Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up --- Bug Reports --- Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: GroovyMAME 0.219 - Switchres v0.017p  (Read 199029 times)

0 Members and 3 Guests are viewing this topic.

Sociopathos

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 9
  • Last login:March 04, 2020, 03:19:49 pm
  • I want to build my own arcade controls!
Re: GroovyMAME 0.210 - Switchres v0.017n
« Reply #960 on: June 04, 2019, 01:46:53 pm »
THANKS!!!!  :applaud: :applaud: :applaud:

Doozer

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 495
  • Last login:Yesterday at 03:32:08 pm
  • Z80 ERROR
Re: GroovyMAME 0.209 - Switchres v0.017n
« Reply #961 on: June 04, 2019, 04:03:57 pm »
GM unified branch ? Can you elaborate ?

The idea would be, instead of different GM approach under Windows and Linux, to have a single switchres library with OS wrapper to expose internal API. Development is still in early phase. Don't expect something soon.

Substring

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 288
  • Last login:Yesterday at 04:21:21 pm
  • Forking GroovyArcade
    • forum.arcadecontrols.com/index.php/topic,160023.0.html
    • GroovyArcade active fork
Re: GroovyMAME 0.209 - Switchres v0.017n
« Reply #962 on: June 04, 2019, 04:59:44 pm »
The idea would be, instead of different GM approach under Windows and Linux, to have a single switchres library with OS wrapper to expose internal API. Development is still in early phase. Don't expect something soon.

Ah yeah, Calamity told me once about that. I gave it the libswitchres name rather :D
Not my that C skills are worth it, but if I can help in any way ...

b4nd1t0

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 82
  • Last login:Yesterday at 03:31:49 pm
    • b4nd1t0's repository
Re: GroovyMAME 0.210 - Switchres v0.017n
« Reply #963 on: June 04, 2019, 06:36:56 pm »

Calamity

  • Moderator
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 6844
  • Last login:Yesterday at 07:26:19 pm
  • Quote me with care
Re: GroovyMAME 0.210 - Switchres v0.017n
« Reply #964 on: June 27, 2019, 12:46:18 pm »
GroovyMAME 0.211 is out!
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead or pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

lettuce

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1887
  • Last login:March 14, 2020, 09:48:41 pm
  • Make It So!
Re: GroovyMAME 0.211 - Switchres v0.017n
« Reply #965 on: July 28, 2019, 12:34:36 pm »
So been a good while since i have used GroovyMame, what the latest version what settings do i need to change in the ini file to get the best results with an LCD screen (1440p 144hz) and getting the best possible reduced input lag?

Also what is the bgfx mod exe file do/for?

Substring

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 288
  • Last login:Yesterday at 04:21:21 pm
  • Forking GroovyArcade
    • forum.arcadecontrols.com/index.php/topic,160023.0.html
    • GroovyArcade active fork
Re: GroovyMAME 0.211 - Switchres v0.017n
« Reply #966 on: August 04, 2019, 04:21:59 am »
MAME 0.212 is out ^^

b4nd1t0

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 82
  • Last login:Yesterday at 03:31:49 pm
    • b4nd1t0's repository
Re: GroovyMAME 0.211 - Switchres v0.017n
« Reply #967 on: August 05, 2019, 06:18:40 am »
hI @Calamity, are you planning to release a new patch or we can compile the 0.212 with the 017n? Thanks  :cheers:

haynor666

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1253
  • Last login:March 24, 2020, 08:59:04 am
  • retro maniac
Re: GroovyMAME 0.211 - Switchres v0.017n
« Reply #968 on: August 05, 2019, 06:19:46 am »
Did it patch 211 work for 212? I have many errors diff.

Calamity

  • Moderator
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 6844
  • Last login:Yesterday at 07:26:19 pm
  • Quote me with care
Re: GroovyMAME 0.211 - Switchres v0.017n
« Reply #969 on: August 05, 2019, 06:41:41 am »
I'm releasing a new patch, 0.017o, it'll be ready in a while.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead or pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

b4nd1t0

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 82
  • Last login:Yesterday at 03:31:49 pm
    • b4nd1t0's repository
Re: GroovyMAME 0.211 - Switchres v0.017n
« Reply #970 on: August 05, 2019, 06:57:35 am »
Great, thanks.

