Yeah, I finally figured out that the mini-map is sort of like a bubble-level. Still doesn't help a lot, but it does drive home the importance of using the targeting system so the HUD shows the direction indicators. I think there's an option to automatically target someone who is attacking you as well.
Reddit, Steam and Youtube are awash with complaints about the framerate issue. So far, people who claim they don't have the issue, aren't able to substantiate the claim with any sort of evidence, while there have been several who say they do have it, and have documented it through frame-by-frame video analysis. I didn't really notice how bad it was, even in "pancake" mode, until I locked down the refresh to 60hz. After that it became very smooth, which means it should have been glass-smooth at 120hz. People are now coming to the conclusion that it was built for consoles, and ported to the PC, thus the 60hz focus. I'm inclined to agree. PSVR renders at 60hz and reprojects to 120hz, so it makes sense. I've yet to look into whether PSVR users are experiencing issues, but based on everything I've seen, they should be fine.
That said, it's plenty playable at 60hz. I actually put some time in on the campaign, and it's very impressive in VR. There was also an update dropped yesterday, that added a slider to let players get rid of the 10% deadzone for HOTAS controllers. It makes quite a difference in control.
If EA throws in a new map or game mode once in a while, and gets the framerate issue under control, I think it would be a must-buy for VR users. Outside of those issues, it's a pretty polished experience that VR users don't get treated to all that often.