Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: How many action buttonns?  (Read 1451 times)

0 Members and 1 Guest are viewing this topic.

LeedsFan

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1042
  • Last login:January 17, 2021, 06:14:23 am
How many action buttonns?
« on: October 05, 2004, 05:47:47 am »
I'm doing my first cab and I'm trying to plan out the control panel. It's going to be a 2 player cab to try and play most games in Mame. I'm planning on trackball, spinner, 2 switchable 4/8 ways and 1 extra stick at 45 degrees for Q-Bert.

But how many action buttons will I need for the 1 & 2 players? Will I need the Neo-Geo 7 button set-up for those games, or will 6 buttons suffice?  Is the 7th button on those panels just there for convenience? (under thumb?).... or do some games actually NEED 7  buttons?

I won't be playing any console games either.... this is to be a purely dedicated Mame cab.

Minwah

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7662
  • Last login:January 18, 2019, 05:03:20 am
    • MAMEWAH
Re:How many action buttonns?
« Reply #1 on: October 05, 2004, 05:58:28 am »
But how many action buttons will I need for the 1 & 2 players? Will I need the Neo-Geo 7 button set-up for those games, or will 6 buttons suffice?  Is the 7th button on those panels just there for convenience? (under thumb?).... or do some games actually NEED 7  buttons?

Unless you are a big NeoGeo fan, go with 6.  Most people who have 7 only do so to mimic the NeoGeo button layout.

koolmoecraig

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1433
  • Last login:April 05, 2014, 07:07:20 pm
    • My Intervention
Re:How many action buttonns?
« Reply #2 on: October 06, 2004, 02:18:15 am »
I'm doing my first cab and I'm trying to plan out the control panel. It's going to be a 2 player cab to try and play most games in Mame. I'm planning on trackball, spinner, 2 switchable 4/8 ways and 1 extra stick at 45 degrees for Q-Bert.



Ya know for Q*Bert all you have to do is set your joystick to 8-way and configure MAME to require two inputs for each move in Q*Bert(Right arrow, Down arrow=Diaganol right down). That way you don't need a dedicated Q*Bert joystick. It works perfect. In fact, it works more precisely than my original Q*Bert joystick!

peace  
« Last Edit: October 06, 2004, 02:19:10 am by koolmoecraig »

LeedsFan

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1042
  • Last login:January 17, 2021, 06:14:23 am
Re:How many action buttonns?
« Reply #3 on: October 06, 2004, 06:38:44 am »
I'm doing my first cab and I'm trying to plan out the control panel. It's going to be a 2 player cab to try and play most games in Mame. I'm planning on trackball, spinner, 2 switchable 4/8 ways and 1 extra stick at 45 degrees for Q-Bert.



Ya know for Q*Bert all you have to do is set your joystick to 8-way and configure MAME to require two inputs for each move in Q*Bert(Right arrow, Down arrow=Diaganol right down). That way you don't need a dedicated Q*Bert joystick. It works perfect. In fact, it works more precisely than my original Q*Bert joystick!

peace  

I never thought about that. Just given it a try..... and it does work perfectly!  Thanks for the tip!    :D