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Author Topic: New Product: 49-Way USB Interface - The GP-Wiz49 with DRS Technology (TM)  (Read 136810 times)

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Kremmit

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I think analog would feel really sloppy due to the long throw involved, and wouldn't feel right because most of the analog sticks available are trigger sticks.

Wouldn't this be more well suited to software and analog operation?  I.e. anything less than 1/3 the travel would be considered "turning" and beyond that it becomes "movement"?

I think Randy meant analog operation in the sense that the GP49 presents 49-ways to the PC as an analog stick.  IOW, use Raw49 (or Scaled49 ?) and software to do the job.  Now, who's gonna do the software?  (Robin?)

I'd like to see pictures of one, if anybody has one.

Me too!

Kremmit

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Hmm, found Wizard of Wor CP pics- a little blurry, but:




Hard to see the good bits, but looks like they're Pac sticks with the extra leaves you hypothesized, No_One.

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Weird.  Also strange, player 1 and player 2 positions are reversed from the usual.

Never played that game, but it would be cool if there was some support for it.  This is another area where it might be better to put in into Mame as an analog feature, and use Raw49 mode.

Free resource for building your own rotating control panels!

My other job...


RandyT

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a quick setup with JoytoKey, and you'll never know the difference.

It has been a while since I've played with JoytoKey.  Does anyone know if you are able to set it up so different buttons go to, for example, left ctrl and right ctrl?  Before when I tried using it, ctrl was ctrl, JoytoKey was unable to differentiate between the two.

The gamepad issue is the only thing holding me back from deciding on the GP-Wiz49 as the interface for my first cp, because Visual Pinball does not allow you to remap the keys to a gamepad.



Ok, sorry it took so long to come back with an answer to this.

I did a ****load of research today and found out a few things:

1)  The latest version of VisualPinball has support for gamepads, but it seems to be limited to gamepad #1 and it's not automatic, meaning a little tweaking would be in order to be able to use it.

2) Forget number 1.  There is an awesome utility that is far more powerful than JoytoKey and I'm surprised I haven't seen it mentioned.  It's called RB-Joy and the latest version (8, I believe) works with VP just fine.  It has a little difficulty with shift keys, but if you remap them to something a little more normal it works great.  It also can send strings of characters, launch programs, and more all with joypad button presses.  If you have a GP-Wiz, get this program!

Here's a LINK

RandyT
« Last Edit: March 26, 2005, 10:44:32 pm by RandyT »

paigeoliver

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Weird.  Also strange, player 1 and player 2 positions are reversed from the usual.

Never played that game, but it would be cool if there was some support for it.  This is another area where it might be better to put in into Mame as an analog feature, and use Raw49 mode.

In the early days player one was often on the right hand side, the industry didn't standardize this until 1982 or so. In the black and white era most two player machines labeled the player's by color and you could play a 1 player game from EITHER side, but most of the ones that did number them had player one on the right, like Starhawk, Amazing Maze and a lot of others.
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Kremmit

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Randy-

Got my GP49s, thanks!  Hooking them up now, using Williams49 sticks.  (am I the first one to test with these?)  Is the pinout the same as on the Happ/Midway/Atari sticks, other than that there's only 1 ground? 

RandyT

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Got my GP49s, thanks!  Hooking them up now, using Williams49 sticks.  (am I the first one to test with these?)

Define "test" :) 

You'll be the first outside test with the Williams, AFAIK.  Let me know your results when you get that far....

Quote
Is the pinout the same as on the Happ/Midway/Atari sticks, other than that there's only 1 ground? 

The pinouts are exactly the same, grounds and all.  There are two pins dedicated to ground on each of the sticks, but only one is necessary as they are tied together.


