Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news


  

Author Topic: GroovyMAME 0.206 - Switchres v0.017n  (Read 135275 times)

0 Members and 1 Guest are viewing this topic.

schmerzkaufen

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 356
  • I want a large cream coffee
Re: GroovyMAME 0.205 - Switchres v0.017m
« Reply #880 on: January 01, 2019, 06:15:47 am »
You don't know what you're talking about. They have long been abusive towards users, even if of course there are plenty of assy users too, the mame devs themselves are by far the main offenders, it's not the other way around.
No relationship allows people to get a free pass at being arsholes.
Of course you take the defense of fellow developers, and you seem to think their behaviour is normal and expected.
Just proves my point about the dominant twisted mentality in the world of developers.
And yes I can do something about it: tell it like it is, that they're wrong and the losers at the end of the journey, hurting their own project and reputation at their own hands, just a look at the status of the MAME 'galaxy' and how users avoid mainline MAME and devs overwhelmingly supports my point.

Anyway yes the thread has derailed too much already so let's stop.
GroovyMAME oddball LCD user: W7 64, viewsonic vx3211-mh, i5-4690k @4.1GHz, Rx 570, crt_emudriver 2.0b15

donluca

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 132
  • I want to build my own arcade controls!
Re: GroovyMAME 0.205 - Switchres v0.017m
« Reply #881 on: January 01, 2019, 06:37:40 am »
jeez, guys.

Happy new year to you all as well, I guess  :dunno

(btw, I'm salty as well for the lack of emulation of wait states, but I'd like to remember you this is not a MAME forum, but rather a fork of the project, so the points, while may or may not be valid, should be taken elsewhere)

keilmillerjr

  • Trade Count: (+5)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1553
  • Web Developer.
Re: GroovyMAME 0.205 - Switchres v0.017m
« Reply #882 on: January 01, 2019, 06:54:52 am »
You guys continuing to act like little girls will probably push calamity to not continue his project for us. Calamity and mame developers owe us nothing, their projects exceeds expectations, and they do not have to continue them. Please stop. We should be thankful.

schmerzkaufen

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 356
  • I want a large cream coffee
Re: GroovyMAME 0.205 - Switchres v0.017m
« Reply #883 on: January 01, 2019, 09:30:09 am »
@Calamity: it seems v0.205 has your own mame.ini in the package.
GroovyMAME oddball LCD user: W7 64, viewsonic vx3211-mh, i5-4690k @4.1GHz, Rx 570, crt_emudriver 2.0b15

misterpink

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 3
  • I want to build my own arcade controls!
Re: GroovyMAME 0.205 - Switchres v0.017m
« Reply #884 on: January 01, 2019, 12:28:49 pm »
Anyone have an alternative link to the files hosted at geedorah.com/eiusdemmodi (crtemudriver, etc.) - its been down for a few days.

Thanks!

Calamity

  • Moderator
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 6439
Re: GroovyMAME 0.205 - Switchres v0.017m
« Reply #885 on: January 01, 2019, 01:05:50 pm »
@Calamity: it seems v0.205 has your own mame.ini in the package.

Thanks, I'm fixing it and uploading the packages again.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead or pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

Calamity

  • Moderator
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 6439
Re: GroovyMAME 0.205 - Switchres v0.017m
« Reply #886 on: January 01, 2019, 01:08:39 pm »
Anyone have an alternative link to the files hosted at geedorah.com/eiusdemmodi (crtemudriver, etc.) - its been down for a few days.

Thanks!

Use this link.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead or pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

josete2k

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 38
Re: GroovyMAME 0.205 - Switchres v0.017m
« Reply #887 on: January 01, 2019, 05:49:47 pm »
My own build for XP users:

https://mega.nz/#!ecZl0CaI!Y5W1gbfvjVdrctAJFaIElOu5o6_g1gbNzIzWXif1Ey4


GroovyMame ARCADE nonag 32bit

philexile

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 68
  • I want to build my a GroovyMame PC!
Re: GroovyMAME 0.205 - Switchres v0.017m
« Reply #888 on: January 02, 2019, 09:54:01 am »
Hello,

I wanted to also give a big THANK YOU to Calamity for all of his hard work. Iíve been working a GroovyMame setup for a few years now and I finally have the hardware to support it as I always wanted ó OCíd i9 9900k and R9 380.

