Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: GunCon2 on PC-monitor  (Read 115635 times)

0 Members and 1 Guest are viewing this topic.

ZeroPoint

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 131
  • Last login:June 19, 2014, 08:07:07 pm
GunCon2 on PC-monitor
« on: June 05, 2005, 02:00:52 pm »
 :) I am happy to announce that the GunCon2 compatible guns now work excellent on PC-monitors (CRT) even at high resolutions.

My electronic circuit has developed into the next stage and I am just waiting for some new analyzing software to continuing working on it.

This circuit can now be used "out of the box" but I will continue to develop it to add some new really nice features. I can

quarterback

  • King Of The Night Time World!
  • Trade Count: (+6)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3089
  • Last login:February 26, 2025, 12:22:43 pm
Re: GunCon2 on PC-monitor
« Reply #1 on: June 05, 2005, 02:40:41 pm »
Wow!  If this is for real, I may have to jump on the GunCon2 bandwagon.

Are you going to be selling these "electronic circuits"?   Will they be $10 or $100?
No crap, don't put your kids in a real fridge.
-- Chad Tower

ZeroPoint

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 131
  • Last login:June 19, 2014, 08:07:07 pm
Re: GunCon2 on PC-monitor
« Reply #2 on: June 05, 2005, 03:07:47 pm »
Yes, it is for real !

Works best with GunCon2Mouse for some reason although WinGun has a better user interface.

There are still some developing to do on both the driver and the hardware before it can be released in a final version. (Well, actually it works great, but it can even be better!)

The real problem is actually to keep the circuit at a low cost. There is no problem making it work like a dream with expensive parts. You know what I mean ? The circuit should be affordable for everyone to build it themselves or for those who wish to buy it on a professional made pcb !


vibez

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 411
  • Last login:February 09, 2011, 08:33:20 am
  • I want to build my own arcade controls!
Re: GunCon2 on PC-monitor
« Reply #3 on: June 05, 2005, 03:08:41 pm »
Now if it could be made to flash the screen like the act labs guns & work well with an arcadevga + jpac, I would be very interested!

ZeroPoint

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 131
  • Last login:June 19, 2014, 08:07:07 pm
Re: GunCon2 on PC-monitor
« Reply #4 on: June 05, 2005, 03:17:18 pm »
Yes, one of the things in progress is to make the screen flash !

With this technology the screen MUST flash to get an accurate shot.

I have not yet tried it with my ArcadeVGA card. If it doesn

vibez

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 411
  • Last login:February 09, 2011, 08:33:20 am
  • I want to build my own arcade controls!
Re: GunCon2 on PC-monitor
« Reply #5 on: June 05, 2005, 03:40:47 pm »
Sounds good. You do know that the jpac does some converting of Sync or voltage. I'm not sure what exactly. So you circuit might need fine tuning....

ZeroPoint

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 131
  • Last login:June 19, 2014, 08:07:07 pm
Re: GunCon2 on PC-monitor
« Reply #6 on: June 05, 2005, 04:44:32 pm »
The J-Pac can convert the voltage on the RGB-signals to 5 volt. Some arcademonitors need 2-5 volt and have a input impedance from 1K to 10K. This has nothing to do with this circuit since we only use the sync-signals.

If you use the J-Pac you probably also use the ArcadeVGA card. This card outputs 15Khz Horizontal sync so you can use this directly without my circuit.

If you use composite sync (the J-Pac should be able to make this):
If the voltage level on the composite sync from the J-Pac signal is below 1 volt (I use 0,3V) you can connect the guns video connector directly to this.

If you do not:
Borrow the H and V signals from the video card and combine these in one way or the other. If you don

vibez

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 411
  • Last login:February 09, 2011, 08:33:20 am
  • I want to build my own arcade controls!
Re: GunCon2 on PC-monitor
« Reply #7 on: June 05, 2005, 06:08:38 pm »
Yes I do use an arcadevga + jpac.

I was connecting the center wire of the guns RCA cable (signal) to the Videosync on my jamma board, then connecting the outer wire (ground) to the Vground on the Jamma. This worked at all but a few resolutions. For some reason @640x480, windows wouldnt even detect that the gun was plugged in.

Any idea why?
« Last Edit: June 05, 2005, 06:10:33 pm by vibez »

Smog

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 178
  • Last login:April 30, 2007, 06:50:51 am
  • .357
    • How to make a cheap GunCon2 work on your PC
Re: GunCon2 on PC-monitor
« Reply #8 on: June 05, 2005, 07:45:39 pm »
Hi man,
About the white flash, I suppose we could find an HW solution for that. it should take no more than a few resistors to drive flashing from parallel or serial (second one would be preferred since parallel port is used often for other important connection into a MAME-PC) port on a pass-through VGA signal.
GunCon2PC Driver on http://guncon2pc.no-ip.org/

crashwg

  • Trade Count: (+10)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3076
  • Last login:May 24, 2019, 11:01:05 am
Re: GunCon2 on PC-monitor
« Reply #9 on: June 05, 2005, 07:54:31 pm »
I may be wrong but doesn't mame already flash the screen?

I know it at least does it for Zero Point and Zero Point 2

FCEultra also does this with at least Duck Hunt...
If there's bees in the trap I'm catching em
By the thorax and abdomen
And sanding the stingers down to a rough quill
Then I dip em in ink, and I scribble a bit
But if it they wriggle then I tickle em until they hold still
Lemme say it again
In my land of pretend
I use bees as a mf'n pen

JODY

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 548
  • Last login:June 08, 2025, 11:26:01 pm
  • After a long delay...the arcade is underway!
Re: GunCon2 on PC-monitor
« Reply #10 on: June 05, 2005, 09:26:04 pm »
I may be wrong but doesn't mame already flash the screen?

I know it at least does it for Zero Point and Zero Point 2

FCEultra also does this with at least Duck Hunt...

Light gun games should do this as part of the game code.  Games that used mechanical guns wouldn't.

MajorLag

  • I'd say the same about a good chunk of the people posting in PnR, including myself.
  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 183
  • Last login:July 11, 2013, 03:54:10 pm
  • Damn you party liquor!
Re: GunCon2 on PC-monitor
« Reply #11 on: June 06, 2005, 12:21:22 am »
I may be wrong but doesn't mame already flash the screen?

I know it at least does it for Zero Point and Zero Point 2

FCEultra also does this with at least Duck Hunt...
They do flash the screen, but it seems as though the mouse coords aren't read during the flash so it doesn't add any accuracy. At least it doesn't for me with WinGun.

ZeroPoint

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 131
  • Last login:June 19, 2014, 08:07:07 pm
Re: GunCon2 on PC-monitor
« Reply #12 on: June 06, 2005, 04:43:07 am »
About the J-Pac: I do not have a J-Pac myself so I need more information about your setup (connections, monitor etc.) before I can help you. Anyway I recommend you to use a separate circuit connected between your ArcadeVGA card and your J-Pac for connecting the gun. There are so many ways to connect things together. This is why I make my circuit so it should be connected directly to the graphics card via rgb, s-vhs or composite so that further connections can vary except from scanconverters etc. I will try to connect to the ArcadeVGA as soon as I can.

About the screen flash: Yes, it is easy to make the screen flash via rgb-signals on arcademonitors, scart-tvs and pc-monitors. I do not think the TIMING of the flash should be controlled by software but by hardware timed to the sync signals. TRIGGERING the flash must be controlled by software via (as you say) the parallel or serial port. Many people use s-vhs or composite for connection to their TV. I would really like to use a sync-separator to make things a little easier with screen-flashing on these although this increases the component-costs. I could of course make two versions, one for vga-signal and one for video signal. What do you think ???

Smog

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 178
  • Last login:April 30, 2007, 06:50:51 am
  • .357
    • How to make a cheap GunCon2 work on your PC
Re: GunCon2 on PC-monitor
« Reply #13 on: June 06, 2005, 05:34:23 am »
@zeropoint

You can try to do anything you want but, there is one thing I learned writing the driver, you will never be able to cover all the ppl's configurations :D

When I start writing it I thought about the RGB connection and this is the way I meant it to work. I am happy that ppl have tested many different combibations. Some connections had less results than other ending up in driver hackin and very dirty things to make it work (in reality some ppl discovered it is just a connection issue).

So, what I want to say, you could even add a LM1881 to separate syncs from composite out and so on .. but tomorrow there will be someone who will say "How do I connect it to my satellite antenna?" :D
The rigth way is starting with the simplest connection (hopefully the one you can test and work on) and after that you "could" try to satisfy the more different request you can.

About the HW :
I don't think you should hook the sync. It would need a microcontroller for that but we can do without. Just put white level on the VGA for a couple o millisecs.

If you handle to show me something in HW to handle the flash I can try to modify the driver to handle it. I can set the TX HI on the serial port when you pull the trigger and read coordinates some millisecs after.
GunCon2PC Driver on http://guncon2pc.no-ip.org/

ZeroPoint

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 131
  • Last login:June 19, 2014, 08:07:07 pm
Re: GunCon2 on PC-monitor
« Reply #14 on: June 06, 2005, 06:13:01 am »
I know what you mean ! Many people ask things before they think things through and I probably do that myself some times !? That

Smog

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 178
  • Last login:April 30, 2007, 06:50:51 am
  • .357
    • How to make a cheap GunCon2 work on your PC
Re: GunCon2 on PC-monitor
« Reply #15 on: June 06, 2005, 08:14:08 am »
about the micro .. you're right we could just AND togheter the TX (well .. it is not TTL so it should be parted into 5v) with the Vsync and after that you could sustain the white out for 1/50 sec with an RC (or some frames more. The more you retain less syncronization problem  I'll have in delaying the read of the coordinates)  ....
I think it can work this way ... even I don't have a lot of time in next days/weeks ... but the world was not created in one day, right ?

The ideal would be merging all in one circuit :

- Sync xoring
- TTL to composite level adaption
- White frame flashing

And having a passthrough with two nice VGA connectors ...
GunCon2PC Driver on http://guncon2pc.no-ip.org/

Smog

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 178
  • Last login:April 30, 2007, 06:50:51 am
  • .357
    • How to make a cheap GunCon2 work on your PC
Re: GunCon2 on PC-monitor
« Reply #16 on: June 06, 2005, 08:20:06 am »
One last thing ... maybe it is to advanced for this time but it's a good idea to work on : flashing at half of the pixel clock (just one pixel each two is overwritten by white) should result in TRASPARENT-WHITE flashing that gives much better results than the ALL-WHITE flash of act-labs.
GunCon2PC Driver on http://guncon2pc.no-ip.org/

Lilwolf

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4945
  • Last login:July 31, 2022, 10:26:34 pm
Re: GunCon2 on PC-monitor
« Reply #17 on: June 06, 2005, 11:50:48 am »
I always wondered why console games didn't flash as much, but yet where just as accurate.  Or flashing grey.

It would be very interesting if you could just flash a grid and so you can still see the background a little.  Make it a bit less... extreme.

Silver

  • Wiki Contributor
  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1668
  • Last login:April 16, 2025, 04:09:53 pm
  • Cunning like the Fox.
    • Mods'n'Mods
Re: GunCon2 on PC-monitor
« Reply #18 on: June 06, 2005, 07:05:51 pm »
Apologies if I've got the wrong end of the stick here - my eye just caught by idea of using guncon2s with a pc monitor.

I thought the whole point of guncon2 guns was that they tracked all the time without flashing the screen unlike the actlabs guns. Hence they would be great for games like T2 which are based on positionaljoysticks.

So could someone clarify why you are building a circuit to flash the screen with a guncon2? Or am I just sounding completely stupid (quite possible, its late for me!)

vibez

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 411
  • Last login:February 09, 2011, 08:33:20 am
  • I want to build my own arcade controls!
Re: GunCon2 on PC-monitor
« Reply #19 on: June 06, 2005, 07:14:24 pm »
They work in the same way as the actlabs guns. They can only read light areas of the screen, hence the need for a hardware flash in games like T2 which dont flash the screen.

Only camera based guns will work with light & dark pixels
« Last Edit: June 06, 2005, 07:17:15 pm by vibez »

Timstuff

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 648
  • Last login:April 16, 2014, 02:24:29 am
  • I feel asleep !!
Re: GunCon2 on PC-monitor
« Reply #20 on: June 06, 2005, 07:51:32 pm »
So, how exactly did the Sega Genesis and Super Nintendo versions of Terminator 2 work? Did Menacer and Super Scope guns use cameras, or did the game play differently from the arcade version to work with the optical guns?

brandon

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 817
  • Last login:June 08, 2025, 02:40:01 pm
  • I <3 arcade games.
Re: GunCon2 on PC-monitor
« Reply #21 on: June 06, 2005, 08:33:50 pm »
So, how exactly did the Sega Genesis and Super Nintendo versions of Terminator 2 work? Did Menacer and Super Scope guns use cameras, or did the game play differently from the arcade version to work with the optical guns?

the menacer and super scope were both lightguns so the gameplay was tweaked to work with lightguns AFAIK..   I know that was the case with Operation Wolf on NES.  The NES gun didnt track in real time when the trigger was held so it was more like playing with a pistol instead of an Uzi.

Silver

  • Wiki Contributor
  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1668
  • Last login:April 16, 2025, 04:09:53 pm
  • Cunning like the Fox.
    • Mods'n'Mods
Re: GunCon2 on PC-monitor
« Reply #22 on: June 07, 2005, 02:52:27 am »
Hang on I'm confused now. I Know the guncon2 tracked across the screen without flashing on a PS2, and people have posted in the guncon2 driver thread that they have had the samething working (using the guncon2 as the mouse pointer in windows (on a TV) - although with some tracking/accuracy issues).

Does this mean that although this uses the same driver it only tracks when the trigger is pulled? Seems to defeat the purpose of building a driver/circuit to adapt the guncon2 to a PC monitor....?

vibez

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 411
  • Last login:February 09, 2011, 08:33:20 am
  • I want to build my own arcade controls!
Re: GunCon2 on PC-monitor
« Reply #23 on: June 07, 2005, 04:21:49 am »
It does track across my desktop without a flash. But as soon as you aim over a black part, it stops tracking. ( that is why we need a HW flash - for games that were not designed for light guns)

It just how these types of guns work. It will be the same on the PS2. It has to be.

These gun are not designed to be trackable.
« Last Edit: June 07, 2005, 04:32:20 am by vibez »

Joystick Jerk

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 491
  • Last login:June 26, 2024, 05:10:33 pm
  • Slave to the stick.
Re: GunCon2 on PC-monitor
« Reply #24 on: June 07, 2005, 05:21:23 am »
the menacer and super scope were both lightguns so the gameplay was tweaked to work with lightguns AFAIK..   I know that was the case with Operation Wolf on NES.  The NES gun didnt track in real time when the trigger was held so it was more like playing with a pistol instead of an Uzi.

Remember though that the Menacer and Super-Scope DID have IR trackers that you placed on top of the TV. They were tracked that way so you could have games with autofire that tracked across the screen.

This was obviously an improvement over the NES which didn't track the lightgun and just relied on screen flashes.

SirPoonga

  • Puck'em Up
  • Global Moderator
  • Trade Count: (+1)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 8187
  • Last login:Today at 12:45:10 am
  • The Bears Still Suck!
Re: GunCon2 on PC-monitor
« Reply #25 on: June 07, 2005, 11:20:21 am »
dumb question, but I haven't read the other entire guncon thread.  Where can we get this info? driver? etc....