RandyT

Kremmit

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Working fine, first try!  :D 

Well, almost- I hooked up an already-populated Arch Rivals control panel, and didn't pay attention to the orientation of the joysticks.  Apparently, the folks at Williams like their sticks mounted with the connectors facing "up" when viewed from above, while the GP49 prefers them facing "left".  :'(   To Randy's credit, there was a warning note in the package with the GP49 telling me to mount them that way- I just got in a hurry and didn't look to confirm the orientation on the already-mounted sticks.

Other than that, it was easy.  The board labeling would confuse the heck out of me if I had to work without the connection diagram that was in the package, but with the instructions, it went easy.  Quick reccomendation:  if you're thinking about ordering the Eco or No-Solder version, cough up the extra few bucks for the screw terminals!  :police:  They made hooking it up a breeze, and even though I got the wires in the right place the first time, it's nice knowing that if I HAD screwed it up, it would have been easy to fix.

One thing I will say right off about the Williams 49- there's a HUGE difference between one that's seen a lot of use and one that's in good shape.  The Player 1 stick on that Arch Rivals panel has obviously been played a lot, and it feels like crap.  The Player 2 stick, on the other hand, feels really, really good to me- plenty of resistance, and smooth in all directions, once you get out of the center dead-zone.  There is a bit of a "pop" when you push the stick out of center, or through center.  I imagaine this is the necessary evil to a spider centering system.  Still, it doesn't really bother me- at first I didn't even notice it, and I'm sure that after I get used to it, I won't notice it again.  Anybody who digs the Wico or P360 (heavy spring) feel will like these.

I checked out the GP49 properties in the Windows control panel, and watched the way the little calibration cursor moved with the different DRS modes- and everything seemed about the way I'd want it if I was setting it up myself.  The only one I couldn't tell about is the Scaled49 mode- that one will need play testing to see if it feels right.

Play testing:  Not much yet, as I have to rotate my sticks 90 degrees before I can really play.  I did run some quick Pac-Man (while standing sideways to the control panel to compensate for the stick mounting :P ).  I've always sucked at Pac-Man, and I still do, but I could definately see the difference the DRS made in my gameplay.  Of course, you still can't FEEL the restricton, but it played much better than using an 8-way.  In 4-way DRS mode, I was just as good as I ever am. (Which is to say, embarrasingly bad.) 

I had a go at 720 with the 16 way DRS mode, and had absolutely no luck.  At first, I thought it was a complete bust, but then I realized that MAME recently changed it's handling of analog sticks in 720, and I'm using an older version, so I guess it's time to download a more current version.  Stay tuned!  I'm gonna pull the spider and clean up the bad stick and have another go at 720 with the appropriate MAME version.  Later on, I'll have to get one of those repro spiders and see how much that brings a beat-up stick back to life.

It's after midnight, and I'm going to bed, but I'll get back to this tomorrow evening, if my wife lets me.  ;)



« Last Edit: April 02, 2005, 02:49:05 am by Kremmit »

Troz

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After reading through all 11 pages here I've decided to take the plunge and just ordered a GP-Wiz49 and a 49-way joystick as a test for myself.  If all goes well, which it sounds like it will from the reviews, I'll be replacing a total of 4 J-Stiks with these.  Hopefully I'll be able to cram everything into my cocktail...

Flinkly

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just realize the joystick has a tall base...if you get my meaning.  i was thinking of using this for a cocktail too, but you'd have to make some tall control panel pods, which wouldn't be so bad, but i was going to go for a midway look.

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After reading through all 11 pages here I've decided to...

If you can read this whole thread, then you can do anything.

kcoleman

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Do  you need to use  analog+ for multiple 49 way optical joysticks or if you order the different device numbers does window and mame differentiate between player 1 and playe two automatically.

Also does anyone have the dimensions of the Happ optical joystick

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Do  you need to use  analog+ for multiple 49 way optical joysticks or if you order the different device numbers does window and mame differentiate between player 1 and playe two automatically.
No, if you are using the GP-Wiz49, it communicates as an analog joystick, so you can use Analog + with it, but it isn't required and doesn't gain you anything.  Actually, the problem is not MAME but windows, but with different device numbers, Windoze should remember which is stick one and which is stick two.

