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Author Topic: CRTEmuDriver for Windows 7 test results  (Read 105039 times)

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retrorepair

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Re: CRTEmuDriver for Windows 7 test results
« Reply #200 on: August 04, 2014, 10:04:40 pm »
Here's a question, how do you get Elsemi's model 2 emu to run in a decent res? If I try 2560x480 (like groovymame runs 24khz stuff in low res) the image is great but the text is all bunched up.

I imagine this is an issue with the emulator (c'mon mamedev) but maybe there's a work around?
« Last Edit: August 04, 2014, 10:25:23 pm by retrorepair »
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retrorepair

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Re: CRTEmuDriver for Windows 7 test results
« Reply #201 on: August 04, 2014, 11:00:18 pm »
I might add, the usual m2emu problem of the audio/video skipping rears it's ugly head once again with vsync enabled.

For the record, the setup I had trouble with earlier on a MS9 does not occur on my B&O MX7000 TV. Setup goes exactly as it should have.

AndyPC btw has the same cabinet and PC I did (the exact one, he bought it from me).
« Last Edit: August 04, 2014, 11:18:03 pm by retrorepair »
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Andypc

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Re: CRTEmuDriver for Windows 7 test results
« Reply #202 on: August 05, 2014, 04:27:18 pm »
I posted this in another thread, but forgot to put it here. Setting Groovymame to run as administrator solved my issue and the games are all starting at the right resolution :laugh: I also sorted the shift problem with the J-pac it was the coin switch stuck on which was the only thing I hadn't checked  :D Mega Happy. I can now play some games. Thanks for all your help. :cheers:

p.s. Now trying to get Groovymame running right in my other cab with an ArcadeVGA.

Andypc

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Re: CRTEmuDriver for Windows 7 test results
« Reply #203 on: August 13, 2014, 12:29:12 pm »
A couple of questions. When playing Type-X games like SFIVAE with the Type-X Loader is there anyway to force v-sync in the driver? Also Star Wars and Empire Strikes Back display a blank screen even though you can hear the game running?

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Re: CRTEmuDriver for Windows 7 test results
« Reply #204 on: August 17, 2014, 06:25:30 am »
work the new crtemudirver for w7 in more models of ati cards, for example hd5450?

cyb

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Re: CRTEmuDriver for Windows 7 test results
« Reply #205 on: August 20, 2014, 10:49:11 pm »
Is there a version of catalyst control center that can be used with the crt w7 beta drivers?

Calamity

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Re: CRTEmuDriver for Windows 7 test results
« Reply #206 on: August 22, 2014, 11:47:44 am »
work the new crtemudirver for w7 in more models of ati cards, for example hd5450?

No.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

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Calamity

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Re: CRTEmuDriver for Windows 7 test results
« Reply #207 on: August 22, 2014, 11:53:01 am »
Is there a version of catalyst control center that can be used with the crt w7 beta drivers?

Here is the original package I used to build the CRT Emudriver for Windows 7 "reloaded" version: http://forums.guru3d.com/showthread.php?t=374236

If you find a way to install the CCC alone, then you'll have it. Maybe install the whole package then force the installation of CRT Emudriver over it might work.

Any reason you want CCC?
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

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cyb

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Re: CRTEmuDriver for Windows 7 test results
« Reply #208 on: August 22, 2014, 07:39:23 pm »
I wanted to output composite sync on the vga cable and as far as I was aware CCC had an option to do so.

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Re: CRTEmuDriver for Windows 7 test results
« Reply #209 on: August 23, 2014, 04:57:37 pm »
Pretty sure that WinModelines can be used to set composite sync without having to install CCC.

Please post a thread reporting your results with composite sync... I tried building a VGA to SCART cable with composite sync but could never get it to work. :(
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cyb

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Re: CRTEmuDriver for Windows 7 test results
« Reply #210 on: August 26, 2014, 01:20:42 am »
thanks for the tip! gave it a try but it didn't work. :(

8BitMonk

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Re: CRTEmuDriver for Windows 7 test results
« Reply #211 on: August 31, 2014, 03:05:03 pm »
I've begun the switch from an AVGA to Groovymame + CRTEmuDriver + Radeon HD + Windows 7 with mostly good results so far.

Here's my setup: AMD Phenom II Black 3.2 / Radeon HD 4870 1GB / Win 7 pro x64 / Betson Imperial 27” Trisync

* Everything is set to run as ADMIN

Changes to VMMaker.ini defaults
  • Changed mame paths to where I extracted Groovymame
  • ListFromXML = 0
  • MonitorType = d9800 (closest to my monitor)
  • ModeTableMethod_Custom = 1
  • ModeTableMethod_XML = 1
  • AnyCatalyst = 1
Changes to Groovymame mame.ini defaults
  • monitor d9800 (later changed to arcade_15_25_31)
  • cleanstretch 2
  • frame_delay 1
  • resolution 2560x0
  • skip_gameinfo 1
  • disable_nagscreen_patch 0
  • disable_loading_patch 1 (on 0 my joysticks did not work)
  • cheat 1
Changes to ReslList.txt
  • super resolutions added
  • 800x600 @ 60.000000 desktop added
  • should nes, master system, turbo grafx entries be removed?

Installing the CRTEmuDriver beta went fine though I did notice a ‘Device Updated’ and a ‘Not needed’ indication (screenshot below) not sure if that’s normal.



After installing the driver I made my VMMaker.ini edits (above) and ran VMMaker which seemed to go fine except that it only created 57 mode lines (screenshot below) and I thought it would be 120 for my card.



After the Driver and VMMaker install I restarted and hooked up to my arcade monitor. I got the out of sync flash from my OSD (as delusional29 was) prior to the windows login screen (later I tried running bcdedit /set bootux basic from an elevated cmd prompt but no luck getting rid of it).The resolution was initially funky but I was able to set the desktop to 800x600 using ArcadeOSD and it sticks.   

Game Testing
I’ve initially tried just a handful of games, robotron, 1943, pacman, ms pacman and street fighter II. At first a couple of the games were distorted or extended off the screen. I discovered this was from the monitor d9800 setting in the mame.ini. Confusing since it’s what I used in the VMMaker setup, is supposed to be the closest preset to my monitor and what delusional29 was using with the same monitor. Anyway, changing to the standard trisync preset arcade_15_25_31 fixed the issue and all of the games then looked and played great. Showing game info in mame it seems to be picking the super resolutions for all of them. I also tested running Mortal Kombat Komplete, Injustice, SFIV and Geometry Wars out of Steam and they all look and play great at high quality settings.

Custom Preset
Since I had issues with the d9800 setting I’d like to create a custom preset for the Betson. Can anyone coach me on how to do this. I have a link to the manual with the needed info:
44-4070-VR Manual.pdf. Calamity discussed creating it in this thread but I couldn’t infer enough from it to do it myself.

Feedback?
So does all of this seem normal? This is my first foray into Groovymame and CRTEmu world so any feedback is appreciated. It appears to be running as it should but I have zero reference and little experience so far. My main concerns/questions are:
  • There were fewer modelines created by VMMaker than I anticipated (57 vs. 120). Is this normal and maybe because I’m using the super resolutions and dynamic tables?
  • I used the d9800 monitor preset for VMMaker and it ended up not working as the monitor setting in my mame.ini. Seems odd
  • The sync error from my OSD on boot up is a little concerning since some of the commentary in this thread has said it’s no problem and some that it could damage your monitor.
  • When I set disable_loading_patch 1 my joysticks (U360’s) didn’t work.
  • Should I remove the listings for nes, master system, turbo grafx etc. that existed in the ReslList.txt file before I added the super resolutions and 800x600 line?
  • Not really sure how to test for accuracy within games other than playing them or bringing up the info screen in mame.

Thanks!
« Last Edit: August 07, 2017, 08:39:13 pm by 8BitMonk »
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cools

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Re: CRTEmuDriver for Windows 7 test results
« Reply #212 on: September 01, 2014, 09:38:25 am »
If you're using resolution wildcard 2560x0 then you should only have the "super" resolutions and your desktop resolution in the Resllist.txt file. Remove all the other entries as they are pointless.

I *think* you also need ModeTableMethod_Custom = 0 rather than 1, but I'm not 100% certain on this one.

The D9800 preset is definitely wrong for your monitor. Personally I'd stick with the arcade_15_25_31 and port the values from that preset to what VMMaker requires, and use it in both places.

The reason you only get 57 is because you're using ListFromXML = 0 - it'll only make modelines for whatever is in Resllist.txt (which is fine because you're using super resolutions - you only need a very limited number of modelines).

8BitMonk

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Re: CRTEmuDriver for Windows 7 test results
« Reply #213 on: September 02, 2014, 10:10:40 am »
Thanks for the help cools. 

I *think* you also need ModeTableMethod_Custom = 0 rather than 1, but I'm not 100% certain on this one.

I think I read to set them both to 1 when using super resolutions by Calamity in another thread.

The D9800 preset is definitely wrong for your monitor. Personally I'd stick with the arcade_15_25_31 and port the values from that preset to what VMMaker requires, and use it in both places.

That's what I thought. Creating my own preset would probably be even better. Doesn't seem like it'd be terribly difficult with a little coaching since I have all of the numbers from the service manual.

Can I re-run VMMaker any time I make .ini changes? I originally ran it right after the driver update so I wasn't sure if they had to be done in unison.

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cools

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Re: CRTEmuDriver for Windows 7 test results
« Reply #214 on: September 02, 2014, 11:12:41 am »
Yes, you can re-run it at any time. You need to reboot for the last run to take effect every time.

If you've got all the standard numbers for the monitor in the manual, it'd be good to use those :) Quite the luxury.

