One thing I forgot to mention is that when running component video inputs, you have to run the games at 640x480 resolution. This really sucks for Asteroids

, especially on a big monitor, you see a lot of scan lines and it is not smooth at all

. I could run S-video and get 800x600 or 1024x768, but then all my other games would loose a little quality

.
I tried tweaking those setting on my desktop PC using a 21" VGA monitor and a 29" VGA monitor. Got it looking better, but this was using 1024x768 resolution.
I tried tweaking emulated Asteroids a lot before I finally got a real one. I even tried that AsteroidsGL emulator from
http://caesar.logiqx.com/php/emulator.php?id=asteroidsgl This one is really cool because you can substitute different bitmaps for the shots so they look more like the real thing. You can sort of "emulate" that "electron bath" glow that you get from a vector monitor. You can even edit the shot bitmaps, make them different colors, textures, sized, etc...
I even got a 27" presentation monitor

like the readme file said to get for the best visual perormance. This emulator is really good vissually, but the gameplay jitters ocaisionally.
After a lot of tweaking, I got a chance to see a real Asteroids, it had been 20 years or more since I saw a real one,... man I am OLD

... anyway, after seeing that, I said:
"I don't even want to play the emulated Asteroids no more, I want the real thing!!!"
So now I got a dedicated Asteroids sitting across from my Williams High Impact MAME cabinet...ahhhh...LIFE...IS...GOOD!!!
