Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Contacts for removable panels (cable-free)  (Read 12086 times)

0 Members and 1 Guest are viewing this topic.

Minwah

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7662
  • Last login:January 18, 2019, 05:03:20 am
    • MAMEWAH
Contacts for removable panels (cable-free)
« on: September 19, 2005, 06:31:19 am »
I've been wanting to make cable-free connections for my swappable control panels for some time...but never got round to it.  Anyway, just stumbled upon these:

http://www.rapidelectronics.co.uk/rkmain.asp?PAGEID=80010&CTL_CAT_CODE=&STK_PROD_CODE=M71524&XPAGENO=1

They seem to be cheaper than the automotive type which are generally very expensive.  I think they are designed for PCB mounting so not sure if they will be entirely suitable, but I'm probably going to order a few to try out.

I'll post back with results...anyone else tried these/anything similar?

Lilwolf

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4945
  • Last login:July 31, 2022, 10:26:34 pm
Re: Contacts for removable panels (cable-free)
« Reply #1 on: September 19, 2005, 09:30:09 am »
I spent a LONG time tring to build some that I was hoping to sell. 

The trouble isn't as much the switches, but what they are going to connect too. 

You will use one of these for every connection you want.  But you might have 10+ control panels.  Anyway, you will want to ask if you can buy multiples of the female side.

Also, the are probably pretty small (because they are for cell phones and the like).  Is your control panels mounted in a way that they wont move left/right by even a little bit?  I had this trouble for a bit...

btw, here is an older version of mine

http://forum.arcadecontrols.com/index.php?topic=27724.msg235240#msg235240

They really started working well and reliable when I started using heat shrink wrapping around the connections on the back.  Really made a big difference.  Also I started using a different terminal block (the cinch 10 position ones) since they where MUCH easier to get ahold of and cheaper for the new ones.

btw, I would be selling them today if I could find a supplier for the springs.  But I do have about 100 springs if anyones interested.



Minwah

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7662
  • Last login:January 18, 2019, 05:03:20 am
    • MAMEWAH
Re: Contacts for removable panels (cable-free)
« Reply #2 on: September 19, 2005, 09:37:31 am »
You will use one of these for every connection you want.  But you might have 10+ control panels.  Anyway, you will want to ask if you can buy multiples of the female side.

True...of course the price will add up for multiple panels (I have 5), but some are USB and so only require 1x 4/5-way.  You can definately get multiples of the female ones.

Quote
Also, the are probably pretty small (because they are for cell phones and the like).  Is your control panels mounted in a way that they wont move left/right by even a little bit?  I had this trouble for a bit...

Yeah, it states 2.54 and 4mm 'pitch'.  Not sure what that means, but maybe the width of the connectors (?).  I know my stick panel is perfect size (no play) but my analog panel may have a bit of give...I think it would be ok though.

Quote
They really started working well and reliable when I started using heat shrink wrapping around the connections on the back.  Really made a big difference.  Also I started using a different terminal block (the cinch 10 position ones) since they where MUCH easier to get ahold of and cheaper for the new ones.

btw, I would be selling them today if I could find a supplier for the springs.  But I do have about 100 springs if anyones interested.

I remember yours...looked promising.  I might be interested but I will probably give these a try first.

jedi27

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 24
  • Last login:June 11, 2007, 11:07:28 am
  • Models make people feel good about themselves.....
Re: Contacts for removable panels (cable-free)
« Reply #3 on: September 19, 2005, 08:32:20 pm »
I imagine that the pitch is either the height of the spring at it's tip to the surface it's mounted on....   

Minwah

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7662
  • Last login:January 18, 2019, 05:03:20 am
    • MAMEWAH
Re: Contacts for removable panels (cable-free)
« Reply #4 on: September 20, 2005, 06:55:45 am »
I imagine that the pitch is either the height of the spring at it's tip to the surface it's mounted on....   

Probably right.  I've ordered one male & one female so I should have an idea soon whether it is any good or not...

2600

  • Trade Count: (+7)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1630
  • Last login:June 05, 2017, 10:20:56 am
  • I want my own arcade controls!
Re: Contacts for removable panels (cable-free)
« Reply #5 on: September 20, 2005, 07:43:58 am »
For PCB parts, Pitch has to deal with the distance between pins.  Measurements are taken from the center of the pin to the center of the next pin on the same row.

2.54mm is like the standard header distance used on Floppy Headers and IDE headers.

Minwah

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7662
  • Last login:January 18, 2019, 05:03:20 am
    • MAMEWAH
Re: Contacts for removable panels (cable-free)
« Reply #6 on: September 20, 2005, 08:27:20 am »
For PCB parts, Pitch has to deal with the distance between pins.  Measurements are taken from the center of the pin to the center of the next pin on the same row.

2.54mm is like the standard header distance used on Floppy Headers and IDE headers.

Thanks, that's handy to know.  Probably a shame I ordered the 4mm ones  ::)

stratjakt

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 141
  • Last login:October 16, 2006, 11:43:58 am
  • I want to build my own arcade controls!
Re: Contacts for removable panels (cable-free)
« Reply #7 on: September 20, 2005, 01:23:37 pm »
An idea I'd cooked up for something like this had four springs mounted on the bottom of each panel, recessed into 7/8 holes so that if the panel lay flat on the floor or something, they wouldnt get bent or crushed. 

The cab would have four copper pipe caps (3/4 inch caps from the plumbing section at home depot), attached to wires leading directly to a USB port on the PC.

The springs would make a good contact with the caps, and the caps themselves would act as a guide with the recessed holes in the panel.  The panels could then all have a cheap USB hub.

Only having four points of contact (actually, I'd thought of 5, one just being a large field ground) would make it much more robust, since the more contact points, the greater chance of failure. 

Electrically I think it would work fine, since none of the stuff I would hook up are "high bandwidth" devices.  An external HDD on a USB2.0 port might behave a little wonky, but a joystick should be cool.

The downside, of course, would be that each panel would have to have its own USB encoder. 

