfortable shape to palm than a straight, cylindrical knob because it allows you easily curl your fingers under the knob without them getting crushed when you push the knob down to the control panel. Otherwise, with a cylindrical knob like my current machined aluminum, you would keep your fingers primarily on the knurled portion of the knob. If you were to use the push/pull features of the spinner often, this may be something to consider.
I have to say.... that its very cool to see an older arcade control almost idencally produced! Much props to Oscar.
However... It would be even better if the design were somehow modded to use ball bearings for a smoother spin.
The DOT spinner is a bit too frictiony to use with any other 360 degree games... and is a real effort to move for long periods.
Obviously, such a mod might be very hard to produce due to the complex nature of the inner/outter bearing setup... but again... would make purchasing the thing a lot more viable.
Any ideas on possible bearing mod?
Thanks, Steve. I had mentioned earlier that I lightened up the mass of the spinner just slightly to address the heavy feel of the spinner. What I didn't mention is that I took an extra .001" out of the bearing to lighten up the feel of the spinner as well. This keeps mine from feeling so "frictiony". The original DOT is a beast, I'll be the first to admit that. I think you will find that my DOT is more friendly to multiple spinner games than the orginal DOT because of the modifications I've made to the design.
I currently do not have plans to do a bearing modification to the DOT. However if you would like to pursue modifying one you purchase, I can help you with that.