Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: 2006 BYOAC Token *BACK* Design Thread  (Read 40940 times)

0 Members and 1 Guest are viewing this topic.

JoyMonkey

  • Voodoo Wiki Master . . .
  • Wiki Master
  • Trade Count: (+5)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 2899
  • Last login:June 16, 2025, 09:16:27 pm
  • Candy is Dandy but Liquor is Quicker
    • JoyMonkey.com
Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #80 on: April 12, 2006, 09:48:32 am »
I've a question about "what's do-able" as far as minting the tokens.

Is there a minimum stroke size that we can use?
I'm wondering how small I can go for the lines that seperate the pixels in my designs. I have it drawn to scale and right now the lines are .003" thick which sounds like it would be do-able but I just want to make sure before I start elaborating on the design.

ARCADE5280

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 78
  • Last login:June 19, 2007, 04:01:40 pm
Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #81 on: April 12, 2006, 01:41:27 pm »
I've a question about "what's do-able" as far as minting the tokens.

Is there a minimum stroke size that we can use?
I'm wondering how small I can go for the lines that seperate the pixels in my designs. I have it drawn to scale and right now the lines are .003" thick which sounds like it would be do-able but I just want to make sure before I start elaborating on the design.

On the 2004 tokens the inner circle of the "O" in BYOAC is quite fine and about as thin as I would liike to go.  Does anyone have a measurement on that line width?

JoyMonkey

  • Voodoo Wiki Master . . .
  • Wiki Master
  • Trade Count: (+5)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 2899
  • Last login:June 16, 2025, 09:16:27 pm
  • Candy is Dandy but Liquor is Quicker
    • JoyMonkey.com
Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #82 on: April 12, 2006, 01:51:41 pm »
On the 2004 tokens the inner circle of the "O" in BYOAC is quite fine and about as thin as I would liike to go.  Does anyone have a measurement on that line width?

From the file it's difficult to tell because that line is actually just a stroke (0.516pt). Maybe I should just use strokes for all line elements and they can be made as thick/thin as necessary if and when the time comes.

ARCADE5280

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 78
  • Last login:June 19, 2007, 04:01:40 pm
Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #83 on: April 12, 2006, 02:43:19 pm »
On the 2004 tokens the inner circle of the "O" in BYOAC is quite fine and about as thin as I would liike to go.  Does anyone have a measurement on that line width?

From the file it's difficult to tell because that line is actually just a stroke (0.516pt). Maybe I should just use strokes for all line elements and they can be made as thick/thin as necessary if and when the time comes.

The fine details are really going to make the design sweet.  I really like the outline around the "BYOAC" and how it is slightly high than some other lines on the 2004 tokens.  The previous years are really nice!

In illustrator, a stroke of .516pts is .0072in.  My line weights might have to be increased slightly.

What is the width of the "teeth" around the perimeter of the "no cash value" side of the 2004 tokens?

Santoro

  • Purveyor of Shiny Arcade Goodness
  • Santoro
  • Trade Count: (+32)
  • Full Member
  • *
  • Offline Offline
  • Posts: 3055
  • Last login:July 14, 2025, 03:43:29 pm
  • Boycott Quarters!!!
    • ArcadeReplay!
Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #84 on: April 12, 2006, 07:55:57 pm »
I really love all the designs that have been presented so far.  I figure we will leave it open for 1 more week then vote.

Santoro

  • Purveyor of Shiny Arcade Goodness
  • Santoro
  • Trade Count: (+32)
  • Full Member
  • *
  • Offline Offline
  • Posts: 3055
  • Last login:July 14, 2025, 03:43:29 pm
  • Boycott Quarters!!!
    • ArcadeReplay!
Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #85 on: April 12, 2006, 08:52:35 pm »
Looking at the AI file, the 'stroke' of that inner circle is 0.52 .  Is that measured in pixels? 

On the 2004 tokens the inner circle of the "O" in BYOAC is quite fine and about as thin as I would liike to go.  Does anyone have a measurement on that line width?