Most games run 100% with frame_delay set to 9. For the few that donít, the new per game slider setting is a godsend!

I also have portaudio enabled via WDM KS set to .000125.

Two quick questions:

1. Iíve started using the D3D version of GM. What is the difference between the two versions?

2. What are some of the most cpu intensive (working) arcade games in Mame? I want to test out the ďworst case scenariosĒ on the new hardware.

Thanks again!
« Last Edit: January 02, 2019, 09:58:29 am by philexile »

haynor666

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1190
  • retro maniac
Re: GroovyMAME 0.205 - Switchres v0.017m
« Reply #889 on: January 02, 2019, 01:10:57 pm »
You do not want to test most demanding drivers like naomi or stv, trust me.

I'm preparing my own test based on version 205. About 3 years ago I've such tests for version 163 - http://forum.arcadecontrols.com/index.php/topic,146276.0.html

philexile

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 68
  • I want to build my a GroovyMame PC!
Re: GroovyMAME 0.205 - Switchres v0.017m
« Reply #890 on: January 02, 2019, 02:43:43 pm »
Thanks, Haynor, Iíll check that out.

Should I stick with vanilla or D3D Groovymame? I use a CRT so I think vanilla is best, but the thread I was reading was quite old.

Also, is there a recommend modeline for 25 KHz games like Paperboy. My monitor will sync 31khz signals.


schmerzkaufen

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 356
  • I want a large cream coffee
Re: GroovyMAME 0.205 - Switchres v0.017m
« Reply #891 on: January 02, 2019, 02:51:18 pm »
@haynor: STV loads vary quite a bit though, I can play a good number of the games at full speed, but very few with frame_delay on (afaik my best is Cotton 2 which is stable at 4, no hlsl of course), then many don't want it at all not even at 1.
I haven't pushed my CPU beyond 4.2GHz yet, maybe it can each 4.5 or a little further but I doubt that would make a big difference. And I have no better GPU right now.

For him I bet it'll be quite different, that i9 coupled with a strong GPU is another full step or two above our own systems.
Many games running fine with frame_delay 9 already tells it's in another league.

@philexile: the 'plain' D3D build is no different as long as you use frame_delay, but when it's off the default lag added to the games is 2~3 frames.
With the D3D9ex build it's only 1 frame.
Your PC is very powerful but some games in MAME are still extremely heavy because they haven't been optimized (or can't be) for those D3D9ex is useful.
« Last Edit: January 02, 2019, 03:20:03 pm by schmerzkaufen »
GroovyMAME oddball LCD user: W7 64, viewsonic vx3211-mh, i5-4690k @4.1GHz, Rx 570, crt_emudriver 2.0b15

haynor666

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1190
  • retro maniac
Re: GroovyMAME 0.205 - Switchres v0.017m
« Reply #892 on: January 02, 2019, 02:59:00 pm »
From stv driver I'm playing on Shienryu only because it's vertical. All other games that interests me I play on Saturn. But I agree - some plays at 100% on G3258 at 4,2 GHz.


@philexile Use D3d9ex build. DirectX9ex is used he to reduce latency only.

philexile

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 68
  • I want to build my a GroovyMame PC!
Re: GroovyMAME 0.205 - Switchres v0.017m
« Reply #893 on: January 02, 2019, 03:02:02 pm »
Thanks for that info! I guess Iíll try the two versions and see what the results are for me. I may go with The DirectX9ex build just to ensure everything is as optimized as possible.

I definitely understand how important the CPU is in Mame. Itís why I went all out so to speak with this build.

So many people I talked to thought I was crazy. Iíll show them After Burner II, a game from 1987, that can only handle frame_delay 8 on an OCíd i9 9900k in 2019. ;-)

Would you like me to test any games in particular? Iím curious to kick the tires on this thing!

schmerzkaufen

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 356
  • I want a large cream coffee
Re: GroovyMAME 0.205 - Switchres v0.017m
« Reply #894 on: January 02, 2019, 03:24:09 pm »
Would you like me to test any games in particular? Iím curious to kick the tires on this thing!
I'll let you know of number of games I'm curious about in a couple of days.
GroovyMAME oddball LCD user: W7 64, viewsonic vx3211-mh, i5-4690k @4.1GHz, Rx 570, crt_emudriver 2.0b15

Calamity

  • Moderator
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 6439
Re: GroovyMAME 0.205 - Switchres v0.017m
« Reply #895 on: January 02, 2019, 04:17:48 pm »
Thanks for that info! I guess Iíll try the two versions and see what the results are for me. I may go with The DirectX9ex build just to ensure everything is as optimized as possible.

