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Author Topic: Nintendo cabinet build - now with possible theme!  (Read 13841 times)

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meyer980

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Re: Nintendo cabinet build - now with possible theme!
« Reply #120 on: March 01, 2020, 06:43:14 pm »
Really like the CPO, with ralph sitting there.

My CPO had the instruction card printed right on it - seemed to work fine. If you don't plan on changing it, I don't see why you couldn't do the same.

Arroyo

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Re: Nintendo cabinet build - now with possible theme!
« Reply #121 on: March 01, 2020, 11:48:00 pm »
Looks really awesome all around.  No comments here.  You going to do side art as well?

« Last Edit: March 26, 2020, 05:04:36 pm by Arroyo »

Drnick

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Re: Nintendo cabinet build - now with possible theme!
« Reply #122 on: March 02, 2020, 08:24:16 am »
Just one thing,  Don't you want to change the word Fix on the control panel to Wreck/Hit/Smash or something else?  Unless Ralph is actually fixing stuff :)

Actually, just ignore the above, for some reason I thought you were going to go with a rewrite of the game where you were playing as Ralph, Instead I see currently it's more of a re-skin so game still plays same as Fix It Felix.




javeryh

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Re: Nintendo cabinet build - now with possible theme!
« Reply #123 on: March 02, 2020, 10:01:26 am »
Art looks great.  This thing is going to really pop once it is finished.  Not sure why the DK CPs had the clear section for a separate instruction card and I don't see any reason why you couldn't print it all at once.

wp34

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Re: Nintendo cabinet build - now with possible theme!
« Reply #124 on: March 02, 2020, 10:03:36 am »
Your art is turning out great.  That bezel is making me want to build another one...

meyer980

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Re: Nintendo cabinet build - now with possible theme!
« Reply #125 on: March 02, 2020, 12:07:15 pm »
Just one thing,  Don't you want to change the word Fix on the control panel to Wreck/Hit/Smash or something else?  Unless Ralph is actually fixing stuff :)

Actually, just ignore the above, for some reason I thought you were going to go with a rewrite of the game where you were playing as Ralph, Instead I see currently it's more of a re-skin so game still plays same as Fix It Felix.

I've created a game like you're describing for Unclear to use here (if he wants!): http://forum.arcadecontrols.com/index.php/topic,161917.0.html
I'm not sure if he's going to use it as his primary game though or stick with a logo-changed Felix. I think he's sort of building a Donkey Kong equivalent (cabinet/game named after bad guy but you play as the good guy).

UnclearHermit

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Re: Nintendo cabinet build - now with possible theme!
« Reply #126 on: March 02, 2020, 01:30:16 pm »
Thanks for all the comments.  I nearly gave up on the "building" bezel so I'm really glad I stuck with it now, especially given the amount of work and re-work it's now had.  It also made me re-think the CPO, which I think ultimately has worked out better.  Some of this was driven through the original concept art.  Finding three decent pictures to work with for the original DK CPO layout was impossible in the end without mixing styles.  Similarly, I'd managed to get a number of the Nicelander characters and really wanted to use those.

The marquee was an area that I hadn't really thought through, but once I got the logo font in place and looking so bold on its own I found that I didn't want to add much to it.  Simplicity won, in the end.  That simplicity ultimately then fed back into the CPO and solved my original artwork shortage when I was able to use the single image of "sitting Ralph", originally in greyscale but not too hard to tweak and colourise using other pictures as source for colours. 

I'm not 100% sure on the side art yet.  I've had in mind from early on that I might do something with the pixellated head of Ralph that featured on some of the posters.



Still to decide on that one.  One concern is that it's a red-heavy image and the current plan is a red cabinet.  Red on red won't work.

UnclearHermit

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Re: Nintendo cabinet build - now with possible theme!
« Reply #127 on: March 08, 2020, 04:54:37 pm »
As the weather hopefully starts to improve, and with theme progressing, I'll hopefully get on with the actual build again soon.  I still need to buy all of the metalwork on the cab (coin door/bezel&marquee brackets).  I've asked before, but before I finally have to bite the bullet and import these things from the US can I just ask one more time if anyone is aware of any source of these bits in our nearer the UK?  Thanks.

hurricanefan

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Re: Nintendo cabinet build - now with possible theme!
« Reply #128 on: March 08, 2020, 05:28:10 pm »
Loving the new art!  This is going to be an amazing looking cabinet.

