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Author Topic: 2006 BYOAC Token *BACK* Design Thread  (Read 40983 times)

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Kremmit

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #40 on: April 06, 2006, 10:51:10 am »


I like this one.  I think it looks more like a front, though.

JoyMonkey

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #41 on: April 06, 2006, 10:53:00 am »
I've been wondering, what exactly distinguishes a front design from a back design? Is there specific text that should be on each?

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #42 on: April 06, 2006, 11:21:42 am »
Nothing really. Historically the 'front' has been 'fancier.'   It's a philisophical debate more than anything.  If people prefer we can change our lingo to 'A' and 'B' side.  We just need to differentiate them so we don't have repetetive stuff on both sides.

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #43 on: April 06, 2006, 11:35:28 am »
The missing pixels of the BYOAC text in my last design kind of reminded me of ball & bat games, so I thought I'd try this...

missioncontrol

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #44 on: April 06, 2006, 11:45:03 am »
wow... I am torn between both token 3 and 4 joymonkey......

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #45 on: April 06, 2006, 11:58:15 am »
I _LOVE_ #3..  My only issue with it is you might be alienating some who don't want to see a specific game/type of game on their tokens. 

Although, I guess pretty much anything can alienate some..  So..  Ermm.

I LIKE IT!

(Can you move it to the front/A side so mine has a chance of winning?  :)

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #46 on: April 06, 2006, 11:59:54 am »
Joymonkey's #3 is awesome.  I'm not personally a huge fan of the "star wars imperial logo" style that borders the coin, but beyond that I think it looks great. 

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missioncontrol

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #47 on: April 06, 2006, 12:17:49 pm »
(Can you move it to the front/A side so mine has a chance of winning?  :)

does that mean I need to move mine too  ;D  ;)


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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #48 on: April 06, 2006, 12:19:44 pm »
Here's one without any specific game references. I think it needs something to give it a more arcadey feel though.

missioncontrol

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #49 on: April 06, 2006, 12:26:11 pm »
I like the game reference ones... hell I got a handfull of Namco tokens whith Pac-man on them.. but the ones you posted are more unique

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #50 on: April 06, 2006, 12:34:57 pm »
One last one for today, back to the shooter style since #3 seems to be the more popular option so far.

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #51 on: April 06, 2006, 12:50:32 pm »
one thing... I'd replace the year with something else since it will be on the reverse side...

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #52 on: April 06, 2006, 01:10:33 pm »
one thing... I'd replace the year with something else since it will be on the reverse side...

Hows this?

Edit: Oops, I typo'd; should be 'All Your Game Are Belong To Us', I had 'Games'
« Last Edit: April 06, 2006, 01:19:31 pm by JoyMonkey »

missioncontrol

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #53 on: April 06, 2006, 01:21:56 pm »
gentleman I think we have a winner

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #54 on: April 06, 2006, 02:11:52 pm »
I like the look of the shooter better, but the Pong makes more sense.  I mean in SI, you shot the enemy and it went away, not lost blocks.  On Pong style games the board lost blocks right?

Yeah, I know....

I like the SI one better to.
hearingprotectionBIGDOG@yahooBIGDOG.com

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #55 on: April 06, 2006, 03:36:56 pm »
one more gag just for the hell of it

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #56 on: April 06, 2006, 07:09:21 pm »
one more gag just for the hell of it

Winner.

Seriously.

Also... the "All Your ____ Are Belong To Us" seems kind of played out to me...  It was funny in 2000, if you actually knew what video game it was from...

The "... One Life At A Time" one is sweet.  "Game Not Over" is more MAME specific than BYOAC to me.

I'd like to see a token with a T-Molding theme.  I think T-Molding is most representative of BYOAC 

BenderTheGreat

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #57 on: April 06, 2006, 08:23:02 pm »
I revised my design, using missioncontrol's suggestions to the best of my Illustrator abilities.