Always use the D3D9ex build please. The plain D3D build one is only provided for compatibility with Windows XP and I'd wish I could drop it as soon as possible.

On modern operating systems, the D3D9ex renderer performs better (faster and more stable) for frame delay.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead or pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

philexile

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 68
  • I want to build my a GroovyMame PC!
Re: GroovyMAME 0.205 - Switchres v0.017m
« Reply #896 on: January 02, 2019, 06:10:56 pm »
OK, will do, Calamity Ė thank you for clarifying!

misterpink

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 3
  • I want to build my own arcade controls!
Re: GroovyMAME 0.205 - Switchres v0.017m
« Reply #897 on: January 05, 2019, 12:13:58 am »
Trying to get CrtEmu and Groovymame going after ages on an old xp/agp arcadevga setup.  Having a bit of an issue with Super Resolutions.  I have a 15k Polo which is a little wobbly with interlaced resolutions so I like to keep to P when I can.  I'm now running Win 7, CRTemu beta 14, and an HD2400. Installed Super resolutions which I figured should cover most of my gaming, plus a few fixed lower res progressive modelines for my windows desktop and front end testing.

First issue I'm having is some vertical games are picking higher interlaced resolutions.  For example, mspacman is running at 2560X512i. Ideally I don't really want any of my games running interlaced unless absolutely necessary... how do I fix that..  why would it be choosing 512i over a lower P res?  Another odd example I noticed was MK2.  It's running at 2560x280p instead of something closer to its native vertical (2560x256?) , again not sure why. 

logs attached... I'm sure I'm screwing something up.




Calamity

  • Moderator
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 6439
Re: GroovyMAME 0.205 - Switchres v0.017m
« Reply #898 on: January 07, 2019, 05:16:55 pm »
I'm now running Win 7, CRTemu beta 14, and an HD2400.

Both issues should get fixed by just running GM as admin. This is required for older ATI cards on W7 (older than HD 5xxx).
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead or pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

mdd45

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 41
  • I want to build my own arcade controls!
Re: GroovyMAME 0.205 - Switchres v0.017m
« Reply #899 on: January 09, 2019, 06:56:39 am »
When using Groovymame with a G-Sync LCD Monitor beside vsync and tripple buffering, -autosync also should be set to 0 on mame.ini? It is better to use -video bgfx for G-Sync monitors?

Doozer

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 384
  • Z80 ERROR
Re: GroovyMAME 0.205 - Switchres v0.017m
« Reply #900 on: January 09, 2019, 07:17:30 am »
Could you please share the prototype of the windows function to see how far it can be accommodated on the Linux side?

I am still looking at the beam chasing solution to get the raster position as described in the below article (Chief Blur Busters). My understanding is that it could be an unified way to predict the current raster (V-Sync racing) on all systems and have enhanced frame delay/lag management. Frameslice beam racing implementation could be analysed from the RA/libretro point of view. Knowing that nothing is implemented now and only the tech details are presented.

I assume, you are using D3DKMTGetScanLine() function to handle it from the Windows side inside GM. Am I correct?

Code: [Select]
NTSTATUS D3DKMTGetScanLine(
  D3DKMT_GETSCANLINE *Arg1
);

Code: [Select]
typedef struct _D3DKMT_GETSCANLINE {
  D3DKMT_HANDLE                  hAdapter;
  D3DDDI_VIDEO_PRESENT_SOURCE_ID VidPnSourceId;
  BOOLEAN                        InVerticalBlank;
  UINT                           ScanLine;
} D3DKMT_GETSCANLINE;

Sources:

https://github.com/tonioni/WinUAE/issues/133
https://forums.libretro.com/t/an-input-lag-investigation/4407/724#724

Calamity

  • Moderator
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 6439
Re: GroovyMAME 0.205 - Switchres v0.017m
« Reply #901 on: January 09, 2019, 01:25:03 pm »
Quote
I assume, you are using D3DKMTGetScanLine() function to handle it from the Windows side inside GM. Am I correct?