UnclearHermit

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Re: Nintendo cabinet build - now with possible theme!
« Reply #129 on: March 26, 2020, 01:58:38 pm »
So, I rebuilt the base...

After months of winter building absence it seemed less of a task than it once did.  As a reminder, the previous base was about 1cm shorter than it should be, which in the grand scale of things wasn't a disaster.  But these cabs aren't the tallest in the world (although neither am I...) and, despite having bought smaller wheels in the meantime, it was still annoying me and now was the last real chance to do anything about it.  The new wood is a bit thinner but about 2cm taller, meaning that now the cabinet will technically be 1cm too tall.  I could reduce that, but I think I'm okay with this.

New base in all its glory.  It looks a lot like the old one, only taller.


The paint on the bottom (facing up) is completely pointless but might offer some tiny sliver of protection from any dampness coming up from the floor.  Plus it was easier to paint than to mask...

Wheels against the new base:


And against the old:


The worst part was that I'd already glued and screwed the base part to the bottom panel of the cabinet, so it needed a bit of "encouragement" to remove.


That damage isn't as bad as it looks because I'd previously removed some of the paint to give the glue a better surface to bond to.  But there's still damage visible, especially because of the thinner wood.  This doesn't REALLY matter because it's the UNDERSIDE of the BOTTOM OF THE CABINET.  But hey, a little bit of filler doesn't take long for a rough fill.



After a quick spray it looks better, although resulted in overspray on the base inside because I REALLY couldn't be bothered to mask that!

Anyway, onto more practical matters, the wheels now sit below the surface by a reasonable amount.  I assume the point here is for these to be as close to the surface as possible to that the slightest tip allows the wheels to hit the ground.  But how close do they need to be?  I know Nintendo cabinets have some risers under the wheels for this purpose.  If I pop a bit of 6mm MDF under them then I'll end up about 5mm off the surface.  Is that okay or too much?  I could always route a few mm off a deeper bit of MDF if needed.



UnclearHermit

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Re: Nintendo cabinet build - now with possible theme!
« Reply #130 on: March 27, 2020, 08:41:57 am »
Any particular thoughts on buttons?  I think I've mentioned previously that I'm probably putting a Servostick in this cabinet so that I have 4/8-way choice, which immediately compromises the control panel from being "Nintendo".  It's TobiKomi, so maybe that's okay :)  But what about the buttons.  Repro Nintendo buttons, plus the assembly mounts and switches are seriously expensive.  I'd have to import to the UK, and just the parts work out at about $20 per button.  I could use the Nintendo red for my buttons 1 & 2, and that'd be a reasonable colour fit.  The blue buttons for P1/2 are a bit more of a reach since my cabinet doesn't really feature any blue, although I could just about link them to some of the colour on the instruction card.  That's $80 on 4 buttons  :-\  I could go for standard 1P/2P buttons and standard buttons for my button 1/2 and it'd cost me about $10.  Any thoughts?  If I go for non-standard buttons then are there any particular recommendation on "good" buttons?  Thanks.

Arroyo

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Re: Nintendo cabinet build - now with possible theme!
« Reply #131 on: March 27, 2020, 10:03:56 am »
If you arenít doing a Nintendo joystick, then it seems silly to pay all that money to be authentic with Nintendo buttons.  :dunno
« Last Edit: March 27, 2020, 06:35:35 pm by Arroyo »

Mike A

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Re: Nintendo cabinet build - now with possible theme!
« Reply #132 on: March 27, 2020, 10:05:26 am »
Agreed. Save the money for beer. Buy the cheaper buttons as long as they are quality.

wp34

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Re: Nintendo cabinet build - now with possible theme!
« Reply #133 on: March 27, 2020, 10:13:28 am »
If you arenít doing a Nintendo joystick, then it seems silly to pay all that money to be authentic with Nintendo buttons.  :dunno:

To be fair the Nintendo joystick is the worst.  My daughter made me install one on her FiF (she's a purist).  It looks great but I don't like how it plays on many of the games.