From the file it's difficult to tell because that line is actually just a stroke (0.516pt). Maybe I should just use strokes for all line elements and they can be made as thick/thin as necessary if and when the time comes.

missioncontrol

  • MC-Retro says Wot!
  • Trade Count: (+13)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7855
  • Last login:November 06, 2024, 06:22:12 pm
Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #86 on: April 12, 2006, 11:35:41 pm »
My humble finished tails designs....

1


2


3


I may play around with the one that had the coin slot but the more I look at that one the more I dislike it....

please note that the text is subject to change depending on what popular opinion is on what our 2006 slogan should be...
« Last Edit: April 12, 2006, 11:44:50 pm by missioncontrol »

missioncontrol

  • MC-Retro says Wot!
  • Trade Count: (+13)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7855
  • Last login:November 06, 2024, 06:22:12 pm
Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #87 on: April 13, 2006, 01:42:04 am »
for those who do not visit the board discussion threads....

here is my funny one


aumameman

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 163
  • Last login:November 18, 2009, 09:50:07 pm
  • AUSSIE MAMER !!
    • Arcade joystick - First attempt
Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #88 on: April 13, 2006, 06:01:15 am »
The missing pixels of the BYOAC text in my last design kind of reminded me of ball & bat games, so I thought I'd try this...

If this one is fixed up with the words like the invaders style, it'll have my vote!
-- The Internet has you --

aumameman

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 163
  • Last login:November 18, 2009, 09:50:07 pm
  • AUSSIE MAMER !!
    • Arcade joystick - First attempt
Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #89 on: April 13, 2006, 06:04:17 am »
Slogan idea, I hope no one is offended.

"IN MAME WE TRUST"

WITH AT THE BOTTOM

"BYOAC WE DO"
-- The Internet has you --

missioncontrol

  • MC-Retro says Wot!
  • Trade Count: (+13)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7855
  • Last login:November 06, 2024, 06:22:12 pm
Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #90 on: April 13, 2006, 07:05:50 am »
Slogan idea, I hope no one is offended.

"IN MAME WE TRUST"

WITH AT THE BOTTOM

"BYOAC WE DO"

With it not being a MAME token I think we should leave MAME out of it......

JoyMonkey

  • Voodoo Wiki Master . . .
  • Wiki Master
  • Trade Count: (+5)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 2899
  • Last login:June 16, 2025, 09:16:27 pm
  • Candy is Dandy but Liquor is Quicker
    • JoyMonkey.com
Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #91 on: April 13, 2006, 07:11:41 am »
The missing pixels of the BYOAC text in my last design kind of reminded me of ball & bat games, so I thought I'd try this...

If this one is fixed up with the words like the invaders style, it'll have my vote!

I will get around to finishing off both of my designs soon. (I hope) I'll make the border details of 'breakout style' one just like the 'invaders style' one. (maybe)

aumameman

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 163
  • Last login:November 18, 2009, 09:50:07 pm
  • AUSSIE MAMER !!
    • Arcade joystick - First attempt
Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #92 on: April 14, 2006, 04:33:23 am »
Slogan idea, I hope no one is offended.

"IN MAME WE TRUST"

WITH AT THE BOTTOM

"BYOAC WE DO"

With it not being a MAME token I think we should leave MAME out of it......

Its a WIP
-- The Internet has you --

missioncontrol

  • MC-Retro says Wot!
  • Trade Count: (+13)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7855
  • Last login:November 06, 2024, 06:22:12 pm
Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #93 on: April 14, 2006, 04:56:28 am »
how about

"The cabinet is never done"

"Once you start you can't stop"


aumameman

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 163
  • Last login:November 18, 2009, 09:50:07 pm
  • AUSSIE MAMER !!
    • Arcade joystick - First attempt
Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #94 on: April 14, 2006, 06:29:52 am »
I Like
Quote
"Once you start you can't stop

maybe combine it with the URL address
-- The Internet has you --

aumameman

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 163
  • Last login:November 18, 2009, 09:50:07 pm
  • AUSSIE MAMER !!
    • Arcade joystick - First attempt
Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #95 on: April 14, 2006, 06:36:24 am »
Cant wait till voting time!
« Last Edit: April 14, 2006, 06:42:58 am by aumameman »
-- The Internet has you --

missioncontrol

  • MC-Retro says Wot!
  • Trade Count: (+13)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7855
  • Last login:November 06, 2024, 06:22:12 pm
Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #96 on: April 14, 2006, 08:12:57 am »
Cant wait till voting time!