Don't have the dimensions (couldn't find them on Happs site),  but RandyT should be able to help you out on that as well.
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I posted them somewhere while this thread has been going on.

I'm not sure if they are several pages back, or what.

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Kremmit, nice to hear you got it working fairly easily, I have been on again off again thinking about picking one of these up, and admittedly the thought that 1-up fought the install a bit made me nervous.  I have done 2 cabs, one with Hagstrom KE-72 and ME-4, and one with the Mini-pac and I am spoiled on how easy they were.

If a simpleton like myself can set up one of these I will be getting one for my next bartop.

Please keep us informed, I'd also love to hear from anyone how these sticks really perform with Pac-Man, my all time favorite.

Thanks again,

Marty

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Do  you need to use  analog+ for multiple 49 way optical joysticks ...

No.

Quote
or if you order the different device numbers does window [differentiate]


yes

Quote
and mame differentiate between player 1 and playe two automatically.

Windows does the differentiating, mame just follows.


FWIW, the differentiate/not-differentiate doesn't matter if it's "optical" or "Hall Effect" or "optomechanical" or "digital" or "POT"; it only matters if windows thinks it's a joystick device, or a mouse device.  Example: those laptop "thumb stick mice", the orange dot in the middle of some keyboards, are physically analog joysticks, but installed as mouse devices, so the act like mice.
Robin
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Hmm, found Wizard of Wor CP pics- a little blurry, but:




Hard to see the good bits, but looks like they're Pac sticks with the extra leaves you hypothesized, No_One.

I remember that
It was one of my friend's favorite games
Could you post a good shot of the artwork on the front of the CP?
I'd really like to see it

Kremmit

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I remember that
It was one of my friend's favorite games
Could you post a good shot of the artwork on the front of the CP?
I'd really like to see it

Nope, that's not my panel, it's just a pic I found on the net.

Haven't had a chance to get back to the Williams sticks yet- Real Lifetm keeps getting in the way.

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Just got mine hooked up tonight.  I used the floppy cable without too much trouble (just make sure you count before cutting every other wire - GAH!)

Had a chance to play a little Ms. Pac and some Q-Bert.  The 4-Way mode was great as were the diagonals.  Looking forward to getting some more stick time in - but my pillow calls...


Kremmit

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Ok, got a chance to play with the Williams sticks again.  Tonight I tried to get that 720 thing going- and it's a success!

First thing I did was to take my beat-up stick apart.  I dismounted the ball pivot assembly, took it apart, and soaked those parts in gasoline.  While the soaking was happening, I cleaned the plastic sliders, and lubed them with Lithium Grease.  Then I went back to the pivot parts, and scrubbed them down with a toothbrush.  I re-lubed the pivot assembly, and put the whole thing back together, but without the spider.  Then I remounted the stick.  I was very pleased with the feel- the stick spun freely in a circle, and I'm sure with a new spider it would feel and play like new.  Without the spider, it seems to naturally want to stay at the outside of the circle, rather than bounce back and forth through the middle.  A little resistance like that provided by the chain assembly on a real 720 stick would be nice, but otherwise, it feels a lot like a real one.  The handle seems a little shorter than I remember, but then again, my 49-way is mounted under 3/4 inches of plywood, so there's room for improvement there.  The angle is probably a little more upright, too, but that doesn't seem to matter much.  I was pretty happy with the feel, mechanically, so on to the software:

I fired up MAME 0.90, and tried 720.  I had to enable joystick support for the game, and remap the controls to the stick's analog axes.  The 16-way digital restriction built in to the GP-Wiz49 worked, but not so well.  Raw49 mode worked better.  In fact, it worked pretty darn well!  The skater rotated smoothly, and always went in the direction the stick was pointing.  I've tried to play this game in MAME with 8-ways, keyboard, mouse, PC analog joystick, etc, and never could make it play worth a darn.  With this setup, I was able to get on the half pipe and score some 700 point tricks on the first real game of 720 I've played in years- and I'm sure I'll be able to do better once I get some practice in.  I'm certainly happy with it, and it's how I'll be playing 720 from here on out.

