- Space Invaders (moves too slow for me)
I kinda feel the same. Though, I see that the real challenge in SI is Patience.
There are a lot of similar games that move slow, such as Donkey Kong... and again, you are tested with being patient.
The machine earns its keep, almost everytime you lose it... and try to do something risky to make faster progress.
As such I add "Donkey Kong" to my list of "Meh". I can enjoy it for what its worth... but its not a game I really enjoy playing much.
There always is some nostalgia about playing it though.
- Tapper (love the cabinet, artwork, and concept...but it's just too difficult for me...in fact, I don't think I've ever passed the 2nd stage)
Tapper is one that can grow on you, as your skills grow in time. Difficulty should not really be the reason why you like or dislike something.
Challenge is what gives a game meaning and value... and when you defeat something difficult... you feel that much more rewarded.
Even I find Tapper to be quite difficult in the higher rounds... And heck, Satans Hollow seems Impossible after a certain point... but I love it regardless.
Sinistar is even more unfair, and is probably the most unbalanced / unfair classic arcade game... But, I simply ove the experience of it. Im hoping one day.. someone will release the alternate easier Roms... or hack the game to find the variables... so that alternate roms of the game can be produced.
In case anyone didnt know... Sinistar's programmers spend a lot of time getting the difficulty ramp and balance perfected... However, the management wanted the players to die out much faster... and forced them completely change the difficulty ramp, at the last minute.
All that said, Tapper isnt one of my top Favs. But I still enjoy it once in a while. Much more so that DK.
(*** PS: Try Tapper with the Simpsons rom Hack, Its pretty cool!

)
- Paperboy (the overall gameplay seems clumsy to me)
I agree. Paperboy is clumsy, but I think the controller may have been the real problem.. as it was heavy, and its pivoting mechanism didnt really feel or work good. It was hard to steer accurately.. when you were trying to also push up or pull down... to control the speeds. Had they used a throttle or real pedal control... I think it could have been so much better.
All that said... its fun as hell to toss papers around the houses, mail boxes, at people, ... into windows.. etc. ^_-
One day, Id like to try to use a twist throttle controller for speed control, or a real bike pedal set... and see if it makes a difference in the experience.
- Zaxxon (The isometric view combined with that flight joystick just ties my brain in a knot)
Eh... I kinda liked Zaxxon and Super Zaxxon. Though, they can be quite brutal. The trigger stick felt a bit sloppy, but I think really... its the fact that your ship moves so slow, that causes most of that feeling. This game is more about memorization than anything else.
Tip: Watch your bullets smack into the walls, to get a feel for the position of your ship... when going through the gates.
The look of these games is really cool... but they seriously needs a Stereoscopic 3d hack to really make them pop... as well as make them more playable (now that you would see 3d depth... rather than try to estimate it)
- Robotron (Don't hurt me! However, I'm starting to come around on this one after playing the real thing for some time a few days ago. I've just always thought there was too much chaos on the screen all at once. It feels overwhelming. Again, really dig the concept but there is so much on the screen all at once.)
I utterly used to HATE Robotron.. especially as a little kid... because:
1) The graphics looked so simple and not very appealing
2) The difficulty was so far beyond me... that it ate all of my lives in a matter of seconds.
When Smash TV came out... I loved the way it played... and the humor to it. I initially thought Smash was the better game, especially because of the graphical look of it. But... one day someone argued with me.. saying Robotron was a far superior game. I was shocked.. and I had to find out, if I had missed something.
I found a real machine, with the Real wico 8way leaf sticks... and played it. It took some serious non-stop play before I could figure it out.. and get anywhere with it. Level 5 to 9 was about all I could get at first. But as I started to understand the game, I started to figure out strategies to keep alive longer. The adrenaline started flowing... and I started to giggle like a little kid in a candy store.
I think I played about 5 hours non stop that night... and the fever took over me. I would go back to that place every weekend and spend several hours between me and another friend.. taking turns against the Robo-Armada's. Eventually, I got to like stage 32. I think he had the game set on a much easier level than default however... and there was like 5 guys at the start, rather than 3.