But, the way I figured it, each panel would be completely different, and it's very hacker friendly - ie; get a cheap USB steering wheel, hack to make a driving panel.  Hack a cheap USB mouse to a trackball, etc.. Hack a cheap USB gamepad or stick to make a more standard arcade panel.  My plans also called for cheap usb headphone ports, for silent playing.  Easy to add a usb socket to plug in a keyboard/mouse for testing and setup, or a usb pendrive to upgrade the software (or network card, etc - you see where I'm going with this).

Dont forget, XBox accessories are all just USB, with very good homebrew drivers about (btw, my XBox S-type controller with hacked cable is *the best* gamepad I've ever used on the PC), so there's plenty of gaming junk in the bargain bin at EB.  I also considered using an XBox as the brains of the cab.

It seemed cheap, easy to source (parts all at home depot, a dime a cap and pennies a spring), very rugged, and very doable.

I've since backed off on making a mame machine, deciding I prefer rebuilding dedicated uprights, but if I do eventually build one, some sort of removable panel is necessary. 

I find nothing really "authentic" about some cluttered panel with 90000 buttons and 4 kinds of sticks and spinners and trackballs and guns and steering wheels and waffle irons.  The whole point of an arcade cab is simplicity - it should be obvious how it works and what you're supposed to do the first time you drop a quarter in. 

Hell, I even find neo-geo games that dont use all 4 buttons a little hokey.  That's just one guys opinion, though.

2600

  • Trade Count: (+7)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1630
  • Last login:June 05, 2017, 10:20:56 am
  • I want my own arcade controls!
Re: Contacts for removable panels (cable-free)
« Reply #8 on: September 20, 2005, 01:40:59 pm »
stratjakt, it seems like a lot of work to avoid plugging a cable in.  Seems like a better investment would be a hub, USB extension cable, etc.


stratjakt

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 141
  • Last login:October 16, 2006, 11:43:58 am
  • I want to build my own arcade controls!
Re: Contacts for removable panels (cable-free)
« Reply #9 on: September 20, 2005, 01:55:15 pm »
True, but I'd just rather do the work up front than every time I need to switch panels, have to plug the cable in, then make sure it doesnt get squashed, etc..  I wanted to just be able to grab a new panel and drop it on without having to think too much..  Something easy enough for my kids to do, my biggest problem would be making the panels themselves light enough for them to be able to manipulate.

The panels would be one finished piece, with no dangling cords to get crushed or tripped over..  If you think about it, the cords would have to be really short, leading to some sort of awkward "hold fairly heavy MDF panel with one hand kind of half on while you reach in and plug it in blind", or really long, leading to "trip over it or snag it and wreck it". 

I wanted them to just pivot along a rail on the front, and let go, and it plunks right into position, and on the software side, use the auto-detection features of the OS to trigger a modification of the game list appropriately.

Of course, I instead opted to buy a bunch of real cabs and build a game room to put them in.  Talk about a lot of work.

markb

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 317
  • Last login:April 30, 2011, 06:41:02 am
  • The One and Only.
Re: Contacts for removable panels (cable-free)
« Reply #10 on: September 20, 2005, 02:32:07 pm »
Not sure if anyone has mentioned it but what about hacking wireless keyboards, joysticks etc Obviously they will need battery changes but if your swapping panels frequently it wouldn't be such a big deal.

Alternatively if Andy from Ultimarc is listening what are the chances of a wireless Ipac?

Minwah

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7662
  • Last login:January 18, 2019, 05:03:20 am
    • MAMEWAH
Re: Contacts for removable panels (cable-free)
« Reply #11 on: September 20, 2005, 05:47:34 pm »
Not sure if anyone has mentioned it but what about hacking wireless keyboards, joysticks etc Obviously they will need battery changes but if your swapping panels frequently it wouldn't be such a big deal.

Keyboards probably still have problems with ghosting.  Joypads would probably be fine.

rbarr110

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 298
  • Last login:September 25, 2023, 04:02:41 pm
  • I already built my own arcade controls!
Re: Contacts for removable panels (cable-free)
« Reply #12 on: September 21, 2005, 06:46:16 pm »
I thought about trying to use metal snap buttons that can be "bolted" on to two differnet pieces of wood.  You could then use the circular crimp on wire connectors to attach to the bolted connection on the opposite side of the button. 

By the looks of the button you could put small threaded bolts on both parts and the button would still snap.  I haven't tried it yet, but the biggest problem I can see would be that you would have to pre-drill all your wood plates at the same time to guarantee a matching pattern on all your CP's (or at least keep a pattern that you can use over and over). 

Heck, with a bunch of buttons it could even hold your CP on the cab.  Just a thought.

mahuti

  • Wiki Master
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 2757
  • Last login:September 18, 2024, 01:16:22 pm
  • I dare anything! I am Skeletor!
Re: Contacts for removable panels (cable-free)
« Reply #13 on: September 21, 2005, 06:51:45 pm »
Imagine the amount of effort it would take to get your panel off and on, though.
Raspberry Pi, AttractMode, and Skeletor enthusiast.

mahuti

  • Wiki Master
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 2757
  • Last login:September 18, 2024, 01:16:22 pm
  • I dare anything! I am Skeletor!
Re: Contacts for removable panels (cable-free)
« Reply #14 on: September 21, 2005, 06:58:23 pm »
For a cable free system, the best thing to me seems to be the use of edge card connectors. They're easily available, cheap, and sturdy, and they come prelabled for jamma type arcade connections.

I haven't thought of a good, cheap, easy mounting system for them yet, though. If there was some way of mounting them that provided good stability so that they would stay still when you pull a panel out, and  enough positioning flexibility, that you could quickly install them without having to have some laser perfect, tiny tolerance installation method, they'd be awesome. 
Raspberry Pi, AttractMode, and Skeletor enthusiast.

Minwah

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7662
  • Last login:January 18, 2019, 05:03:20 am
    • MAMEWAH
Re: Contacts for removable panels (cable-free)
« Reply #15 on: September 22, 2005, 04:46:11 am »
For a cable free system, the best thing to me seems to be the use of edge card connectors. They're easily available, cheap, and sturdy, and they come prelabled for jamma type arcade connections.