yeah I know where my votes are going... unless someone pulls something out at the last minute... come on creative minds let's see some action

aumameman

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 163
  • Last login:November 18, 2009, 09:50:07 pm
  • AUSSIE MAMER !!
    • Arcade joystick - First attempt
Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #97 on: April 15, 2006, 04:54:44 am »
Heres my  :lame:  attempt at a token design. If anyone wishes to take the basic idea and work on it feel free!



Another version

« Last Edit: April 15, 2006, 05:55:22 am by aumameman »
-- The Internet has you --

Crowquill

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 920
  • Last login:November 21, 2024, 09:42:17 am
  • Scratch-built Guitar - Under Construction!
Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #98 on: April 19, 2006, 01:49:26 am »
Last-minute submission for the back (wish I had more time).

I figure it pretty much says it all. While being relavent to the games, it also serves as instructions  ;D

The circular border is kind of a coin motif. It started off representing the $3 I'd spend every couple days at the local laundromat, but the design ended up looking like a porthole. So I had to bump it up to a whole week's worth of adolescent game allowance.  :)

As much as I hate using pixelated text, it seems appropriate here.

I'm not sure when Santoro's cutting this off, but please give feedback. If time permits, I have a couple other designs to get together and posted as well.
Brevity is not my strong suit.

Santoro

  • Purveyor of Shiny Arcade Goodness
  • Santoro
  • Trade Count: (+32)
  • Full Member
  • *
  • Offline Offline
  • Posts: 3055
  • Last login:July 14, 2025, 03:43:29 pm
  • Boycott Quarters!!!
    • ArcadeReplay!
Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #99 on: April 19, 2006, 08:06:29 am »
I probably won't have time to post polls until this weekend so you have a few days.

Dave

JoyMonkey

  • Voodoo Wiki Master . . .
  • Wiki Master
  • Trade Count: (+5)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 2899
  • Last login:June 16, 2025, 09:16:27 pm
  • Candy is Dandy but Liquor is Quicker
    • JoyMonkey.com
Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #100 on: April 19, 2006, 11:38:25 am »
Taking my BYOAC lettering and 'cube-a-fying' it is taking a little longer than I expected, mostly because it's not true perspective and I'm just eye-balling a lot of the angles. I might restart it and make the perspective easier to figure out.
Here's what I've got so far...

missioncontrol

  • MC-Retro says Wot!
  • Trade Count: (+13)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7855
  • Last login:November 06, 2024, 06:22:12 pm
Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #101 on: April 19, 2006, 12:23:24 pm »
you got to remember you will lose some of the detail once it's shrunk to size

JoyMonkey

  • Voodoo Wiki Master . . .
  • Wiki Master
  • Trade Count: (+5)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 2899
  • Last login:June 16, 2025, 09:16:27 pm
  • Candy is Dandy but Liquor is Quicker
    • JoyMonkey.com
Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #102 on: April 19, 2006, 01:04:27 pm »
I think this should be okay.

Pixelhugger

  • Trade Count: (+8)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1865
  • Last login:March 24, 2025, 05:45:13 pm
Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #103 on: April 19, 2006, 01:23:28 pm »
Man I love that design.

