Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Why 49 way joysticks?  (Read 2466 times)

0 Members and 1 Guest are viewing this topic.

needlesmcgirk

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 154
  • Last login:September 15, 2009, 10:54:31 pm
Why 49 way joysticks?
« on: January 30, 2007, 09:20:20 pm »
I'm really just curious, what's the point of having more than 8?  Maybe this is for newer games, or maybe these respond better.  I really have no idea.  I know there are some out there and the 360 joysticks that are mega pricey, so I'm just curious.

clockwork

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 257
  • Last login:December 11, 2008, 11:15:29 pm
  • Time to play!
Re: Why 49 way joysticks?
« Reply #1 on: January 30, 2007, 10:04:21 pm »
I think they're just for a few games that used 49-way, like Sinistar. It just provides more precision, since it has so many extra points. Other than that, I don't know why else you'd want one.

Now, the Ultrastik 360 sounds very cool. Very pricey, but I may have to break down and buy a couple after I've had some cab/CP building experience. Those you can program to act like any other type of joystick and even set custom behavior. There's a good review of it on RetroBlast.
Charlie Brown: I'm still hoping that yesterday will get better.

MYX

  • Wiki Master
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 1527
  • Last login:September 18, 2020, 05:00:22 pm
  • Even Jesus loves Donkey Kong!
    • MYX Digital Blog
Re: Why 49 way joysticks?
« Reply #2 on: January 30, 2007, 10:06:02 pm »
Sinstar!

Plus having the auto DRS so it will make the joystick a vert 2 way, hoz 2 way, 4 way, diag 4 way, 8 way, 49 way all in 1 joystick. It is a great solution to Frankenpanels. 2 joys and you got it all. I will just say... I love my 49 ways.
M    Y    X

BLACKOUT  - Finally rewritten - http://blog.myxdigital.com/
Original BLACKOUT thread - http://forum.arcadecontrols.com/index.php?topic=48239.0

fjl

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1152
  • Last login:March 04, 2017, 10:14:04 pm
  • Pixels Rule!
Re: Why 49 way joysticks?
« Reply #3 on: January 30, 2007, 11:54:20 pm »
Does this joystick work as an analog for N64 emulators? Anyone tried it yet?

ppilot

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 140
  • Last login:January 06, 2020, 01:33:27 pm
  • I want to build my own arcade controls!
Re: Why 49 way joysticks?
« Reply #4 on: January 31, 2007, 08:15:37 am »
I have.  It seems to work fine in analog mode for N64.

steveh

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 340
  • Last login:January 29, 2024, 09:33:42 am
    • thecrazysteve.com
Re: Why 49 way joysticks?
« Reply #5 on: January 31, 2007, 09:17:28 am »
i would assume the same rings true for other analog emulators like ps1 for example.

RandyT

  • Trade Count: (+14)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7014
  • Last login:Yesterday at 12:11:17 pm
  • Friends don't let friends hack keyboards.
    • GroovyGameGear.com
Re: Why 49 way joysticks?
« Reply #6 on: January 31, 2007, 09:19:42 am »
Don't forget that on top of the 49-way's digital restriction modes (the first stick ever to be offered with such capability, BTW) there is also the feel that very closely resembles the classic WICO balltop sticks.  The Midway 49-ways used a rubber grommet centering device, so the feel is like no other stick currently on the market.   But you might wish to stay clear of the HAPP variety unless the grommet has been replaced.

A stick has to feel good in your hand before you worry about what else it can do, and the 49-ways are, IMHO, unmatched in this regard.

RandyT

« Last Edit: January 31, 2007, 11:24:50 am by RandyT »

ArtMAME

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 670
  • Last login:August 05, 2020, 12:59:17 pm
  • Hey where the ARCADE MACHINES at???
    • Art's Arcade Lab
Re: Why 49 way joysticks?
« Reply #7 on: January 31, 2007, 10:54:03 am »
I built a swappable control panel with a 49-way just to play Sinistar...

YOU GOTTA HAVE IT FOR SINISTAR!!!  NO OTHER WAY THAN 49-WAY!!!  >:D

http://forum.arcadecontrols.com/index.php?topic=54556.msg534965#msg534965

Here is some more info in an old 49-way thread:

http://forum.arcadecontrols.com/index.php?topic=54132.0

"Klaatu. .. Verada. ...... Necktie...Nectar...Nickel..."

needlesmcgirk

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 154
  • Last login:September 15, 2009, 10:54:31 pm
Re: Why 49 way joysticks?
« Reply #8 on: January 31, 2007, 11:11:58 am »
hmmm, I've never play sinistar.  Maybe I better stay away from it so I won't have to go buying new 49 way joysticks...

