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Author Topic: CRT Emudriver 2.0 - Emulator compatibility list  (Read 30894 times)

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jhonny_d

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #120 on: June 10, 2017, 07:40:52 am »
Are raine and neoraine doing ok with crt emudriver?

Guilt

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #121 on: August 25, 2017, 12:29:20 am »
I didnt quite see anyone outright say it in the thread... Is there any ps1 emulators that handle the switch from 240p to 480i? I would love to get my Mednafen up to 100%.

silmalik

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #122 on: August 25, 2017, 09:25:17 am »
I didnt quite see anyone outright say it in the thread... Is there any ps1 emulators that handle the switch from 240p to 480i? I would love to get my Mednafen up to 100%.

Hi,
I'm currently working on it.  ;)
If you are interested to test, just send me a private message.

Calamity

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #123 on: September 12, 2017, 10:56:47 am »
As per Silmalik's request I've moved his emu4crt Mednafen fork related topics to a separate thread.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead or pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

silmalik

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #124 on: September 12, 2017, 04:43:25 pm »
As per Silmalik's request I've moved his emu4crt Mednafen fork related topics to a separate thread.

Thank you.

Nodoyuna

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #125 on: September 15, 2017, 03:24:07 am »
Does anybody tried PCEM?

I'd like to have old 240p DOS games, but I can't get it... I'm only able to get 640x480...
Do I need to something special?

Thanks in advance

alex2005

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #126 on: October 03, 2017, 01:26:11 pm »
After a few days of testing I can confirm that supermodel (Model 3 emulator) does not work correctly. No matter you set 640x480 on the supermodelui or less, it will display as if the monitor is out of sync (flickering up and down all the time)
I thought it was enough to change on winmodelines from arcade monitor 15khz to nanao ms2930 (which is my current monitor and eventually worked), but just today, I boot up, tried sega rally 2, vf3 etc and all them have the same problem.
How can I troubleshoot this? I tried with the ddraw.dll from the first posts but this didnt do the trick :)
I am running W7x64, under an hd 7750 with atom 15 and latest crtemudriver.

What makes me wonder why it worked yesterday, but today without any config change, it just doesn't anymore.

I had an arcadevga5000 before and this emulator has always been working fine with it.

Thanks in advance for any hints :)

Calamity

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #127 on: October 03, 2017, 01:38:56 pm »
No matter you set 640x480 on the supermodelui or less, it will display as if the monitor is out of sync (flickering up and down all the time)

Try this: http://forum.arcadecontrols.com/index.php/topic,155264.msg1627332.html#msg1627332
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead or pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

alex2005

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #128 on: October 06, 2017, 03:29:42 pm »
No matter you set 640x480 on the supermodelui or less, it will display as if the monitor is out of sync (flickering up and down all the time)

Try this: http://forum.arcadecontrols.com/index.php/topic,155264.msg1627332.html#msg1627332

Thanks Calamity! I'll give it a try, will take me some time since I am not familiar with this software.
It seems to work fine now again, but I will take a look as I'm sure the issue will reoccur in the future.

phasermaniac

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #129 on: January 26, 2018, 05:37:30 am »
Hi! Anybody tested Operation ghost with crt emudriver? For me it crashes, I think it uses opengl.
I hexedited the exe to run at 640x480 but still no luck, I keep getting the errors "SForWinUtils.cpp SuCreateWindow failed" (windowed), and "SForWinUtils.cpp no Available resolutions" (fullscreen).
I'm usin crtEmudriver  2.0 beta 12 (Crimson 16.2.1 non-GCN) in win10 with Hd 6950.
I have working Supermodel, Daphne Singe, and many ttx games (forced to 640x480) so this one confuses me...
« Last Edit: January 26, 2018, 12:27:15 pm by phasermaniac »

haynor666

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #130 on: January 28, 2018, 10:35:12 am »
Some new information about windows 7 x64:

NES emulators:
Mesen - does switch into fullscreen only with current desktop resolution
Nestopia Undead - works (mentioned earlier) but cannot set picture correctly on super resolutions - require 256x240 to display correctly
Mednafen (NES part for now) - works great
puNES - does switch into fullscreen only with current desktop resolution
MyNES - switch into desired resolution but I cannot force it to use proper aspect ratio of super resolution

LazyAce

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #131 on: March 07, 2018, 05:28:59 pm »
Sorry for the noob question, but have got GroovyMame setup on my PC running well, is there a beginner's guide to get these other emulators and possibly Retroarch in the correct resolutions for my CRT? Not entirely sure where to start. Thanks all :)

puntja

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #132 on: March 24, 2018, 06:21:09 am »
can someone please tell me what's the best way to setup vba-m?

Tzakiel

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #133 on: April 11, 2018, 02:55:18 pm »
Iím having some trouble with dosbox. It always used to run games full screen in output=overlay just fine which works well and helps games load quickly and not freak out when they change resolutions in game. But I recently remade my modes and installed fresh and now all my dosbox games pop back to a window for some reason on load. I was able to get them running full screen again by changing to output=opengl but this causes games to load slower and to go thru a res switch delay when they load cutscenes or other res changes. Any ideas what happened?

edit: i figured out this only happens when my desktop screen is in a 480i mode. when desktop is in a 240p mode the dosbox games go to fullscreen.
« Last Edit: April 16, 2018, 10:55:33 am by Tzakiel »
My Fighter CRT Cabinet Thread: Tzakiel's 2P Cabinet

Yardley

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #134 on: April 16, 2018, 10:52:07 am »
Hello everyone, new GM user here and loving it! I am trying to configure daphne but I canít get it to work full screen. When in windowed mode it works fine but in full screen my PVM loses sync and the picture goes haywire. Any suggestions?

Calamity

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #135 on: April 16, 2018, 11:14:50 am »
Hello everyone, new GM user here and loving it! I am trying to configure daphne but I canít get it to work full screen. When in windowed mode it works fine but in full screen my PVM loses sync and the picture goes haywire. Any suggestions?

this
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead or pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

Yardley

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #136 on: April 16, 2018, 02:15:25 pm »
Thanks Calamity. I took a look but that seems to be for mednafen not Daphne?

BTW I should mention that I am on the last version of CRT Emudriver that had the flicker filter (canít remember the exact number) in case that makes a difference.
« Last Edit: April 16, 2018, 02:19:42 pm by Yardley »

Calamity

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #137 on: April 16, 2018, 02:40:37 pm »
Thanks Calamity. I took a look but that seems to be for mednafen not Daphne?

BTW I should mention that I am on the last version of CRT Emudriver that had the flicker filter (canít remember the exact number) in case that makes a difference.

Please look at it closer and ignore the mednafen part.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead or pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

Yardley

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #138 on: April 16, 2018, 03:22:54 pm »
Thanks Calamity. I took a look but that seems to be for mednafen not Daphne?

BTW I should mention that I am on the last version of CRT Emudriver that had the flicker filter (canít remember the exact number) in case that makes a difference.

Please look at it closer and ignore the mednafen part.

 :notworthy::burgerking: :cheers:  thank you!

yakk11

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #139 on: May 31, 2018, 08:59:01 pm »
Kega Fusion 3.64 (Windows 7 x64 HD5450) works but does not auto switching to desired resolutions, probably due directdraw.
DEmul (Windows 7 x64 HD5450) works but slow (expected - too weak card)
Nestopia UnDead (Windows 7 x64 HD5450) works.
VBA-M (Windows 7 x64 HD5450) works.


EDIT. I forgot to mention Taito Type X/X2 problems. Technically not emulators but some people might be interested. Under Windows 7 x64 with HD4350 VMMaker has to be set to positive sync to get 100% speed (only Spica Adventure refuses to work this way) but with 5450 and default VMMaker arcade_15 monitor all games works at 100% speed even Spica Adventure :) Really strange.

