Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up --- Bug Reports --- Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news


Author Topic: Multiple controller set-up issues  (Read 2015 times)

0 Members and 1 Guest are viewing this topic.


  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 3
  • Last login:July 13, 2018, 02:54:15 am
  • I want to build my own arcade controls!
Multiple controller set-up issues
« on: June 02, 2018, 05:45:07 pm »
Hi there,

I've just been scrabbling around the internet trying to figure out an issue I'm having in Maximus 2.10 and found this forum - hoping someone here can help:

Having finished my Bar-top on a budget project a while ago I finally just got around to adding a plinth with hidden wheel and peddles (Video here if you're interested ).

When I get into a game and can configure the analog controls it works great - the issue is that before I can get into a game Maximus seems to have an issue with telling the wheel apart from the existing joystick controller. It sees any input from either device as coming from 'Joy_1' in the 'view' tab of the controller menu.

This wouldn't be a big deal but unfortunately it causes the cursor on the game selection menu to wizz down to the bottom and there doesn't seem to be a way to stop it.

Interestingly in the MAME setup it happily logs all inputs from the wheel and peddles as coming from 'Joy_2' - so it does seem to be a specific problem with Maximus.

As I said up top, hope someone can help - cheers in advance.