Doozer

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 495
  • Last login:Yesterday at 03:32:08 pm
  • Z80 ERROR
Re: GroovyMAME 0.211 - Switchres v0.017n
« Reply #971 on: August 05, 2019, 08:14:31 am »
I'm releasing a new patch, 0.017o, it'll be ready in a while.

I nothing has changed for Linux, I can upload the 0.17n version. I saw 0.17o but did not checked the diff.

Calamity

  • Moderator
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 6844
  • Last login:Yesterday at 07:26:19 pm
  • Quote me with care
Re: GroovyMAME 0.211 - Switchres v0.017n
« Reply #972 on: August 05, 2019, 08:23:35 am »
I'm releasing a new patch, 0.017o, it'll be ready in a while.

I nothing has changed for Linux, I can upload the 0.17n version. I saw 0.17o but did not checked the diff.

The new patch changes the bgfx backend which also applies to Linux.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead or pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

Calamity

  • Moderator
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 6844
  • Last login:Yesterday at 07:26:19 pm
  • Quote me with care
Re: GroovyMAME 0.212 - Switchres v0.017o
« Reply #973 on: August 05, 2019, 11:07:44 am »
GroovyMAME 0.212 is out!

What's new in Switchres v0.017o (August 2019)

- Reduced input latency for the BGFX video backend with vsync enabled. Measured latency is now 2 frames lower on Windows (not tested on Linux yet). Using DwmFlush() on Windows for vsync. [oomek/Calamity]
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead or pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

lettuce

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1887
  • Last login:March 14, 2020, 09:48:41 pm
  • Make It So!
Re: GroovyMAME 0.212 - Switchres v0.017o
« Reply #974 on: August 05, 2019, 01:43:26 pm »
Can you explain whats the difference between using BGFX or D3D, does one have an advantage over the other?

oomek

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 240
  • Last login:Yesterday at 05:47:20 pm
  • Mame forever.
    • https://github.com/oomek
Re: GroovyMAME 0.212 - Switchres v0.017o
« Reply #975 on: August 05, 2019, 02:34:31 pm »
BGFX backend has more advanced and multiplatform shaders. D3D has HLSL shaders and works only on Windows.

ph111hud0

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 3
  • Last login:August 06, 2019, 02:33:51 pm
  • I want to build my own arcade controls!
Re: GroovyMAME 0.212 - Switchres v0.017o
« Reply #976 on: August 06, 2019, 09:29:37 am »
Question !
GroovyMAME 0.212   for windows 10 anywhere??

schmerzkaufen

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 580
  • Last login:November 21, 2019, 09:10:20 am
  • I want a large cream coffee
Re: GroovyMAME 0.212 - Switchres v0.017o
« Reply #977 on: August 06, 2019, 12:47:26 pm »
Download link is on page 1.
GroovyMAME oddball LCD user: W7 64, viewsonic vx3211-mh, i5-4690k @4.1GHz, Rx 570, crt_emudriver 2.0b15

ph111hud0

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 3
  • Last login:August 06, 2019, 02:33:51 pm
  • I want to build my own arcade controls!
Re: GroovyMAME 0.212 - Switchres v0.017o
« Reply #978 on: August 06, 2019, 12:53:48 pm »
I have seen the download link, but the file is for windows XP not windows 10 ?

schmerzkaufen

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 580
  • Last login:November 21, 2019, 09:10:20 am
  • I want a large cream coffee
Re: GroovyMAME 0.212 - Switchres v0.017o
« Reply #979 on: August 06, 2019, 01:15:37 pm »
Did you grab the right one ? (win-7-8-10)


GroovyMAME oddball LCD user: W7 64, viewsonic vx3211-mh, i5-4690k @4.1GHz, Rx 570, crt_emudriver 2.0b15

ph111hud0

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 3
  • Last login:August 06, 2019, 02:33:51 pm
  • I want to build my own arcade controls!
Re: GroovyMAME 0.212 - Switchres v0.017o
« Reply #980 on: August 06, 2019, 02:13:41 pm »
got it thank you
« Last Edit: August 06, 2019, 02:34:19 pm by ph111hud0 »

Trnzaddict

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 139
  • Last login:March 01, 2020, 06:59:24 pm
Re: GroovyMAME 0.211 - Switchres v0.017n
« Reply #981 on: August 06, 2019, 07:03:32 pm »
hI @Calamity, are you planning to release a new patch or we can compile the 0.212 with the 017n? Thanks  :cheers:

Hey - I always download your builds to use on my cab, but on your latest 212 windows build the nonag patch doesn't seem to be working. Still nags about "There are known problems with this game. blah blah blah"


b4nd1t0

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 82
  • Last login:Yesterday at 03:31:49 pm
    • b4nd1t0's repository
Re: GroovyMAME 0.212 - Switchres v0.017o
« Reply #982 on: August 07, 2019, 06:22:24 am »
Sorry, i have uploaded, the wrong version, now is ok, thanks.