I'd also be worried about getting them lined up or inserting the panel square enough to locate the connector without damaging it.

Lilwolf

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4945
  • Last login:July 31, 2022, 10:26:34 pm
Re: Contacts for removable panels (cable-free)
« Reply #16 on: September 22, 2005, 09:55:37 am »
You just have to remember, that you probably aren't going to have everything 'exact'.  So anything like card edges (or very small connectors) will probably have some issues.

I have 3/4" throw on the springs I use.  And try and set them so that the control panel will touch 1/2 way.  Its over kill.  After the 3rd control panel after getting everything working, I would say has a 1/4" of difference.  But it was nice that I don't have to have many items exact. 

Also, if you want them mounted on the sides or front, you may have a huge trouble seeing them with the control panel mounted.  This was a problem for a while for me.  Knowing where to mount the control panel version since I couldn't really see it.... and my head didn't fit thought the coin door :)

Last...

USB works GREAT for hotswap.  I have a full keyboard/mouse control panel using one.  and a few oscar hacked mice control panels.  The only problem is I get a mouse cursor whenever I switch them until I move them (which my frontend then takes as the first time it has control and then hides it again).  But I haven't removed the system mouse icon yet since I'm working on it too often. 


Minwah

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7662
  • Last login:January 18, 2019, 05:03:20 am
    • MAMEWAH
Re: Contacts for removable panels (cable-free)
« Reply #17 on: September 28, 2005, 07:19:09 am »
OK I received the connectors...here's the deal:

They are very small, but the male side are springloaded and thinner than the female flat contact - this should give a bit of room for error.  The problem is that since they are designed for PCB mounting, I am not sure how to actually connect any wires to them.  Another problem is that there is no way of mounting them as such.

So they are not really ideal...however I might give them a shot anyway.  There are some small metal tabs which I think I can bend & solder the wires to.  Then I would mount the female contacts to my control panel & the male contacts to the cab using superglue.  I would then use some hot-glue to provide some stability for the wires trailing off the contacts.

I'll post some pics when I've tested it out...


Lilwolf: You could have your FE replace the system cursor with a transparent one (only while the FE is running) - that's what I do.

Lilwolf

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4945
  • Last login:July 31, 2022, 10:26:34 pm
Re: Contacts for removable panels (cable-free)
« Reply #18 on: September 28, 2005, 07:34:34 am »
btw, why not mount them on a little circuit board?  You can buy them at radio shack pretty cheap.  Then wiring them might be easier.  Heck you could probably for another 5 or so bucks put some screw in terminals on them. 

I was pretty sure that the size would make them hard to deal with.  but Iw as assuming the trouble would be that mounting a control panel, usually a 5 mm here and there should be ok.  But with something that small, it better be dead on.

As for the transparent system cursor.  How are you changing it only when the game is running?  Doing it in the batch file that you launch?  Or doing it in your app?  (I can't make any system changes from within java).    I haven't really been doing much work on my frontend for a bit.  Had some trouble getting a joystick jar working well (with swapping) and lost interest because my cab started overheating... then lost time... then started playing dungeon siege 2 and fable :)

Minwah

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7662
  • Last login:January 18, 2019, 05:03:20 am
    • MAMEWAH
Re: Contacts for removable panels (cable-free)
« Reply #19 on: September 28, 2005, 07:45:54 am »
btw, why not mount them on a little circuit board?  You can buy them at radio shack pretty cheap.  Then wiring them might be easier.  Heck you could probably for another 5 or so bucks put some screw in terminals on them. 

That's a good point...but actually I'm not even sure how to mount them on a circuit board.  I'll take some pics of the underside and maybe you can see what to do!?

Quote
I was pretty sure that the size would make them hard to deal with.  but Iw as assuming the trouble would be that mounting a control panel, usually a 5 mm here and there should be ok.  But with something that small, it better be dead on.

I really don't think this will be a problem.  My control panels fit near-enough exactly so lining them up should be no problem, assuming I mount them in the correct place to begin with!

Quote
As for the transparent system cursor.  How are you changing it only when the game is running?  Doing it in the batch file that you launch?  Or doing it in your app?  (I can't make any system changes from within java).    I haven't really been doing much work on my frontend for a bit.  Had some trouble getting a joystick jar working well (with swapping) and lost interest because my cab started overheating... then lost time... then started playing dungeon siege 2 and fable :)

Using my FE...it just swaps the system cursors (normal, hourglass and arrow+hourglass) for a transparent cursor.  On exiting the FE it swaps them back.  Sounds like you probably can't do it like this in Java...I've never used it myself.

2600

  • Trade Count: (+7)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1630
  • Last login:June 05, 2017, 10:20:56 am
  • I want my own arcade controls!
Re: Contacts for removable panels (cable-free)
« Reply #20 on: September 28, 2005, 08:10:55 am »
Mounting them on a PCB may be a bit difficult.  I imagine you got the SMD version and not the thru hole version.  Finding a PCB at your local Radio Shack, or whatever you have locally, that mates to 4mm is probably going to be difficult.  If you did find one the soldering may be a pain, but not impossible.  Hard to tell from the pics.

Maybe sacrifice the ends so you can drill thru it and screw it down.  Or If you really wanted to you could layout a PCB and get a couple made.

Minwah

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7662
  • Last login:January 18, 2019, 05:03:20 am
    • MAMEWAH
Re: Contacts for removable panels (cable-free)
« Reply #21 on: September 28, 2005, 08:45:23 am »
Mounting them on a PCB may be a bit difficult.  I imagine you got the SMD version and not the thru hole version.  Finding a PCB at your local Radio Shack, or whatever you have locally, that mates to 4mm is probably going to be difficult.  If you did find one the soldering may be a pain, but not impossible.  Hard to tell from the pics.

I agree.  I would probably have a hard time even finding somewhere to buy a PCB from.  And you're right I do have the SMD version...