Also can you use two?
« Last Edit: June 07, 2005, 11:23:51 am by SirPoonga »

vibez

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 411
  • Last login:February 09, 2011, 08:33:20 am
  • I want to build my own arcade controls!
Re: GunCon2 on PC-monitor
« Reply #26 on: June 07, 2005, 01:00:31 pm »

SirPoonga

  • Puck'em Up
  • Global Moderator
  • Trade Count: (+1)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 8187
  • Last login:Today at 12:45:10 am
  • The Bears Still Suck!
Re: GunCon2 on PC-monitor
« Reply #27 on: June 07, 2005, 01:09:54 pm »
so it is the same circuit as the arcade/tv version?  no changes?  I just want to make this clear.

Also, the important image (the vga one) is not there!

plus I am missing the docs where you can hook up two to vga.  I have to read this entire thread yet too.
« Last Edit: June 07, 2005, 01:20:42 pm by SirPoonga »

csete

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 27
  • Last login:September 17, 2011, 07:00:13 pm
  • I'm a llama!
Re: GunCon2 on PC-monitor
« Reply #28 on: June 07, 2005, 03:35:23 pm »
I hate to ask, but will any of this work with my Linux cabinet?  I'm running AdvanceMame with a G400 connected to a standard arcade monitor.  I understand the original GunCon2 drivers were Linux based, but it seems that the new drivers being referred to in these threads are all for WinXP.  Is that correct?  What is the status of the Linux drivers?

Thanks

vibez

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 411
  • Last login:February 09, 2011, 08:33:20 am
  • I want to build my own arcade controls!
Re: GunCon2 on PC-monitor
« Reply #29 on: June 07, 2005, 05:21:05 pm »
so it is the same circuit as the arcade/tv version?  no changes?  I just want to make this clear.

Also, the important image (the vga one) is not there!

plus I am missing the docs where you can hook up two to vga.  I have to read this entire thread yet too.

The Pc monitor circuit hasnt been designed yet. The only know working combo's are detailed here http://intruderalert.myarcade.org/GUNCON2.htm

@csete - XP only for now

SirPoonga

  • Puck'em Up
  • Global Moderator
  • Trade Count: (+1)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 8187
  • Last login:Today at 12:45:10 am
  • The Bears Still Suck!
Re: GunCon2 on PC-monitor
« Reply #30 on: June 07, 2005, 05:42:51 pm »
ok, I get it, ZeroPoint is just indicating it is possible, just not available for public yet.

I'm just excited.  One reason I didn't get the act labs was that it had to be plugged into vga too.  That means I'd need a VGA port access on the outside.  With this I could just mount RCA ports next to the vga and have easily removable guns.
« Last Edit: June 07, 2005, 05:45:26 pm by SirPoonga »

Smog

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 178
  • Last login:April 30, 2007, 06:50:51 am
  • .357
    • How to make a cheap GunCon2 work on your PC
Re: GunCon2 on PC-monitor
« Reply #31 on: June 08, 2005, 05:28:22 am »
Quote
I hate to ask, but will any of this work with my Linux cabinet?


No it will not.

As far as I know the linux driver you are talking about are not guncon2 driver but the guncon2-API in the linux development kit for PS2.
I think no real guncon2 driver exists for linux yet (but not sure of that, cause I really don't mind of linux for emulation).
I already gave relevant part of my driver sources to Andrea Mazzoleni that develops a very important build of mame for linux (Advancemame). He told me he was working on that. You only have to hope he will.
GunCon2PC Driver on http://guncon2pc.no-ip.org/

brained

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 477
  • Last login:June 10, 2025, 07:49:48 am
  • Raised by Atari
    • Nux
Re: GunCon2 on PC-monitor
« Reply #32 on: June 08, 2005, 10:19:30 am »
hmm... so do you think the guncon2 will work for PC monitors, i'm gonna use a pc monitor my cab and having a light gun will be a great feature  ;D

ZeroPoint

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 131
  • Last login:June 19, 2014, 08:07:07 pm
Re: GunCon2 on PC-monitor
« Reply #33 on: June 08, 2005, 11:01:30 am »
Note...

Yes: Guncon2 compatible guns now work on PC-monitors !

No: The circuit has not been released !

Why: Work in progress ! Adding new features etc. and making sure that there will be no bullet holes in the screen when shooting at it !

Problem: Can only work on this project in the weekends !

Hopefully you will be blasting those zombies of your PC-monitor soon...

SirPoonga

  • Puck'em Up
  • Global Moderator
  • Trade Count: (+1)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 8187
  • Last login:Today at 12:45:10 am
  • The Bears Still Suck!
Re: GunCon2 on PC-monitor
« Reply #34 on: June 08, 2005, 11:48:12 am »
ZeroPoint, is it possible to have two guns on a pc monitor?  Just curious.

Smog

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 178
  • Last login:April 30, 2007, 06:50:51 am
  • .357
    • How to make a cheap GunCon2 work on your PC
Re: GunCon2 on PC-monitor
« Reply #35 on: June 08, 2005, 12:05:45 pm »
SirPoonga,
let me explain you one thing that could be of help.

The circuit zeropoint is working on is used to supply an hardware adaption of the VGA sync level for the guncon2 to make it work on standard pc-monitor.

Since the software driver is the same, all the non-connection related issues are the same like for the other connections type.

So basically: yes! It is possible to connect 2 guns.

GunCon2PC Driver on http://guncon2pc.no-ip.org/

brained

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 477
  • Last login:June 10, 2025, 07:49:48 am
  • Raised by Atari
    • Nux
Re: GunCon2 on PC-monitor
« Reply #36 on: June 08, 2005, 12:23:27 pm »
OMG It will be gun slinging mayhem  :police:

SirPoonga

  • Puck'em Up
  • Global Moderator
  • Trade Count: (+1)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 8187
  • Last login:Today at 12:45:10 am
  • The Bears Still Suck!
Re: GunCon2 on PC-monitor
« Reply #37 on: June 08, 2005, 12:43:17 pm »
SirPoonga,
let me explain you one thing that could be of help.

The circuit zeropoint is working on is used to supply an hardware adaption of the VGA sync level for the guncon2 to make it work on standard pc-monitor.

Since the software driver is the same, all the non-connection related issues are the same like for the other connections type.

So basically: yes! It is possible to connect 2 guns.
I figured as much, but I had to make sure.  I don't want to buy something without finding out if it does what i wnat it to do first :)

AndyWarne

  • Trade Count: (+18)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1938
  • Last login:April 11, 2021, 03:37:09 am
    • Ultimarc
Re: GunCon2 on PC-monitor
« Reply #38 on: June 08, 2005, 02:48:31 pm »
About the GunCon2 with J-PAC:
The J-PAC produces a 5 volt composite sync signal which is the correct level for arcade monitors. But this might be too high for the gun, which is expecting a sync derived from composite video. I have a gun on order to test with.
I think a better way would be to take the sync from before the J-PAC, using the X-OR circuit to produce composite from H and V.
I have already drawn up a simple PCB which has male/female D connectors and an X-OR circuit, and a RCA connector for the gun. If there is any demand I'll get this made, it could be used with orwithout the J-PAC.
Andy W

SirPoonga

  • Puck'em Up
  • Global Moderator
  • Trade Count: (+1)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 8187
  • Last login:Today at 12:45:10 am
  • The Bears Still Suck!
Re: GunCon2 on PC-monitor
« Reply #39 on: June 08, 2005, 04:54:44 pm »
Andy, how about another possiblity.  Have an RCA cable directly on an arcadevga for those of us who don't use jpac?  Have the circuitry already part of the video card?  Then one would just need t plug in the gun... 

Alcohol

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 48
  • Last login:February 15, 2021, 01:11:35 pm
  • I see dead People!!
Re: GunCon2 on PC-monitor
« Reply #40 on: June 09, 2005, 01:51:33 pm »
Andy, how about another possiblity.  Have an RCA cable directly on an arcadevga for those of us who don't use jpac?  Have the circuitry already part of the video card?  Then one would just need t plug in the gun... 

downside of that would meen shelling out on a new arcadevga :/

Could they be an adapator made with the circuit in it for the voltage that connects to the vga on the card and lets the video signals pass through as normal but maybe have a cable with the phono connector on it for the sync for the gun?..

forgive me if iam talking crap as iam not very techy :)

Alc..

SirPoonga

  • Puck'em Up
  • Global Moderator
  • Trade Count: (+1)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 8187
  • Last login:Today at 12:45:10 am
  • The Bears Still Suck!
Re: GunCon2 on PC-monitor
« Reply #41 on: June 09, 2005, 01:55:51 pm »
Andy, how about another possiblity.  Have an RCA cable directly on an arcadevga for those of us who don't use jpac?  Have the circuitry already part of the video card?  Then one would just need t plug in the gun... 

downside of that would meen shelling out on a new arcadevga :/

Could they be an adapator made with the circuit in it for the voltage that connects to the vga on the card and lets the video signals pass through as normal but maybe have a cable with the phono connector on it for the sync for the gun?..

forgive me if iam talking crap as iam not very techy :)

Alc..

Well yeah, that's what you'd have to do now.  It owuld be cool if it was built into the avga in future versions.  But if you currently have one you;d have to make the usual vga hack.

Alcohol

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 48
  • Last login:February 15, 2021, 01:11:35 pm
  • I see dead People!!
Re: GunCon2 on PC-monitor
« Reply #42 on: June 09, 2005, 03:55:33 pm »
About the GunCon2 with J-PAC:
The J-PAC produces a 5 volt composite sync signal which is the correct level for arcade monitors. But this might be too high for the gun, which is expecting a sync derived from composite video. I have a gun on order to test with.
I think a better way would be to take the sync from before the J-PAC, using the X-OR circuit to produce composite from H and V.
I have already drawn up a simple PCB which has male/female D connectors and an X-OR circuit, and a RCA connector for the gun. If there is any demand I'll get this made, it could be used with orwithout the J-PAC.
Andy W

Apologies i did not read your post properly... as it seems youve actually drawn up the plans for the said adapter i was on about.. well if you was to make them i would definately buy one..

and sir poonga is correct.. it would be a good idea to have this option built onto the arcade vga

:)

Alc..



AndyWarne

  • Trade Count: (+18)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1938
  • Last login:April 11, 2021, 03:37:09 am
    • Ultimarc
Re: GunCon2 on PC-monitor
« Reply #43 on: June 11, 2005, 08:33:53 am »
I posted on the other thread about hooking up a gun using a regular VGA card and monitor, sending the sync through the sync chip on a J-PAC, which works.

I am wondering about the white flash. Would it not be best to do this entirely in software? When the trigger is pulled (ie button pressed), write a totally white screen?

Andy

saint

  • turned to the Dark Side
  • Supreme Chancellor
  • Trade Count: (+6)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 6149
  • Last login:Today at 11:26:26 am
  • I only work in cyberspace...
    • Build Your Own Arcade Controls
Re: GunCon2 on PC-monitor
« Reply #44 on: June 11, 2005, 09:24:36 am »
Would someone please write up a summary of the current state with the GunCon, the various possibilities and future plans in the works, and submit it as a news item so I can put it on the front page?

Thanks!

--- saint
--- John St.Clair
     Build Your Own Arcade Controls FAQ
     http://www.arcadecontrols.com/
     Project Arcade 2!
     http://www.projectarcade2.com/
     saint@arcadecontrols.com

vibez

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 411
  • Last login:February 09, 2011, 08:33:20 am
  • I want to build my own arcade controls!
Re: GunCon2 on PC-monitor
« Reply #45 on: June 11, 2005, 10:17:29 am »
I posted on the other thread about hooking up a gun using a regular VGA card and monitor, sending the sync through the sync chip on a J-PAC, which works.

I am wondering about the white flash. Would it not be best to do this entirely in software? When the trigger is pulled (ie button pressed), write a totally white screen?

Andy

The software solution has been looked  at & is proving very difficult as you basically need to steel focus from what ever game is running.

AndyWarne

  • Trade Count: (+18)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1938
  • Last login:April 11, 2021, 03:37:09 am
    • Ultimarc
Re: GunCon2 on PC-monitor
« Reply #46 on: June 11, 2005, 10:42:51 am »
It should be easy to directly write to the VGA registers to flash the screen, but this is frowned upon on XP of course, although possible. I'll look into this.

vibez

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 411
  • Last login:February 09, 2011, 08:33:20 am
  • I want to build my own arcade controls!
Re: GunCon2 on PC-monitor
« Reply #47 on: June 11, 2005, 01:39:35 pm »
Interesting! Lets us know how you get on. The driver only works on XP.

ZeroPoint

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 131
  • Last login:June 19, 2014, 08:07:07 pm
Re: GunCon2 on PC-monitor
« Reply #48 on: June 11, 2005, 04:33:34 pm »
 :) The hardware for connecting the gun to a PC-monitor, Scart-TV or ArcadeMonitor via RGB is now finished. There is now a switch to select between PC-monitor or Scart-TV/ArcadeMonitor so the same circuit can be used for both.

I have another version that hardware-flashes the screen. The downside of this version is that I have to use some more expensive parts to make a proper hardware flash and this circuit limits the "build your own" possibilities and it also has to be triggered with some hardware-signal.

As Andy says: The software flash should be no problem.

I have used some excisting software to simulate software-flashing and it seems to work well. I have not tested it with the driver of course since this must be written to trigger this flash (I will ask SMOG about this). In XP you should probably write directly to the DAC to modify the lookup table.

If anyone has some information on this subject, please post it !

After studying the cost for making ONE unit, getting the right parts, having the right equipment to build it etc. I have realized that it is must be better for you to buy this unit unless you are making these for all your friends and relatives.

To make things a little more clear I will ask some questions for those interested:

Are you interested in building your own or will you buy one to plug and play on a professional pcb ?

What are you willing to pay for a solution that uses software-flash and what are you willing to pay for a solution that uses hardware-flash ?

If you are using a Scart-TV: Would you like a version that has a scart-connector ?

I have to ask this to understand the needs and how high-tech (read: price!) the circuit should be.
« Last Edit: June 11, 2005, 08:02:50 pm by ZeroPoint »

vibez

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 411
  • Last login:February 09, 2011, 08:33:20 am
  • I want to build my own arcade controls!
Re: GunCon2 on PC-monitor
« Reply #49 on: June 12, 2005, 04:00:29 am »
I would like an already made circuit. I guess a softWare flash would be peferable if it keeps the cost down.

what are the pros & cons of software vs hardware flash?

Can we be sure it works with the jpac?

Will connecting 2 guns be easy enough?

I would think $5-$10 for the non-flash circuit would be acceptable
« Last Edit: June 12, 2005, 09:23:04 am by vibez »

lustreking

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 100
  • Last login:October 11, 2021, 08:43:06 am
  • One Louder
Re: GunCon2 on PC-monitor
« Reply #50 on: June 12, 2005, 07:47:08 am »
How complicated is the circuit?  Would it be easy to build on the pad-per-hole perfboard?  If so, I'd probably be interested in just the parts, or maybe a kit with a pcb.

-S

ZeroPoint

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 131
  • Last login:June 19, 2014, 08:07:07 pm
Re: GunCon2 on PC-monitor
« Reply #51 on: June 12, 2005, 03:37:17 pm »
Software flash reduces the hardware cost and have simpler connections. It is also independent on connection type: RGB, S-Vhs etc.

Hardware flash must be triggered by the driver via f.ex. the serial port. It is also possible to modify the gun to trigger the hardware flash and will then be independent on the driver. This is a little more complicated. Hardware flash also needs separate circuitry for RGB and S-VHS connections.