So, to sum up-

    * 16-way DRS is a flop, and can be replaced with something else if you want, Randy (sorry)   :'(
    * A beat-up Williams 49 way can be restored with a little cleaning, lube, and a new spider   8)
    * 720 plays well with a spider-less Williams 49-way   8) 8) 8)
« Last Edit: March 31, 2005, 06:30:46 pm by Kremmit »

Toonces

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I got mine last week and just got around to getting it in my cabinet. I have a Namco Cyberlead Japanese sitdown cabinet with 2 sticks and 6 buttons per player. That really takes up all of the space on the cp and I really don't want to drill through the plastic to add a mode switch button. My temporary solution for mode switching is to hang a button through the front by the coin door to use as a dedicated mode button. It's ugly but it works.

I have original Midway versions of the sticks from an NFL Blitz game. To get the sticks in I had to shorten them a bit as the full sticks hit the bottom of the panel and I couldn't close it or move the sticks. I thought I was going to have to cut the sticks but on looking closer, noticed that there was no spacer in the top like many of the Happ comp or ultimates. The stick extends past the bottom of the sliders about 1/2" so my first inclination was to cut that off and cut a new slot for the c-ring. After noticing the lack of a spacer I found all I had to do was cut about 1/2" off the long white bushing and put the little piece at the top of the stick shaft and the longer piece back on the bottom thus raising the stick enough to clear the panel and provide free movement. I cut it just short enough that the bottom bushing still makes full contact with the sliders through the full range of motion.

Long term, my goal is to have mode switching accomplished by the pc. The parallel port is the easiest way to accomplish that since it does not appear that the GP-49 can switch modes using any sort of USB communication. That's my one small gripe with the product, the use of a dedicated button to accomplish mode change. Anyways, it's not an insurmountable problem but rather an "Annoyance".

Hook up was fairly straight forward. I bought the solder version an made my own harness using a 12 position .100 header for connection to the sticks and straight wire runs for the switches. Here's another place I would actually like to see an alternate method of mode control available. because the GP-49 has to use it's buttons for a mode change, I am forced to use the buttons on the CP somewhere. Whether it be a dedicated mode switch button and dual use standard buttons or even just dedicating a set of buttons for mode change. Add in a second stick and you are now required to have 1 button for mode change (can be tied to both) and 1 button on each stick for each mode you want selectable. Since I have 6 buttons for each player (7 if you count player 1 & 2 start) this isn't a huge deal but having to re-setup my FE, MAME  and the other programs to recognize the new control set is more than I was hoping to have to do. Not to mention that not every emulator or front end is as configurable for controls as MAME is. Again, not a terrible thing but another "Annoyance". Since I already have everything up and running using a JPAC, I was hoping to have to reconfigure just the joystick directions rather than all controls. The shortcoming for me is that the FE I am using supports most all functions using a gamepad except "Exit". Kind of a neat one to have when you are done playing a game. Of course, I can use RBJoy, joytokey, AutoIT or a couple of other utilities to map the buttons to keys. I just don't want to :) I spent many hours eliminating stuff from windows xp, trimming my running progs, startup items, etc and just don't want to run more than I have to. Well, now I have to run joy2key or something like it until GameEx can exit from a gamepad by itself or I get the mode switching under PC control.

So how does it work? In a word, Awesome. I removed 2 t-stick+ balltops that are about a month old and am glad I did. Even with lighter cherry switches the t-sticks were just not to my liking. My kids noticed a big difference right away and all 3 said something about it. The 4 way & diagonals work great. Q*Bert is very playable. Pacman works better than with the t-sticks in 4 way mode and in 8 way, Robotron Rocks! Worth every dollar and hour of time I spent in installing and configuring. Even with the "Annoyances" for me it's a solid 10 on the 1 stick does all front.