Currently it's done through the a different API (particular to D3D9), but yes, the idea is to change the implementation to D3DKMTGetScanLine() so it can be applied to different rendering backends.

I am still looking at the beam chasing solution to get the raster position as described in the below article (Chief Blur Busters).

The plan is to create a sync library that abstracts the raster position with a method that can be common to both Windows and Linux, then have different implementations, including a fallback method that uses timers when the raster position is not available.

I'd like to have had this ready (with your help) for 2018, but real life has turned a bit too real lately.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead or pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

Doozer

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 384
  • Z80 ERROR
Re: GroovyMAME 0.205 - Switchres v0.017m
« Reply #902 on: January 09, 2019, 02:51:34 pm »
I'd like to have had this ready (with your help) for 2018, but real life has turned a bit too real lately.

You don't have to tell me more ^_^ I am happy to hear that the idea is still here. Let's give 2019 a new hope to see it coming.

What is your preference: event driven calls (with callback) or a blocking function (like select)?

misterpink

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 3
  • I want to build my own arcade controls!
Re: GroovyMAME 0.205 - Switchres v0.017m
« Reply #903 on: January 10, 2019, 12:45:21 am »

Both issues should get fixed by just running GM as admin. This is required for older ATI cards on W7 (older than HD 5xxx).

That did the trick, thanks!  Fixed some uneven speed issues as well.


Rupert H

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 10
  • I want to build my own arcade controls!
Re: GroovyMAME 0.205 - Switchres v0.017m
« Reply #904 on: January 14, 2019, 12:32:37 pm »
A continued huge thanks for all your work Calamity. Nothing else even comes close to GroovyMAME.

I have a few questions that I hope somebody might be able to help me with as I'm upgrading my GM build from 1.93 and can't remember what I'm doing.

Does anybody happen to have a GroovyMAME64 2.05 D3D9EX Win7 build with the no-nag patch? Also, having downloaded Calamity's build, I note the GM.exe is blue, while my existing GM1.93.exe is orange. Is that because it's the no-nag patch?

Last question -- Is it possible to run Windows 7 (or at least Attract Mode) at 15KhZ? I'm running it in an Egret II cab and I understand that the dual sync Nanao-29 monitor doesn't like jumping from 15 to 24KhZ while powered on.

keilmillerjr

  • Trade Count: (+5)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1553
  • Web Developer.
Re: GroovyMAME 0.205 - Switchres v0.017m
« Reply #905 on: January 14, 2019, 07:17:52 pm »
A continued huge thanks for all your work Calamity. Nothing else even comes close to GroovyMAME.

I have a few questions that I hope somebody might be able to help me with as I'm upgrading my GM build from 1.93 and can't remember what I'm doing.

Does anybody happen to have a GroovyMAME64 2.05 D3D9EX Win7 build with the no-nag patch? Also, having downloaded Calamity's build, I note the GM.exe is blue, while my existing GM1.93.exe is orange. Is that because it's the no-nag patch?

Last question -- Is it possible to run Windows 7 (or at least Attract Mode) at 15KhZ? I'm running it in an Egret II cab and I understand that the dual sync Nanao-29 monitor doesn't like jumping from 15 to 24KhZ while powered on.

Attractmode runs at the desktop resolution. On my raspberry pi, I have the firmware set to 240p. So attractmode runs at 240p. My pc with windows 10, desktop is set to 640x480 for attractmode runs at 640x480 but is interlaced due to 15khz monitor.

Paradroid

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 656
    • SCART Hunter
Re: GroovyMAME 0.205 - Switchres v0.017m
« Reply #906 on: January 15, 2019, 01:30:20 pm »
Does anybody happen to have a GroovyMAME64 2.05 D3D9EX Win7 build with the no-nag patch?

See here: b4nd1t0's repository
My MAME/SCART/CRT blog: SCART Hunter

rancid

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19
  • I want to build my own arcade controls!
Re: GroovyMAME 0.205 - Switchres v0.017m
« Reply #907 on: January 15, 2019, 07:58:13 pm »
Afternoon guys,

Question for the masses - I have "Activate Windows" and some random information pertaining to the testsigning mode activation on my desktop I can't get rid of.  I've tried registry hacks and even third party programs to block it, but it constantly comes back which shows up when I play games.  Is there any way to remove this or can you revert the testsign setting after you install EMUDRIVER?  I believe I saw a post that you can't revert it once installed, but was curious what people were doing to get around this.