Recapnation

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 230
  • Last login:March 25, 2020, 11:55:34 am
    • Eiusdemmodi
Re: GroovyMAME 0.212 - Switchres v0.017o
« Reply #983 on: August 19, 2019, 07:48:14 am »
I'm about to update Eiusdemmodi's GM guide (for real!) and I'm including a Port Audio section. What's the final word on the -priority setting, 1 or 0? Seems low audio latency configurations are better with it (1) but it also could even mess with your input? I never noticed control or threading issues myself with it, but thought I'd better ask here.

schmerzkaufen

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 580
  • Last login:November 21, 2019, 09:10:20 am
  • I want a large cream coffee
Re: GroovyMAME 0.212 - Switchres v0.017o
« Reply #984 on: August 19, 2019, 08:10:48 am »
FYI as per 0.212 there's a new setting for Portaudio which I believe is 0 (? to confirm)

Quote
a special low latency mode has been added for the PortAudio sound module.
Code: [Select]
-Added an ultra-low-latency mode for PortAudio sound output module.
Couldn't find more explanation.

EDIT: also here compiled all (afaik) notes by intealls on settings http://forum.arcadecontrols.com/index.php/topic,160094.msg1684615.html#msg1684615
« Last Edit: August 19, 2019, 08:24:52 am by schmerzkaufen »
GroovyMAME oddball LCD user: W7 64, viewsonic vx3211-mh, i5-4690k @4.1GHz, Rx 570, crt_emudriver 2.0b15

Recapnation

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 230
  • Last login:March 25, 2020, 11:55:34 am
    • Eiusdemmodi
Re: GroovyMAME 0.212 - Switchres v0.017o
« Reply #985 on: August 19, 2019, 08:24:35 am »
0.212's ini options seem to be the same, though?

Code: [Select]
# PORTAUDIO OPTIONS
#
pa_api                    none
pa_device                 none
pa_latency                0

schmerzkaufen

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 580
  • Last login:November 21, 2019, 09:10:20 am
  • I want a large cream coffee
Re: GroovyMAME 0.212 - Switchres v0.017o
« Reply #986 on: August 19, 2019, 08:30:33 am »
Maybe in 'mode' they mean 'setting' and 0 is that new one. Not sure just assuming. \_(ツ)_/

EDIT: found more in the mame info:
Quote
Suggestion for very-low-latency mode on PortAudio. Needed to keep audio in sync when playing rhythm game machines such as Konami System 573. This is because the lowest audio_latency currently supported (audio_latency 1) introduces at least 10 ms of variable latency. I am unsure how to go about this without breaking backward compatibility so I set it to work only when audio_latency is 0 (which was previously ignored by mame itself and was treated equivalent to audio_latency 1). I am aware that setting audio_latency to 0 is not supported by many mame frontends, but this change seems natural. Otherwise, would it be better to add a new mame.ini option, or to automatically enable this low-latency mode when pa_latency is set lower than, say, 0.01 (10ms), which would break people's configurations if they already rely on the old behavior? (sound\pa_sound.cpp).
« Last Edit: August 19, 2019, 08:39:30 am by schmerzkaufen »
GroovyMAME oddball LCD user: W7 64, viewsonic vx3211-mh, i5-4690k @4.1GHz, Rx 570, crt_emudriver 2.0b15

Recapnation

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 230
  • Last login:March 25, 2020, 11:55:34 am
    • Eiusdemmodi
Re: GroovyMAME 0.212 - Switchres v0.017o
« Reply #987 on: August 19, 2019, 09:01:41 am »
audio_latency 0, then.

https://github.com/mamedev/mame/commit/1ccdfb873a480c0306ac0553cf9298036f79d2d7#diff-1366df4e746fbede41c717eaa3aa00fe


I guess it was finally added in 0.212, but it could change later on? Though if '0' worked as '1' before this, nothing is lost by suggesting this.


