With the text objects you can display various text information for the selected game, the selected gamelist and more. There is a popup menu in the text object properties dialog where you can choose from a lot of placeholder:
Game values:
- Buttons (~g_buttons) Button count
- Clone of (~g_cloneof): Name of master
- Coins (~g_coins): Coin count
- Control (~g_control): Controller type
- Description (~g_description): Name of the game
- Genre (~g_genre): Genre of the game
- Orientation (~g_orientation)
- Players (~g_players): Player count
- Manufacturer (~g_manufacturer)
- Resolution (~g_resolution) XPixel x YPixel
- Screen (~g_screen): Raster or Vektor
- Year (~g_year)
Gamelist values:
- Count (~l_count): Count of games
- Filter flag (~l_filtered): Filter flag (displays (F))
- Name (~l_name): Name of list
- Position(~l_position): Current position in the list
and so on ....
An example: to display the current position and the count of games in a text object enter the following:
'~l_name: ~l_position of ~l_count selected' will result in: All games: 3 of 200 selected
To display the manufacturer and the year of a game:
'~g_manufacturer, ~g_year' will result in: Atari, 1979
The definable images can display images like the snap or marquee objects. The advantage here is that you can change the naming used by MaLa to find an image in various ways. For example if you use 'Buttons' for the naming MaLa is searching the image 1.ext, 2.ext and so on depending on the player count of the selected game (ext = jpg, png, gif or bmp) which makes it possible to display the count of players with an image. If you use 'Rom (default)' as naming the definable acts like the snap or marquee object to display a rom name based image (cabinet, flyer, whatever).
Here is an example of the use of 3 definables (player, controller, button) in a layout:

The animation ojects are fullscreen images which can move to a direction over the screen.
Maybe its a good idea to download and try different layouts from this page:
http://mala.arcadezentrum.com/layouts.htmlLoad the layouts in the layout editor and check the text and animation objects to get an idea.
VCP03 -> use of definables
retroGUI -> use of animation objects