Thx!

zerochad

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 5
  • I want to build my own arcade controls!
Re: GroovyMAME 0.205 - Switchres v0.017m
« Reply #908 on: January 15, 2019, 08:14:10 pm »
Afternoon guys,

Question for the masses - I have "Activate Windows" and some random information pertaining to the testsigning mode activation on my desktop I can't get rid of.  I've tried registry hacks and even third party programs to block it, but it constantly comes back which shows up when I play games.  Is there any way to remove this or can you revert the testsign setting after you install EMUDRIVER?  I believe I saw a post that you can't revert it once installed, but was curious what people were doing to get around this.

Thx!

The actual Activate Windows watermark you'll need to get a proper key to get rid of that.
But to get rid of the test mode watermark open up a CMD prompt as Administrator and run

bcdedit -set TESTSIGNING OFF

Calamity

  • Moderator
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 6439
Re: GroovyMAME 0.205 - Switchres v0.017m
« Reply #909 on: January 16, 2019, 04:18:17 am »
But to get rid of the test mode watermark open up a CMD prompt as Administrator and run

bcdedit -set TESTSIGNING OFF

NO, NO, NO.

Do that while CRT Emudriver is installed and you'll probably bluescreen your PC.

CRT Emudriver requires test mode enabled all the time.

It's just a watermark on the desktop, it doesn't affect fullscreen apps.

Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead or pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

keilmillerjr

  • Trade Count: (+5)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1553
  • Web Developer.
Re: GroovyMAME 0.205 - Switchres v0.017m
« Reply #910 on: January 16, 2019, 05:00:45 pm »
Afternoon guys,

Question for the masses - I have "Activate Windows" and some random information pertaining to the testsigning mode activation on my desktop I can't get rid of.  I've tried registry hacks and even third party programs to block it, but it constantly comes back which shows up when I play games.  Is there any way to remove this or can you revert the testsign setting after you install EMUDRIVER?  I believe I saw a post that you can't revert it once installed, but was curious what people were doing to get around this.

Thx!

If your using crt emudriver for computing, it might be something you either have to live with or use a different OS.

If your using crt emudriver for gaming, substitute explorer for your front end as your shell. There is no need for it to be running unless you need to configure thing. In that case, control + alt + delete to launch talk manager and run explorer.

Rupert H

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 10
  • I want to build my own arcade controls!
Re: GroovyMAME 0.205 - Switchres v0.017m
« Reply #911 on: January 18, 2019, 08:39:59 am »
Does anybody happen to have a GroovyMAME64 2.05 D3D9EX Win7 build with the no-nag patch?

See here: b4nd1t0's repository

Thanks for that. What a great resource.

Regarding 240p Windows 7... I take it thereís nothing I can do to achieve that?

krick

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1943
  • Gotta have blue hair.
Re: GroovyMAME 0.205 - Switchres v0.017m
« Reply #912 on: January 28, 2019, 09:01:10 am »
Always use the D3D9ex build please. The plain D3D build one is only provided for compatibility with Windows XP and I'd wish I could drop it as soon as possible.

I would name your builds differently to make it more clear.  Something like this...

groovymame64_0205.017m.7z --> groovymame64_0205.017m_WinXP.7z

groovymame64_0205.017m_d3d9ex.7z  --> groovymame64_0205.017m_Win7-8-10.7z



Hantarex Polo 15KHz
Sapphire Radeon HD 7750 2GB (GCN)
GroovyMAME 0.197.017h_d3d9ex
CRT Emudriver & CRT Tools 2.0 beta 13 (Crimson 16.2.1 for GCN cards)
Windows 7 Home Premium 64-bit
Intel Core i7-4790K @ 4.8GHz
ASUS Z87M-PLUS Motherboard

Mendion

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 2
  • I want to build my own arcade controls!
Re: GroovyMAME 0.205 - Switchres v0.017m
« Reply #913 on: January 30, 2019, 07:45:50 am »
Hi everybody! first post here! Greetings from Argentina!

I want to thank Calamity for the creation of GroovyMAME. It's a fantastic piece of software. I'm enjoying it very much on my consumer CRT TV right now.


I've uploaded a video on my channel with a step-by-step tutorial on how to setup GroovyMAME on a Windows 10 machine. Video is in Spanish, but it has English subtitles, created by myself so it can be useful for everybody.

https://youtu.be/ANbZ45FuyJA


Hope that helps someone!

Calamity

  • Moderator
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 6439
Re: GroovyMAME 0.206 - Switchres v0.017n
« Reply #914 on: January 30, 2019, 01:34:46 pm »
GroovyMAME v0.206 is out!

What's new in Switchres v0.017n (January 2018)

- (Windows) Fixed bug that caused HLSL to crash with the Direct3D9ex renderer.

- (Windows) Improved version detection of regular AMD drivers.

- (Windows) Changed package naming policy, now the plain Direct3D build becomes groovymame64...win-xp, while the Direct3D9Ex one becomes groovymame64...win-7-8-10, as per Krick's suggestion. Hopefully this hint will route users to the proper build based on their operating system's version.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead or pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

Calamity

  • Moderator
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 6439
Re: GroovyMAME 0.205 - Switchres v0.017m
« Reply #915 on: January 30, 2019, 01:37:27 pm »
Hi everybody! first post here! Greetings from Argentina!

I want to thank Calamity for the creation of GroovyMAME. It's a fantastic piece of software. I'm enjoying it very much on my consumer CRT TV right now.


I've uploaded a video on my channel with a step-by-step tutorial on how to setup GroovyMAME on a Windows 10 machine. Video is in Spanish, but it has English subtitles, created by myself so it can be useful for everybody.

https://youtu.be/ANbZ45FuyJA


Hope that helps someone!

Great video Mendion, I watched it this morning, probably the best one so far.

Just a comment: the step where you download the baseline package and replace the files is no longer required. You just need to download my package and unzip it.

Thanks!
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead or pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

Mendion

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 2
  • I want to build my own arcade controls!
Re: GroovyMAME 0.205 - Switchres v0.017m
« Reply #916 on: January 30, 2019, 01:45:45 pm »
Hi everybody! first post here! Greetings from Argentina!

I want to thank Calamity for the creation of GroovyMAME. It's a fantastic piece of software. I'm enjoying it very much on my consumer CRT TV right now.


I've uploaded a video on my channel with a step-by-step tutorial on how to setup GroovyMAME on a Windows 10 machine. Video is in Spanish, but it has English subtitles, created by myself so it can be useful for everybody.

https://youtu.be/ANbZ45FuyJA


Hope that helps someone!

Great video Mendion, I watched it this morning, probably the best one so far.

Just a comment: the step where you download the baseline package and replace the files is no longer required. You just need to download my package and unzip it.

Thanks!

Thanks for your reply, Calamity! And for your awesome work on keeping GroovyMAME live and kicking.

I'm glad you approve the video! Please, be free to share it to anyone that needs some help on how to configure GroovyMAME for the first time.

And thanks for telling me my recent uploaded video is outdated now. :P Just kidding!

b4nd1t0

  • Trade Count: (0)
  • Full Member
  • ***
  • Online Online
  • Posts: 54
    • b4nd1t0's repository
Re: GroovyMAME 0.206 - Switchres v0.017n
« Reply #917 on: January 30, 2019, 01:46:10 pm »
GroovyMAME v0.206 is out!

What's new in Switchres v0.017n (January 2018)

- (Windows) Fixed bug that caused HLSL to crash with the Direct3D9ex renderer.

- (Windows) Improved version detection of regular AMD drivers.

- (Windows) Changed package naming policy, now the plain Direct3D build becomes groovymame64...win-xp, while the Direct3D9Ex one becomes groovymame64...win-7-8-10, as per Krick's suggestion. Hopefully this hint will route users to the proper build based on their operating system's version.
Great, thanks!

schmerzkaufen

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 356
  • I want a large cream coffee
Re: GroovyMAME 0.206 - Switchres v0.017n
« Reply #918 on: January 30, 2019, 02:41:44 pm »
GroovyMAME oddball LCD user: W7 64, viewsonic vx3211-mh, i5-4690k @4.1GHz, Rx 570, crt_emudriver 2.0b15

b4nd1t0

  • Trade Count: (0)
  • Full Member
  • ***
  • Online Online
  • Posts: 54
    • b4nd1t0's repository
Re: GroovyMAME 0.206 - Switchres v0.017n
« Reply #919 on: January 30, 2019, 05:12:51 pm »
206 nonag, ready

  
 

Sitemap 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31