Thank you.


(The question about -priority still applies.)

schmerzkaufen

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 580
  • Last login:November 21, 2019, 09:10:20 am
  • I want a large cream coffee
Re: GroovyMAME 0.212 - Switchres v0.017o
« Reply #988 on: August 19, 2019, 09:09:19 am »
Yeah sounds like it could change later.

Quote
(The question about -priority still applies.)

If you check the link I edit-posted up there, intealls only said the following afaik:
Quote
- One thing to keep in mind with low-latency audio is that it is important to have as few other applications running when using it. For instance, only have MAME running, and if problems are encountered, try using -nosleep and -priority 1.
GroovyMAME oddball LCD user: W7 64, viewsonic vx3211-mh, i5-4690k @4.1GHz, Rx 570, crt_emudriver 2.0b15

Recapnation

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 230
  • Last login:March 25, 2020, 11:55:34 am
    • Eiusdemmodi
Re: GroovyMAME 0.212 - Switchres v0.017o
« Reply #989 on: August 19, 2019, 10:22:10 am »
Yeah, thanks; that was my understanding, enabling it only if there're "problems" since everybody suggests to leave it disabled. I was wondering if somebody has ever noticed issues by enabling it with GM (and no frontends, if possible).

Rupert H

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 12
  • Last login:March 27, 2020, 09:20:57 am
  • I want to build my own arcade controls!
Re: GroovyMAME 0.212 - Switchres v0.017o
« Reply #990 on: August 20, 2019, 08:09:38 am »
GroovyMAME 0.212 is out!

What's new in Switchres v0.017o (August 2019)

- Reduced input latency for the BGFX video backend with vsync enabled. Measured latency is now 2 frames lower on Windows (not tested on Linux yet). Using DwmFlush() on Windows for vsync. [oomek/Calamity]

Hi Calamity,

Assuming complete ignorance on my part, can you explain what this BGFX change means? I have GM64 d3dex 2.06 running on Windows 7 on CRT on a cab. Will 2.12 give me minus two frames of lag compared to my current set-up? How do I implement this? Do I just download the latest build and I’m good to go or do I need to make new changes to the .ini file?

Thanks for all your hard work as always.

Rupert.
« Last Edit: August 20, 2019, 10:41:37 am by Rupert H »

schmerzkaufen

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 580
  • Last login:November 21, 2019, 09:10:20 am
  • I want a large cream coffee
Re: GroovyMAME 0.212 - Switchres v0.017o
« Reply #991 on: August 20, 2019, 09:14:26 am »
Today I went back to trying Groovy on my laptop (W8.1, i3-4030u 1.9GHz 2core+HT, nVidia Optimus), and with 0.212 I've noticed frame_delay is completely unuseable as even 1 makes all games crawl at a fixed 50% speed.

I've tried older builds to verify and the last one where frame_delay is useable is 0.205 (which would make it the last 'lighweight' frame_delay version)

Is this related to the changes started back then ?
Quote
GroovyMAME 0.205 is out!

What's new in Switchres v0.017m (December 2018)

- Added feature to autosave UI sliders to make frame delay in-game adjustments non-volatile.

- (Windows) Added capability to toggle frame delay from the UI.

- (Windows) Preliminar work on modifications to the frame delay implementation to improve its accuracy.

- (Windows) Temporarily dropped BFGX support due to upstream overhaul.
« Last Edit: August 20, 2019, 10:40:31 am by schmerzkaufen »
GroovyMAME oddball LCD user: W7 64, viewsonic vx3211-mh, i5-4690k @4.1GHz, Rx 570, crt_emudriver 2.0b15

cools

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 613
  • Last login:March 26, 2020, 07:58:13 am
  • Arcade Otaku sysadmin...
    • Arcade Otaku
Re: GroovyMAME 0.212 - Switchres v0.017o
« Reply #992 on: August 20, 2019, 04:57:30 pm »
Frame delay works fine for me in 211, W7 x64 4690k 6450.
Please don't PM me with support questions. Ask in public so everyone can learn!

schmerzkaufen

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 580
  • Last login:November 21, 2019, 09:10:20 am
  • I want a large cream coffee
Re: GroovyMAME 0.212 - Switchres v0.017o
« Reply #993 on: August 20, 2019, 05:24:47 pm »
Yeah works fine for me too on my 'real' PC.

