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Author Topic: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)  (Read 1418350 times)

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DMB77

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Good catch, but sadly this didn't fix it. 
Edit:  Figured it out , I deleted the NightHunter2_BepInEx_DemulShooter_Plugin.dll form the BepInEx\plugins folder and everything works now 
« Last Edit: May 19, 2025, 09:34:51 pm by DMB77 »
Fate flies in fear of the moment

karoloydi

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For some reason House of the Dead in M2 emulator stopped working.
The tray icon changes to green and it says hooked, but the lighgun aim is not moving and it's not shooting.

Virtual Cop 1&2 and Rail Chase 2 work fine, so I don't think there's anything wrong with my settings.

My bat file looks good too:
DemulShooter.exe -target=model2 -rom=hotd

Any ideas?

phasermaniac

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I don't know, commandline looks fine, have you tried recalibrating in test mode?


Hi Argon! I was playing big buck hunter ultimate trophy again, plays perfect, but I have a cosmetic "problem":
I was wondering if ui Joystick buttons can be forced instead of key+ mouse , so messages like "press space to pump" "press right click to continue" etc would change to press A, which feels more arcadey...

argonlefou

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Hi Argon! I was playing big buck hunter ultimate trophy again, plays perfect, but I have a cosmetic "problem":
I was wondering if ui Joystick buttons can be forced instead of key+ mouse , so messages like "press space to pump" "press right click to continue" etc would change to press A, which feels more arcadey...

Well, nothing is impossible.
There are (a lot of) tools to unpack/repack unity assets files so that people can mod Unity games...so texture can be replaced
If UI are text-based instead of graphics, it will be a lot more harder.
I will just not be the one doing it ;D

phasermaniac

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yes, I gave it a try with AssetStudioMod and AssetBundleExtractor but found it a little messy. I was asking just in case there was an easier way than changing graphics.
Do you use those? do you know better tools to do this?

DMB77

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After Dark has been released and working with Teknoparrot.  Any chance we can get no crosshairs/laser sight and outputs?
Fate flies in fear of the moment

argonlefou

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yes, I gave it a try with AssetStudioMod and AssetBundleExtractor but found it a little messy. I was asking just in case there was an easier way than changing graphics.
Do you use those? do you know better tools to do this?
I have those 2 on my disk, so don't think I used something else....but I only did that kind of mod a couple of time. I would not even know how to do it again without checking instructions on internet.

After Dark has been released and working with Teknoparrot.  Any chance we can get no crosshairs/laser sight and outputs?
I'm not a patreon so, unless the game can be played standalone, it won't happen before any "public" support

Ginsonic

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@Argon: I just sent you a PM!

trick72

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Hi,
Trying to get Rabbids Hollywood Arcade to work. I have the TP build, and changed the folders from the demulshooter distro. When I run it with demulshooter the game works, but the "settings" are default and when I change them in test menu they are not saved. So putting the game on freeplay, after restarting it's again on insert coin etc.
I don't have that problem when starting it from within TP, there all settings are saved but I want to use the -nocrosshair option that demulshooter offers, so I would prefer it to run via demulshooter. I even tried running it with TP but starting demulshooter, but than the crosshair is still there, even with the -nocrosshair option.
Any idea where Demulshooter stores that game settings file or were it should be or why it doensn't save?
Thanks

argonlefou

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I don't remember where it is saving data, I''ll look again
Did you try the RabbidsHollywood_Operator.exe  from demulshooter package ?
« Last Edit: June 15, 2025, 02:33:50 am by argonlefou »

trick72

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Did you try the RabbidsHollywood_Operator.exe  from demulshooter package ?
Thanks for checking. I tried to run it, but I only have the option to change resolution and language, nothing else.

argonlefou

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Ok sorry, I'm not having access to the files at the moment....my memory is not what it used to be   :'(

I'll check the files this week

argonlefou

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Hi,
Trying to get Rabbids Hollywood Arcade to work. I have the TP build, and changed the folders from the demulshooter distro. When I run it with demulshooter the game works, but the "settings" are default and when I change them in test menu they are not saved. So putting the game on freeplay, after restarting it's again on insert coin etc.
I don't have that problem when starting it from within TP, there all settings are saved but I want to use the -nocrosshair option that demulshooter offers, so I would prefer it to run via demulshooter. I even tried running it with TP but starting demulshooter, but than the crosshair is still there, even with the -nocrosshair option.
Any idea where Demulshooter stores that game settings file or were it should be or why it doensn't save?
Thanks
So, savefile is in the following folder :
Quote
C:\Users\username\AppData\LocalLow\Sarbakan\RabbidsShooter\savegame\
Options settings are saved in OperatorMenu.svg

That being said, I do remember that game having a lot of different patched files (Assembly-CSharp.dll) for dongle check, and some operator menu bugs, etc....
I don't know if a clean, untouched file would work with options saving and dongle checks and so on... (as DemulShooter is not handling that part on that game because  I was using the patched files that were done/published back then)
« Last Edit: June 18, 2025, 08:11:53 am by argonlefou »

trick72

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Thanks for checking. I see the file but it doesn't work, but never mind. It's not a demulshooter issue than. I'll skip this game on my cab.

punkdark2000

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Hi Argon, In this week's Chihiro release, we have the game Ghost Squad, in which we have a button called "Action". It has not been mapped.

Endprodukt

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Where does one find that build?

argonlefou

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Hi Argon, In this week's Chihiro release, we have the game Ghost Squad, in which we have a button called "Action". It has not been mapped.
It may be O and P keyboard key (just as vcop3l) and me forgetting to put that in the wiki

I'll try tomorrow, this was done a few month ago and I don't exactly remember everything

argonlefou

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Ok, ACTION buttons are indeed mapped to O and P keyboard keys (respectively for 1P and 2P)

There's no key mapping option in DemulShooter_GUI or vonfig for that, it hardcoded for now. Don't remember why I choose those 2 keys (also for vcop3 buttons)

Wiki updated !