Here is a screenshot of the game so far.
Disclaimer: Nothing is finished or looks the way it will when complete. Just posting this to prove I am actually doing this
- Saucers fly and shoot randomly for now. They move approximately the same speed and directions (eight) as the original game
- Player ship is fully controllable and shoots steerable missiles
- Saucers and ships need redesign until I can get them right (graphics)
- Score is kept although I have no scoreboard yet.
Again, this will work with popular front ends and will be
free. I'm not exactly crazy about this game (Computer Space), but I thought it would be cool to have a decent version of it available for multi-arcade cabinet use. I can't believe nobody has done this.
Other notes:
The player ship is built with individual "pixels". I did this so that when the ship rotates it will "warp" a little bit as the pixels find the closest position for themselves. You can see that in the image.
The ships pixels don't look right but it's okay for now.
The saucers are just animated sprites.
The game play works fine. In fact it's almost done. I need to get the saucers shooting as they should, which will take about 20 minutes. The graphics and finer touches will take a little time, but not much.
If anyone else reads this and is interested please let me know. It helps motivate me knowing I'm not the only one. And anyone with access to a real machine - I would love to pick your brain and have you maybe test this for me when ready!
I will update the game for as long as it takes until a consensus is reached that it is good.
ETA:
I'm going to make some images for the score numbers. I want to recreate the way they look and a font is too clean, plus I can't find a good one anyways. The numbers on any images and videos I can find are far from perfect looking (which is cool!). I think the method with which they are displayed gives them an overlap look where the lines intersect.
Posting this video again: