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Author Topic: 2006 BYOAC Token *BACK* Design Thread  (Read 40953 times)

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JoyMonkey

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #120 on: April 23, 2006, 01:22:40 am »
If you submit both, you split your voter base.  That's why political parties have primaries, so they can put just one candidate forward once they're competing with the other parties.

I like the SI version.

I prefer the SI version too, but figured I'd give both a shot anyway.

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #121 on: April 23, 2006, 01:40:42 am »


May I just say, I *despise* the "All Your Game Are Belong To Us" slogan.  There are tons better that have been mentioned in this thread.

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #122 on: April 23, 2006, 09:06:19 am »
May I just say, I *despise* the "All Your Game Are Belong To Us" slogan.  There are tons better that have been mentioned in this thread.

I thought the slogan was irrelevant to the designs and would be decided on in a seperate thread at some point?

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #123 on: April 23, 2006, 09:11:17 am »
Yes, we will be voting on design elements only.  I will state that in the polls.  We can then discuss the winning design to see if there is a poll required for slogans.  We don't want any great designs thrown out because of slogans!

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #124 on: April 23, 2006, 09:55:32 am »
I can't wait to get to the voting

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #125 on: April 23, 2006, 01:00:20 pm »
I think adding both designs may split your votes as well JoyMonkey, but both designs are just great.  I think I prefer the Arkanoid/Breakout one a bit more, but damn if they both aren't awesome.
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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #126 on: April 23, 2006, 01:45:33 pm »
I think _THIS_ one is my final design..  Unless someone has some great ideas, I'm done  :)  Just tweaked it a bit and cleaned up some stuff I didn't like.  Not much changed, though...



Someone wanted to see it without text in the middle, so here's that version:



Does it appear ready to send to Pixel?

THANX!

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #127 on: April 23, 2006, 02:27:25 pm »
Due to time, this will be my only submission for the back. This is its final version.
Brevity is not my strong suit.

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #128 on: April 23, 2006, 03:30:51 pm »
I think _THIS_ one is my final design..  Unless someone has some great ideas, I'm done  :)  Just tweaked it a bit and cleaned up some stuff I didn't like.  Not much changed, though...



Someone wanted to see it without text in the middle, so here's that version:



Does it appear ready to send to Pixel?

THANX!

I like it without "one credit" and I am still worried about what the letters such as L, A etc would look like after its minted.
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missioncontrol

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #129 on: April 23, 2006, 04:49:14 pm »
I would really like a different font for the "1" in "1 credit" but it's more about the design than the font at this point and wording can be changed as per the final slogan vote... this is the subbmission I sent to Pixel to bling if the time he has permits...

good luck all who entered artwork for this years token....

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #130 on: April 23, 2006, 10:20:39 pm »
Yes, we will be voting on design elements only.  I will state that in the polls.  We can then discuss the winning design to see if there is a poll required for slogans.  We don't want any great designs thrown out because of slogans!

SANTRO IS 100% CORRECT, THEYRE ARE SOME REALLY COOL DESIGNS THIS YEAR BUT NOT EVERYONE WILL LIKE THE SLOGAN OR MAYBE THE BORDERS DONT MATCH SO WE MAY NEED TO LEAVE THESE ITTY GRITTIES TILL AFTER THE VOTE.
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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #131 on: April 24, 2006, 08:17:24 am »


May I just say, I *despise* the "All Your Game Are Belong To Us" slogan.  There are tons better that have been mentioned in this thread.

Put me down for liking it! Just don't go with "Game Not Over" - talk about played out...

Pixelhugger

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #132 on: April 24, 2006, 03:19:46 pm »
I think adding both designs may split your votes as well JoyMonkey, but both designs are just great.  I think I prefer the Arkanoid/Breakout one a bit more, but damn if they both aren't awesome.

Yeah they're both great! Submitting both will almost guarantee they loose however. People will either be voting for this design overall or not. Dividing the people who vote for it... even if it's only by a small number... will cripple it all the way out of the running for sure. I'd expect a very tight vote this year.
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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #133 on: April 24, 2006, 03:28:33 pm »
Yeah, on second thoughts I'd better pull my breakout design. It would suck if one of them was to lose by a small amount of votes.