The hardware flash is better in the way that it works no matter what software you are running.

The circuit contains three 14 pins ICs, a few resistors, capasitors, transistors, 2 passthrough connectors and 2 rca connctors. Well, actually a lot to solder on a breadboard. I would recommend buying this already made. It

vibez

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 411
  • Last login:February 09, 2011, 08:33:20 am
  • I want to build my own arcade controls!
Re: GunCon2 on PC-monitor
« Reply #52 on: June 12, 2005, 03:55:48 pm »
Hmm. now i'm not sure. I always thought the software flash would be promlematic. I guess its up to you to maybe throw some ball park figures about. Maybe if someone programmed a software flash we could try it out to see if it is acceptable or not

AmericanDemon

  • The Reason the short bus was invented... 100% Slacker Guaranteed, 4:20 yet?
  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1357
  • Last login:September 22, 2019, 11:08:03 pm
  • Still an AmericanDemon
Re: GunCon2 on PC-monitor
« Reply #53 on: June 12, 2005, 04:05:16 pm »
Heres the way I look at it.  You can buy a Guncon 2 off of ebay for between 5-20 bucks.  An Act Labs gun can run around 60- 150.  If you do the math, to make it cost effective and to eliminate the need to scour the web for an act labs gun, this circuit could run from 40 - 130 bucks. 

I know I personally would personally prefer to buy a premade device.  I would be willing to spend $40.00 - $60.00 as long as it supported dual Guncon 2 support.

ZeroPoint

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 131
  • Last login:June 19, 2014, 08:07:07 pm
Re: GunCon2 on PC-monitor
« Reply #54 on: June 12, 2005, 04:35:58 pm »
Now we are talking... :)

vibez

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 411
  • Last login:February 09, 2011, 08:33:20 am
  • I want to build my own arcade controls!
Re: GunCon2 on PC-monitor
« Reply #55 on: June 12, 2005, 04:36:39 pm »
The guncon2 has mappable buttons. That to me in the main plus point.

AmericanDemon

  • The Reason the short bus was invented... 100% Slacker Guaranteed, 4:20 yet?
  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1357
  • Last login:September 22, 2019, 11:08:03 pm
  • Still an AmericanDemon
Re: GunCon2 on PC-monitor
« Reply #56 on: June 12, 2005, 06:13:24 pm »
If you could get it cheaper then great you will sell even more.  But I know I would by a single device for 40 - 60 bucks.  Especially if you were to include at least one guncon.

Dariusz

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 195
  • Last login:November 23, 2018, 02:41:36 pm
  • I want to Build My Own Arcade Controls!!
Re: GunCon2 on PC-monitor
« Reply #57 on: June 13, 2005, 12:18:46 am »
I personaly think that there should be two kit options available:

1. A kit that can be purchased - for users that do not have the tools to build the kit - Cost to the end user : without knowing the exact IC parts, I would place a ball park figure of $20-25

2. A kits that uses can build by their own - for users who have the tools to build the kit. - Cost to the end user - just the components they purchase from their local electronics shop.

I personally likle option 2, as I like to be involved in building items - personal satisfaction.

Keep up the good work

Dariusz


SirPoonga

  • Puck'em Up
  • Global Moderator
  • Trade Count: (+1)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 8187
  • Last login:Today at 12:45:10 am
  • The Bears Still Suck!
Re: GunCon2 on PC-monitor
« Reply #58 on: June 15, 2005, 05:57:08 pm »
oh, if someone wants a tester to test the PC side of things let me know.  I will buy a guncon2 just to test.  This doesn;t flash the screen, right?  I would absolutely love that!

MrTroy

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 241
  • Last login:August 14, 2012, 12:13:12 am
  • Working on 4 projects
    • TDP.com
Re: GunCon2 on PC-monitor
« Reply #59 on: June 15, 2005, 06:47:10 pm »
I'm late and confused about something...

Why do people keep saying the screen HAS to flash. This can't positively be true. If you play virtual cop for Sega Saturn. Put the gameapad in and start a new game. During the game take the game pad out and put the light gun in. The cursor that was the gamepad is now a tracking device for the gun. The screen doesn't bug out or anything. It follows where you go. Am I wrong? I can try this again tonight to be sure.
Lounge Room Arcade finished 12/08/2005

Silver

  • Wiki Contributor
  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1668
  • Last login:April 16, 2025, 04:09:53 pm
  • Cunning like the Fox.
    • Mods'n'Mods
Re: GunCon2 on PC-monitor
« Reply #60 on: June 16, 2005, 09:39:22 am »
That is how the guncon operated on the PS, yes - it just tracks without flashing.

I am unclear as to why, now it is being ported to the PC, that it is necessary to add a flash - I thought this was the whole advantage of guncons, making them perfect for simulatiing arcade light gun games based on positional joysticks (think T2 with mahcine guns - you can't play that without tracking).

I suspect that brightness is an issue from the screen. Also, games not designed for guncon type tracking will have lots of dark areas, presumably in which the guns are unable to track at all?

For me, adding the flash to the guncons defeats the purpose as they will become a less accurate (I suspect) version of the act labs.

ZeroPoint

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 131
  • Last login:June 19, 2014, 08:07:07 pm
Re: GunCon2 on PC-monitor
« Reply #61 on: June 16, 2005, 10:13:28 am »
What Playstation2 game "tracks" while showing a pointer ?

I would like to test it !


XtraSmiley

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 958
  • Last login:November 02, 2024, 06:07:19 pm
  • Kill the Big Dog
Re: GunCon2 on PC-monitor
« Reply #62 on: June 16, 2005, 05:41:24 pm »
What Playstation2 game "tracks" while showing a pointer ?

I would like to test it !



The Playstation one games, Point Blank 1-3 all had a calibration screen which showed the curser and tracked as you were moving the gun around.  These screens do NOT have ANY black or dark area's at all.  I think that the gun can track, but when it hits the dark area's of the games it gets lost.  T2 is a really dark game....
hearingprotectionBIGDOG@yahooBIGDOG.com

Kill the Dog man.

ZeroPoint

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 131
  • Last login:June 19, 2014, 08:07:07 pm
Re: GunCon2 on PC-monitor
« Reply #63 on: June 16, 2005, 06:02:31 pm »
As I just posted in the "GunCon2 Screen Flashing !!!" topic, "Time Crisis 2" flashes the screen and it tracks a crosshair ONLY in the calibration screen. I think every light gun games on the PS2 works like this. (I am asking this question in that topic.)

We have to test PS2 games only (GunCon2) because that it what the PC-driver is all about.

As you probably know: T2 is not a real light gun game. The gun was mounted on a analog joystick.  :)

jlml

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 41
  • Last login:March 25, 2006, 02:12:09 am
  • I want to build my own arcade controls!
Re: GunCon2 on PC-monitor
« Reply #64 on: June 17, 2005, 01:52:02 am »
Too bad there wasn't a way, on pulling the trigger, to just momentarily boost the lower brightness color index values, instead of flashing the whole screen glaring bright white...

IntruderAlert

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 873
  • Last login:May 02, 2007, 09:10:59 am
  • Chicken.. Fight Like A Robot
    • Intruder Alert
Re: GunCon2 on PC-monitor
« Reply #65 on: June 21, 2005, 09:35:39 am »
Software flash reduces the hardware cost and have simpler connections. It is also independent on connection type: RGB, S-Vhs etc.

Hardware flash must be triggered by the driver via f.ex. the serial port. It is also possible to modify the gun to trigger the hardware flash and will then be independent on the driver. This is a little more complicated. Hardware flash also needs separate circuitry for RGB and S-VHS connections.

The hardware flash is better in the way that it works no matter what software you are running.

The circuit contains three 14 pins ICs, a few resistors, capasitors, transistors, 2 passthrough connectors and 2 rca connctors. Well, actually a lot to solder on a breadboard. I would recommend buying this already made. It

ZeroPoint

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 131
  • Last login:June 19, 2014, 08:07:07 pm
Re: GunCon2 on PC-monitor
« Reply #66 on: June 21, 2005, 04:13:33 pm »
The only circuit that is finished is the one for using the gun on a pc-monitor. This is a very easy circuit using standard components. I am currently working on adding screen flash. This seems to work fine but I will not release this until it is 100%. Currently working on making a sync detection program to make it work on different resolutions without any manual switching etc. To be able to support high horizontal frequencies is the most difficult part when using low-cost components.

The funny thing about this circuit is that if I add just a few more parts I will end up with a complete light gun circuitry.  :)

SirPoonga

  • Puck'em Up
  • Global Moderator
  • Trade Count: (+1)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 8187
  • Last login:Today at 12:45:10 am
  • The Bears Still Suck!
Re: GunCon2 on PC-monitor
« Reply #67 on: June 21, 2005, 04:34:15 pm »
The funny thing about this circuit is that if I add just a few more parts I will end up with a complete light gun circuitry.  :)

Soooooooo, could you hack/add to the gun instead?

aljupy

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 154
  • Last login:October 23, 2011, 07:30:06 pm
  • I want to build my own arcade controls!
Re: GunCon2 on PC-monitor
« Reply #68 on: June 22, 2005, 08:04:22 am »

I

shawnzilla

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 521
  • Last login:May 05, 2022, 12:01:55 pm
Re: GunCon2 on PC-monitor
« Reply #69 on: July 07, 2005, 10:05:34 am »
How's the progress going on this?

fl0yd

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 139
  • Last login:April 15, 2009, 12:24:39 am
    • Rotary Adapter for Midway 49-Way Joystick
Re: GunCon2 on PC-monitor
« Reply #70 on: July 08, 2005, 11:25:27 am »
Bueller, Bueller?

SQrL

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 59
  • Last login:November 24, 2014, 02:00:29 pm
  • The Game is Never Over!
Re: GunCon2 on PC-monitor
« Reply #71 on: July 08, 2005, 03:22:08 pm »
bump................  :police:

shawnzilla

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 521
  • Last login:May 05, 2022, 12:01:55 pm
Re: GunCon2 on PC-monitor
« Reply #72 on: July 08, 2005, 03:42:08 pm »
Looks like ZeroPoint hasn't been online for a couple of weeks...

Billkwando

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 178
  • Last login:February 08, 2024, 10:42:45 pm
  • I'm a llama!
Re: GunCon2 on PC-monitor
« Reply #73 on: July 14, 2005, 04:13:12 pm »
Holy crap!

I didn't even know this thread was here!! LOL
"If you believe you're up against a swordsman who is proficient in the Way, you will lose."-Miyamoto Musashi

SirPoonga

  • Puck'em Up
  • Global Moderator
  • Trade Count: (+1)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 8187
  • Last login:Today at 12:45:10 am
  • The Bears Still Suck!
Re: GunCon2 on PC-monitor
« Reply #74 on: July 14, 2005, 04:16:18 pm »
You guys can stop bumping this.  I stickied the other thread and put a link to this in the first post of the other thread.

jelwell

  • Wiki Master
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 460
  • Last login:December 24, 2014, 03:47:21 pm
  • I'm a llama!
Re: GunCon2 on PC-monitor
« Reply #75 on: July 14, 2005, 08:07:13 pm »

ZeroPoint

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 131
  • Last login:June 19, 2014, 08:07:07 pm
Re: GunCon2 on PC-monitor
« Reply #76 on: July 15, 2005, 06:48:34 am »
I

Lilwolf

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4945
  • Last login:July 31, 2022, 10:26:34 pm
Re: GunCon2 on PC-monitor
« Reply #77 on: August 05, 2005, 01:04:49 pm »
btw, for the software flash solution.

Couldn't we just change the system contrast settings once, then change it back?  Seems like it would work pretty well if the emulation software used it (I know that many dvd software packages ignore the system contrast / brightness).

But it would be cool if it just bumped up the bottom range... then brought it back.  And let it be configurable so that you could bump it up to everything is pure white if needed... but most people could just up it some percent until their gun reads it at a specific distance.

Acorn

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 50
  • Last login:February 12, 2006, 03:04:58 pm
  • Lightguns!
    • WinGun Driver
Re: GunCon2 on PC-monitor
« Reply #78 on: August 05, 2005, 03:00:44 pm »
I implemented this in WinGun about three weeks ago (it was just released yesterday afternoon), try it out ( http://guncon.acornscity.com ). However, some things to note - the "system brightness" is only avalible, and read by certain cards. The rest seem to use their own.

I use the same method that mame uses, from our tests. If mame -fsb 2 works for you, then WinGun's flashing will work. Also note that the max brightness in this method is capped! You cannot get pure white. Only "brighter".
Get WinGun (Guncon 2 PC USB Driver) at http://www.guncon2driver.com

jelwell

  • Wiki Master
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 460
  • Last login:December 24, 2014, 03:47:21 pm
  • I'm a llama!
Re: GunCon2 on PC-monitor
« Reply #79 on: August 17, 2005, 03:39:33 pm »
Is it fair to call this Vapourware? Or are people still optimistic? Personally, I'm holding out for the Namco style tracking guns anyways. But I do have a few guncons sitting around that I'd try out if this circuit ever materialized.
Joseph Elwell.

Silver

  • Wiki Contributor
  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1668
  • Last login:April 16, 2025, 04:09:53 pm
  • Cunning like the Fox.
    • Mods'n'Mods
Re: GunCon2 on PC-monitor
« Reply #80 on: August 19, 2005, 05:55:33 pm »
Personally, I'm holding out for the Namco style tracking guns anyways.

Holding out? Is one being developed? I figured it would take either complete reverse engineering of the HOTD3 style infra red system (which I think you are referring) - but them you may as well develop your own from scratch (which Andy from Ultimarc started doing, but then scrapped when he had issues and the guncon hack came along.....


On the guncon-with-VGA front, I've (finally!) got a circuit built to convert the VGA H/V syncs to composite sync that the guncon can use (thanks to Mr. Warne and his J-pac sync converting chips...). I've also got a 9V power supply ready for the Scorpion guns I've borrowed to test (they apparantly don't work from USB power alone, probably due to there 'laser sighting' or different circuitry - just need to check which pins in the PS connector I need to power).

I'm just hacking up a VGA cable for testing now (man these modern moulded-plastic ends are ridiculous. Turns out to be 10x quicker to snip the end of f, test all the cables and then resolder to a new 15-way.) Have a quick question though - I'm going to want to take of the H and V syncs off the VGA, but still feed my VGA monitor with them for the picture (obviously). Can I just pull them without causing problems with the signal? I know R,G,B are all terminated to 75 Ohms in the monitor - not 100% sure about the syncs. Even if they are, will I upset the termination by running the syncs into another IC?
     Or am I going to have to come up with some kind of distribution device (You can't just split all the VGA signals - you mess up the termination). There is probably an obvious way round this...

Smog

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 178
  • Last login:April 30, 2007, 06:50:51 am
  • .357
    • How to make a cheap GunCon2 work on your PC
Re: GunCon2 on PC-monitor
« Reply #81 on: August 26, 2005, 05:24:34 pm »
Is it fair to call this Vapourware? Or are people still optimistic? Personally, I'm holding out for the Namco style tracking guns anyways. But I do have a few guncons sitting around that I'd try out if this circuit ever materialized.
Joseph Elwell.

I spent a lot of time to make a lightgun work on my mame-cab and I finally found a solution that I consider "epocal". Maybe Guncon2Mouse driver suite is far from perfection but it has proved it works. So the answer is : <No! Not it is not fair indeed.>
GunCon2PC Driver on http://guncon2pc.no-ip.org/

AceTKK

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 664
  • Last login:August 20, 2011, 01:14:48 am
Re: GunCon2 on PC-monitor
« Reply #82 on: August 27, 2005, 01:53:05 am »
I believe he was referring to making the Guncon work on a PC monitor.  Nobody in their right mind would call your or Acorn's work vaporware.