Quote
Maybe sacrifice the ends so you can drill thru it and screw it down.  Or If you really wanted to you could layout a PCB and get a couple made.

I did consider sacrificing the ends...but it would mean I would need several more as the largest one available is only 6-way.  I know it's not ideal but I expect I can get some glue strong enough to do the job...what do you think?

2600

  • Trade Count: (+7)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1630
  • Last login:June 05, 2017, 10:20:56 am
  • I want my own arcade controls!
Re: Contacts for removable panels (cable-free)
« Reply #22 on: September 28, 2005, 09:07:42 am »
If they make a glue strong enough to hold a guy wearing a hard hat attached to a steel beam, then I'm sure you can find one strong enough for this.  ;)

Personally, I'd want to use a non-conductive surface with a non-conductive glue.  It may be work fine otherwise, but I go the 100% way.  Especially, considering that if will be attaching things with voltages and not just a button.  If you are, I think you may be  lucky since most of your USB devices are low-speed, but the idea of it still freaks me out.  Call me shell shocked.  That then also raises the question of encoders and other things and how they will deal with this.  Buttons connections would be fine for the most part, but analog devices or 49ways, etc may not like it as much.


BTW, OT, does your FE deal with Direct Input devices dissapearing and others appearing while running?  Or are you not worried about this.

Minwah

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7662
  • Last login:January 18, 2019, 05:03:20 am
    • MAMEWAH
Re: Contacts for removable panels (cable-free)
« Reply #23 on: September 28, 2005, 10:19:01 am »
Personally, I'd want to use a non-conductive surface with a non-conductive glue.  It may be work fine otherwise, but I go the 100% way.  Especially, considering that if will be attaching things with voltages and not just a button.  If you are, I think you may be  lucky since most of your USB devices are low-speed, but the idea of it still freaks me out.  Call me shell shocked.  That then also raises the question of encoders and other things and how they will deal with this.  Buttons connections would be fine for the most part, but analog devices or 49ways, etc may not like it as much.

The contacts will be stuck to wood...and at a guess most glues are not conductive so it should be OK.  Also, I am only using buttons (IPAC is in the cabinet) and USB1.  My 49-way board and mouse boards etc. will be on the panel itself, and I will use hub(s) so there will only be 1 USB connection max.  I think this should be fine.

Quote
BTW, OT, does your FE deal with Direct Input devices dissapearing and others appearing while running?  Or are you not worried about this.

Good question :)  I must admit I have not fully tested this.  However, for each of my swappable panels I will have a custom list setup (one for digital sticks, one for analog panel, one for yoke panel etc.) and since Mamewah can handle list-specific ctrlr files it should be OK.  The only question is whether I can change to the particular list after swapping panels (& therefore controls).

I've currently got one 95% complete panel and two 75% complete panels done so I should find out in the reasonably near future...

mahuti

  • Wiki Master
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 2757
  • Last login:September 18, 2024, 01:16:22 pm
  • I dare anything! I am Skeletor!
Re: Contacts for removable panels (cable-free)
« Reply #24 on: September 28, 2005, 11:46:58 am »
All of this work & testing. I'm going to just switch to using multiple GP-wiz eco boads. Viva la USB!

19$ a panel. Not cheap, but neither is all of the other crap that I've purchased in little bits here and there trying to do it on the cheap. The only thing that will be tricky is having panels with multiple spinners / trackballs / rotary sticks.

I don't know. I guess I could use a combination of the cheap Wiz & Ultimarc boards depending on the panels needs.
Raspberry Pi, AttractMode, and Skeletor enthusiast.

Minwah

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7662
  • Last login:January 18, 2019, 05:03:20 am
    • MAMEWAH
Re: Contacts for removable panels (cable-free)
« Reply #25 on: September 28, 2005, 01:36:42 pm »
Here's a pic of the contacts:

Major Rock Hardy

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 261
  • Last login:April 29, 2013, 06:51:45 pm
  • xybots rocks!
Re: Contacts for removable panels (cable-free)
« Reply #26 on: September 29, 2005, 01:13:28 am »
Minwah-

you mentioned the automotive ones... I remember those from my restoration days but I can not for the life of me find them on jcwhitney or similar places... did you have links to those?

perhaps a quantity order would make them reasonable.

Thanks,
Rock

Minwah

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7662
  • Last login:January 18, 2019, 05:03:20 am
    • MAMEWAH
Re: Contacts for removable panels (cable-free)
« Reply #27 on: September 29, 2005, 05:39:23 am »
you mentioned the automotive ones... I remember those from my restoration days but I can not for the life of me find them on jcwhitney or similar places... did you have links to those?

They are called 'jamb tacs', here's an example:

http://car-restoration.e-shopping-network.com/Jamb_Tac_5_Contact_Wireless_Connctrdome_lght+_4.html

As you can see, pretty prices but also due to the mounting depth required they are probably unsuitable anyway.  Then again I suppose you could use a jamb tac in the cabinet, and just make some contacts for the underside of the control panel, using screws or whatever.

Lilwolf

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4945
  • Last login:July 31, 2022, 10:26:34 pm
Re: Contacts for removable panels (cable-free)
« Reply #28 on: September 29, 2005, 07:58:04 am »
They might be ok if your dealing only with usb (5 connections only) but I have about 50 in my cabinet right now... That would cost more then just buying encoders for each control panel.

Minwah

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7662
  • Last login:January 18, 2019, 05:03:20 am
    • MAMEWAH
Re: Contacts for removable panels (cable-free)
« Reply #29 on: September 29, 2005, 11:48:21 am »
They might be ok if your dealing only with usb (5 connections only) but I have about 50 in my cabinet right now... That would cost more then just buying encoders for each control panel.

I could get away with 30....I might have a search around and see how much it would cost versus the contacts I currently have.  The plus of the jamb tacs is that you wouldn't need both male & female, assuming you could make something for the springloaded contacts to butt up against.