What do you mean by set to positive sync?  Can you please tell me where and how to set that up?  Thank you!

Yardley

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filevans

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #141 on: June 27, 2018, 04:40:35 am »
The direct draw hack isn't working for me, I put the 3 files from the ddhack.zip into my fusion folder and then fusion won't start at all, flashes up and immediately closes. I'm using windows 7 64bit home basic. I also have direct x 8 installed (needed by snes9x) fusion works without the direct draw DLL in its folder but won't go into full screen with low resolutions as other people report. So why is the DLL not working for me yet works for others?

Calamity

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #142 on: June 27, 2018, 06:14:28 am »
The direct draw hack isn't working for me, I put the 3 files from the ddhack.zip into my fusion folder and then fusion won't start at all, flashes up and immediately closes. I'm using windows 7 64bit home basic. I also have direct x 8 installed (needed by snes9x) fusion works without the direct draw DLL in its folder but won't go into full screen with low resolutions as other people report. So why is the DLL not working for me yet works for others?

Is it really working for others? I don't know. Issues were reported regarding mode switching (check first posts). It may also have to do with the video modes you have installed and what Kega is expecting to find, etc. Unfortunately Kega has not been updated for modern operating systems. You have working alternatives for Sega, like Mednafen (check the CRT mod by silmalik) and GroovyMAME itself.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead or pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

filevans

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #143 on: June 27, 2018, 09:04:13 am »
No. Everything you have written there is totally wrong. Lots of people said that using the ddraw.DLL made the resolution switching work. And the earlier posts about the resolution switching not working without using ddraw hack is exactly what I was experiencing, but when I use ddraw hack the emulator IMMEDIATELY CLOSES, no one has reported that! Go and read the posts on page 1! And also I already use mednafen for megadyrive, although it is a LOT more resource hungry than fusion, it does not support 32x nor mega-CD! So I need fusion for those as I have had no luck getting gens to run in native resolutions
« Last Edit: June 27, 2018, 09:08:49 am by filevans »

Calamity

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #144 on: June 27, 2018, 09:36:49 am »
No. Everything you have written there is totally wrong. Lots of people said that using the ddraw.DLL made the resolution switching work. And the earlier posts about the resolution switching not working without using ddraw hack is exactly what I was experiencing, but when I use ddraw hack the emulator IMMEDIATELY CLOSES, no one has reported that! Go and read the posts on page 1! And also I already use mednafen for megadyrive, although it is a LOT more resource hungry than fusion, it does not support 32x nor mega-CD! So I need fusion for those as I have had no luck getting gens to run in native resolutions

No mate, read my post again. I'm almost sure the problem is Kega can't handle super resolutions, or you don't have it configured to do so, or whatever. Add some normal resolutions (e.g. 320x240) and try again.

And yes, with regards to anything that's ddraw-based, the sooner you find and alternative the better for all.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead or pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

filevans

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #145 on: June 27, 2018, 10:55:13 am »
Firstly it immediately closes only when using the ddraw hack and fusion is set to window mode and not set to full screen, so the super resolutions is irrelevant in this case as the emulator loads and stays open fine when not using the ddraw DLL. Irrespective of the expert mode resolutions set as i am not changing them between using ddraw DLL and not using ddraw DLL.

Also I have been using fusion flawlessly in windows xp using 1280x224 which covers both standard mega drive resolutions (256x5 = 1280, 320x4 = 1280) although not strictly a super resolution fusion uses 1280 perfectly

 I am perfectly happy to change from fusion but if there's no alternative for megacd (i like iso/mp3 format) then what choice do I have
 Maybe there's a version of gens that works in native resolution?