I want my own arcade controls!

Smog

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 178
  • Last login:April 30, 2007, 06:50:51 am
  • .357
    • How to make a cheap GunCon2 work on your PC
Re: GunCon2 on PC-monitor
« Reply #83 on: August 27, 2005, 03:43:01 am »
Ooops ... maybe you are right :P I always use that word for software, that's why I got confused. Sorry
« Last Edit: August 27, 2005, 03:48:56 am by Smog »
GunCon2PC Driver on http://guncon2pc.no-ip.org/

jelwell

  • Wiki Master
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 460
  • Last login:December 24, 2014, 03:47:21 pm
  • I'm a llama!
Re: GunCon2 on PC-monitor
« Reply #84 on: August 27, 2005, 08:48:23 pm »
Personally, I'm holding out for the Namco style tracking guns anyways.

Holding out? Is one being developed? I figured it would take either complete reverse engineering of the HOTD3 style infra red system (which I think you are referring) - but them you may as well develop your own from scratch (which Andy from Ultimarc started doing, but then scrapped when he had issues and the guncon hack came along.....
I wasn't aware that Andy gave up on that. Too bad since it's superior technology to even the GunCon2 guns.

Is it fair to call this Vapourware? Or are people still optimistic? Personally, I'm holding out for the Namco style tracking guns anyways. But I do have a few guncons sitting around that I'd try out if this circuit ever materialized.
Joseph Elwell.

I spent a lot of time to make a lightgun work on my mame-cab and I finally found a solution that I consider "epocal". Maybe Guncon2Mouse driver suite is far from perfection but it has proved it works. So the answer is : <No! Not it is not fair indeed.>
Indeed I was referring to the "GunCon2 on PC-Monitor", which is what the title of this thread is. - which Zeropoint seems to have falsely stated, "I am happy to announce that the GunCon2 compatible guns now work excellent on PC-monitors (CRT) even at high resolutions."

Thank you for you work Smog.
Joseph Elwell.

ZeroPoint

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 131
  • Last login:June 19, 2014, 08:07:07 pm
Re: GunCon2 on PC-monitor
« Reply #85 on: August 28, 2005, 09:28:49 am »
Quote
- which Zeropoint seems to have falsely stated, "I am happy to announce that the GunCon2 compatible guns now work excellent on PC-monitors (CRT) even at high resolutions."

This circuit still works great...the statement is NOT false ! The problem is that I still haven't got time to finish it...(Make schematics, pcb-layoyt etc.) There is also a little voltage-correction I have to do on the output since there is no impedance in the guns.

The circuit mainly works by dividing the horizontal sync signal and at the same time getting the right sync width. If you read in Smog

jelwell

  • Wiki Master
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 460
  • Last login:December 24, 2014, 03:47:21 pm
  • I'm a llama!
Re: GunCon2 on PC-monitor
« Reply #86 on: August 29, 2005, 03:51:19 pm »
Call me pessimistic, but I've seen light guns come and go. Yes I know that one was a joke, but it's actually backed up with more evidence than some projects that promise legitimate results, and then disappear - sometimes before they begin. Once in a while, in the end, something legitimate shows up.

Zeropoint, call me scientific since I've never been strong in faith. I just don't think anything could possibly work "excellent"ly unless it was good enough to actually release.

In the end, of course, I'm just a jealous man who wants what you claim to have. ;)
Joseph Elwell.

Silver

  • Wiki Contributor
  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1668
  • Last login:April 16, 2025, 04:09:53 pm
  • Cunning like the Fox.
    • Mods'n'Mods
Re: GunCon2 on PC-monitor
« Reply #87 on: August 30, 2005, 01:40:24 am »
The circuit mainly works by dividing the horizontal sync signal and at the same time getting the right sync width. If you read in Smog

Silver

  • Wiki Contributor
  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1668
  • Last login:April 16, 2025, 04:09:53 pm
  • Cunning like the Fox.
    • Mods'n'Mods
Re: GunCon2 on PC-monitor
« Reply #88 on: August 30, 2005, 01:51:57 am »
I wasn't aware that Andy gave up on that. Too bad since it's superior technology to even the GunCon2 guns.

Yes I thought it was a real shame. I think it had problems with the display interferring with the infrared detectors, and then the guncon announcement was made.
   I'd still like to see a solution that makes the display irrelevant (therefore tracks and no issues with changing resolution) and also accurate (sorry eReal). If I can get 2 guncons working on a VGA monitor with tracking I'll be more than happy.

Actually one of the best alternitives I've come across is a system called TrackIR from Naturalpoint. Its a high-speced USB camera with built-in infrared emitters, and it tracks a reflective dot you can stick on anything. Works very well apparantly, but the real clever bit is that they have developed a "vector expansion" unit which is basically an odd 3D 'shape' add-on that they can track with 6 degrees of freedom - so basically you could walk out your house with it, come back in, and not need to recalibrate. Unfortunately - expensive, no proper support for this kind of use, only 1 device supported at a time, and - the real killer - a very limited field of view for tracking.


ZeroPoint

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 131
  • Last login:June 19, 2014, 08:07:07 pm
Re: GunCon2 on PC-monitor
« Reply #89 on: August 30, 2005, 03:23:58 am »
Quote
Silver: Apologies if you've posted this before, but did you ever post the circuit that you used to get the setup working? Or is that what you are working on?

No, I haven

Silver

  • Wiki Contributor
  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1668
  • Last login:April 16, 2025, 04:09:53 pm
  • Cunning like the Fox.
    • Mods'n'Mods
Re: GunCon2 on PC-monitor
« Reply #90 on: August 30, 2005, 03:32:29 am »
Hi,

good luck finishing it off - I've got a scorpion3 I'll be testing soon.

Quite interesting in you earlier comment about sync width - sounds like you've done some testing with what does and does not work. Are you able to post/pm info about what's needed?


Acorn

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 50
  • Last login:February 12, 2006, 03:04:58 pm
  • Lightguns!
    • WinGun Driver
Re: GunCon2 on PC-monitor
« Reply #91 on: August 30, 2005, 07:10:11 am »
Greetings!

Zero - both Smog and I have acheived a "pure" flash. In other words, brightening the screen to a level which the gun can track EVERYWHERE on. At first I was using pure grey (think dreamcast) but now, I brighten everything that is less than the grey up to the grey, and just smooth the rest out. Makes it look really nice but has the same effect allowing for perfect accuracy.
Get WinGun (Guncon 2 PC USB Driver) at http://www.guncon2driver.com

ZeroPoint

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 131
  • Last login:June 19, 2014, 08:07:07 pm
Re: GunCon2 on PC-monitor
« Reply #92 on: August 30, 2005, 07:52:08 am »
Thanks, Acorn !

I am really looking forward to test it as soon as I can.  :)

Silver

  • Wiki Contributor
  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1668
  • Last login:April 16, 2025, 04:09:53 pm
  • Cunning like the Fox.
    • Mods'n'Mods
Re: GunCon2 on PC-monitor
« Reply #93 on: September 08, 2005, 06:59:08 am »
Well its taken me far longer than expected, mainly though excessive stupidity, but heres a quick video of me taking on some cardboard cut-out ninjas in Point Blank in mame (which is pretty much the distance I was shooting from!  ;D )

...all at the merry resolution of 1024x768i, courtesy of the microchip that's used in a Jpac.

http://www.silverfoxy.plus.com/Guncon.html

fl0yd

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 139
  • Last login:April 15, 2009, 12:24:39 am
    • Rotary Adapter for Midway 49-Way Joystick
Re: GunCon2 on PC-monitor
« Reply #94 on: September 08, 2005, 09:37:52 am »
That looks great.

lesserChance

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 64
  • Last login:October 08, 2010, 04:53:20 pm
  • I do my best work through the coin door
Re: GunCon2 on PC-monitor
« Reply #95 on: September 08, 2005, 10:31:04 am »
So I have a question that was probably already answered in one of the other threads about this:  Is the GunCon2 more accurate than the Act Labs ones?  I have a set of the old act labs guns, and they work alright, but the aim gets screwed up when near the edges of the screen, or if there are two players...

SirPoonga

  • Puck'em Up
  • Global Moderator
  • Trade Count: (+1)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 8187
  • Last login:Today at 12:45:10 am
  • The Bears Still Suck!
Re: GunCon2 on PC-monitor
« Reply #96 on: September 08, 2005, 02:24:06 pm »
and then disappear
HEY!
A review for GL will be up shortly.  The unfortunate events of getting a new job then my arcade computer dieing pretty much prevented that from happening right away :)

Anyway.  So what's the summary on this right now?  Are we close to having this available for the public?

SQrL

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 59
  • Last login:November 24, 2014, 02:00:29 pm
  • The Game is Never Over!
Re: GunCon2 on PC-monitor
« Reply #97 on: September 08, 2005, 04:18:22 pm »
I've done some searching but can't seem to find instructions on how to get this working (I know a JPAC is required).  Anyone wanna help me out and write some destructions for this dummy?   :-\

Smog

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 178
  • Last login:April 30, 2007, 06:50:51 am
  • .357
    • How to make a cheap GunCon2 work on your PC
Re: GunCon2 on PC-monitor
« Reply #98 on: September 08, 2005, 04:20:55 pm »
Well done man !!!!What about accuracy ? Did you notice anything
GunCon2PC Driver on http://guncon2pc.no-ip.org/

ZeroPoint

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 131
  • Last login:June 19, 2014, 08:07:07 pm
Re: GunCon2 on PC-monitor
« Reply #99 on: September 08, 2005, 05:44:07 pm »
Quote
...all at the merry resolution of 1024x768i, courtesy of the microchip that's used in a Jpac.

Hi, Silver !

Congratulations on your success !

Do you really have to use interlaced mode to make it work ?

Note! I don

Lilwolf

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4945
  • Last login:July 31, 2022, 10:26:34 pm
Re: GunCon2 on PC-monitor
« Reply #100 on: September 08, 2005, 06:27:58 pm »
btw, does it seem like it will always need a jpac?

tivogre

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 239
  • Last login:July 18, 2013, 09:13:34 pm
  • I'm a llama!
    • ogredog.com
Re: GunCon2 on PC-monitor
« Reply #101 on: September 08, 2005, 10:58:39 pm »
btw, does it seem like it will always need a jpac?  (I have a ipac4... not going to a jpac) 

I would love the get a set of these, but don't know if its possible.

btw, anyone try outputting to both VGA and TV-OUT at the same time and then use the composite out for sync?  or is that just a pipedream?



I'm trying this now with the guncons I just received;  so far, no dice.

I've verified the "cloned" desktop on a 13" TV via s-video to composite converter.

The gun IS recognized by the driver when pointed at the Wells Gardner D9200.

However, I can't calibrate it correctly.

The cursor "responds" to movement of the gun, but it's jumpy (all over the place).\

If I point the gun at the 13" TV when calibrating, it calibrates correctly.

I can only (so far) hypothesize that there is some difference / delay between the s-video output syncs and the VGA syncs feeding the D9200.

Any help / advice appreciated.

ZeroPoint

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 131
  • Last login:June 19, 2014, 08:07:07 pm
Re: GunCon2 on PC-monitor
« Reply #102 on: September 09, 2005, 06:25:18 am »
Quote
btw, anyone try outputting to both VGA and TV-OUT at the same time and then use the composite out for sync?  or is that just a pipedream?

Don

Lilwolf

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4945
  • Last login:July 31, 2022, 10:26:34 pm
Re: GunCon2 on PC-monitor
« Reply #103 on: September 09, 2005, 07:06:05 am »
COOL!  So you are working a solution that will work without a jpac!

I wasn't sure if the only work was being done requiring a jpac.

Silver

  • Wiki Contributor
  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1668
  • Last login:April 16, 2025, 04:09:53 pm
  • Cunning like the Fox.
    • Mods'n'Mods
Re: GunCon2 on PC-monitor
« Reply #104 on: September 09, 2005, 07:47:46 pm »
Hi,

Sorry for general lack of info - not been around much since. When I posted that I thought I had to use interlace modes - although since I've had success in just plain old progressive. I've had a catalogue of minor errors on this such as one of my 2 guns not working at all - but me assuming it just wasn't working with my setup, it also appears that being 100Hz gun, the scorpion may well have 2 "modes" to cater for progressive output - what and how to switch the modes I have no idea - presumably 1st thing its pointed at, but fiddly when you are testing with powerstrip. I was also not terminating the sync signal correctly (it appears the composite connector on the gun does not terminate the signal - this is perhaps obvious as its a pass through, but I'm still surprised).

I havn't actually got it hooked up to a TV yet so can't compare accuracy. It gets slightly less accurate as you increase resolution (ie smallest hop in 1024x768i was around "5" units directly reported by the gun, moves down to 2/3 at 800x600. Still playable with though.

Anyway, i don't actually own a jpac - I was just provided with the chip off it that converts vga syncs to composite for testing. As the Jpac is quite pricey for this, and it looks like zeropoints got a working circuit from the ground up it may well be best/cheaper to see what he comes up with. I'll try and post a wiring diagram tomorrow for the chip.

I don't think I'm going to get much time to play with this again till next week - I'd like to test more to sort out what progressive resolutions are ok and if the gun really is changing modes at all....

Silver

  • Wiki Contributor
  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1668
  • Last login:April 16, 2025, 04:09:53 pm
  • Cunning like the Fox.
    • Mods'n'Mods
Re: GunCon2 on PC-monitor
« Reply #105 on: September 10, 2005, 10:37:58 pm »
Quick bit of info:

You don't need a JPAC - you can order the chip seperately from ultimarc directly. Its the "JPAC small chip" from the upgrade page on the ultimarc site:

www.ultimarc.com/upgrade.html

I think it costs $8. The circuit for wiring is shown below. 680R is a 680 Ohm resistor, C1 is a 10 micro farad capacitor (rated at 16V). All the grounds from the syncs can be wired together.


Silver

  • Wiki Contributor
  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1668
  • Last login:April 16, 2025, 04:09:53 pm
  • Cunning like the Fox.
    • Mods'n'Mods
Re: GunCon2 on PC-monitor
« Reply #106 on: September 10, 2005, 10:41:50 pm »
Note while I've had mine working, I'm still testing and have not always had it working 1st time. For the record, I also added some extras to the above circuit to smooth out the output a bit when I could not get it working. However, it was not working for other reasons it turns out.

Andy from Ultimarc has had his Namco2 guns working with the above circuit.

Here's my board (ignore everything that isn't around the chip - thats a couple of other circuits to smooth the output and also to give me a regulated 5V supply from a higher input.)

tivogre

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 239
  • Last login:July 18, 2013, 09:13:34 pm
  • I'm a llama!
    • ogredog.com
Re: GunCon2 on PC-monitor
« Reply #107 on: September 11, 2005, 02:36:32 pm »
Anyone know if this device:





http://www.ramelectronics.net/html/PC-TV_GTM-2000.html

...would work to get the VGA sync signal for the gun.

Looks like it has a VGA pass through and simultaneous composite output.

Shouldn't this work?

