Hello and merry xmas to everyone here.
I came across your site by doing a Google search for "custom arcade joysticks".
You see, I am not your usual hardcore arcade enthusiast that visits your site to build arcade systems to use for MAME etc.
I play two games - and two games only: Unreal Tournament & Unreal Tournament 2004. Both of these are for the PC.
For those of you who do not know the UT series, it's a game very similar to Quake/Doom etc.
I have been playing the UT series ever since spring 2000. I play it 2-6 hours every day (yes, I have no life).
So, as you can imagine, playing this game is quite important to me.
There are many differences between the UT series and other first-person shooters like Quake/CS/CoD which I will not go into. However, there is one vital difference, a difference that is actually the reason why I am writing this forum post: dodging.
In most FPS games, you simply have move forward, move backward, strafe left, strafe right - and, of course, jump and crouch. But UT has dodging, which is something like a hybrid between jumping and strafing. What you do is double tab the strafe key quickly to get a dodge. This double tab action is performed roughly 2 times per second.
Now, imagine what double pressing your keys two times each second for 5 hours a day for nearly six years does to your finger(s).

Bingo!:
arthritis hehe.

Oddly, some people I have played this game with for all these years, seem totally unaffected by this. I guess I must have weak'ish girlie joints.

At this point, most people just tell me to quit UT and find another game to play that is less hard on the fingers - or even tell me to quit gaming all together. That's good advice, I agree. However, I have been suffering from a vertigo condition, caused by work related stuff, for 9 years now. I do not go out, I sit/lay at home all day, hoping that this condition will vanish some day. There is no cure (yet). Meanwhile, the only thing that keeps me sane is competitive gaming, namely UT. I have many online friends in this game. I'm in what are are called clans (teams). I have tried so many other games to replace UT. But UT is the one and only game I don't get sick of after just a few hours. Trust me, I have tried many, many games. UT really is my life (as sad as it sounds, but it really is). Watching TV all day is not my thing either. And reading is hard for me due to the vertigo.
UT is my life.
(Sorry for boring you with my life story here, but I really wanted you all to understand why I'm searching for what I'm searching. As many of my previous attempts (posting other places) have ended in people telling me to stop gaming, play other stuff etc etc)
So, basically, what I am looking for is something to replace four of the keys on my keyboard: move forward, move backward, strafe left & strafe right.
In the past, I have tried devices like the X-Arcade (
http://www.xgaming.com/solo.shtml), various 'fighter' sticks made for Xbox/PSX and even more joysticks for the PC.
The reason why I couldn't use the PC joysticks is simply because these days all they seem to make are those giant flight-sim sticks with a zillion buttons and throttlers on it.
As you can imagine, slamming one of those huge and heavy sticks back and forth within 0.25 seconds (that's how long you have to make the double tab in to get the dodge) was not only quite a challenge, but also requires Hulk-like arms to do for more than 5 minutes.
I think the only PC joystick that would have kinda worked would have been this one:
http://www.quickshot.com/game_controllers/war.htmlThis looks exactly like the ones I had for my Commodore64 and Amiga.
Back then, we called those types sticks 'digitals' and the other kind that did not 'click' for each direction; ie. you could move slowly, then fast, by pressing it even more on the axis - we called those 'analogs'. I think, today analogs and digitals have a totally different meaning.
When I say digital, I mean there was a connector/switch that went 'click' as soon as the axis was activated - and you couldn't press the stick any further. It was simply just "on/off" in that direction.
Anyway, I was unsuccessful in obtaining any such joystick for the PC. And even if I had been successful, I reckon the stick would have expired within a few days. I recall butchering many Quickshot sticks whilst playing Winter/Summer games on my good, old C64. I doubt UT would be any kinder to it.

As mentioned, I have tried the X-Arcade, which really was the closest thing I ever came to replacing my keyboard.
Unfortunately, the stick of the X-Arcade was too stiff. I then tried to remove the spring from the stick, which helped. And bend those metal (I have no clue what they are called) thingies to make it more sensitive.
- If you want to know what I mean exactly, look @
http://www.xgaming.com/service/open.shtmlThe 'metal thingies' are the little metal flaps that slide onto the connectors/switches that trigger the axis/button. In this schematic, look bottom right, just above the 4 screws.
Those can be bent in order to make the stick more sensitive. But as I now had removed the spring, there remained no more control, to be honest.
In order to do the dodge in UT, you have to hit the axis(strafe key) once, then move to neutral position and then hit/trigger the axis again.
So I really can't use a stick that is totally limp. But on the other hand, it needs to be as near to limp as possible. Because if the spring makes the stick too rigid, it hurts my hand and I end up with arthritis in my hand this time!
Also, this X-Arcade stick was too big. Should be smaller (for my use).
It was too stiff - and when the spring was removed, totally limp, which rendered it useless.
I even tried replacing the original spring with some other (less strong) spings I found. But it never worked as planned.
The ideal stick:Remember Street Fighter at the Arcade? The first one, featuring one stick and six buttons for each player. That would be the absolute best stick for me to use with UT on the PC.
Come to think of it, nearly all arcade machines at that point (mid/late 1980s) had those kind of sticks, I think. (I just played Street Fighter exclusively

)
This stick was small, it was 'digital', it had a very narrow 'dead zone' (you only had to move the stick a fraction on an inch to activate the axis) and was very smooth/easy to push to it's axis. You virtually did not have to apply any force in order to make your street fighter move.
You guys know what kind of stick I'm talking about?
I don't know your ages here, but I reckon many of you are about my age (30'ish), in which case you might recall those sticks many arcades uses in those days for games like Street Fighter.
I live in Denmark, Europe, by the way. Maybe other arcade machines/sticks were used in the US and Japan?
(I'm hoping some Euro people my age are reading this anyway

)
So can anyone tell me if getting a stick/arcade arrangement with the above mentioned features is possible? And possible to get to work with the PC? All it needs to do is to emulate 4 keyboard keys.
Also, it has to be able to handle 8 positions (what they call 8-way?). Because in UT, you are always moving forward/backward whilst doing the dodging/strafing. I have to be able to run forwards while strafing at the same time.
Hoping for some good input from you guys.
Getting a stick like this to replace my keyboard would really, really improve my quality of life. (not to mention the arthritis

)
Oh, and thanks for reading my whole 'novelle' here.