A side point is that zxspin works perfectly for me and no need for any ddraw hack or anything else. Funny that other users have problems with it

Calamity

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #146 on: June 27, 2018, 11:43:42 am »
I can't remember the details but probably the ddraw hack only worked for fullscreen mode. IIRC the hack captures ddraw attempt to create a fullscreen device, not sure if the windowed device behaviour was even defined.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead or pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

groovy

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #147 on: September 01, 2018, 07:05:36 am »
is CRT_EmuDriver compatible with higan?

Ex_mosquito

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #148 on: September 13, 2018, 01:27:23 pm »
Hi guys. How do I get a progressive image with ZSNESw 1.51? I have set it to native 256x224 in the video options but I get that annoying interlaced flicker and not true progressive. Am I missing something obvious here?

Also I have managed to get RA working using d3d10 video driver and enables CRTswitchres in RGUI. But whatever I do I get a flickering interlaced image and not true 240p. Driving me nuts :/

Groovy works fine though.
« Last Edit: September 13, 2018, 02:40:56 pm by Ex_mosquito »

pubjoe

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #149 on: September 18, 2018, 08:04:52 pm »
Hi Ex Mosquito!  Howís it going?

Iím taking a wild guess here but when I used to use ZSnes well over ten years ago with a CRT PC monitor I remember picking the 256x224 option and in hindsight Iím surprised that it worked.  It had genuine low res scanlines and it looked great.  This was on a big 21Ē Dell Trinitron monitor that could go up to something like 2056x1542.  Could it possibly have supported 15k?!

I wonder if that SNES native resolution is actually some sort of hack rather than a mode thatís pulled from your windows video mode list.  ...Assuming youíve added 256x224 to CRT Emudriver.
« Last Edit: September 18, 2018, 08:10:50 pm by pubjoe »

Paradroid

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #150 on: September 18, 2018, 08:24:03 pm »
Could it possibly have supported 15k?!

Possibly! It seems that there were some rogue PC CRT monitors that supported 15 kHz back in the day. Guys on the CRT Collective Facebook group uncover them randomly every now and then.

Shame nobody has a list... would be a great alternative to PVMs.
My MAME/SCART/CRT blog: SCART Hunter

pubjoe

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #151 on: September 22, 2018, 05:37:27 pm »
Damn.  If only I knew then what I know now.  Trinitron with a huge range support.  That should have been a keeper.   I gave it to a friend when I got a decent LCD... he ended up dumping it I think.
« Last Edit: September 22, 2018, 05:54:37 pm by pubjoe »

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #152 on: November 07, 2018, 12:15:05 pm »
Would it be an idea or even possible to update the 1st post in the thread to say not only if the emulator works but also if it has full crt support for super resolutions? For example Demul works but only in 480i flicker.

Recapnation

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #153 on: November 07, 2018, 05:01:06 pm »
Do you use Demul for CV-1000? There's not another system which use sub-480 lines other than that (though it'd be nice if you could downsample some Atomiswave pieces, truth be told). Did you try it with those games?


Edit: Not sure now about NAOMI's SFZ3 Upper. That could well be low res-displayed too.
« Last Edit: November 07, 2018, 05:07:29 pm by Recapnation »

Anomaly682

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Re:CRT Emudriver 2.0 Emulator compatibility Demul not switching Resolutions ?
« Reply #154 on: November 07, 2018, 06:58:21 pm »
Hey guys I have a hopefully quick and easy question to ask. In my quest to build the ultimate arcade machine running a real arcade crt monitor @ 15k. I have spent a entire year trying to figure out how to run all systems pre 2000 to include the biggies like, SNES, Genesis , Nes, PS1, Ps2, xbox, n64 etc. At native resolutions and proper refresh rates etc on a arcade CRT using the Games EX front end. My work is near complete and i'll be doing a detailed video for my youtube channel shortly to share this rare knowledge for all to have. I'm currently running CRT emudriver 2.0 with an  ATI HD 7970 card, very nice card and runs everything damm near. So my question is, has anyone got Demul to switch resolutions properly? Demul no matter what I set the resolution to within the emulator or config file will only output the desktop resolution which is 640x480i? This is perfect for most 3d  based Dreamcast games but not so good for the 2d fighters. I'm trying to output 240p with Demul and I just can't figure it out. I've been reading through the forums for months and it appears some have figure this out but i see no real explanation or examples to illustrate this thus far? I know there is display changer software that may be able to assist Demul in the process but it's extremely complicated to set up( command line base). Any suggestions or feedback from anyone able to get Demul to output 240p or any other resolution for the matter besides desktop res would be so much appreciated. Thanks!!!!!