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #58 on: April 06, 2006, 09:05:50 pm »
Also... the "All Your ____ Are Belong To Us" seems kind of played out to me...  It was funny in 2000, if you actually knew what video game it was from...

The "... One Life At A Time" one is sweet.  "Game Not Over" is more MAME specific than BYOAC to me.

The phrases are easily switched around, maybe we should have a seperate thread for 'BYOAC Catchy Slogans' where we could decide what everyone would like for 2006 ?

Maybe "Re-playing the dream since 1998" ?
or "Token Good for One 80's Flashback" ?

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #59 on: April 06, 2006, 11:08:18 pm »
I revised my design, using missioncontrol's suggestions to the best of my Illustrator abilities.

your token didn't show in the thread... probibly because it was a gif... I re-upped it as a jpeg so it could be seen....


I still think it needs a little background artwork to it, but it's comming along nicely

missioncontrol

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #60 on: April 06, 2006, 11:12:18 pm »
Also... the "All Your ____ Are Belong To Us" seems kind of played out to me...  It was funny in 2000, if you actually knew what video game it was from...
The phrases are easily switched around, maybe we should have a seperate thread for 'BYOAC Catchy Slogans' where we could decide what everyone would like for 2006 ?

I agree that we should have a few slogans submitted to vote on... I'd hate to lose an awesome disign just because people didn't like the slogan...

here We should be focusing primarily on the artwork... but we should add a generic slogan where the slogan would go so that it's easier to see the whole picture....

I'll PM Santoro ans see if he want's to get a BYOAC 2006 slogan for token thread going....

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #61 on: April 07, 2006, 04:51:37 am »
The missing pixels of the BYOAC text in my last design kind of reminded me of ball & bat games, so I thought I'd try this...



 :notworthy: This design ROCKS!  :notworthy:
« Last Edit: April 07, 2006, 04:55:29 am by aumameman »
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missioncontrol

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #62 on: April 07, 2006, 06:11:58 am »
The missing pixels of the BYOAC text in my last design kind of reminded me of ball & bat games, so I thought I'd try this...



 :notworthy: This design ROCKS!  :notworthy:

yeah I think that would best go on the flip side of a cocktail coin...

joymonkey if you get a chance how about adding words and details to this one that you did to the Space Invaders one...

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #63 on: April 07, 2006, 08:39:42 pm »
one more gag just for the hell of it
This one would be great if it had a marble contact paper background!

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #64 on: April 07, 2006, 09:20:08 pm »
I'm not ignoring you guys, I am thinking about the slogan thing.  I think I'd like to vote on slogans later as mission said because otherwise we might get otherwise good designs voted out because of bad slogans or slogans that a lot of folks don't 'get.'  Search for 'LOTR' and 'TOKEN' and you will see what a big thing slogans were a few years ago. 


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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #65 on: April 08, 2006, 12:09:31 am »


THAT IS GENIUS!!!!! FREAKING AWESOME! What a great way to reference classic games without the whole
« Last Edit: April 08, 2006, 12:51:38 am by Pixelhugger »
Project mega thread HERE

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #66 on: April 08, 2006, 12:13:36 am »
I like how it combines Breakout with Space Invaders.
It's neither and it's both.
Not a specific game but obviously related to them.
I'm also not a fan of the Imperial logo so #8 is my favorite

/endhaiku ::)

How do I include a "quoted" image in my quote  :-[

« Last Edit: April 08, 2006, 12:52:06 am by Pixelhugger »
Project mega thread HERE

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #67 on: April 08, 2006, 12:39:22 am »
How do I include a "quoted" image in my quote  :-[

Right click the image, "Copy Image Location", then paste the location inbetween the tags.  The link only works on BYOAC, if you try to use it somewhere else, Saint's hosting won't let you.

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #68 on: April 08, 2006, 12:53:36 am »
Thanks Kremmit. That's gonna come in handy, just made my life a lot easier.
Project mega thread HERE

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #69 on: April 08, 2006, 01:18:31 am »
The missing pixels of the BYOAC text in my last design kind of reminded me of ball & bat games, so I thought I'd try this...