2600

  • Trade Count: (+7)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1630
  • Last login:June 05, 2017, 10:20:56 am
  • I want my own arcade controls!
Re: Contacts for removable panels (cable-free)
« Reply #30 on: September 29, 2005, 01:10:36 pm »
There was someone around here who did a DIY solution similar to this.  Forget how they did and who, it wasn't Lilwolf.

mahuti

  • Wiki Master
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 2757
  • Last login:September 18, 2024, 01:16:22 pm
  • I dare anything! I am Skeletor!
Re: Contacts for removable panels (cable-free)
« Reply #31 on: September 29, 2005, 01:14:25 pm »
I did a crappy version, and ruled it a failure. On a few contacts it worked great. If I had some sort of industrial machining it could have worked good, but it was too difficult to build things like this fast.

Does anybody know anything about wiring into a USB cable? It'd be great to wire into a usb cable and get something understandable out the other side... I don't even know the first place to start.

Some sort of board involved I would guess...
Raspberry Pi, AttractMode, and Skeletor enthusiast.

2600

  • Trade Count: (+7)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1630
  • Last login:June 05, 2017, 10:20:56 am
  • I want my own arcade controls!
Re: Contacts for removable panels (cable-free)
« Reply #32 on: September 29, 2005, 01:27:43 pm »
I did a crappy version, and ruled it a failure. On a few contacts it worked great. If I had some sort of industrial machining it could have worked good, but it was too difficult to build things like this fast.

Does anybody know anything about wiring into a USB cable? It'd be great to wire into a usb cable and get something understandable out the other side... I don't even know the first place to start.

Some sort of board involved I would guess...
Did you post pictures?  I remember the thread having pictures.

I may be able to help you on the USB thing, but what do you mean "wire into a USB cable"?

mahuti

  • Wiki Master
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 2757
  • Last login:September 18, 2024, 01:16:22 pm
  • I dare anything! I am Skeletor!
Re: Contacts for removable panels (cable-free)
« Reply #33 on: September 29, 2005, 01:36:53 pm »
I'd like to be able to use USB cables, rather than ethernet, or 36 pin connectors or ribbon connectors to attach my panels to my machine.

Lemme see if I can find the thread / pictures.
Raspberry Pi, AttractMode, and Skeletor enthusiast.

mahuti

  • Wiki Master
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 2757
  • Last login:September 18, 2024, 01:16:22 pm
  • I dare anything! I am Skeletor!
Re: Contacts for removable panels (cable-free)
« Reply #34 on: September 29, 2005, 01:39:09 pm »
Raspberry Pi, AttractMode, and Skeletor enthusiast.

2600

  • Trade Count: (+7)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1630
  • Last login:June 05, 2017, 10:20:56 am
  • I want my own arcade controls!
Re: Contacts for removable panels (cable-free)
« Reply #35 on: September 29, 2005, 01:46:17 pm »
I'd like to be able to use USB cables, rather than ethernet, or 36 pin connectors or ribbon connectors to attach my panels to my machine.

Lemme see if I can find the thread / pictures.

Thanks for the pics.  That was the one.


I think what you are saying is different then what you are asking for.

You are saying you want to use a USB cable instead of ethernet cable, etc.  Well if that's true just chop off both ends and wire it up. No big deal.

I think what you want is a USB enocder.  The part you want modular is the USB cable instead of how you have it now, ie the button, etc connections are modular. 

You'll need a seperate encoder for each panel.  Is this what you were talking about?

mahuti

  • Wiki Master
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 2757
  • Last login:September 18, 2024, 01:16:22 pm
  • I dare anything! I am Skeletor!
Re: Contacts for removable panels (cable-free)
« Reply #36 on: September 29, 2005, 03:38:51 pm »
If I have to do it with 1 encoder per panel, that gets expensive, and may not work anyway.

I'm trying to just keep each panel down to 1 connection, and I like USB cables, so I'm idly curious about using USB cables as a connection. I could get into the specific reasons why I want to use USB cables, but it's not that important.

The problem with just cutting USB cables... I didn't think they were color coded on the inside, so using them to make multiple swappable panels would be difficult. I thought there might be some kind of cheap pre-coded cable or usb interfacing board or something out there already made that I don't know about.
Raspberry Pi, AttractMode, and Skeletor enthusiast.

2600

  • Trade Count: (+7)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1630
  • Last login:June 05, 2017, 10:20:56 am
  • I want my own arcade controls!
Re: Contacts for removable panels (cable-free)
« Reply #37 on: September 29, 2005, 03:50:47 pm »
USB Cables are color coded Red, Black, White, and Green.


Minwah

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7662
  • Last login:January 18, 2019, 05:03:20 am
    • MAMEWAH
Re: Contacts for removable panels (cable-free)
« Reply #38 on: September 29, 2005, 04:58:33 pm »
USB Cables are color coded Red, Black, White, and Green.

Just while we're on the subject...does the outer metal screen need to be connected up (if it even has one in the cable itself)?

2600

  • Trade Count: (+7)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1630
  • Last login:June 05, 2017, 10:20:56 am
  • I want my own arcade controls!
Re: Contacts for removable panels (cable-free)
« Reply #39 on: September 29, 2005, 05:19:04 pm »
USB Cables are color coded Red, Black, White, and Green.

Just while we're on the subject...does the outer metal screen need to be connected up (if it even has one in the cable itself)?

Well, the answer is a firm....it depends. 

Technically, It isn't a requirement for the system to work and it will probably be fine without it.  It is a shield used to block noise on the power, gnd and signal lines.  Some enclosures will have more noise then others.  Also, I think most of the USB devices are low speed so that may help, High-speed and Full-Speed devices would be more susceptible to noise.  Not having a 5 meter run to the PC would help and having a short run after the modular part would help.  I definitely wouldn't do it for a removable hard drive, but for this application it probably will be fine.   Make sure the shield doesn't touch any other wires.

I'm more worried about not attaching GND first, but I have a really low threshold for this.  I should probably get off my soapbox for this, but my customers are really dumb.  ::)

Major Rock Hardy

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 261
  • Last login:April 29, 2013, 06:51:45 pm
  • xybots rocks!
Re: Contacts for removable panels (cable-free)
« Reply #40 on: September 29, 2005, 07:36:49 pm »
I would be interested to see if USB still functions through a noisy connector such as this - keep me posted...

I was planning on doing my contacts on the other side of my encoder (i.e. the joystick/pushbutton/steeringwheel/trackball side).  I am curious about how USB will handle this.

If you end up going w/ the jamb tac's I would get the

#40024 - Jamb Tac 4-Wire Contact Kit
instead of
#40025 - Jamb Tac 4-Wire with dome lamp switch

I found the 40024's at jegs for $27.99:
http://www.jegs.com/cgi-bin/ncommerce3/ProductDisplay?prrfnbr=1213&prmenbr=361

perhaps something like a spring battery terminal like these would work as a cheaper option:
http://www.mouser.com/catalog/623/1486.pdf

Rock

Flinkly

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1244
  • Last login:March 14, 2017, 01:14:21 pm
Re: Contacts for removable panels (cable-free)
« Reply #41 on: September 29, 2005, 09:17:16 pm »
i think the battery terminals is what minwah has right now, but i don't think they give enough leway.

Minwah

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7662
  • Last login:January 18, 2019, 05:03:20 am
    • MAMEWAH
Re: Contacts for removable panels (cable-free)
« Reply #42 on: September 30, 2005, 08:05:01 am »
I found the 40024's at jegs for $27.99:
http://www.jegs.com/cgi-bin/ncommerce3/ProductDisplay?prrfnbr=1213&prmenbr=361

I'm a bit confused as to whether you get 1 or 2 of the jamb tac things.  If you click to see the product photo, it shows 2x 4-way jamb tacs, presumably one for each side of the door jamb.  Do you actually get 2 of them?

I still think the contacts I already have would work, if only I can connect wires to them and mount them OK.  I might give it a try this weekend...

Lilwolf

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4945
  • Last login:July 31, 2022, 10:26:34 pm
Re: Contacts for removable panels (cable-free)
« Reply #43 on: September 30, 2005, 08:33:31 am »
btw, how many inputs are you looking for? 

If you trying to get a usb cable (so encoder or hacked mouse / whatever is on the control panel)

Or are you looking for 20-30 for a 2player control panel?

Also, how many control panel sides do you expect?  3 or 4 or 10 - 20?

Minwah

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7662
  • Last login:January 18, 2019, 05:03:20 am
    • MAMEWAH
Re: Contacts for removable panels (cable-free)
« Reply #44 on: September 30, 2005, 09:31:19 am »
btw, how many inputs are you looking for? 

If you trying to get a usb cable (so encoder or hacked mouse / whatever is on the control panel)

Or are you looking for 20-30 for a 2player control panel?

I need 11 per player + 5 for USB.  Of course not every control panel will use them all...some will just use USB etc...

Quote
Also, how many control panel sides do you expect?  3 or 4 or 10 - 20?

What do you mean by 'control panel sides'?

Lilwolf

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4945
  • Last login:July 31, 2022, 10:26:34 pm
Re: Contacts for removable panels (cable-free)
« Reply #45 on: September 30, 2005, 10:32:54 am »
control panels themself. 

Makes a difference if you have to spend 20 bucks on the control panel itself for the 'male' side.   

For my usb I have 4 control panels to use it.  For my straight connections I have 5+.  But for the AKI one I only have 2 (well parts for 2 more, but not sure when that would be used)

Minwah

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7662
  • Last login:January 18, 2019, 05:03:20 am
    • MAMEWAH
Re: Contacts for removable panels (cable-free)
« Reply #46 on: October 01, 2005, 09:51:53 am »
OK I've given the contacts a try...had a few problems tho.  Firstly I need a new soldering iron tip...and secondly I didn't line the contact on the control panel up right and in adjusting I managed to break off some of the metal contacts on the um contact.  However, I'm sure this will work.

Here's you can see a piece of wood I've mounted for the male contacts to sit on.  The contact is on the right and is connected to a cut-off USB cable:

Minwah

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7662
  • Last login:January 18, 2019, 05:03:20 am
    • MAMEWAH
Re: Contacts for removable panels (cable-free)
« Reply #47 on: October 01, 2005, 09:52:50 am »
And here is a closeup:

Minwah

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7662
  • Last login:January 18, 2019, 05:03:20 am
    • MAMEWAH
Re: Contacts for removable panels (cable-free)
« Reply #48 on: October 01, 2005, 09:54:04 am »
So I need to get a new soldering iron tip and some more of these contacts, and then I'll give it another shot...

koz319

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 95
  • Last login:November 12, 2013, 12:13:45 pm
  • So much time, so little to do.
Re: Contacts for removable panels (cable-free)
« Reply #49 on: October 03, 2005, 11:07:06 am »
I went with centronics style connectors on my cab, they didn't require soldering, just crimped on 50 conductor IDC cable.  Here are some pics that show how they line up, the connectors are positioned in the cab and on the panels so all you have to do is drop in the new panel and the connectors mate.  I attached a small 'guide' on each side of the panel to make sure the panel position was correct when being inserted.  (Hopefully the pics will help explain this.)

koz319

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 95
  • Last login:November 12, 2013, 12:13:45 pm
  • So much time, so little to do.
Re: Contacts for removable panels (cable-free)
« Reply #50 on: October 03, 2005, 11:08:02 am »
Now some panel pics...

koz319

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 95
  • Last login:November 12, 2013, 12:13:45 pm
  • So much time, so little to do.
Re: Contacts for removable panels (cable-free)
« Reply #51 on: October 03, 2005, 11:15:27 am »
A few more pics...

I have a few more pics if anyone is interested, I dont want to clutter the thread too much. 

(If you notice in the pics, you will see the bezel is masked to allow the monitor to be positioned horizontally or vertically.  If you really look, in on of the pics you will see a motor and v-belt.  Unfortunately, you can't see the limit switches, or the h-bridge interface connected to the parallel port.  The cabinet automatically rotates the monitor and degausess based on the orientation the game you select, no user intervention required :)  oops off topic, sorry.)