Joymonkey... when it comes time to bling I think you should look at that desing both the way you have it (with debossed lowered outlines between the cubes and the starburst) AND with no lowered outline... raising the cube edges to one level above the starburst so they sit on top of it (but beneath the black pixels). I bet that'll give it a more dimensional look. Those sorts of details are almost impossible to judge in black and white, so it's probably better left to the bling stage. Could you make a version I can bling from that has the pixels sitting on top of the burst?  :applaud:
Project mega thread HERE

Clonedsheep

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 414
  • Last login:March 29, 2025, 09:59:42 pm
Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #104 on: April 19, 2006, 01:27:46 pm »
That rocks joymonkey. :notworthy:
The king of 1/2 done projects

missioncontrol

  • MC-Retro says Wot!
  • Trade Count: (+13)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7855
  • Last login:November 06, 2024, 06:22:12 pm
Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #105 on: April 19, 2006, 01:40:25 pm »
I think this should be okay.

I was just about to tell you to get that deign to pixelhugger, but he beat me to it

JoyMonkey

  • Voodoo Wiki Master . . .
  • Wiki Master
  • Trade Count: (+5)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 2899
  • Last login:June 16, 2025, 09:16:27 pm
  • Candy is Dandy but Liquor is Quicker
    • JoyMonkey.com
Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #106 on: April 19, 2006, 01:45:55 pm »
Joymonkey... when it comes time to bling I think you should look at that desing both the way you have it (with debossed lowered outlines between the cubes and the starburst) AND with no lowered outline... raising the cube edges to one level above the starburst so they sit on top of it (but beneath the black pixels). I bet that'll give it a more dimensional look. Those sorts of details are almost impossible to judge in black and white, so it's probably better left to the bling stage.

I'm not 100% sure I follow you. You mean like this- cube faces and returns on the same level, cube strokes at one level lower (same level as starburst). See attached.

Could you make a version I can bling from that has the pixels sitting on top of the burst?

You mean so the contour thats around the letters doesn't cut into the starburst? I'll give it a go now. Live this second attachment?

« Last Edit: April 19, 2006, 01:48:39 pm by JoyMonkey »

Pixelhugger

  • Trade Count: (+8)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1865
  • Last login:March 24, 2025, 05:45:13 pm
Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #107 on: April 19, 2006, 05:03:57 pm »
Almost. What I was thinking was...

Cube faces highest... lets call it layer 4. Returns one level below on layer 3. Starburst one level below that on layer 2 and the background itself layer 1. So the cube strokes would actually just be empty, revealing either the starburst or the background... whatever was behind them. Was this built in Ilustrator?
Project mega thread HERE

escher

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 162
  • Last login:May 28, 2021, 12:18:21 am
  • Out of the game for way too long
Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #108 on: April 19, 2006, 05:10:07 pm »
Almost. What I was thinking was...

Cube faces highest... lets call it layer 4. Returns one level below on layer 3. Starburst one level below that on layer 2 and the background itself layer 1. So the cube strokes would actually just be empty, revealing either the starburst or the background... whatever was behind them. Was this built in Ilustrator?

I was thinking it was limited to three layers.  Is that not the case?

Pixelhugger

  • Trade Count: (+8)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1865
  • Last login:March 24, 2025, 05:45:13 pm
Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #109 on: April 19, 2006, 05:16:34 pm »
No. :) I used 5 levels on last years (including the background). I suppose you could use more but they'd be hard to differentiate.
Project mega thread HERE

missioncontrol

  • MC-Retro says Wot!
  • Trade Count: (+13)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7855
  • Last login:November 06, 2024, 06:22:12 pm
Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #110 on: April 19, 2006, 11:34:31 pm »
wow.. I thought there was only three layers too....

That changes my design drastically
I call a do over.......





jk mines fine like it is  ;D

quarterback

  • King Of The Night Time World!
  • Trade Count: (+6)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3089
  • Last login:February 26, 2025, 12:22:43 pm
Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #111 on: April 20, 2006, 12:35:40 am »
My guess is that the lines between these blocks are too thin and all the blocks will become mushed together.  It's just a guess, but I'd look at some previous tokens for reference.   Those lines look REALLY thin

 
« Last Edit: April 20, 2006, 12:40:13 am by quarterback »
No crap, don't put your kids in a real fridge.
-- Chad Tower

JoyMonkey

  • Voodoo Wiki Master . . .
  • Wiki Master
  • Trade Count: (+5)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 2899
  • Last login:June 16, 2025, 09:16:27 pm
  • Candy is Dandy but Liquor is Quicker
    • JoyMonkey.com
Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #112 on: April 20, 2006, 06:08:40 am »
My guess is that the lines between these blocks are too thin and all the blocks will become mushed together.  It's just a guess, but I'd look at some previous tokens for reference.   Those lines look REALLY thin

 

That's why I asked what the minimum stroke size could be. I can adjust them to whatever width easily, but I'd like them to be as thin as possible without mushing the cubes together.

