I can switch the spinner and the trackball -- I have this thing with symmetry which is why they're centered (ask me how long I took to get the player 1 and 2 buttons even
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It's not going in a cab, just on the floor/table for the TV. I live in a fairly small townhouse and don't have room for a full cab, plus the machine I'm using on the TV is also my streaming, vintage console (soon the have the USB vintage-type controllers) and StepMania machine so I have no problem grabbing the keyboard to escape out of AttractMode. If I take it places to show it off (cons or the game club I advise at school) it's actually better to have some measure of control over who can and cannot get out of whatever I have it set for -- yes I do have a used account set up for such things but people (kids) are smart!
I was worried about trackball/spinner clearance, hence this I put the trackball where it has abut an inch more. This is the only purple trackball I can find: http://www.twistedquarter.com/index.php?main_page=product_info&cPath=113_117&products_id=1522 so that's the one I am looking at using.
Thanks for the thoughts! Anything else?
I think you should re-think the symmetry thing.
1) You dont look at a control panel when you are playing... However, if your are physically uncomfortable... you will feel it right away, and it will bother you the entire time that you are trying to enjoy the experience. Like having a small pebble in your shoes, while at an amusement park. Except... in this case, that rock cant be taken out.
2) Many things we utilize in daily life, are not symmetrical. You car controls... all on one side. (unless you drive an F1) Microwaves - Controls on one side. I could generate millions of such examples. Dont let OCD cause you to bow to losses in playability and comfort.
What you do not realize... is that the deeper controls are on a panel... the more uncomfortable it is to use them... even for mild play times.
You also have to consider where your arms are going to rest. If you have to place your arms on top of a row of buttons to use it... those buttons are going to be dig into your skin.. and wont feel that good at all.
If you place the Spinner directly above the trackball... Well, some people dont always arc upwards on forward rolls. They end up almost sliding on the CP surface. Ramming into the Spinner.... could get you Broken fingers... and a bent spinner shaft.
Placing a spinner below the trackball, and now you have to reach further to use the trackball.. and still run the risk of smashing your hand (wrist) into it... when rolling it downwards - such as in Marble Madness.
And, to be clear... again... if the trackball is too deep... you lose arm length.. and thus mechanical advantage. It will become harder to give the thing a good fast and accurate roll. It may also cause physical strain... (as well as a possible injury similar to carpel tunnel, as strain often is a sign of a problem... and left unchecked, that problem can become quite bad, quite quickly)
Also, remember... that 1ft diameter clearance is a minimum. The more room, the better.
You could place the trackball on the Other side of the panel (upside down), and just rotate the panel when you wish to use it / them.
Spinner - You can place this at a slight diagonal to the joystick... which then allows either Stick or spinner to be used... without any comfort or play problems.
OR - In the lower example... you could place it on the right side... and that would allow for better use of a Spinner & Joystick at the same time. In that use... you might look for a button topped stick.
* Another alternative spinner location... is to mount them horizontally, on the sides or front of the panel. Like Stereo volume dials.
I agree with you on spinner location being closer to the outside for ease of play, but I have been having trouble deciding left of player 1 or right of player 2.
I was thinking right would be more comfortable and then I remember tron, but then again that was a weird panel.
The nice thing about spinners.. is that they favor no side. You can spin a dial either direction, with either hand.. pretty much equally.
The Larger Trigger sticks give you a mechanical advantage... and so using them in either hand generally isnt that difficult either.
However... a smaller top button stick might be more difficult to play on a side you are not used to. Spinning isnt as vigerous and doesnt require the precise motor control that joystick operation requires... So in this case, you should probably side with the hand that you use for typical joystick operation.
The only other considerate, is Buttons. If you are faster at pressing fire with one hand or the other. Or at least... maybe your brain feels more comfort if the fire buttons are on the 'usual' side. A leaf button helps... because its easier to "Float" the button gently like a diver on a springboard... (creating very fast rapidfire sessions, with little effects from fatigue)... rather than Micros... which take more pressure, longer travel, and present more fatigue.
I never had an issue playing Tron... (or any spinner game really) The hardest part about tron... was trying to rapid-fire with the Sticks trigger button. This becomes a real challenge on the 2nd or higher stages of the MCP. The aiming was easy... but getting fast enough fire rate to enter the cone safely... wow.. that gets intense! ^_^