Back on topic--Arroya is right.  No need for authentic buttons.

meyer980

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Re: Nintendo cabinet build - now with possible theme!
« Reply #134 on: March 27, 2020, 11:09:59 am »
In my Felix cab, went with a magstik plus and standard microswitch buttons.

It never bothered me, but then again, I've never owned an original either. I wouldn't worry about using authentic buttons though.

UnclearHermit

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Re: Nintendo cabinet build - now with possible theme!
« Reply #135 on: March 27, 2020, 12:47:43 pm »
That was conclusive, thanks all!  Standard buttons it is!

UnclearHermit

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Re: Nintendo cabinet build - now with possible theme!
« Reply #136 on: March 29, 2020, 04:16:24 pm »
After many months of attempts I've managed to locate an old coin door, so that's one bit of the metalwork sorted.  Still need to get the three brackets (marquee + bezel), but reckon I'll have to import those from the US  :(

The coin door is in pretty good condition, although in need of a good clean before I can see if it needs any work.  You can see the result of a 30 second wipe with the paper towel in the bottom right.  I'm kind of hoping it doesn't need work, because then I'd need to decide how best to deal with it, but I can see some scratchs that suggest it could benefit with a bit of TLC.  Can I just sand it a bit and then give it a spray with something suitable for metal, or does it need more brutal treatment with wire brush/chemicals etc.?

The door doesn't shut flush in the top-left corner, which seems to be because the vertical strut on the rear of the door is making contact with the frame too early.  I've not figured out yet if that's a bend in the frame, a bend in the door, or the strut being not quite right.  The clamps are to hold it correctly closed for a little while to see if that's enough to fix the problem.



The coin mech plates on the front are mostly complete although have the expected level of scratching.  Unfortunately the coin mechs themselves are only partial and hence unusable.





I've got a couple of Coin Controls mechs that are similar (and I've seen that style on plenty of other Nintendo cabinets, even if not original) and which I'll probably use instead, although they're untested so I need to look at them at some point.


meyer980

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Re: Nintendo cabinet build - now with possible theme!
« Reply #137 on: March 29, 2020, 05:25:39 pm »
Those replacement mechs work pretty well in my experience. I got a coin door in similar shape to yours, wasn't that hard to restore.

I used citrustrip to get the paint off, did some light sanding to get the rust off, and then painted it with Rustoleum black. Turned out fantastic.

You can see before/after here:
http://sergiostuff.com/2013/07/01/fif-jr-week-1/
http://sergiostuff.com/2013/08/08/fif-jr-week-6/
« Last Edit: March 29, 2020, 05:28:51 pm by meyer980 »

UnclearHermit

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Re: Nintendo cabinet build - now with possible theme!
« Reply #138 on: March 29, 2020, 05:57:32 pm »
Thanks, yours looks great in those photos.  I'm not sure yet if I need to take the paint off or it sanding will be enough.  I spent about 10 minutes earlier giving it a quick wash and can see a bit more what I'm dealing with now.  The plates actually cleaned up really easily and look a lot better.  The door itself has some light scratching plus a couple of small dents that I probably won't be able to make any better (and could easily make worse if I try).  I'm tempted to key the surface a little and try a spray, because if it all goes badly then I can always strip the paint at that point.  The hinge is fixed though, so spraying effectively around the door edges and frame is going to be interesting.



And I've got this terrible photo that I tried to take to show how the door doesn't close properly, which from holding the frame on a flat surface seems to be because of a slight twist in the frame.  It's possible that just bolting it to the cabinet might sort this out.  Not sure if you can make anything out from the photo, but I was holding the door in one corner and the camera in the other hand, struggling to take the picture :)


meyer980

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Re: Nintendo cabinet build - now with possible theme!
« Reply #139 on: Yesterday at 10:57:32 am »
I can't tell how bad of a twist you've got. Mine had a couple little dents that I straightened out with a hammer and some flat soft wood. But the hinge/frame itselft wasn't twisted, so not sure if that's helpful or not  :-\

UnclearHermit

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Re: Nintendo cabinet build - now with possible theme!
« Reply #140 on: Yesterday at 06:26:46 pm »
Itís not bad. Iíll get the mechs removed, get the hole cut in the front panel, then see how it looks when pulled straight by bolting it in place. Need to order some bolts...