I recommend trying it in mame with the real sticks.. and setting it on 5 guys, with an easier level... to get your feet wet without getting overwhelmed.
While there is a lot going on.. you will learn to use soft focus.. to be able to see it all at once. Start off by picking off the baddies nearest you... then immediately go for the flying enemies, before they spawn more. Make a path out of the center... and try to move in a farily continuous circular pathway... as moving back and forth often causes enemies to catch up, and you walk into enemy fire.
The real way to stay alive in this game.. is the Brain stage. You need to collect as many humans as possible on this stage. After 5 humans?.. the successive point values change, and they add up really fast. You can earn several extra men on that stage alone. Every few levels.. there is another brain stage, to allow you to replenish your lives. Make sure not to kill all the enemies, until you get the humans... most especially on the brain stages.
So.. I think the real issue here is for you to spend some dedicated time and effort getting better at some of these games, rather than a few casual 5 min plays. It can take at least 2 to 5 hours of solid playing... to really start to master some of the foundational skills needed.
Also, the fun should be in playing. While getting better does help in the enjoyment... some people cant seem to feel good unless they Always are winning... and only when winning is easy for them. You have to learn to enjoy the journey, the moments... rather than the end results. And if and when you start crushing it... you are going to enjoy the rewards of your hard efforts that much more.
A game that is too easy... well, eventually even the gamer type mentioned above... will Bore of them quickly... and move onto something else. Yet a good kick butt challenge... will keep bringing you back for more. This is why Robotron has become a timeless classic. Not because of the Era... but because of the Intense Adrenalin packed gameplay.
Adding to my list:
Centipede: I like trackball games... but Centipedes gameplay is a bit wonky to me, and not all that fun, imo.
Gauntlet: As a kid, playing multiplayer... It was sort of fun. But after playing it years later... you realize the game is so very limited and repetitious. Theres not much real skill involved. Its slow. Shallow. Poor control. And there is no real goal to it. Its basically a continue quarter muncher. The narrow paths dont help it, as that means that when playing in groups... only one person tends to get hit and or be able to shoot stuff.
Pac-Man (Original): I find Pacman too slow to my liking. However, I do enjoy a good Speed-up version of MS Pacman. Super Pacman is also somewhat fun (before it gets way too cheap), as well as once in a while playing the Plus version for its interesting qualities.
Bullet-Hell shumps: I like a good shooter... but games that place 300 unbearably slow bullets on the screen at once... is not fun at all to me.
R-Type: I love the look of this game, and the mechanics of the ship. But the game is not forgiving at all. Most of the time, the game does not let you have realtime reactivity. To pass many of the levels.. you need to follow a specific memorized pattern, and do it perfectly without any mistakes. Get killed on a higher level without any powerups.... and you are pretty much boned... and forced to give up.
Kiddie-Racers: After a certain year... the driving games were stripped of all difficulty and challenge. They essentially became Kiddie Rides... often without the motion. Can the car hop a curb and crash? Can the car crash at all? Ugg.
Battlezone: I love vector games... but I really dont get Battlezone. Maybe Im missing something? It seems like the game just places enemies at completely random places... often right in a place where they can hit you before you can even have a change to move... which isnt realistic nor fair. I understand there are huge limitations on such hardware... but I felt the cheap gameplay of this... coupled with slow tank movement.. ruins it for me.
Defender / Stargate I put this here to say that I Used to hate this game... for similar reasons to Robotron. However, as I aged, it grew on me. Not as much as Robotron... but I do really like and play it now. The difficulty is quite insane on this game, and the odd control was initially an issue...
For example...One might ask why you would need or want a reverse button? But when you think about reversing a real plane / ship... you would need to slow down and make a u-turn. It makes more logical sense, than a ship that could instantly turn left to right without any momentum and delay effect.
The 2-way controller it uses, has leaf switches.. and a fairly low travel distance needed to activate the leafs. This makes for very quick and precise changes.. which is critical in such an intense game.
While it takes a little bit of time and effort to master the control scheme.. it quickly becomes natural, and totally worth it. After spending some time with a real machine... my opinions drastically changed.. and I now get why it became to popular so quickly, and remains popular to this day.