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Author Topic: CRT Emudriver 2.0 - Emulator compatibility list  (Read 46263 times)

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s8n187

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #160 on: November 16, 2018, 05:42:32 am »
has anyone got Game Loader All RH ( Taito Nesica / Ringwide / Ringedge) working with CRT Emudriver ?.  I can't get it going i get the below message


Yardley

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #161 on: November 19, 2018, 07:39:10 am »
Hi guys, is anyone here emulating Playstation 2 through PCSX2 and CRT Emudriver? I am getting really bad ghosting/motion blur even though the game runs at 100% speed. I'm using a Radeon R7 250 graphics card. Can someone post their settings please or any suggestions?

s8n187

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #162 on: November 19, 2018, 08:23:09 pm »
hi Yardley ,  do you have V-Sync on in PCSX2 ?

s8n187

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #163 on: November 22, 2018, 08:47:39 am »
got it working people ,  i had to install some missing Visual C++ Redistributable Packages.
« Last Edit: November 22, 2018, 08:52:41 pm by s8n187 »

psakhis

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #164 on: February 18, 2019, 03:33:02 pm »
Hi guys, is anyone here emulating Playstation 2 through PCSX2 and CRT Emudriver? I am getting really bad ghosting/motion blur even though the game runs at 100% speed. I'm using a Radeon R7 250 graphics card. Can someone post their settings please or any suggestions?

I use d3do overrider with vsync and triple buffer activated. Fine with a weak hd 6450 OpenGL.

Salut!


Professor Jones

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #165 on: March 30, 2019, 01:34:00 pm »
Hey,

I'm having a problem with retroarch : it seems to have trouble switching resolutions. The first game I launch runs on the correct, low res, but if I close it and launch antoher game with a different resolution, I get  a squashed interlaced resolution. If I close retroarch and launch the exact same game, it runs fine. Here's a video showing the problem :

https://photos.app.goo.gl/euRoXLo98ukUXG5D9

DT

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #166 on: May 07, 2019, 09:24:02 am »
Hey,

I'm having a problem with retroarch : it seems to have trouble switching resolutions. The first game I launch runs on the correct, low res, but if I close it and launch antoher game with a different resolution, I get  a squashed interlaced resolution. If I close retroarch and launch the exact same game, it runs fine. Here's a video showing the problem :

https://photos.app.goo.gl/euRoXLo98ukUXG5D9
Same problem here and i have no idea what to do about it.  :-[

Substring

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #167 on: May 09, 2019, 04:13:25 am »
Are you using RA's builtin switchres ?

DT

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #168 on: May 09, 2019, 05:35:49 am »
Are you using RA's builtin switchres ?
Yes.

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #169 on: May 09, 2019, 05:06:17 pm »
Are you using RA's builtin switchres ?
Yes.
Well, then you should join their discord or open an issue on RA's github, the "switchres" feature is much different than how groovymame does it, afaik

DT

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #170 on: May 11, 2019, 02:43:01 pm »
Are you using RA's builtin switchres ?
Yes.
Well, then you should join their discord or open an issue on RA's github, the "switchres" feature is much different than how groovymame does it, afaik
Well, i thought this is the emulator compatibility list topic, not the Groovymame support.  >:D

Overkill

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #171 on: June 19, 2019, 08:24:01 pm »
Quote
test system: Windows 7 64 bit, Radeon HD5700 series, CRT emudrivers 2.0, Sony PAL TV 15kHZ

Sega Megadrive/Geneis                    Kega Fusion 3.64    320x240 PERFECT
Sega CD (Mega CD)                           Kega Fusion 3.64   320x240 PERFECT

People who are  having this results with Kega Fusion on Windows 7 x64 can give a resume help on how to achieve?


R-Typer

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #172 on: June 20, 2019, 09:22:34 am »
@Overkill

The reason I switched to Retroarch was Kega Fusion not working properly on Windows 7 x64. Now being on Retroarch I never look back. Its that good. and pixel perfect. Plus it has a run-ahead feature to remove input lag. plus it has a rewind action replay feature. :D

Overkill

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #173 on: June 20, 2019, 05:28:31 pm »
Great, going to give it a try. It's just for some Mega-CD, and 32X games. MD games on Mame are ok.

Thanks R-Typer!

harry_sack

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #174 on: July 05, 2019, 09:23:06 am »
anyone got FCEUX 2.2.3 to work?

I read here in this thread somewhere that it works perfectly.

I changed my desktop resolution to 256x240, changed the resolution of the emulator, but when I enter fullscreen the screen turns black for 1-2 seconds and then reverts back to windowed mode :(

I'm on windows 10 and use a Radeon HD 4570

Overkill

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #175 on: July 06, 2019, 08:29:51 pm »
Retroarch is running well, using rgui. But I have some screen tearing on the top image scrolling of the MD, 32X, MCD games. Don't know what I'm missing in the configuration:

crt_switch_resolution 2560 15khz
crt_switch_center_adjust = "0"
crt_switch_resolution = "1"
crt_switch_resolution_super = "2560"
crt_switch_resolution_use_custom_refresh_rate = "true"
custom_viewport_height = "240"
custom_viewport_width = "2560"
custom_viewport_x = "0"
custom_viewport_y = "0"
video_aspect_ratio = "8.000000"
video_driver = "d3d11"
video_frame_delay = "0"
video_fullscreen = "true"
video_fullscreen_x = "0"
video_fullscreen_y = "0"

Professor Jones

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #176 on: August 31, 2019, 04:06:16 am »
Retroarch is running well, using rgui. But I have some screen tearing on the top image scrolling of the MD, 32X, MCD games.

I might have the exact same problem. I posted a topic about this in the libretro forums but I still don't know how to resolve it.

https://forums.libretro.com/t/retroarch-crtemudriver-vsync-problem/23759


pixel69

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #177 on: August 31, 2019, 08:09:45 am »
Hello,
if you are using the genesis gx plus core, try to set borders to top/bottom in the options of the core

For master system I prefer to set borders to full
« Last Edit: August 31, 2019, 08:14:33 am by pixel69 »

fuchi_jeg

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #178 on: November 01, 2019, 02:01:44 pm »
I would like to thank Calamity for all of your hard work! I have been building my system for a few years, and am finally getting my cabinet close to completion.
  I am running several emulators that aren't represented on this list, and I would like to let you guys know that these are working perfectly on a crt emudriver/arcade monitor setup with windows 7 64 in either native resolution or in a few cases, super resolution. GPU is r9 380x.

Standard version of nestopia, 1.40 native resolution.

SNES9X 1.56.2 flawless in super resolutions.

kega fusion version 3.51 with calamity's direct draw files. Switching resolutions perfectly in hyperspin. I have tried other versions of fusion and cannot duplicate this. only 3.51 works for me.

supermodel is also switching resolutions just fine. version .02A

Yabusa 0.9.14 was working for all saturn emulation, but hangs on launch since installing r9 380x.  will have to revisit the emulator and edit the post. EDIT: *yabausa was defaulting to 800x600 resolution. after correcting the resolution yabausa launches and shuts down correctly.*


Xebra. version 19/6/25 The biggest success, and I feel the best PS1 emulator. Looks stunning using super resolutions. Dithering is intact, debatable whether that's a plus or minus, but I love it.

Dolphin 5.0. I understand it isn't a "240P" emulator, but it is also works very well using super resolutions.


Please let me know if you have any questions on the settings for these emulators. Sometimes it takes a lot of messing around to get them to work, especially Xebra because the info is mostly in Japanese.






« Last Edit: November 08, 2019, 07:36:30 am by fuchi_jeg »