Recapnation

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #155 on: November 07, 2018, 07:39:15 pm »
Ah. There's the Dreamcast too, now I get it. Some games are indeed displayed at 240 lines. What happens when you set the desktop to 320 x 240 and then run Demul with, say, Mushihime-sama?

If it's really that complicated internally for you, you could consider hardware de-interlace, though. There are some options for that purpose.

Anomaly682

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #156 on: November 07, 2018, 08:37:02 pm »
Hi and thank you for responding :) I can run Demul at any resolution I desire. However, like you asked prior I would have to set the desktop resolution first to 320x240p which is simply unacceptable especially considering i'm running a frontend as well so windows is never even seen unless I exit the program.

Recapnation

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #157 on: November 08, 2018, 06:58:38 pm »
Then I'll say it again -- check hardware de-interlacing options. It has many uses. Though keep in mind the DC BIOS boots at 704 x 480 or so, then SF3 W Impact, for instance, needs to switch to 382 x 224 (with double scan, if you're going to de-interlace). I'd make sure beforehand this switching is done properly, since that mode used by Capcom (in very few games, indeed) is achieved by some special coding, not being an "official" res. mode. The emulator may well lack this feature as of now.

Anomaly682

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #158 on: November 12, 2018, 03:08:26 pm »
I'm not exactly sure how hardware de-interlacng options work as I never had to play around with these settings with other any other emulator so I will have to look into this. The behavior of the real Dreamcast vs how demul loads games is not the issue here though I think. If that were the case then why would the emulator allow you to choose your own resolution? The issue at hand which is similar to Zsnes and Kega Fusion for example, is regardless of what resolution you set the emulator at it will only display at the desktop resolution on a 15k set up. Remember we are talking about getting these games running at 15k and 240p on a real arcade CRT not on a LCD. This has absolutely nothing to do with how the dc bios boots or what coding developers are using in games to allow games like SF3 to boot at 240p I believe. We are talking about two completely different phenomenon here.  :). This is the last piece to a long complicated puzzle my friend.


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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #159 on: November 12, 2018, 08:14:39 pm »
I'm afraid it may not be your last piece. Basically, you are trying to get the emulator to switch from an interlaced (frontend) to a progressive mode and seems you can't attending to your posts (never tried Demul myself since I believe it's still far from emulating properly anything, but the issue is quite generalized as you point out). You can try to solve it by letting Demul's devs know about 15-kHz usage so that they code it similarly to GM at some point or you can do it yourself right now at hardware level, by forcing the progressive scan.

Now it's your third post and you're still not mentioning which games you want at 240 lines under Demul, but, whereas CV-1000 games or DC's Black Matrix will work with the suggested solution since the hardware natively runs them at 320 x 240 (so you can run them at 640 x 480 and setting off one field, it's an easy and well-known concept these days, never fear), SF3 W Impact _may_ not work properly if Demul's authors aren't still aware that it uses a special mode which only Capcom used in vey few DC games (or they just don't give a ---steaming pile of meadow muffin---). That is to say, it may be an unemulated feature, hence my suggestion to check it beforehand, in case those are the games you're after -- it's uncharted territory, I guess, but you won't find many titles natively for 15 kHz under this emulator, so whatever.

« Last Edit: November 12, 2018, 08:17:56 pm by Recapnation »

  
 

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