PC Control. Here's where it gets fun. Parallel port control *could* be very easy. Especially since Randy has offered to do a variation on the chip to allow dedicated mode switch buttons. Even without dedicated mode switch buttons it is still easy to do, it may just cost more. Here are the scenarios I have put together. I expect that the various front ends could implement support for automatic mode switching very easily using the parallel port since it puts out +5V for a logic 1 and 0V for a 0. It's just a matter of sending the right combination of set bits to the port. Even in Win2000 and XP there are freeware drivers available that will let you send bits directly to the port.

1. Standard config using dedicated mode switch button. For this method, either a simple inverter circuit or a relay circuit is needed to change the way the logic works. Button presses are seen as logic 0 (ground) by the GP-49 and the parallel port starts off with all 8 data bits at this state. An inverter for each bit would make the logic work by setting the data bit active the button is pressed. assuming that data bit 0 is used as the mode switch button you only have to set bit 0 and any of the 1-7 to get to all 7 modes. After the mode is set, the bits can be cleared again. Another alternative to using a homebrew setup with an inverter circuit would be to use a parallel port relay board.  They run about $30-$55 depending on where you get them and whether they are assembled, in a case, etc. Best price I have found is http://www.electronickits.com/kit/complete/elec/ck1601.htm. The advantage of using the relay board is that it also provides some isolation between the PC and the GP-49. The LEDs on the board are only active when the bits are set so not very useful as is for providing mode info. Of course, you could expand that and add a latch circuit to the LED outputs and use that for mode ID as it would hold the last button pressed and keep the LED on. Should be easy to add if you buy the kit version.

2. Same as above but instead of using an inverter it is connected directly from the parallel port to the GP-49. The FE or whatever program you use to send the mode switch commands with has to set all 8 bits of the parallel port to logic 1. Mode switching is accomplished by sending logic 0 to data bits 0 & any of 1-7 to set the mode then back to all logic 1 (no need to keep them pressed).

3. Using a GP-49 with dedicated mode switch buttons (special chip from Randy). This is probably the easiest depending on how said support is written. It would depend on how Randy does this. I assume, based on what is in this thread, that this support would only use 7 buttons, 1 for each mode and would not require a dedicated mode switch button. Instead, each input would activate the mode. Here's where the "it depends" come in. If it is just the removal of the mode switch button and whenever a button press is detected on on one of the 7 mode pins then an inverter is needed (or a relay board as in #1). HOWEVER! IF Randy were to make this chip support "Normal" (not reverse) logic all that would be needed is to connect the parallel port data bits 1-7 directly to the GP-49 and whatever bit is set is which mode it is in. All you need is a parallel cable in this case!  One thing I can think of that Randy might also want to do in this case would be to only accept the first active input as active in the case where 2 inputs were set active at the same time. Maybe he can protect us from software errors where a dummy like me tries to switch modes but doesn't clear the mode bit I've previously set :) Add an LED driver board for even more geek excitement :)

Enough for now. There are my first impressions, my trials, my tribulations and a couple of ways to make real use of controls.dat.......


Sorry for the long winded post but I thought someone might pick info out of it that is useful.

Toonces


Toonces

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Just a quick addition :)

If you are only looking to switch a couple of modes and don't want to dish out for the full 8 relay boards, Webtronics sells a 2 relay board for $9.95 it is here http://store.yahoo.com/webtronics/duhiswrebok1.html and is activated by either a high or low input giving you a built in inverter in the process so you could use 2 of these boards and switch between 3 different modes (1 for mode switch and 3 for modes). With these, you would cut the end of a parallel cable off and run the wires for the particular data bits directly to the active high inputs.

Toonces.