Koz

mahuti

  • Wiki Master
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 2757
  • Last login:September 18, 2024, 01:16:22 pm
  • I dare anything! I am Skeletor!
Re: Contacts for removable panels (cable-free)
« Reply #52 on: October 03, 2005, 11:44:25 am »
I envy you guys that can wire well. Every time I try to wire anything up, it always looks like a rats nest. :/ Oh well. Maybe someday.
Raspberry Pi, AttractMode, and Skeletor enthusiast.

Minwah

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7662
  • Last login:January 18, 2019, 05:03:20 am
    • MAMEWAH
Re: Contacts for removable panels (cable-free)
« Reply #53 on: October 03, 2005, 01:46:32 pm »
The cabinet automatically rotates the monitor and degausess based on the orientation the game you select, no user intervention required :)  oops off topic, sorry.)

Show off!  :P j/k

Nice work :)

Major Rock Hardy

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 261
  • Last login:April 29, 2013, 06:51:45 pm
  • xybots rocks!
Re: Contacts for removable panels (cable-free)
« Reply #54 on: October 03, 2005, 02:20:23 pm »
Koz-

nice work!

Did you run all manner of signals (i.e. pushbuttons/joystick, optical/analog, usb) in the 50 conductor ribbon cable?  Or was it just pushbuttons and joystick stuff?  If the latter, how does the trackball get connected?

when you populated your connector/cable with your signals - did you just run everything alongside each other or did you run grounds between each signal to minimize crosstalk (interference)?

Rock

Minwah

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7662
  • Last login:January 18, 2019, 05:03:20 am
    • MAMEWAH
Re: Contacts for removable panels (cable-free)
« Reply #55 on: October 04, 2005, 07:30:00 am »
I attached a small 'guide' on each side of the panel to make sure the panel position was correct when being inserted.  (Hopefully the pics will help explain this.)

Just interested...how well does this work?  Do you have any problems lining things up?  It looks as though the panel would have to be in the exact right place for it to work...

koz319

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 95
  • Last login:November 12, 2013, 12:13:45 pm
  • So much time, so little to do.
Re: Contacts for removable panels (cable-free)
« Reply #56 on: October 04, 2005, 10:56:11 am »

Show off! :P j/k

Nice work :)

Thanks!  I take that as a great compliment, especially coming from the guy who wrote the front end I'm using  :D

Koz-

nice work!

Did you run all manner of signals (i.e. pushbuttons/joystick, optical/analog, usb) in the 50 conductor ribbon cable? Or was it just pushbuttons and joystick stuff? If the latter, how does the trackball get connected?

when you populated your connector/cable with your signals - did you just run everything alongside each other or did you run grounds between each signal to minimize crosstalk (interference)?

Rock

I ran all the signals through the ribbon cable, including +5v to drive the LED and the trackball/spinner.   I'm not using a usb trackball or spinner, (using an opti-pac) so I'm not running any usb signalling through the ribbon cable.  If there's any interest in testing usb through the connector, I could probably hack apart an old keyboard and do some testing, just let me know.

Since there are no hi-speed communications on the cable, I really didn't worry  much about cross-talk.  I made positions 1+2 a shared common ground for all the buttons/joystics etc.  Positions 47+48 were a doubled ground for 5v, 49+50 doubled +5v.  Positions  39-46 wired to the opti-pac for trackball or spinner.  That leaves 3-38 (36 positions) available for joys + buttons.
 I've never had a problem with any form of interference/ ghosting/ lag/ droupouts/ whatever, and I play Tempest quite a bit (not that it helps me get any better at it, I pretty much stink.)

I attached a small 'guide' on each side of the panel to make sure the panel position was correct when being inserted. (Hopefully the pics will help explain this.)

Just interested...how well does this work? Do you have any problems lining things up? It looks as though the panel would have to be in the exact right place for it to work...


Actually, this seems to work really well.  I do have the advantage on my cab, that the panels are sort of sandwiched between the sides of the cab, so the left to right alignment takes care of itself (you can see this in one of the pics)  The guides take care of front to back alignment.  It's really very easy to swap panels, my wife does it to play frogger on occasion, and the neighborhood kids took about 2 seconds to figure it out.  The cab is two years old and I've never had to do any maintanance on any of the connectors/guides etc.   If anyone wants, I might be able to take a short vid of swapping out the panels, again just let me know.

And Minwah, thanks again for the great front end.  In fact, if you ever get the itch to build a rotating monitor setup,  I have a spare motor and enough parts to build another interface, yours for the taking with my compliments!

Koz

Mark70

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 479
  • Last login:August 19, 2011, 11:22:49 pm
  • I want to build my own arcade controls!
Re: Contacts for removable panels (cable-free)
« Reply #57 on: October 04, 2005, 12:04:04 pm »
The ways in which koz319 is a better person than me:

-he's already built his cab
-it has a rotating monitor
-it has an automated rotating monitor
-it has interchangable CPs

-HE LETS THE NEIGHBORHOOD KIDS USE HIS CABINET
... arcade builders could someday rule the world...currency would be reduced to quarters only, and wars would be settled

Major Rock Hardy

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 261
  • Last login:April 29, 2013, 06:51:45 pm
  • xybots rocks!
Re: Contacts for removable panels (cable-free)
« Reply #58 on: October 04, 2005, 04:06:36 pm »

I ran all the signals through the ribbon cable, including +5v to drive the LED and the trackball/spinner. I'm not using a usb trackball or spinner, (using an opti-pac) so I'm not running any usb signalling through the ribbon cable. If there's any interest in testing usb through the connector, I could probably hack apart an old keyboard and do some testing, just let me know.

Since there are no hi-speed communications on the cable, I really didn't worry much about cross-talk. I made positions 1+2 a shared common ground for all the buttons/joystics etc. Positions 47+48 were a doubled ground for 5v, 49+50 doubled +5v. Positions 39-46 wired to the opti-pac for trackball or spinner. That leaves 3-38 (36 positions) available for joys + buttons.
 I've never had a problem with any form of interference/ ghosting/ lag/ droupouts/ whatever, and I play Tempest quite a bit (not that it helps me get any better at it, I pretty much stink.)



thanks for the great info man!