It costs about $80.00... one of these and two guncons is still cheaper than 2 ACTLABs.

dabone

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 898
  • Last login:May 27, 2025, 09:51:37 pm
  • Time to work...
Re: GunCon2 on PC-monitor
« Reply #108 on: September 11, 2005, 03:49:31 pm »
That shouldn't work because it's a frame buffer that re-renders the signal to meet the output independent of the input (i.e. the sync won't be the same)


Later,
dabone

jelwell

  • Wiki Master
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 460
  • Last login:December 24, 2014, 03:47:21 pm
  • I'm a llama!
Re: GunCon2 on PC-monitor
« Reply #109 on: September 13, 2005, 08:22:32 pm »
Silver, congratulations and thank you for the circuit.

Andy from Ultimarc has had his Namco2 guns working with the above circuit.

Hmm, should I hack one up now? Or does anyone know if Andy plans on selling a kit? I am both handy and lazy, but mostly lazy. ;)
Joseph Elwell.

tivogre

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 239
  • Last login:July 18, 2013, 09:13:34 pm
  • I'm a llama!
    • ogredog.com
Re: GunCon2 on PC-monitor
« Reply #110 on: September 17, 2005, 02:26:32 am »
<EDIT TO REDUCE CONFUSION...

THE CIRCUIT PICTURED IN THIS POST IS THE WRONG CIRCUIT FOR A VGA MONITOR / WG D9200.  I INCORRECTLY BUILT THE 15kHz (ARCADE) MONITOR CIRCUIT.  IM LEAVING THE POST HERE FOR CONTINUITY, BUT THE CIRCUIT YOU NEED FOR VGA / WG D9200 IS NOT THE ONE IN THIS POST.

/EDIT To REDUCE CONFUSION>


OK....

I broke down and ordered the parts and built "the circuit".



Now,  before I proceed, I have a question about hooking up this circuit between the VGA card and the monitor...

Here's my understanding of what I need to do now:

1.  Cut a VGA cord into 2 parts

2.  Find the wires corresponding to SGND (10), HSYNC (13) and VSYNC (14)

3.  Solder a "pigtail" lead from each of the 3 identified wires to the appropriate input wire on the circuit board

4.  Reconnect all of the wires in the VGA cable

5.  Connect "Hacked" VGA cable between VGA card and monitor as per normal VGA cord

6.  Use the Composite Sync output from the circuit to connect the GUNCONs

Did I get any of this wrong or leave anything out?

I'm just leery of messing up my monitor or VGA card.

In case it matters, the monitor is a 27" Wells Gardner D9200.  The VGA card is an NVidea FX series.

I'd like to try this out tomorrow... but I'm looking for some assurance from the kind experts here first.

Thanks in advance!
« Last Edit: October 13, 2005, 08:23:48 am by tivogre »

Smog

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 178
  • Last login:April 30, 2007, 06:50:51 am
  • .357
    • How to make a cheap GunCon2 work on your PC
Re: GunCon2 on PC-monitor
« Reply #111 on: September 17, 2005, 04:52:32 am »
tivogre, But isn't the circuit in the picture the one I used to connect the gun to a 15Khz VGA ? It is not what they are talking about here.

However I had better results sending the composite sync to the monitor from the same wire I use for to the gun instead of sending separate syncs to the monitor and composite to the gun ... maybe this helps you to.
GunCon2PC Driver on http://guncon2pc.no-ip.org/

tivogre

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 239
  • Last login:July 18, 2013, 09:13:34 pm
  • I'm a llama!
    • ogredog.com
Re: GunCon2 on PC-monitor
« Reply #112 on: September 17, 2005, 11:41:02 am »
tivogre, But isn't the circuit in the picture the one I used to connect the gun to a 15Khz VGA ? It is not what they are talking about here.

However I had better results sending the composite sync to the monitor from the same wire I use for to the gun instead of sending separate syncs to the monitor and composite to the gun ... maybe this helps you to.

OK Now I'm REALLY confused!

The circuit above is the one linked to from intruderalert's page with all the examples of "known working" connection methods.

http://intruderalert.myarcade.org/GUNCON2.htm#VGA

At the bottom of the section on VGA Monitors, he shows this picture;  hacking the VGA cable into "the circuit" is where I think I am now.



Is this, or is this not what I need for my application?

If it is, do I have the correct method to USE the circuit listed out above?
« Last Edit: September 17, 2005, 11:43:09 am by tivogre »

Acorn

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 50
  • Last login:February 12, 2006, 03:04:58 pm
  • Lightguns!
    • WinGun Driver
Re: GunCon2 on PC-monitor
« Reply #113 on: September 17, 2005, 11:49:21 am »
In this case, I think he was reffering to the thread - this thread has been about a circuit to allow 31Khz monitors to work with the guncon2. The methods used in intruderalerts guide is to connect from a VGA out to a 15Khz monitor, which I believe is what yours is.
Get WinGun (Guncon 2 PC USB Driver) at http://www.guncon2driver.com

Cananas

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 299
  • Last login:August 27, 2017, 07:39:03 am
  • and the seventh day... PacMan was created
Re: GunCon2 on PC-monitor
« Reply #114 on: October 13, 2005, 05:32:06 am »
Silver,

I bought a jpac small chip to Andy and I built the circuit you post but it doesn't work for me.

Quote

Andy from Ultimarc has had his Namco2 guns working with the above circuit.

Sorry, but I don't know what this circuit do. Please Andy, could you explain us how it works?

Thanks.

PD. My guncon2 gun works perfectly with my TV both with the vga-scart with the sync circuit and TV out.



Silver

  • Wiki Contributor
  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1668
  • Last login:April 16, 2025, 04:09:53 pm
  • Cunning like the Fox.
    • Mods'n'Mods
Re: GunCon2 on PC-monitor
« Reply #115 on: October 13, 2005, 07:14:17 am »
The chip basically divides the horizontal clock frequency in half, and generates a composite sync signal from this. You feed it the seperate horizontal sync and vertical sync from your VGA graphics card (usually by cutting up a VGA able or using a VGA->BNC cable) and use the output sync on pin1 to feed to the composite video connector attached to the gun.

tivogre

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 239
  • Last login:July 18, 2013, 09:13:34 pm
  • I'm a llama!
    • ogredog.com
Re: GunCon2 on PC-monitor
« Reply #116 on: October 13, 2005, 08:19:11 am »
Andy has updated the wiring diagram for this application on his site, tying pins 2 and 4 to ground:



I'm not sure if this will solve your problem or not, but it's worth a shot.

Cananas

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 299
  • Last login:August 27, 2017, 07:39:03 am
  • and the seventh day... PacMan was created
Re: GunCon2 on PC-monitor
« Reply #117 on: October 13, 2005, 09:39:53 am »
@Silver:
Thank you. So basically, divide the 31KHz to 15Khz and make a composite sync... Oauu! Only one chip to do more than the circuit i built to connect the guncon2 to my old TV/Arcade monitor! (The same circuit that Tivogre posted previosly). :o

@Tivogre:
Thank You. I'll try it. The capacitor is also diferent: 16uF->100nF and i don't know if is electrolitic or not.
BTW, which is the link to the page of Andy including this circuit?

Thanks again,

tivogre

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 239
  • Last login:July 18, 2013, 09:13:34 pm
  • I'm a llama!
    • ogredog.com
Re: GunCon2 on PC-monitor
« Reply #118 on: October 13, 2005, 05:00:52 pm »
The link is:

http://www.ultimarc.com/images/guncon.jpg

It's just the picture I posted.

jelwell

  • Wiki Master
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 460
  • Last login:December 24, 2014, 03:47:21 pm
  • I'm a llama!
Re: GunCon2 on PC-monitor
« Reply #119 on: October 14, 2005, 01:10:42 am »
Call me lazy, but does Andy plan on selling pre-wired Guncon to PC chips? With shipping from the UK so expensive I'd almost rather pay extra for a finished product than going to my local shop to get the needed capacitor and resister and deal with soldering again.
Joseph Elwell.

tivogre

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 239
  • Last login:July 18, 2013, 09:13:34 pm
  • I'm a llama!
    • ogredog.com
Re: GunCon2 on PC-monitor
« Reply #120 on: October 14, 2005, 01:36:30 am »
Call me lazy, but does Andy plan on selling pre-wired Guncon to PC chips? With shipping from the UK so expensive I'd almost rather pay extra for a finished product than going to my local shop to get the needed capacitor and resister and deal with soldering again.
Joseph Elwell.

I can't speak for Andy, but I would think that there would be a market for such an item.  Especially if it had a couple of PS2 ports (with power) and came with a VGA cable that made it "plug and play" with a pair of Guncons.

Cananas

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 299
  • Last login:August 27, 2017, 07:39:03 am
  • and the seventh day... PacMan was created
Re: GunCon2 on PC-monitor
« Reply #121 on: October 14, 2005, 03:04:45 am »
Quote
Andy has updated the wiring diagram for this application on his site, tying pins 2 and 4 to ground

Connected to ground. Sorry, it doesn't work for me

Quote
The capacitor is also diferent: 16uF->100nF

Next step is to change the capacitor, but i think that is not important.

Quote
I would think that there would be a market for such an item.  Especially if it had a couple of PS2 ports (with power) and came with a VGA cable that made it "plug and play" with a pair of Guncons.

Yes, I agree. Andy, here there is one buyer...

jjd

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 89
  • Last login:March 09, 2016, 09:02:34 am
Re: GunCon2 on PC-monitor
« Reply #122 on: October 14, 2005, 10:43:50 am »
Quote

Quote
I would think that there would be a market for such an item.  Especially if it had a couple of PS2 ports (with power) and came with a VGA cable that made it "plug and play" with a pair of Guncons.

Yes, I agree. Andy, here there is one buyer...

I'll second that.
« Last Edit: October 14, 2005, 10:45:23 am by jjd »
I love deadlines. I like the whooshing sound they make as they fly by.

- Douglas Adams

rbarr110

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 298
  • Last login:September 25, 2023, 04:02:41 pm
  • I already built my own arcade controls!
Re: GunCon2 on PC-monitor
« Reply #123 on: October 14, 2005, 07:05:57 pm »
From what I am reading is this what tivogore thought he was building?

http://xoomer.virgilio.it/smogdragon/VideoCon3.htm

Anyone successfully built this yet other than Andy at Ultimarc?
« Last Edit: October 15, 2005, 02:49:00 pm by rbarr110 »

fl0yd

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 139
  • Last login:April 15, 2009, 12:24:39 am
    • Rotary Adapter for Midway 49-Way Joystick
Re: GunCon2 on PC-monitor
« Reply #124 on: October 14, 2005, 11:01:46 pm »
I'm pretty close to buying a J-Pac to give this a shot, anyone have a used one for sale so I don't have to buy a brand new one?

tivogre

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 239
  • Last login:July 18, 2013, 09:13:34 pm
  • I'm a llama!
    • ogredog.com
Re: GunCon2 on PC-monitor
« Reply #125 on: October 15, 2005, 12:29:00 am »
I have 3 of the JPAC small chips on order;  as soon as they arrive, I will be building this.

I will post my results here and on my web site.

fl0yd

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 139
  • Last login:April 15, 2009, 12:24:39 am
    • Rotary Adapter for Midway 49-Way Joystick
Re: GunCon2 on PC-monitor
« Reply #126 on: October 16, 2005, 10:11:37 pm »
Thanks for pointing out the upgrade chip, I'd missed that part of your post.

I have one on the way too, and will post my results once I've built the circuit.

Mad Dog

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 2
  • Last login:January 30, 2006, 03:39:52 pm
  • I want to build my own arcade controls!
Re: GunCon2 on PC-monitor
« Reply #127 on: October 17, 2005, 01:04:18 pm »
Hi everyone!

I got a J-Pac chip and build the circuit using the old capacitor...
I put down all my tsting results at Smogs's forum (http://www.freeforumzone.com/viewmessaggi.aspx?f=66424&idd=74)
So far I am not too convinced... it does not seem like a driver issue though. What confuses me most is that e.g. in 800x600, the gun only responds in the upper right hand corner. I can easily tell, because when my gun reads something it switches on the laserpointer automatically...
...
I will try some more resolutions, frequencies etc soon and keep you updated...
But would be good to hear some more from the people who got their guns to work!
What setup, resolutions did you guys use? I am curious! I am far away from playing point blank on my monitor...

tivogre

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 239
  • Last login:July 18, 2013, 09:13:34 pm
  • I'm a llama!
    • ogredog.com
Re: GunCon2 on PC-monitor
« Reply #128 on: October 18, 2005, 01:19:45 am »
I got my 3 JPAC small chips today.

Now I just have to track down the 680 Ohm resistor and .1 uF capacitor.

I ultimately intend to build this circuite and my 9v / 5v output circuit on one board.

I'll let you guys know when I'm done, and how it works out!

AndyWarne

  • Trade Count: (+18)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1938
  • Last login:April 11, 2021, 03:37:09 am
    • Ultimarc
Re: GunCon2 on PC-monitor
« Reply #129 on: October 19, 2005, 03:20:00 pm »
Some updates on this:
First, many resolutions on ordinary VGA cards produce negative sync. The standard J-PAC chip wont divide this properly so I have revised it and produced a special Guncon chip for experimentation. Anyone who has ordered the standard J-PAC chip for this purpose, please drop me an email.
About marketing a product for this: I started to lay out a PCB but put this on hold. The reason is, if selling a product, customers would expect support for it. This means I would need to "own" the solution. The driver is not mine to "own" , but even if I were to come to some arrangement about that aspect, I would not feel confident to guarantee the board would work properly, owing to too much of the solution being outside my control. Thats why I want to support people who want to experiment with this, but don't intend to take it further at the moment.
Andy

Ixliam

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 126
  • Last login:December 01, 2018, 01:23:31 pm
  • DIY Skee-Ball Man
Re: GunCon2 on PC-monitor
« Reply #130 on: October 19, 2005, 09:28:49 pm »
I'm jumping in and I just ordered the chip, along with some PCB feet (so I can mount my IPAC and OPTIPAC right). Now to raid e-bay for a gun (or two). The circuit looked pretty simple.

AndyWarne

  • Trade Count: (+18)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1938
  • Last login:April 11, 2021, 03:37:09 am
    • Ultimarc
Re: GunCon2 on PC-monitor
« Reply #131 on: October 20, 2005, 01:40:24 pm »
Small technical point, in my post, above, I meant that the J-PAC chip has trouble with positive sync, not negative. The ArcadeVGA card always produces negative sync in all modes but normal VGA cards produce a varying polarity, negative for most resolutions but positive for some.
Andy

Smog

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 178
  • Last login:April 30, 2007, 06:50:51 am
  • .357
    • How to make a cheap GunCon2 work on your PC
Re: GunCon2 on PC-monitor
« Reply #132 on: October 20, 2005, 06:01:19 pm »
Hi Andy,
I understand your worries about the customer support but I guess none would blame on you for software problems. The driver is working quite well and functional I think, and as you know others are doing my same work from a while.
However I would like to assure all that I won't leave the project in the next future.

Greetings
GunCon2PC Driver on http://guncon2pc.no-ip.org/

Lilwolf

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4945
  • Last login:July 31, 2022, 10:26:34 pm
Re: GunCon2 on PC-monitor
« Reply #133 on: October 21, 2005, 03:11:05 pm »
Andy, could you make a profit / ie make it worth your time, with only customers from this site?

You could sell them without support and know it doesn't have software support... And maybe only advertise it here.

Anyway, these boards will be enought for support for us.  And I would much rather order a small board then a chip, and goto radio shack, and solder, then find out I !@# somthing up.