 :notworthy: This design ROCKS!  :notworthy:

yeah I think that would best go on the flip side of a cocktail coin...

joymonkey if you get a chance how about adding words and details to this one that you did to the Space Invaders one...

Agreed! Pure genius. LOL!  :laugh2:
« Last Edit: April 08, 2006, 01:20:10 am by aumameman »
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Kremmit

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #70 on: April 09, 2006, 08:51:40 pm »
Search for 'LOTR' and 'TOKEN' and you will see what a big thing slogans were a few years ago. 

Dude, how dumb would we feel today if we'd gone with the Lord of the Rings reference?

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #71 on: April 10, 2006, 07:30:22 am »
I like how it combines Breakout with Space Invaders.
It's neither and it's both.
Not a specific game but obviously related to them.
I'm also not a fan of the Imperial logo so #8 is my favorite

Aw shucks, thanks for the praise!

I'm thinking of adding a little 3D element to the base of the BYOAC letters, so the pixels look more like cubes, but I think it might end up a little too messy. I'll see if I have time to revise it today.
« Last Edit: April 10, 2006, 11:29:47 am by JoyMonkey »

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #72 on: April 10, 2006, 06:44:18 pm »
The missing pixels of the BYOAC text in my last design kind of reminded me of ball & bat games, so I thought I'd try this...



 :notworthy: This design ROCKS!  :notworthy:

yeah I think that would best go on the flip side of a cocktail coin...

joymonkey if you get a chance how about adding words and details to this one that you did to the Space Invaders one...

Agreed! Pure genius. LOL!  :laugh2:

Winner!!! 

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #73 on: April 10, 2006, 09:48:12 pm »
Here is my attempt. Please, if you have any desire to elaborate on the design, go for it. I'm by no means a great photoshop user, and I'm sure there are artists out there that could make the idea shine.

Before someone shouts 'copyright infringment', the idea of a fireball or energy from hands like that is also present in DragonballZ, so I think we'd be able to get away with a 'generic energy from hands' idea.

Text is totally changable as well.

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #74 on: April 10, 2006, 11:33:23 pm »
One last one for today, back to the shooter style since #3 seems to be the more popular option so far.


Killer Design!!!
« Last Edit: April 10, 2006, 11:39:07 pm by ARCADE5280 »

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #75 on: April 10, 2006, 11:39:36 pm »
Stuckpixel -

Good concept.  I like it.

You might want to choose more instantly identifiable hands though... 

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #76 on: April 11, 2006, 06:32:11 am »
stuckpixel,

I agree with MinerAl thehands need to be more identifiable...

also swap around the "BYOAC" and "No Credit" other than those two things it's a nice clean design....

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #77 on: April 11, 2006, 08:43:02 am »
One last one for today, back to the shooter style since #3 seems to be the more popular option so far.



I really, really like this artwork!

Super job!

Kevin
Kevin Steele, Former Editor and Publisher of RetroBlast! and GameRoom Magazine

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #78 on: April 11, 2006, 09:19:46 am »
Oh, COME ON!!  I thought the back thread was for people like me (no talent) and mission (total slacker) so that we'd actually have a chance!

You talented folks need to take your mint-worthy designs to the front thread where they belong!!   ;D

Kidding, of course.  I'm stoked about this year's design!

(Santoro, how can we make sure that fronts and backs 'match'?  There are some GREAT designs that won't necessarily work well together.  Do we vote, eventually, on 'theme', knowing that design elements will probably need to be changed for token consistency?  Thoughts?)

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Re: 2006 BYOAC Token *BACK* Design Thread
« Reply #79 on: April 11, 2006, 09:32:19 am »
of course they will match.... they'll be brass on both sides  ::)

from what I've seen so far we're going to have a hell of a token this year