Santoro

  • Purveyor of Shiny Arcade Goodness
  • Santoro
  • Trade Count: (+32)
  • Full Member
  • *
  • Offline Offline
  • Posts: 3055
  • Last login:July 14, 2025, 03:43:29 pm
  • Boycott Quarters!!!
    • ArcadeReplay!
Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #113 on: April 20, 2006, 08:34:00 am »
Pixel answered that in one of this years' threads... look at posts from about a week ago.

ARCADE5280

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 78
  • Last login:June 19, 2007, 04:01:40 pm
Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #114 on: April 20, 2006, 08:01:00 pm »

 

Just when i thought it couldn't get any better!  I really like this one.  I think it will give the token a lot of depth.  Nice work!

quarterback

  • King Of The Night Time World!
  • Trade Count: (+6)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3089
  • Last login:February 26, 2025, 12:22:43 pm
Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #115 on: April 20, 2006, 11:23:31 pm »
My guess is that the lines between these blocks are too thin and all the blocks will become mushed together.  It's just a guess, but I'd look at some previous tokens for reference.   Those lines look REALLY thin

 

That's why I asked what the minimum stroke size could be. I can adjust them to whatever width easily, but I'd like them to be as thin as possible without mushing the cubes together.

Hey JoyMonkey, I don't know if you saw this, but this is the reply that Santoro posted from Pixel after I raised a similar concern in the other thread:

Per the mint the minimum line width is .002". I think i kept my lines to a minimum of .003 or .004. In the case of the 2005 legibility ( :-[) I think the problem isn't that any line on the number is too small IE below .002 but rather that the space between parts of the number is less than that.
No crap, don't put your kids in a real fridge.
-- Chad Tower

aumameman

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 163
  • Last login:November 18, 2009, 09:50:07 pm
  • AUSSIE MAMER !!
    • Arcade joystick - First attempt
Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #116 on: April 22, 2006, 12:20:36 am »


SANTRO

If someone is prepard to rework this design for me I would like to submit it in the final, but it will need a bit of work to get to the right quality for the mint.

ANY TAKERS??
« Last Edit: April 22, 2006, 12:22:45 am by aumameman »
-- The Internet has you --

jfunk

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 625
  • Last login:October 24, 2018, 04:36:39 pm
  • BYOAC Wannabe
    • JFunk's Arcade
Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #117 on: April 22, 2006, 06:49:35 am »
I'd still like to tweak mine a bit, but it's been one of those weeks...  Not sure I'll have time today, either..

If not, I"ll probably just submit my last design as a final...  *sigh*

Thanx.

JoyMonkey

  • Voodoo Wiki Master . . .
  • Wiki Master
  • Trade Count: (+5)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 2899
  • Last login:June 16, 2025, 09:16:27 pm
  • Candy is Dandy but Liquor is Quicker
    • JoyMonkey.com
Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #118 on: April 23, 2006, 12:34:40 am »
Okay, here's my final design. I'll shoot these over to Pixelhugger for some blingin too. I'm still not crazy about the ball & bat design, but it seems to be popular so I guess I might as well submit it too.
« Last Edit: April 24, 2006, 03:29:45 pm by JoyMonkey »

Kremmit

  • - AHOTW -
  • Wiki Contributor
  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3165
  • Last login:June 17, 2025, 04:07:55 pm
  • Who the heck is that?
Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #119 on: April 23, 2006, 01:05:39 am »
If you submit both, you split your voter base.  That's why political parties have primaries, so they can put just one candidate forward once they're competing with the other parties.

I like the SI version.