Flinkly

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woah, woah, woah...

is there a special interface version with dedicated mode switch buttons?  i already use a minipac and don't want to hassle with changing button inputs, so i'm not even going to use the buttons from the interface for anything short of mode changes.  so this special version would be appreciated.  then i'd only have to have 7 buttons inside my coin door for changing modes.  thanks for the info guys.

on a side note, i was thinking of getting one of those keypad things for getting into secured rooms and using that as my mode buttons, among other things.  wouldn't that be neat looking inside my coin door?  as if it was secure or something.  they have normal buttons, right?

Toonces

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I think it's a page or two back that Randy talks of the possibility of doing one that would have dedicated switching for a rotary switch. I don't know if he's done it yet though. As far as the keypads go, to use the individual switches it's going to depend on the pad you buy but most likely you'd have to bypass whatever keypad controller is in it and wire directly to the switches. On an older type that's probably doable but in a thinner, newer model it's most likely just like a keyboard and the traces are just printed on thin mylar sheets making it a little more difficult.


Toonces

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woah, woah, woah...

is there a special interface version with dedicated mode switch buttons?  i already use a minipac and don't want to hassle with changing button inputs, so i'm not even going to use the buttons from the interface for anything short of mode changes.  so this special version would be appreciated.  then i'd only have to have 7 buttons inside my coin door for changing modes.  thanks for the info guys.

If you want to use the buttons just for switching that is entirely up to you.  No special version would be required in this event as it'll work the way you want it to just as it is, but will require some switching diodes.

It would work exactly like the "1-button Shazaaam!" buttons from the Keywiz.  Like so:


RandyT






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Couldn't you just wire the mode button closed permanently without a button at all?

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Couldn't you just wire the mode button closed permanently without a button at all?

No.  With the "JoyMode" button held down, the other inputs are temporarily "paused" to prevent unintended button presses. The only ones that aren't are the 5 shifted buttons as the "JoyMode" aslo acts as the shift.

RandyT

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Couldn't you just wire the mode button closed permanently without a button at all?

No. With the "JoyMode" button held down, the other inputs are temporarily "paused" to prevent unintended button presses. The only ones that aren't are the 5 shifted buttons as the "JoyMode" aslo acts as the shift.

RandyT

Hi Randy, Sorry if I mislead anyone about a special version. I know the purpose would be to enable using a rotary switch which would pass a constant low to one of the inputs thus selecting it. Not to derail you but could those same pins also detect a high as an active input? perhaps sensing the state of the pins on startup and responding appropriately? I don't need it for my set I have now as I got the parallel port relay board but it would be very cool to me to eliminate the relay board completely and wire directly to the printer port.

Thanks Again! Awesome product!

Oh, how are the Ball Tops coming? Will you be doing them for the original Midway sticks as well?

Toonces

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you could use 2 of these boards and switch between 3 different modes (1 for mode switch and 3 for modes). With these, you would cut the end of a parallel cable off and run the wires for the particular data bits directly to the active high inputs.

Toonces.

could you do 4 modes that way by using the diodes as shown in RandyT's diagram? or am I confused?  ???    :)

Toonces

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could you do 4 modes that way by using the diodes as shown in RandyT's diagram? or am I confused?  ???    :)

Looking at Randy's diagram it sure looks like you could. I don't think you are confused at all. I bought the 8 relay board and it will be here tomorrow. I only plan on switching 5 of the modes leaving out 49 way progressive and 16 way and 3 empty relays for future cab tricks :)

Toonces

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Randy, do you have the graphic you use to show the modes? The same one printed on the bottom of the page sent with the GP-49 only in color? I want to use that as a legend on my control panel.

Thanks!

MAN THIS THING IS FREAKIN GOOD!

brandon

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that sounds very cool :) where exactly did you find the 8 relay board?

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that sounds very cool :) where exactly did you find the 8 relay board?  I sure wish Andy Warne or RandyT or someone would create an Ipac device with outputs in stead of inputs.. or half and half or maybe even an option to configure it either way.  I dunno how much demand there could be for this but I could think of quite a few uses for it not just with Mame and other emulator.