XtraSmiley

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 958
  • Last login:November 02, 2024, 06:07:19 pm
  • Kill the Big Dog
Re: GunCon2 on PC-monitor
« Reply #134 on: October 21, 2005, 03:56:25 pm »
Andy, could you make a profit / ie make it worth your time, with only customers from this site?

You could sell them without support and know it doesn't have software support... And maybe only advertise it here.

Anyway, these boards will be enought for support for us.
hearingprotectionBIGDOG@yahooBIGDOG.com

Kill the Dog man.

rbarr110

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 298
  • Last login:September 25, 2023, 04:02:41 pm
  • I already built my own arcade controls!
Re: GunCon2 on PC-monitor
« Reply #135 on: October 21, 2005, 07:55:44 pm »
OK - I am going to make the circuit and try it out, however, I have a question regarding the VGA connection (I figured I would ask here first).

Does the circuit have to be in-line:

Cananas

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 299
  • Last login:August 27, 2017, 07:39:03 am
  • and the seventh day... PacMan was created
Re: GunCon2 on PC-monitor
« Reply #136 on: October 22, 2005, 11:30:35 am »
I think is not necessary to be in-line. It can be parallel.

tivogre

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 239
  • Last login:July 18, 2013, 09:13:34 pm
  • I'm a llama!
    • ogredog.com
Re: GunCon2 on PC-monitor
« Reply #137 on: October 22, 2005, 12:56:34 pm »
I got my 3 JPAC small chips today.

Now I just have to track down the 680 Ohm resistor and .1 uF capacitor.

I ultimately intend to build this circuit and my 9v / 5v output circuit on one board.

I'll let you guys know when I'm done, and how it works out!

OK.... I finally got all of the parts and built the circuit with the JPAC small chip.

I am using the following hardware:

     Monitor - Wells Gardner D9200
     Video Card - Nvidia FX5500
     Guns - 2x Scorpion 3 (GunCon2 Mode)
     Driver - Acorn's WinGun v.82B

I haven't experimented with it much yet, but here's the current status:

800x600 mode @ 60Hz

Guns are recognized by the driver.  "A", "B", "C", "START" and D-Pad work correctly.  "Select" and "D" buttons do not register in the driver.

Can't calibrate either gun.

Nearly the EXACT same behavior I got when I built the (incorrect) 15kHz circuit.

The cursor moves as the gun moves, in the same direction, but not at the same speed.  Left and bottom edge boundaries "wrap around" so that one pass top to bottom or right to left moves the cursor about 1 3/4 screens.

I would classify the 800x600 as "unusable" at this time.



640x480 mode @ 70 Hz

Guns are recognized by the driver.  "A", "B", "C", "START" and D-Pad work correctly.  "Select" and "D" buttons do not register in the driver.

I can successfully calibrate both guns.

Tracking is good on the calibration screen, and on the windows desktop with a white background.

MAME lightgun games do not work correctly.  Almost all shots register as off-screen.  Shots near the center of the screen SOMETIMES work.  (This MAY be a MAME set-up issue... not sure yet).

***EDIT***

I have now gotten EggVenture to work correctly with dual light guns, but ONLY from the command line.  Not working yet in MAMEWAH.

I have gotten Area 51 to work SOMEWHAT, but ONLY from the command line.  Not working yet in MAMEWAH.  However, even from the command line, one out of every 2-3 shots registers as a reload vs. a shot.

***END EDIT***


I would classify 640x480 as "promising" at this time.



I'm going to pass this status on to Andy.  I'm also going to discuss with him ordering some of his new chips to see if my 800x600 issues may be solved with the new chip.

I'm open to any / all troubleshooting recommendations.
« Last Edit: October 22, 2005, 03:32:17 pm by tivogre »

SirPoonga

  • Puck'em Up
  • Global Moderator
  • Trade Count: (+1)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 8187
  • Last login:Today at 12:45:10 am
  • The Bears Still Suck!
Re: GunCon2 on PC-monitor
« Reply #138 on: October 22, 2005, 01:43:53 pm »
does the refresh rate make a difference?

tivogre

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 239
  • Last login:July 18, 2013, 09:13:34 pm
  • I'm a llama!
    • ogredog.com
Re: GunCon2 on PC-monitor
« Reply #139 on: October 22, 2005, 03:33:53 pm »
does the refresh rate make a difference?

It might.  However, with the Wells Gardner D9200 monitor, 800x600 is a working, but not a "supported" resolution;  it will only work @ 60Hz as far as I can tell.

I edited my post above to say that I've now had partial success from the command line with EggVenture and to a lesser degree with Area 51.

Acorn

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 50
  • Last login:February 12, 2006, 03:04:58 pm
  • Lightguns!
    • WinGun Driver
Re: GunCon2 on PC-monitor
« Reply #140 on: October 22, 2005, 06:29:03 pm »
tivogre: it sounds like screenflashing isn't enabled/working for you (it does work with the FX series of cards). Either that, or there is glass over your monitor, or dirt on your gun. The gun registers as offscreen whenever it is pointed at black/dark colors (hence the screenflashing when you fire).

The resolutions issue is strange, but I think that monitor supports progressive and interlaced modes at different resolutions. Others have had similar issues with it.

"Select" and "D" not being recognised are interesting... I'll have to get with you and get a log to see what data the gun is returning when they are pressed. Most "D" buttons are just C+Offscreen, but I can't see why Select wouldn't work.
Get WinGun (Guncon 2 PC USB Driver) at http://www.guncon2driver.com

tivogre

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 239
  • Last login:July 18, 2013, 09:13:34 pm
  • I'm a llama!
    • ogredog.com
Re: GunCon2 on PC-monitor
« Reply #141 on: October 23, 2005, 12:29:25 am »
tivogre: it sounds like screenflashing isn't enabled/working for you (it does work with the FX series of cards). Either that, or there is glass over your monitor, or dirt on your gun. The gun registers as offscreen whenever it is pointed at black/dark colors (hence the screenflashing when you fire).

The resolutions issue is strange, but I think that monitor supports progressive and interlaced modes at different resolutions. Others have had similar issues with it.

"Select" and "D" not being recognised are interesting... I'll have to get with you and get a log to see what data the gun is returning when they are pressed. Most "D" buttons are just C+Offscreen, but I can't see why Select wouldn't work.

There definitely seems to be some issue going on with the timing of the screen flash.

I can see the screen flash when I pull the trigger, but about 1/3 - 2/3 of shots in A51 register as off screen reloads.  If I crank up the gamma and brightness, the accuracy is great.... It just look like the screen is always "flashed".  Almost  like the read of position is not happening while the screen is bright.  Very strange.

There is glass over the monitor, but it and the gun are clean.  The glass is clear glass.  It works fine on brighter games or if I "artificially brighten".

Lilwolf

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4945
  • Last login:July 31, 2022, 10:26:34 pm
Re: GunCon2 on PC-monitor
« Reply #142 on: October 24, 2005, 07:49:13 am »
could this be the positive / negative sync signal being sent? 

You might consider trying to get it working on a standard VGA monitor and see if the some resolutions work and others dont.  Also that utility that allows you to set all your monitor / refresh settings down to a the mhz.... what is it called???...  That allows you to specify the sync to be positive or negative.  Might be able to install the demo and try it.


Dexter

  • Patriotism, the last refuge of the scoundrel. -- Irish, darnit!
  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 975
  • Last login:February 01, 2024, 04:36:19 pm
  • "MAKE POVERTY HISTORY......."
Re: GunCon2 on PC-monitor
« Reply #143 on: October 26, 2005, 11:35:55 am »

Silver

  • Wiki Contributor
  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1668
  • Last login:April 16, 2025, 04:09:53 pm
  • Cunning like the Fox.
    • Mods'n'Mods
Re: GunCon2 on PC-monitor
« Reply #144 on: October 31, 2005, 07:35:45 pm »
Not been up to date with this (or the newer jpac chip) but you can set the polarity of  the syncs at any resolution if you have a radeon - its in the driver settings.

Powerstrip will also let you do this if its supported by the card.


rbarr110

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 298
  • Last login:September 25, 2023, 04:02:41 pm
  • I already built my own arcade controls!
Re: GunCon2 on PC-monitor
« Reply #145 on: November 08, 2005, 01:15:32 pm »
Anyone have any new updates on this using the updated/modified J-pac chip?

fl0yd

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 139
  • Last login:April 15, 2009, 12:24:39 am
    • Rotary Adapter for Midway 49-Way Joystick
Re: GunCon2 on PC-monitor
« Reply #146 on: November 08, 2005, 02:01:00 pm »
I haven't had a chance to build the circuit yet, but I hope to do so in the next week or so.

Any others?

olsteve

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 50
  • Last login:March 24, 2012, 10:33:35 pm
  • To play or not to play, that is a stupid question.
Re: GunCon2 on PC-monitor
« Reply #147 on: November 08, 2005, 06:57:45 pm »
I built the circuit with the 'new' chip. I can't get it to work. I have tried both drivers (smog's, wingun). I took it back apart and verified that I have the wiring correct. I am using XP. I can not get the gun or screen to recognize each other at all. Any ideas?
Why is it when we talk to God we are praying, but when God talks to us we are put into the loony bin?

rbarr110

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 298
  • Last login:September 25, 2023, 04:02:41 pm
  • I already built my own arcade controls!
Re: GunCon2 on PC-monitor
« Reply #148 on: November 08, 2005, 07:27:55 pm »
I built the circuit with the 'new' chip. I can't get it to work. I have tried both drivers (smog's, wingun). I took it back apart and verified that I have the wiring correct. I am using XP. I can not get the gun or screen to recognize each other at all. Any ideas?

How is the circuit wired to the monitor?  Any pics to how it is connected?

Video card ----->circuit-------->monitor 
                             |
                              --------->Light gun

?

olsteve

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 50
  • Last login:March 24, 2012, 10:33:35 pm
  • To play or not to play, that is a stupid question.
Re: GunCon2 on PC-monitor
« Reply #149 on: November 08, 2005, 08:12:40 pm »
I have it wired using a vga splitter cable. The monitor looks fine. When I go into the calibration screen there is no response at all to gun movement. The trigger does activate the screen flash. I can get the cursor to move with the trackball but nothing with the gun.
Why is it when we talk to God we are praying, but when God talks to us we are put into the loony bin?

Silver

  • Wiki Contributor
  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1668
  • Last login:April 16, 2025, 04:09:53 pm
  • Cunning like the Fox.
    • Mods'n'Mods
Re: GunCon2 on PC-monitor
« Reply #150 on: November 08, 2005, 08:23:33 pm »
Sounds odd.... I take it the gun is detected ok by the drivers? (You have a guncon listed in device manager?).

Is your VGA splitter powered? I've never used one, and its possible that there is something it is doing that does not work with the gun. I've only tested (with the old chip) where I've directly pulled the syncs from the VGA cable, or used a direct pass through of the syncs on a monitor.

olsteve

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 50
  • Last login:March 24, 2012, 10:33:35 pm
  • To play or not to play, that is a stupid question.
Re: GunCon2 on PC-monitor
« Reply #151 on: November 08, 2005, 09:50:42 pm »
 Yes the drivers know the gun is there. The VGA splitter is just a 'Y' cable that has two outputs from the pc (no power).
 I will attach a pic of the circuit that I added some clarification to. Let me know if it is correct.
Why is it when we talk to God we are praying, but when God talks to us we are put into the loony bin?

Silver

  • Wiki Contributor
  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1668
  • Last login:April 16, 2025, 04:09:53 pm
  • Cunning like the Fox.
    • Mods'n'Mods
Re: GunCon2 on PC-monitor
« Reply #152 on: November 08, 2005, 09:59:33 pm »
I can't remember the exact pinout of a VGA but I'm sure you've checked the pinout.

I assume you've connected the -ve end of the Capacitor on the right to the other grounds on the left. Not sure if you need to ground the vsync input or not.

I came across some issues (with the old chip) regarding sync polarity and termination. The old chip needed -ve syncs, not sure about the new one. Try a couple of different resolutions, most VGA cards seem to change sync polarity at different resolutions, or use powerstrip to ensure what you are outputting (or if you have a radeon, you get set the syncs in display properties).

For termination issues, add an rca cable to the the gun rca connecter (they are always dual connectors, so plug in your rca connector from the circuit in one, and then connect the other to another cable. For a quick test you can then stick this cable in a tv - you should be alble to notice a stable black picture (I know its sounds dumb, but there is normally a difference between nothing connected on a tv and a black signal.) This will both ensure you have good syncs on the RCA, and at the same time will terminate the composite sync signal.

EDIT: I believe I've noticed an error in your wiring. I believe sync ground is actually pin 10, whereas you seem to have hooked up pin 5. I know some VGA pinouts just list pins 5-6-7-8-10 as ground but actually 5 was the old TTL groun, 6 is RED ground, 7 blue ground, 8 green ground. Try hooking up pin 10 instead. You have 13 and 14 correct for the syncs.
« Last Edit: November 08, 2005, 10:04:53 pm by Silver »

olsteve

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 50
  • Last login:March 24, 2012, 10:33:35 pm
  • To play or not to play, that is a stupid question.
Re: GunCon2 on PC-monitor
« Reply #153 on: November 08, 2005, 11:25:23 pm »
 I believe the new chip is supposed to cure the sync polarity issue.
 Yes, the cap is tied to all the other grounds.
 What is the powerstrip thingy that you are refering to? 
 I did ohm out the grounds on the VGA connector and they all seemed to be tied together (5-6-7-8-10). I will double check when I get home (I am at work now).
Why is it when we talk to God we are praying, but when God talks to us we are put into the loony bin?

Silver

  • Wiki Contributor
  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1668
  • Last login:April 16, 2025, 04:09:53 pm
  • Cunning like the Fox.
    • Mods'n'Mods
Re: GunCon2 on PC-monitor
« Reply #154 on: November 09, 2005, 06:26:11 am »
Powerstrip is a windows program giving you hardware level control over most graphics cards - modifying and creating custom resolutions down to the size of the front porch... Its fiddly to use though. However, if the new chip gets around sync polarity, then you will not need it.

The grounds maybe tied together - I just assumed they would not be (why else have seperate pins for all the grounds).

olsteve

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 50
  • Last login:March 24, 2012, 10:33:35 pm
  • To play or not to play, that is a stupid question.
Re: GunCon2 on PC-monitor
« Reply #155 on: November 09, 2005, 06:07:23 pm »
In fact the grounds are NOT all tied together. I just attached the first wire (BLK) that ohm'd out to the first ground pin I touched. I will correct tonight and report back later.
Why is it when we talk to God we are praying, but when God talks to us we are put into the loony bin?

olsteve

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 50
  • Last login:March 24, 2012, 10:33:35 pm
  • To play or not to play, that is a stupid question.
Re: GunCon2 on PC-monitor
« Reply #156 on: November 10, 2005, 04:42:18 pm »
I fixed the circuit and double checked all the connections. I still can't get it to work. I am frustrated.
Why is it when we talk to God we are praying, but when God talks to us we are put into the loony bin?

rbarr110

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 298
  • Last login:September 25, 2023, 04:02:41 pm
  • I already built my own arcade controls!
Re: GunCon2 on PC-monitor
« Reply #157 on: November 10, 2005, 06:28:21 pm »
The only thing I still dont understand is how a VGA "Y" splitter can work for the signal. 

 
                             |----------->Monitor
VGA ------>Splitter-|                                                 ???
                             |------>Circuit ------>Gun

If the circuit isn't in line with the monitor how is the signal at the monitor capable of working with the 15khz gun? 


Or does the circuit make the gun work at the VGA 30khz signal?  What am I missing here?