Rock

Minwah

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7662
  • Last login:January 18, 2019, 05:03:20 am
    • MAMEWAH
Re: Contacts for removable panels (cable-free)
« Reply #59 on: October 04, 2005, 04:38:23 pm »
Positions 47+48 were a doubled ground for 5v, 49+50 doubled +5v.  Positions  39-46 wired to the opti-pac for trackball or spinner.

Did you double up gnd's and 5v's just because the ribbon cable is such a small gauge?

Quote
Actually, this seems to work really well.  I do have the advantage on my cab, that the panels are sort of sandwiched between the sides of the cab, so the left to right alignment takes care of itself (you can see this in one of the pics)  The guides take care of front to back alignment.  It's really very easy to swap panels, my wife does it to play frogger on occasion, and the neighborhood kids took about 2 seconds to figure it out.  The cab is two years old and I've never had to do any maintanance on any of the connectors/guides etc.   If anyone wants, I might be able to take a short vid of swapping out the panels, again just let me know.

Sounds good...my control panel sits between the two sides and also between the front & back panel, so alignment should be OK for me too.  I might well give this method a try, thanks for sharing :)

Quote
And Minwah, thanks again for the great front end.  In fact, if you ever get the itch to build a rotating monitor setup,  I have a spare motor and enough parts to build another interface, yours for the taking with my compliments!

No problem at all, and thanks for the offer, very kind.  To be honest though I think my current cab is the only woodwork I plan to do for a looooong time....and it isn't even finished yet - rotating monitors is beyond me I think!

koz319

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 95
  • Last login:November 12, 2013, 12:13:45 pm
  • So much time, so little to do.
Re: Contacts for removable panels (cable-free)
« Reply #60 on: October 05, 2005, 11:24:34 am »
Positions 47+48 were a doubled ground for 5v, 49+50 doubled +5v. Positions 39-46 wired to the opti-pac for trackball or spinner.

Did you double up gnd's and 5v's just because the ribbon cable is such a small gauge?


Exactly, and also in case one of those contacts or cables became dirty or damaged there would be some minimal redundancy.  If the common gnd for all the joys/buttons, or power to the spinner/trackball gets flaky, the whole panel is pretty much useless.  I thought doubling up would help ensure good connectivity.  Probably not necessary, but I had positions to spare in the connector, so it seemed like a good idea at the time.

Good luck with your panels!  I really like being able to swap them out,  the giant frankenpanel thing never really appealed to me.  (Thats the cool thing about building your own cabinet, everyone gets whatever they like best!)  :)


Koz

quarterback

  • King Of The Night Time World!
  • Trade Count: (+6)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3089
  • Last login:February 26, 2025, 12:22:43 pm
Re: Contacts for removable panels (cable-free)
« Reply #61 on: October 05, 2005, 11:58:22 am »
Hey koz, I'm gonna' jump on the bandwagon here and say your idea looks really good. 

Yours is the first one I've seen that might inspire me to do removable panels.  It's basic, straightforward, and doesn't require three hands.  A lot of the other plans seem like too much work and/or something I'd eff-up along the way.

Thanks for the inspiration
No crap, don't put your kids in a real fridge.
-- Chad Tower

SirPoonga

  • Puck'em Up
  • Global Moderator
  • Trade Count: (+1)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 8188
  • Last login:July 20, 2025, 03:37:24 pm
  • The Bears Still Suck!
Re: Contacts for removable panels (cable-free)
« Reply #62 on: October 05, 2005, 12:01:28 pm »
How is the panel being held down?

RandyT

  • Trade Count: (+14)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7014
  • Last login:July 21, 2025, 02:16:03 pm
  • Friends don't let friends hack keyboards.
    • GroovyGameGear.com
Re: Contacts for removable panels (cable-free)
« Reply #63 on: October 05, 2005, 12:44:07 pm »

Great idea with the connectors!

But I share SirP's concerns about where the hold downs are.  I would think some good Velcro would be a minimum requirement (or some automatic locking solenoids ;) )

Very nice work, though!

RandyT


Minwah

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7662
  • Last login:January 18, 2019, 05:03:20 am
    • MAMEWAH
Re: Contacts for removable panels (cable-free)
« Reply #64 on: October 05, 2005, 01:44:20 pm »
Exactly, and also in case one of those contacts or cables became dirty or damaged there would be some minimal redundancy.  If the common gnd for all the joys/buttons, or power to the spinner/trackball gets flaky, the whole panel is pretty much useless.  I thought doubling up would help ensure good connectivity.  Probably not necessary, but I had positions to spare in the connector, so it seemed like a good idea at the time.

Probably a good idea.  I noticed when cutting the USB cable I used above that the 5v & GND wires are a larger gauge than the data ones.

Quote
Good luck with your panels!  I really like being able to swap them out,  the giant frankenpanel thing never really appealed to me.  (Thats the cool thing about building your own cabinet, everyone gets whatever they like best!)  :)

Thanks...I'm not a frankenpanel guy either.  At the moment I use Molex connectors/USB which is very easy...just not quite as easy as having no cables to mess with ;).  My panels are fixed down with panel clamps so I reckon your method should work well for me...I'll post back with my results...

Major Rock Hardy

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 261
  • Last login:April 29, 2013, 06:51:45 pm
  • xybots rocks!
Re: Contacts for removable panels (cable-free)
« Reply #65 on: January 10, 2006, 08:31:20 pm »
Update for those of you (like me) planning a swappable control panel: Blind mate connectors!

http://www.mouser.com/catalog/624/1038.pdf

and not prohibitively expensive...

Cheers,
Rock

Major Rock Hardy

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 261
  • Last login:April 29, 2013, 06:51:45 pm
  • xybots rocks!
Re: Contacts for removable panels (cable-free)
« Reply #66 on: January 10, 2006, 08:37:52 pm »