Shouldn't the top text say:
To do "special"... hold down two player...
It looks like that's why it's highlighted in the graphic.
I agree. I find the whole thing confusing.
First off, why is the player 2 button to the left of the player 1 button? Is this common, cuz to me it looks wierd.
Secondly, I find the text confusing (as Crazy Cooter stated) After reading, re-reading it and re-reading it, I'm starting to think that you mean to say
"To do "special" things with the game, hold down one OF THE player start buttons" Right? You not saying to hold down the one-player button, but to hold down one of the two possible player button options.
And why do you have yellow, red and green indications on the diagram but only for certain buttons?
Also, I don't understand the "1p" "2p" monikers. Are the buttons actually labeled as such, or are you just using those to identify them in the card? My guess is the latter since you only have a total of 6 buttons, right? I mean, the 12 buttons we see on the card are really the 6 buttons repeated (one side showing the options if you hold down the single-player button and the other side showing the options if you hold down the double-player button) right?
So, if the buttons don't ACTUALLY say "p1" and "p2", why are the diagrams labeled like that?
I think all of the above things are going to be confusing to your guests. Perhaps all the colors and labels mean something to you, but they wouldn't to me. I'd think that 1p and 2p mean 1-player and 2-player. (Or 1-pence and 2-pence.)
If I were to create a card that was trying to get across the information that I *think* you're trying to get across, I'd say something like:
Holding down the "player 1" or "player 2" button while simultaneously pressing one of the six "action" buttons will enable additional functions. Refer to the diagrams below for details."And then I'd simplify the diagrams.
- I'd lose the assorted colors (unless they specifically represent what color the buttons are, in which case, I'd color ALL of the buttons, not just some)
- I'd use BOLD and "faded" button images to indicate which of the "player" buttons is being referenced instead of using the yellow (you know, go into photoshop and 'grey' one out and/or thicken the lines around the other one)
- I'd only emphasize the things that your guests will need to figure out and DE-emphasize the other stuff. Your non-mame guests aren't going to know why there's a tilde on one of the keys. Make it clear which are the coin button(s) , the Pause button and the Quit button by putting that information onto the button face and then shrink all the other labels/information down to a smaller font and put them below each button. That way the information is there for you, but doesn't clutter up the card.
That's my 4-cents. You asked for it and you got it