You can get them http://www.electronickits.com/kit/complete/elec/ck1601.htm

Doing a search for Parallel Port Relay Board also showed a few other sellers but that was the least expensive. I spent a couple more dollars and bought one from a site on the west coast which is closer to me since I am imaptient. It will be here tomrrow. Hopefully one of the FE's will support this config soon and we'll have automatic switching based on controls.ini.......  Using the diagram Randy provided above you can switch all 8 modes. I am only doing 6 so I'll have 2 left over to play with :)

brandon

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hey that looks very cool.. and already has software and a DB-25 plug.. are you buying the kit or the assembled unit?  for only $5 difference its not really worth the hassle but I'm a penny pincher and I like to tinker with stuff so I might buy the kit ;D

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hey that looks very cool.. and already has software and a DB-25 plug.. are you buying the kit or the assembled unit?  for only $5 difference its not really worth the hassle but I'm a penny pincher and I like to tinker with stuff so I might buy the kit ;D

I bought the fully assembled kit only for the time factor. I have been in my cabinet getting things ready for the last couple of hours. Finishing up the 2nd player stick install, etc so I didn't want to mess with building the kit tomorrow although I seriously considered it. As it is, I may desolder all of the LEDs and run them through a latch circuit. That way I can add an LED for each of the relays and run them up to the spot above the Control Panel where I plan on putting the mode legend. One LED for each mode and it will turn on and stay on for whatever mode is selected. At least that's my first thought. Something else I am going to look at is using a programmable mini scrolling LED. Check it out http://web-tronics.com/prmiledmosis.html They are cheap and hopefully I can store 6 messages and trigger one based on the mode. If not, I am sure I can find something fun to do with it. The website says they will be available the 10th but when I talked to them today they told me mine would ship on Monday.


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that mini scrolling LED mod looks really cool.. geez, you're finding all kinds of cool stuff.  cant wait to see that on a control panel...

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I just got mine GP49 and a Midway joystick. But I got some trouble to get mine to work correctly (tested all modes): It dosen't register centre in both X/Y Axies (OK = work, X = not work):

OOOXOOO
OOOXOOO
OOOXOOO
XXXXXXXX
OOOXOOO
OOOXOOO
OOOXOOO

Maybe I have swapped a pin, but wich two? The rest seen to work very great, includning all buttons.

 have altso sent a Technical Support mail (And here, I could not remeber your name) about this one.
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    • Tiger-Heli
I just got mine GP49 and a Midway joystick. But I got some trouble to get mine to work correctly (tested all modes): It dosen't register centre in both X/Y Axies (OK = work, X = not work):

OOOXOOO
OOOXOOO
OOOXOOO
XXXXXXXX
OOOXOOO
OOOXOOO
OOOXOOO

Maybe I have swapped a pin, but wich two? The rest seen to work very great, includning all buttons.

 have altso sent a Technical Support mail (And here, I could not remeber your name) about this one.
From my limited knowledge of these, that sounds like you have it hooked up like the Williams instead of the Happs, or vice versa.
It's not what you take when you leave this world behind you, it's what you leave behind you when you go. - R. Travis.
When all is said and done, generally much more is SAID than DONE.

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maybe, I just followed the instruction I got on the paper from the order. Is Willians and Midway different? If so, how can I correct this?

The joystick I ordred, was direct from groovy game gear's shop.
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maybe, I just followed the instruction I got on the paper from the order. Is Willians and Midway different? If so, how can I correct this?

The joystick I ordred, was direct from groovy game gear's shop.
Confused a little on the Midway portion.

Williams and Happ are different.  I though GGG sold the Happ version, which should be the same as Midway.   I would think the instructions would be for the Happ/Midway version (at least for the version GGG sells), but dunno.
It's not what you take when you leave this world behind you, it's what you leave behind you when you go. - R. Travis.
When all is said and done, generally much more is SAID than DONE.