MYX

  • Wiki Master
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 1527
  • Last login:September 18, 2020, 05:00:22 pm
  • Even Jesus loves Donkey Kong!
    • MYX Digital Blog
Re: Why 49 way joysticks?
« Reply #9 on: January 31, 2007, 11:17:58 am »
I Hunger!
M    Y    X

BLACKOUT  - Finally rewritten - http://blog.myxdigital.com/
Original BLACKOUT thread - http://forum.arcadecontrols.com/index.php?topic=48239.0

ahofle

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4544
  • Last login:August 30, 2023, 05:10:22 pm
    • Arcade Ambience Project
Re: Why 49 way joysticks?
« Reply #10 on: January 31, 2007, 11:37:37 am »
A stick has to feel good in your hand before you worry about what else it can do

Man Randy, you are on a roll with the dirty metaphors lately.  :laugh2:

RandyT

  • Trade Count: (+14)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7014
  • Last login:Yesterday at 12:11:17 pm
  • Friends don't let friends hack keyboards.
    • GroovyGameGear.com
Re: Why 49 way joysticks?
« Reply #11 on: January 31, 2007, 11:40:10 am »
A stick has to feel good in your hand before you worry about what else it can do

Man Randy, you are on a roll with the dirty metaphors lately.  :laugh2:

Man, I must be becoming an "innocent" or something.  I totally missed that one

I'll try to be more careful in the future.   ;D

RandyT

ArtMAME

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 670
  • Last login:August 05, 2020, 12:59:17 pm
  • Hey where the ARCADE MACHINES at???
    • Art's Arcade Lab
Re: Why 49 way joysticks?
« Reply #12 on: January 31, 2007, 04:20:55 pm »
"Klaatu. .. Verada. ...... Necktie...Nectar...Nickel..."

Kaytrim

  • I'm too nice a guy
  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2095
  • Last login:September 22, 2015, 04:11:30 pm
Re: Why 49 way joysticks?
« Reply #13 on: January 31, 2007, 04:38:05 pm »

needlesmcgirk

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 154
  • Last login:September 15, 2009, 10:54:31 pm
Re: Why 49 way joysticks?
« Reply #14 on: January 31, 2007, 04:41:15 pm »
You guys are really making me want to check this game out...

Kaytrim

  • I'm too nice a guy
  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2095
  • Last login:September 22, 2015, 04:11:30 pm
Re: Why 49 way joysticks?
« Reply #15 on: January 31, 2007, 05:01:58 pm »
You guys are really making me want to check this game out...

One Joystick and two buttons (fire, bomb).  Simple game where you and your enemies are mining crystals from asteroids.  Two enemy ship types, miners and fighters then there is Sinistar.  You make bombs with the crystals and the miners make Sinistar.  You use the bombs to kill Sinistar to go to the next level. 

The 49-way joystick gives you fine directional and thrust control over your ship.  You can play it with an 8 way but it is more difficult because your thrusters are only on and off and only 8 directions instead of 25 (if my calculations are correct).

KLOV page
« Last Edit: January 31, 2007, 05:06:25 pm by Kaytrim »

fjl

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1152
  • Last login:March 04, 2017, 10:14:04 pm
  • Pixels Rule!
Re: Why 49 way joysticks?
« Reply #16 on: January 31, 2007, 05:05:38 pm »
I have.  It seems to work fine in analog mode for N64.

yay!

fatfingers

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 966
  • Last login:April 17, 2025, 05:26:08 pm
  • Got UltraStiks?™
Re: Why 49 way joysticks?
« Reply #17 on: January 31, 2007, 05:37:50 pm »
You guys are really making me want to check this game out...

One Joystick and two buttons (fire, bomb).  Simple game where you and your enemies are mining crystals from asteroids.  Two enemy ship types, miners and fighters then there is Sinistar.  You make bombs with the crystals and the miners make Sinistar.  You use the bombs to kill Sinistar to go to the next level. 

The 49-way joystick gives you fine directional and thrust control over your ship.  You can play it with an 8 way but it is more difficult because your thrusters are only on and off and only 8 directions instead of 25 (if my calculations are correct).

KLOV page


Uh, and it's like the hardest game ever (for me anyway)...

My DK low scores
-------------------
1) 180700
2) 165000
3) 162900
4) 162600
5) 158500


W.W.P.M.D.?                                       I'm here to help ... I just don't do it. ™

shardian

  • Saint is the evil mastermind
  • Trade Count: (+23)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 9218
  • Last login:August 21, 2015, 03:11:31 pm
  • Friends don't let friends build frankenpanels...
Re: Why 49 way joysticks?
« Reply #18 on: February 01, 2007, 08:32:04 am »
Uh, and it's like the hardest game ever (for me anyway)...

My wife just didn't understand why I celebrated when I beat the first level on the crappy midway cab that sells in target.

rackoon

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 715
  • Last login:May 14, 2024, 01:12:10 pm
  • I EAT PENCILS!
Re: Why 49 way joysticks?
« Reply #19 on: February 01, 2007, 05:37:39 pm »
My two cents. (the price of a 49way is worth iot to play Sinistar) Awsome game! :soapbox:
They treated me like an animal and that's what I became.