Unless something has changed, doesn't disabling multi-mouse eliminate the ability for multiple players?
No. MULTIMOUSE has nothing to do with the number of players in MAME.
The MAME default for handling mice is the same as Windows -- add all of the inputs for a given mouse axis.
MULTIMOUSE keeps each mouse encoder's inputs numbered and separate so MAME does not combine "Mouse 1 X" and "Mouse 2 X".
For example:
- The MAME default for Pong P1 Paddle Analog is "Mouse X" and P2 Paddle Analog is "Mouse Y".
- If you've got two spinners (X- and Y-axis) on one mouse encoder and an arcade trackball (X- and Y-axis) on another, Pong accepts inputs for the P1 and P2 paddles from both the spinners
and the trackball.
- If you wanted to play 3-player Off The Wall with that setup, you would need to enable MULTIMOUSE so the spinner axes are on "Mouse 1 X" and "Mouse 1 Y" and the trackball axes are on "Mouse 2 X" and "Mouse 2 Y". You can map two player inputs to the spinners and map the third player input to one of the trackball axes. When you move the trackball, it will not affect the player inputs mapped to the spinners.
The other way to keep things straight without MULTIMOUSE is to program the encoders to use different axes.
- You can program the trackball encoder to use X-axis and Y-axis and program the spinner encoder to use X
RO-axis (X Rotation axis) and Y
RO-axis
or Z-axis and Z
RO-axis.
Scott