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #134 on: April 24, 2006, 03:44:58 pm »
Yeah, on second thoughts I'd better pull my breakout design. It would suck if one of them was to lose by a small amount of votes.

Why not submit one for the front design?

Pixelhugger

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #135 on: April 24, 2006, 03:52:33 pm »
It'd still split the votes.  :-\
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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #136 on: April 24, 2006, 03:57:58 pm »
HOWEVER, if I remember right..  Last year as the top 3 or 4 became clear, people changed their votes..  Is that not possible again?  If JoyMonkey's designs get split votes, people could just change, or he could 'remove' one from the running..?

Just throwing out ideas..

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #137 on: April 24, 2006, 04:01:33 pm »
The net result of the switching however only changed the distribution by about 5 votes if I remember correctly. It wasn't a huge shift by any means. Personally I just don't think it's worth the risk.
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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #138 on: April 24, 2006, 06:47:26 pm »
We could always do a 'ranked' voting with multiple threads.   A "first choice" thread, a "2nd choice" thread and a "3rd choice" thread.  Votes would be weighted with more points for 1st, fewer for 2nd and fewer for 3rd.  It would give a better representation of which designs were the most popular.

The net result of the switching however only changed the distribution by about 5 votes if I remember correctly. It wasn't a huge shift by any means. Personally I just don't think it's worth the risk.
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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #139 on: April 25, 2006, 02:12:21 am »
Or Joymonkey could just do a "Primary" real quick.  See which of his designs has the most support and then enter that one.

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #140 on: April 25, 2006, 07:15:09 pm »
I vote for the SI shooter version!

JoyMonkey

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #141 on: April 25, 2006, 07:17:42 pm »
Yeah, I've a feeling the shooter version would win, so I'll leave the Breakout one on the sideline for this year.

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #142 on: April 25, 2006, 07:53:45 pm »
I like the concept of the Breakout bar, but I vote for the SI version as well... feels more balanced and iconic.
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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #143 on: April 26, 2006, 02:12:09 am »


shame to see it go but I do like the SI a little bit more
« Last Edit: April 26, 2006, 02:26:13 am by missioncontrol »

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #144 on: April 26, 2006, 08:53:37 am »
So before we vote, I have trademark concerns about the invaders 'turret' thingy.  Does anyone have a close up pic of that from the game?  It might be necessary for Joymonkey to tweak it.  Google didn't yield a good pic for me.

Please discuss.  :)

missioncontrol

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #145 on: April 26, 2006, 09:23:42 am »
I think it's too generic of a picture to actually fall under the trademark...

especially with all the invader clones out there

JoyMonkey

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #146 on: April 26, 2006, 09:43:48 am »
I purposefully made mine a little different anyway. Here's the original Space Invaders turret close up.

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #147 on: April 26, 2006, 10:24:49 am »
Wow, JoyMonkey, nice job!  :applaud:
M    Y    X

BLACKOUT  - Finally rewritten - http://blog.myxdigital.com/
Original BLACKOUT thread - http://forum.arcadecontrols.com/index.php?topic=48239.0

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #148 on: April 28, 2006, 05:35:19 pm »
FINAL CALL FOR BLINGING! (Also posted in "FRONT" design thread)

If you want your entry blinged with the rest for voting you gotta get it to me ASAP. Here are the details posted earlier:

If you have created your art in a vector program you can email the file as an .ai or eps to me at mitch@cutandrun.tv. If you have created your art in a raster (paint) program like PaintShop or PhotoShop, send the highest resolution image you can. Whenever possible send the original layered PSD file (PhotoShop only). Otherwise send a high quality JPEG, Pict, Tiff, Targa whatever.

This is going to be a time consuming process, so final/actual entries only.

Disclaimer: If you only have a low resolution version of your artwork (non vector based, under 1000 pixels across, it may not bling well.
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