It's just that at some point he said frame_delay was going to weigh a heavier load, which might be imperceptible to powerful-enough CPUs, but could explain that sudden change bewteen 205 and 206~212 for weaker ones.

Maybe it's that, maybe not, I'm simply curious.
GroovyMAME oddball LCD user: W7 64, viewsonic vx3211-mh, i5-4690k @4.1GHz, Rx 570, crt_emudriver 2.0b15

Substring

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 288
  • Last login:Yesterday at 04:21:21 pm
  • Forking GroovyArcade
    • forum.arcadecontrols.com/index.php/topic,160023.0.html
    • GroovyArcade active fork
Re: GroovyMAME 0.212 - Switchres v0.017o
« Reply #994 on: September 05, 2019, 06:04:05 am »
Mame 0.213 is out !

Doozer

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 495
  • Last login:Yesterday at 03:32:08 pm
  • Z80 ERROR
Re: GroovyMAME 0.212 - Switchres v0.017o
« Reply #995 on: September 06, 2019, 04:37:35 am »
Just for fun. It is the first time I am experiencing several segfaults due to ASM opcode not being executed correctly in a kvm. Even after reboot of the host, result was the same. Now switching to another machine.

Code: [Select]
[ 2819.252872] RIP: 0010:kvm_arch_vcpu_ioctl_run+0x19b1/0x1b00 [kvm]
[ 2819.252883] Call Trace:
[ 2819.252901]  ? kvm_vm_ioctl+0x80a/0x980 [kvm]
[ 2819.252904]  ? __switch_to_asm+0x34/0x70
[ 2819.252905]  ? __switch_to_asm+0x40/0x70
[ 2819.252917]  kvm_vcpu_ioctl+0x22f/0x5e0 [kvm]
[ 2819.252919]  ? __switch_to_asm+0x34/0x70
[ 2819.252920]  ? __switch_to_asm+0x34/0x70
[ 2819.252921]  ? __switch_to_asm+0x40/0x70
[ 2819.252922]  ? __switch_to_asm+0x34/0x70
[ 2819.252923]  ? __switch_to_asm+0x40/0x70
[ 2819.252924]  ? common_interrupt+0xa/0xf
[ 2819.252926]  do_vfs_ioctl+0xa4/0x630
[ 2819.252930]  ? security_file_ioctl+0x12/0x50
[ 2819.252931]  ksys_ioctl+0x60/0x90
[ 2819.252933]  __x64_sys_ioctl+0x16/0x20
[ 2819.252935]  do_syscall_64+0x5f/0x1a0
[ 2819.252937]  entry_SYSCALL_64_after_hwframe+0x44/0xa9
[ 2819.252939] RIP: 0033:0x7f9b8bcac0fb

Calamity

  • Moderator
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 6844
  • Last login:Yesterday at 07:26:19 pm
  • Quote me with care
Re: GroovyMAME 0.213 - Switchres v0.017o
« Reply #996 on: September 06, 2019, 05:11:10 am »
GroovyMAME 0.213 is out!
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead or pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

Calamity

  • Moderator
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 6844
  • Last login:Yesterday at 07:26:19 pm
  • Quote me with care
Re: GroovyMAME 0.212 - Switchres v0.017o
« Reply #997 on: September 06, 2019, 05:12:50 am »
Just for fun. It is the first time I am experiencing several segfaults due to ASM opcode not being executed correctly in a kvm. Even after reboot of the host, result was the same. Now switching to another machine.

Do you mean with version 0.213?
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead or pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

Doozer

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 495
  • Last login:Yesterday at 03:32:08 pm
  • Z80 ERROR
Re: GroovyMAME 0.213 - Switchres v0.017o
« Reply #998 on: September 06, 2019, 05:59:51 am »

Yep, that's what happen when using old host (Core2 duo) with new kernel (5.2) ;-) No worries, I managed to do it differently.

Doozer

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 495
  • Last login:Yesterday at 03:32:08 pm
  • Z80 ERROR
Re: GroovyMAME 0.213 - Switchres v0.017o
« Reply #999 on: September 06, 2019, 06:10:18 am »
GroovyMAME 0.213 is out!

The Linux binary is uploaded as well.