Smog

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 178
  • Last login:April 30, 2007, 06:50:51 am
  • .357
    • How to make a cheap GunCon2 work on your PC
Re: GunCon2 on PC-monitor
« Reply #158 on: November 11, 2005, 10:49:07 am »
I don't understand what you have wrong with the scheme :

                                  31Khz
      31Khz                |----------->Monitor
VGA -------->Splitter-|    31Khz              15Khz                             
                                |------------>Circuit --------->Gun
GunCon2PC Driver on http://guncon2pc.no-ip.org/

rbarr110

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 298
  • Last login:September 25, 2023, 04:02:41 pm
  • I already built my own arcade controls!
Re: GunCon2 on PC-monitor
« Reply #159 on: November 11, 2005, 07:29:32 pm »
I guess what my question is - what exactly is the circuit doing? 

I was under the impression it took the 31 Khz signal from the PC's VGA card and converted it to 15 khz so that the 15khz gun could work with the signal on the screen.

Or is the circuit taking a VGA signal and modifiying it to something the gun will recognize and has nothing to do with the actual 31 khz signal at the screen?

Silver

  • Wiki Contributor
  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1668
  • Last login:April 16, 2025, 04:09:53 pm
  • Cunning like the Fox.
    • Mods'n'Mods
Re: GunCon2 on PC-monitor
« Reply #160 on: November 12, 2005, 09:19:54 am »
The circuit has nothing to do with the monitor or the signal getting to it.

The whole point of the circuit is to allow the guns - which are designed to only work with 15Khz composite sync devices, such as a playstation - to work while using a PC VGA Monitor (which operates at 31Khz, with seperate syncs).

The signal going to the monitor is untouched. But the circuit takes the syncs from the signal, changes them to 15Khz composite sync, and that is passed to the gun. You don't need a Y-splitter, but its probably an easy way of doing it (if it works).

The gun will also work without the circuit if you are just sending a 15Khz signal to the monitor and gun. In this case you will need 1) VGA card capable of outputing 15Khz signal WITH COMPOSITE SYNC. (I know modern radeons can be made to do this) 2) A monitor which can display 15Khz. But then this has been covered in other threads - the whole point of this thread is to use the guncon on a normal pc with a normal PC Monitor.

rbarr110

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 298
  • Last login:September 25, 2023, 04:02:41 pm
  • I already built my own arcade controls!
Re: GunCon2 on PC-monitor
« Reply #161 on: November 17, 2005, 01:46:42 pm »
OK - thanks silver, I better understand what the circuit does.  I don't see why a "Y" adapter wouldn't work. 

Any progress on getting your circuit to work Olsteve?  You have it on a "Y" adapter correct?  You tried it yet off the "Y" adapter?

I am asking all the question before I order the modified J-pac chip and building my circuit...

nullb0y

  • Trade Count: (+5)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1307
  • Last login:November 17, 2024, 04:06:05 pm
  • Slow In Fast Out
    • WAT Racing
Re: GunCon2 on PC-monitor
« Reply #162 on: November 18, 2005, 01:50:01 am »
so this works?
are there kits out ?
im a cheap ass and am slightly confused now


oh id probably need a faster mopnitor mine has horrible ghosting worse then any lcd ive ever seen
Slow In Fast Out

olsteve

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 50
  • Last login:March 24, 2012, 10:33:35 pm
  • To play or not to play, that is a stupid question.
Re: GunCon2 on PC-monitor
« Reply #163 on: November 18, 2005, 02:02:18 am »
I still haven't had any success with this. I have kind of given up. I may just end up going with the ACT Labs gun?? It really puts a damper on the whole BYO/DIY philosophy.
Why is it when we talk to God we are praying, but when God talks to us we are put into the loony bin?

66miles99

  • Trade Count: (0)
  • Newbie
  • *
  • Offline Offline
  • Posts: 1
  • Last login:November 24, 2005, 12:12:51 pm
  • I want to build my own arcade controls!
Re: GunCon2 on PC-monitor
« Reply #164 on: November 24, 2005, 12:04:42 pm »
This is an uneducated question as my post count will testify but nonetheless, from a VGA graphics card with TV out, could you run the monitor from the VGA signal and the gun from the TV-out signal? I kinda figure it is not nearly this easy (it never is), but could someone at least explain why this wont work?

Cananas

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 299
  • Last login:August 27, 2017, 07:39:03 am
  • and the seventh day... PacMan was created
Re: GunCon2 on PC-monitor
« Reply #165 on: November 24, 2005, 12:19:42 pm »
It doesn't work because both signal are independent one each other.

Andy, i'm having no time to test your guncon2 chip. The first time i tried, it work better than the first chip. I'll build a new circuit to ensure that the components are OK.
« Last Edit: November 25, 2005, 04:24:21 am by ccuevasm »

tivogre

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 239
  • Last login:July 18, 2013, 09:13:34 pm
  • I'm a llama!
    • ogredog.com
Re: GunCon2 on PC-monitor
« Reply #166 on: November 24, 2005, 01:37:24 pm »
I've now built the circuit around Andy's jpac small chip AND his newer guncon chip.

I have 2 guns working perfectly (as good or better than the Act-Labs) using the jpac smallchip.  This is only at 640x480 resolution, but that's not an issue for me.

I have NOT had success with the guncon chip.

Again, this is with an nvidia card and WG 9200 27" monitor.

At this time, I think I'm in good shape, as I can play most of the shooters (that I'm interested in) with two players perfectly.

nullb0y

  • Trade Count: (+5)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1307
  • Last login:November 17, 2024, 04:06:05 pm
  • Slow In Fast Out
    • WAT Racing
Re: GunCon2 on PC-monitor
« Reply #167 on: November 24, 2005, 03:07:14 pm »
DUMB QUESTION IS THERE A WAY TO GET A GUNCON 2 TO WORK ON MY PC'S SVIDEO OUT? sorry for caps
Slow In Fast Out

Silver

  • Wiki Contributor
  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1668
  • Last login:April 16, 2025, 04:09:53 pm
  • Cunning like the Fox.
    • Mods'n'Mods
Re: GunCon2 on PC-monitor
« Reply #168 on: November 24, 2005, 08:00:36 pm »
Yes so long as your are connecting your monitor/tv by the same S-video. Its the easiest way.

There is extensive info on connecting on the two Guncon driver sites. Check the thread.

AndyWarne

  • Trade Count: (+18)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1938
  • Last login:April 11, 2021, 03:37:09 am
    • Ultimarc
Re: GunCon2 on PC-monitor
« Reply #169 on: November 26, 2005, 09:44:41 am »
I re-tested today. Installed the latest driver and used my "Z-Gun" chip which is the revised version of the J-PAC small chip which can handle (ie divide) positive sync. It works fine at 640 X 480 and 800 X 600. No problems at all. The cursor is rather jittery at 800 X 600 but that's probably to be expected given the technology of the gun.
To move things forward, can anyone on this thread who has the later chip, and can't get it to work, drop me an email. What we might be able to do is to send me your complete circuit and gun and I'll check things over.
I am wondering if the make of the gun has a bearing. Mine is the blue Namco NPC-106
andy@ultimarc.com

Fozzy The Bear

  • Handbags at dawn in here!!!
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1831
  • Last login:September 18, 2011, 11:29:59 am
  • It's Been One Of Those Days... Don't Ask!
Re: GunCon2 on PC-monitor
« Reply #170 on: December 30, 2005, 11:13:57 pm »
Andy, I'm thinking of having a go at this.... I'm in the UK so shipping a chip to me would be no problem.

I've got my paws on a Logic3 PS099L  Which is G-Con2 Compatible and has a USB plug....  Anybody tried one of these???

My main worry is screwing up my VGA card or monitor in the process.... Is anybody planning to produce a board with your chip that I can just use? I know there's a risk that it may not work and that it's not a commercial release product. But while I'm handy with a soldering iron I'm not 100% confident I won't screw up somewhere with it.

Can anybody on here offer any help with this??

Best Regards,
Julian (Fozzy The Bear)
Most bottles and jars contain at least twenty-five percent recycled Pacman.
And research indicates that Space Invaders are strongly attracted to people who have recently eaten meat pies.

Fozzy The Bear

  • Handbags at dawn in here!!!
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1831
  • Last login:September 18, 2011, 11:29:59 am
  • It's Been One Of Those Days... Don't Ask!
Re: GunCon2 on PC-monitor BUMP..
« Reply #171 on: January 02, 2006, 06:29:27 am »
Sorry to bump this.... but has this topic gone off the boil ?? can Anybody help out here??

Best Regards,
Julian (Fozzy The Bear)
Most bottles and jars contain at least twenty-five percent recycled Pacman.
And research indicates that Space Invaders are strongly attracted to people who have recently eaten meat pies.

ZeroPoint

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 131
  • Last login:June 19, 2014, 08:07:07 pm
Re: GunCon2 on PC-monitor
« Reply #172 on: January 08, 2006, 09:24:35 am »
Crash test dummies wanted !  ;D

Anyone using a PC-monitor wanting to test this circuit...?

I have to ask this because I am considering if and when to produce a few pcs.

The circuit will also be compatible with 15Khz monitors, but the main reason with this is to be able to use the GunCon2s on 31Khz monitors, so crash test dummies must be using a PC-monitor.

I was thinking of sending about 5 pcs. for free.

There is also a design issue here. To take 5V power from pin9 on the VGA connector or to power the circuit with a USB-cable. Modern graphics cards usually have 5V on pin 9 but the cables usually have pin 9 removed. Any comments on this !?

Please don

Silver

  • Wiki Contributor
  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1668
  • Last login:April 16, 2025, 04:09:53 pm
  • Cunning like the Fox.
    • Mods'n'Mods
Re: GunCon2 on PC-monitor
« Reply #173 on: January 08, 2006, 10:53:05 am »
I'd probably opt for volts off the USB. Not as neat as VGA, but you would be sure to run into a few cards that wouldn't like supplying power off the VGA card.

fl0yd

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 139
  • Last login:April 15, 2009, 12:24:39 am
    • Rotary Adapter for Midway 49-Way Joystick
Re: GunCon2 on PC-monitor
« Reply #174 on: January 08, 2006, 07:13:49 pm »
I would be interested in one.  I too would prefer to see the voltage come from USB or a dedicated drive power cable.

rbarr110

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 298
  • Last login:September 25, 2023, 04:02:41 pm
  • I already built my own arcade controls!
Re: GunCon2 on PC-monitor
« Reply #175 on: January 08, 2006, 08:08:45 pm »

dennis808

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 128
  • Last login:May 13, 2021, 08:40:00 am
  • Holy Sanwa-sticks!
Re: GunCon2 on PC-monitor
« Reply #176 on: January 09, 2006, 05:37:19 am »
I would be very interested to test this as well!
I've succesfully built and used a VGA-to-RGB-SCART cable to use my 2 GunCons in a 15KHz environment and I'm really curious to test it on my 31Khz monitor as well.
"Complexity is the process by which the obvious is obscured by the irrelevant." -HSW

Lilwolf

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4945
  • Last login:July 31, 2022, 10:26:34 pm
Re: GunCon2 on PC-monitor
« Reply #177 on: January 09, 2006, 08:56:29 am »
I would vote for USB. 

But with a few jumpers you might be able to do both.  The header for a usb connector might be more expensive then you want to deal with. 

I would probably vote for from the VGA but with an option to plug +5 and ground in from another source.  And you can jumper it off from the vga and onto the other power (usb or external) if you want.

The other thing, if you need a extension cable anyway, you might want to just find someone selling one that has that going throught the cable and selling it with it.  I have extra cables at home, but I would guess a decent amount of potential customers wouldn't.

ZeroPoint

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 131
  • Last login:June 19, 2014, 08:07:07 pm
Re: GunCon2 on PC-monitor
« Reply #178 on: January 09, 2006, 11:20:14 am »
Thanks for the reply !

...and the winners are: Silver, fl0yd, rbarr110, dennis808 and Lilwolf. That should be five.  ::)

Not sure if Silver and Lilwolf wants one. Could you please confirm this or not...or there will be two more to go...?

I will get on with these as soon as possible. I will post a picture of a complete unit when finished. Then I need some adresses.

Please feel free to suggest any additional features in the meantime.

Thanks !



ZeroPoint

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 131
  • Last login:June 19, 2014, 08:07:07 pm
Re: GunCon2 on PC-monitor
« Reply #179 on: January 09, 2006, 11:25:21 am »
Sorry, Fozzy the Bear ! I forgot to read my messages...although I wasn

Silver

  • Wiki Contributor
  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1668
  • Last login:April 16, 2025, 04:09:53 pm
  • Cunning like the Fox.
    • Mods'n'Mods
Re: GunCon2 on PC-monitor
« Reply #180 on: January 09, 2006, 08:08:27 pm »
Yes I'm game - I'll be able to compare to the home-made hack with a jpac chip (the original version, not the "designed for guns" update. Although I may grab one of those of andy to complete the set.....

vibez

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 411
  • Last login:February 09, 2011, 08:33:20 am
  • I want to build my own arcade controls!
Re: GunCon2 on PC-monitor
« Reply #181 on: January 10, 2006, 07:51:07 am »
Hey guys. Long time since I have read this thread. Can anyone update me on what the updated jpac chip is for?

I'm running my guncon via the jpac/arcadevga on a 15hz arcade monitor. will it provide any benifits to me?

The only problem i'm having is that the gun doesn't seem to register on some (possibly interlaced) resolutions

rbarr110

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 298
  • Last login:September 25, 2023, 04:02:41 pm
  • I already built my own arcade controls!
Re: GunCon2 on PC-monitor
« Reply #182 on: January 10, 2006, 04:13:34 pm »
Just wanted to add my $0.02,  I think USB port for power would be better than trying to pull it from the VGA pin 9.

Silver

  • Wiki Contributor
  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1668
  • Last login:April 16, 2025, 04:09:53 pm
  • Cunning like the Fox.
    • Mods'n'Mods
Re: GunCon2 on PC-monitor
« Reply #183 on: January 10, 2006, 05:19:16 pm »
Hey guys. Long time since I have read this thread. Can anyone update me on what the updated jpac chip is for?

I'm running my guncon via the jpac/arcadevga on a 15hz arcade monitor. will it provide any benifits to me?

The only problem i'm having is that the gun doesn't seem to register on some (possibly interlaced) resolutions

This is mainly about using a PC monitor, so if you are on a arcade monitor you are already set.resolution wise, I think the general consensus was forcing gun games to a set resolution. I believe this removes the need for constant calibration also...

vibez

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 411
  • Last login:February 09, 2011, 08:33:20 am
  • I want to build my own arcade controls!
Re: GunCon2 on PC-monitor
« Reply #184 on: January 11, 2006, 05:03:33 am »

This is mainly about using a PC monitor, so if you are on a arcade monitor you are already set.resolution wise, I think the general consensus was forcing gun games to a set resolution. I believe this removes the need for constant calibration also...

Cheers for clearing that up Silver  ;)

Fozzy The Bear

  • Handbags at dawn in here!!!
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1831
  • Last login:September 18, 2011, 11:29:59 am
  • It's Been One Of Those Days... Don't Ask!
Re: GunCon2 on PC-monitor
« Reply #185 on: January 11, 2006, 06:18:57 pm »
Staying Tuned as requested....

I'd also agree that using the USB port for power is a much better idea. Pulling it from pin 9 on the D-Sub could have some other undesireable effects as well as putting a strain on the graphics card power output, especially on cards that relly solely on the AGP bus for their power.

Best Regards,
Julian (Fozzy The Bear)
Best Regards,
Most bottles and jars contain at least twenty-five percent recycled Pacman.
And research indicates that Space Invaders are strongly attracted to people who have recently eaten meat pies.

XtraSmiley

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 958
  • Last login:November 02, 2024, 06:07:19 pm
  • Kill the Big Dog
Re: GunCon2 on PC-monitor
« Reply #186 on: January 28, 2006, 12:41:00 am »
Anyword guys?  Still testing?
hearingprotectionBIGDOG@yahooBIGDOG.com

Kill the Dog man.

Mad Dog

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 2
  • Last login:January 30, 2006, 03:39:52 pm
  • I want to build my own arcade controls!
Re: GunCon2 on PC-monitor
« Reply #187 on: January 30, 2006, 03:39:52 pm »
Yes, (thanks to Andy) I got to testing the gunchip...

and I tested on every possible hardware I could get my hands on...

For the power I used a universal AC adaptor that I can plug intio the circuit... So there's a plug for power on it and one to put the guns video cable in... worked ok in 640x480...
But that's not enough for me... It did track in higher resolutions, but the cursor was going crazy on th X-Axis... no matter what I tried...

And just when I though: "Don't give up just now!!!", I read about this: http://www.hkems.com/product/xbox/LCDTopGun.htm

I think thats the technology Andy used to work on (I think I read that somewhere), and (may I remind you) the technology Nintendo used for its SNES Super Scope...
I know it might not be an ideal sollution for your Cabs out there, cause you'll have to build it in...
From what I have read here: http://www.guncon2driver.com/forum/viewtopic.php?t=104

it works really fine...
My main goal is to play the godlike AMERICAN LASERGAMES like Mad Dog Mc Cree, and so far I couldn't even do that on TV using Guncons, cause none of the two driver programmers could make the mpegs flash so the gun could track (remeber how the guncons don't work on dark spots on the screen).

No with that gun I won't have to worry about screen flashing, and it only costs 30 bucks...
I will certainly not try Act Labs new "movement" Gun http://www.act-labs.com/products/gun1.htm

called segital gun.... probably similar technology like nintendo's new miracle controller...

So I hope I got you all up to date...
I'll drop a note once I bought that infra red gun...
Until then - peace!
I'm outie

djpc47

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 3
  • Last login:September 02, 2006, 05:41:36 pm
Re: GunCon2 on PC-monitor
« Reply #188 on: August 30, 2006, 12:22:28 am »
anyone know if this circuit would work http://www.tkk.fi/Misc/Electronics/circuits/syncbox.gif which I've used for my lcd project..... or theres a specific reason to use that ic to do the combining???.....

thanx

as far as the lcd project goes, works great.... combines h+v sync to csync very well.... got the text slightly more crisp.... rest is just up to powerstrip......

Silver

  • Wiki Contributor
  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1668
  • Last login:April 16, 2025, 04:09:53 pm
  • Cunning like the Fox.
    • Mods'n'Mods
Re: GunCon2 on PC-monitor
« Reply #189 on: August 30, 2006, 09:37:02 am »
That circuit is a generic Seperate-syncs to composite sync circuit. It works great for combining syncs, but won't work like the circuit mentioned on this thread.

The difference is that to use a Guncon2 gun (designed for TV's, at 15.75Khz horizontal sync) with a PC monitor (running at 31Khz horizontal sync or higher) you need to halve the sync (31/2=15.5). Andy's chip can do this (he made it for his Jpac system which halves the VGA sync to stop you damaging an arcade monitor). Hence the special IC.

djpc47

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 3
  • Last login:September 02, 2006, 05:41:36 pm
Re: GunCon2 on PC-monitor
« Reply #190 on: August 31, 2006, 09:36:45 pm »
oh so if I set my refreshrate right then any circuit will really work then right?..... that who thing that it caps to 15 sounds nice..... will think about it since the mame box I want to make will indeed be using a arcade monitor;P....

anyone know if you pay shipping on the ic? I'm maybe gonna order one:P
« Last Edit: August 31, 2006, 10:10:58 pm by djpc47 »

ARTIFACT

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 757
  • Last login:June 07, 2025, 01:02:12 pm
    • ARTIFACT - my scratch designed & built arcade cabinet
Re: GunCon2 on PC-monitor
« Reply #191 on: July 07, 2007, 01:29:09 am »
What's the latest on this?

I am putting together a cabinet, and if there is a way to use a lightgun, I'd like to know! :)

Thanks in advance... I found this thread because it's linked from the Wiki:
http://wiki.arcadecontrols.com/wiki/Light_Guns


XtraSmiley

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 958
  • Last login:November 02, 2024, 06:07:19 pm
  • Kill the Big Dog
Re: GunCon2 on PC-monitor
« Reply #192 on: July 07, 2007, 02:51:59 am »
What's the latest on this?

I am putting together a cabinet, and if there is a way to use a lightgun, I'd like to know! :)

Thanks in advance... I found this thread because it's linked from the Wiki:
http://wiki.arcadecontrols.com/wiki/Light_Guns



Back from the dead!  What did happen with this?  I have a Betson, an AVG and 2 Sony brand Guncon2s, am I out of luck?
hearingprotectionBIGDOG@yahooBIGDOG.com

Kill the Dog man.

Fozzy The Bear

  • Handbags at dawn in here!!!
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1831
  • Last login:September 18, 2011, 11:29:59 am
  • It's Been One Of Those Days... Don't Ask!
Re: GunCon2 on PC-monitor
« Reply #193 on: July 08, 2007, 03:06:53 am »
Back from the dead!  What did happen with this?  I have a Betson, an AVG and 2 Sony brand Guncon2s, am I out of luck?

Yes.... It never worked properly.... Andy tested it, I tested it, and a few others as well. Nobody Ever got it to work in a useable way.

Your choice is either Act Labs Guns or LCD Topgun.

Best Regards,
Julian (Fozzy The Bear)
Most bottles and jars contain at least twenty-five percent recycled Pacman.
And research indicates that Space Invaders are strongly attracted to people who have recently eaten meat pies.

ZeroPoint

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 131
  • Last login:June 19, 2014, 08:07:07 pm
Re: GunCon2 on PC-monitor
« Reply #194 on: July 09, 2007, 09:18:13 am »
The original "GunCon2 on PC-monitor" circuit really works very well. I have not tested Andy's circuit, but I can tell you how mine works. There are no microcontrollers, just standard logic circuits used. One XOR, one FLIP-FLOP and one AND gate.

It is really simple:
First a standard XOR sync combinder circuit. After the first XOR gate for the horizontal sync I just divide the signal through a D-type positiv edge triggered FLIP-FLOP. To get the original sync width back I "AND" this result with the original signal from the XOR gate and feed this resulting signal back to complete the XOR circuit. The last stage in the quad XOR inverts the signal into a negativ composite sync that needs to be divided with resistors (not the best way) to give the proper voltage to feed the gun.

I tested this circuit up to 1024x768 60Hz on both the original Blue Namco Gun and the Scorpion gun. Both working very well.

Pros:
More original feel than the LCD topgun
Gun can be used much closer than the LCD topgun

Cons:
Needs flashing of the screen to work properly.
Calibration is resolution dependent
Only for 31Khz+ CRTs (Possible to make it autosensing for dividing or not for use from15Khz and upwards)
Works best or only with lightgun games where the LCD TopGun can be used for nearly every game that can be controlled with a mouse

My recommendation is to use the LCD TopGun with SMOG's driver. I recommend to take the leds out (or use one high bright instead of three) and mount them as close as possible to the screen. You can also bring them closer together vertically than original.

Anyway...if someone wants the schematics, tell me so.
« Last Edit: July 09, 2007, 09:19:57 am by ZeroPoint »

lanman31337

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 606
  • Last login:January 10, 2024, 10:36:50 am
  • set to ludacris speed!
Re: GunCon2 on PC-monitor
« Reply #195 on: July 09, 2007, 10:22:19 am »
Can't you use a card that has dual outputs - like component or rca video - and hook the gun(s) up in there as the 2nd input, and use the pc on the vga as the main?

ahofle

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4544
  • Last login:August 30, 2023, 05:10:22 pm
    • Arcade Ambience Project
Re: GunCon2 on PC-monitor
« Reply #196 on: July 09, 2007, 12:06:07 pm »
Can't you use a card that has dual outputs - like component or rca video - and hook the gun(s) up in there as the 2nd input, and use the pc on the vga as the main?

And where would you plug the RCA/component cables?

lanman31337

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 606
  • Last login:January 10, 2024, 10:36:50 am
  • set to ludacris speed!
Re: GunCon2 on PC-monitor
« Reply #197 on: July 09, 2007, 02:18:38 pm »
You wouldn't, you'd just plug in the guns.  From what I've heard people have hooked up televisions using the s-video on the card to the tv, and then plugged into the green component connector for their gun.

ARTIFACT

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 757
  • Last login:June 07, 2025, 01:02:12 pm
    • ARTIFACT - my scratch designed & built arcade cabinet
Re: GunCon2 on PC-monitor
« Reply #198 on: July 10, 2007, 10:09:17 am »
OK so ...

http://www.act-labs.com/products/gun1.htm

Can I use this and use S-Video with a TV (sony Trinitron, 27")?
That's what I use in my cabinet.

thanks!

lettuce

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1900
  • Last login:December 31, 2021, 01:46:10 pm
  • Make It So!
Re: GunCon2 on PC-monitor
« Reply #199 on: August 12, 2007, 05:15:14 am »
Hang on a minute, im a bit lost here. Are the problems people are having with the Namco GunCon2 due to that they want to use it on a PC or Arcade Monitor?? I am thinking of adding a lightgun to my cab, but i am using a normal TV connect to my PC via a VGA to Scart cable and Andy's ArcadeVGA card. How do people using a Normal TV get the Guncon2 working, do they still need the extra J-PAC etc hardeware, or just get the Guncon2mouse or GunCon2PC software?

Silver

  • Wiki Contributor
  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1668
  • Last login:April 16, 2025, 04:09:53 pm
  • Cunning like the Fox.
    • Mods'n'Mods
Re: GunCon2 on PC-monitor
« Reply #200 on: August 13, 2007, 01:03:11 am »
No, this thread is (or was) all about using the guncon2's on PC monitors - i.e. 31Khz or higher horizontal scan rates. (hence jpacs and circuits to cut this down to standard TV 15Khz).

If you are using a TV as a display you should not have any significant problems....

lettuce

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1900
  • Last login:December 31, 2021, 01:46:10 pm
  • Make It So!
Re: GunCon2 on PC-monitor
« Reply #201 on: August 13, 2007, 03:24:22 pm »
Ok cool, so on the end of the GunCon2 you have the USB plug and a yellow phone plug that used to plug into the back of the PS2, where does the yellow phono plug plug into?

Silver

  • Wiki Contributor
  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1668
  • Last login:April 16, 2025, 04:09:53 pm
  • Cunning like the Fox.
    • Mods'n'Mods
Re: GunCon2 on PC-monitor
« Reply #202 on: August 14, 2007, 08:05:56 am »
Ok cool, so on the end of the GunCon2 you have the USB plug and a yellow phone plug that used to plug into the back of the PS2, where does the yellow phono plug plug into?

Thats the TV-out signal. So you take the composite TV-out from the gfx card, to the guncon2 yellow phono (which is a pass-through connector) and then from the gun to the TV's video in.

If you are using S-video or Component, then you need to split off the syncs to the gun and then on to the TV (e.g. in component, the 'green' would have to go via the gun.)

lettuce

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1900
  • Last login:December 31, 2021, 01:46:10 pm
  • Make It So!
Re: GunCon2 on PC-monitor
« Reply #203 on: August 14, 2007, 01:36:00 pm »
Ah, im using a VGA to Scart lead to connect my video card up to my TV, as im in the UK. How would that work?

Silver

  • Wiki Contributor
  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1668
  • Last login:April 16, 2025, 04:09:53 pm
  • Cunning like the Fox.
    • Mods'n'Mods
Re: GunCon2 on PC-monitor
« Reply #204 on: August 14, 2007, 02:30:36 pm »
How are you knocking the signal down to 15Khz?

I assume you are using an RGB signal down the scart. Scart connectors can carry seperate syncs, as well as composite sync, as well as sync-on-green. What you are using depends on your gfx card/software setup.

ZeroPoint

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 131
  • Last login:June 19, 2014, 08:07:07 pm
Re: GunCon2 on PC-monitor
« Reply #205 on: August 14, 2007, 05:09:14 pm »
Since you are using the ArcadeVGA card, it already outputs 15Khz sync signal. What I don't know is how your VGA to Scart cable is buildt. The gfx-card outputs 5 volts on the h and v sync so there must be at least one resistor there to get the voltage down (since the scart has 75 ohm impedance this can be done). In your cable there must also be some circuit to combine the h and v sync to composite sync. Many ways to Rome. Connecting them together (and a resistor) could be done since you are using the ArcadeVGA card that outputs both h and v sync negative. Another way is to use diodes. The best and most reliable way is to use an xor gate that outputs negative composite sync no matter what polarity you put into it.

Anyway, since you are already using a vga to scart cable that works it must produce a composite sync signal some way or the other. All you need to do to connect you GunCon's yellow plug to your composite sync (center) and ground pin on your scart plug. I don't rembember at the moment which pin number this is, just that you should use the same pins that comes from the gfx-card (after the sync combine circuit) via the cable (sync ones) and not the output pins on the scart plug. (There are both input and output pins.) The impedance in the gun is so high that it won't steal any voltage. But if you cable uses a resistor to drop the voltage, disconnecting the scart plug from the TV would result in feeding the gun with 5V. I think it can handle that, but don blame me if it doesn't.  ::) Split a phono extension cord and connect that so you won't have to cut you GunCon's cable.

Just remember that different resolutions (refresh rates etc.) may need different calibration. Try sticking to one res for guncon games. It should work great if you can handle the calibration routine.

lettuce

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1900
  • Last login:December 31, 2021, 01:46:10 pm
  • Make It So!
Re: GunCon2 on PC-monitor
« Reply #206 on: August 14, 2007, 06:34:20 pm »
Im trying to remember what i did in order to get the scart cable to work with my TV. I think i soldered a wire between the V & H sync pins, and that game me a picture

lettuce

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1900
  • Last login:December 31, 2021, 01:46:10 pm
  • Make It So!
Re: GunCon2 on PC-monitor
« Reply #207 on: August 18, 2007, 11:31:00 am »
Ok, im a bit lost at what i need to do regarding my VGA to Scart lead. Heres a pic of the inside of the scart socket



What pins would i have to solder extar wires to that would go to the yellow phobo plug of the GunCon2?

ZeroPoint

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 131
  • Last login:June 19, 2014, 08:07:07 pm
Re: GunCon2 on PC-monitor
« Reply #208 on: August 18, 2007, 01:28:41 pm »
Connect the center to the burgundy wire (pin 20 - upper left) and ground to the black wire (pin 17 - 2nd lower left). This is "composite sync" and "composite sync return / ground"

It looks like this is the kind of cable that connects the sync (pin 13 on the vga plug) directly to pin 20 on the scart. This is not the correct way to connect to a scart. It may work or not with this cable. The pinout should be correct I hope.  ::)

lettuce

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1900
  • Last login:December 31, 2021, 01:46:10 pm
  • Make It So!
Re: GunCon2 on PC-monitor
« Reply #209 on: August 18, 2007, 01:38:30 pm »
So are you saying this scart lead is wired incorrectly??