8BitMonk

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Re: CRTEmuDriver for Windows 7 test results
« Reply #215 on: September 02, 2014, 04:34:47 pm »
Yeah it WOULD be a luxury if I knew exactly how to match them up.  :D Most of the values seem to be on pages 7-8 but there isn't a direct 1-1 comparison for all. It also doesn't break them out by 15/25/31 like the arcade_15_25_31 preset does.

44-4070-VR Manual.pdf.
Games: Asteroids Deluxe | Atomiswave | Centipede | Championship Sprint | Defender | Donkey Kong | Dig Dug | Frogger | Ikari Warriors | Missile Command | Pac-Man | Pole Position | Robotron | Spy Hunter | Tempest | Super Mario Strikers

Calamity

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Re: CRTEmuDriver for Windows 7 test results
« Reply #216 on: September 03, 2014, 06:04:03 am »
Hi 8BitMonk,

I'm fairly impressed about how quick you got this working by yourself, congratulations.

It's normal that the driver only installs one of it's .inf files, the other two are for other chipsets.

Keeping the default resolutions in ReslList.txt is good in case you're going to use other emulators apart from MAME, otherwise it's ok to remove them. Keeping them in XP made sure you got a resolution list longer than 17 modes, which was necessary in XP but it's no longer in W7.

The issue regarding the disable_loading_patch 1 and the U360’s is really odd and anyway should affect all builds using MKChamp's patch, so maybe do a search to see if someone else is experiencing it.

The best way to see the difference with your previous setup is testing games that run at refresh rates different than 60 Hz, then check they're running at 100% speed and that the scrolls are smooth. Typical games to test, Irem games (rtype, loht, dbreed), bublbobl, snowbros, etc. Be careful with vertical games however. Some that are 256 or more lines tall like 1942 won't run at 100% unless you rotate your monitor. This is normal and due to CRT limitations.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

Sledge

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Re: CRTEmuDriver for Windows 7 test results
« Reply #217 on: September 03, 2014, 07:48:24 am »
Some that are 256 or more lines tall like 1942 won't run at 100% unless you rotate your monitor. This is normal and due to CRT limitations.
Oh for crying out loud Calamity... you're making it difficult for me to resist getting a second cabinet !!!

8BitMonk

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Re: CRTEmuDriver for Windows 7 test results
« Reply #218 on: September 03, 2014, 10:40:34 am »
Thanks for the feedback Calamity. It was fairly easy to setup after scrounging the forums and various sites a bit.

I've quickly become a convert from my AVGA setup after seeing the results first hand. There is definitely a noticeable difference, thank you for all of your hard work!  :cheers:

The testing method you mention is basically how I've been doing it. I'll be reporting my results with my specific monitor in this thread.
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Re: CRTEmuDriver for Windows 7 test results
« Reply #219 on: September 03, 2014, 12:49:26 pm »
I've quickly become a convert from my AVGA setup after seeing the results first hand.

Worth the extra effort, hey? ;)

Welcome to the Smooth Scrolling Club.
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Re: CRTEmuDriver for Windows 7 test results
« Reply #220 on: September 03, 2014, 02:14:16 pm »
I have indeed seen the light. All hail :notworthy: :notworthy: :notworthy: GroovyMAME!! 
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Re: CRTEmuDriver for Windows 7 test results
« Reply #221 on: September 11, 2014, 07:04:18 am »
Hi all,

Is the driver on page one of this thread the most recent release?

Thanks

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Re: CRTEmuDriver for Windows 7 test results
« Reply #222 on: September 13, 2014, 04:46:10 am »
Just facepalmed - thought I'd try giving super resolutions a go and forgot the 100k pixel clock bug still exists  :embarassed:

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Re: CRTEmuDriver for Windows 7 test results
« Reply #223 on: September 14, 2014, 10:34:04 am »
I successfully set this up on one computer several weeks ago, and now I'm trying to set it up on another, but I'm running into an issue...I'm sure it's user error.  I'm using a standard 15khz arcade monitor.  I used the reslist.txt from the first page of the thread and followed the installation instructions.  All of my resolutions are showing up in arcadeOSD and I can switch to any of them just fine.  The problem, however, is that whenever I run a game in groovymame, it says it can't find a video mode that meets your specs.  I output a log with "mame romname -v > romname.txt", and in that log it looks like it found all my resolutions, but after each one it says "- locked".  I've been running everything as administrator, so I'm just really confused now.

I've tried going through the whole process a couple times now.  I'll keep trying though...it feels like I'm probably just messing up one small thing during the process.

edit: I just noticed that whenever I run vmmaker, it always says "No compatible video driver found" and disables the registry update.  I've tried reinstalling the driver and setting the full path in vmmaker.ini.  I'm guessing this has something to do with my problem though?
« Last Edit: September 14, 2014, 11:40:47 am by yatzr »

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Re: CRTEmuDriver for Windows 7 test results
« Reply #224 on: September 14, 2014, 01:44:07 pm »
Anycatalyst = 1

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Re: CRTEmuDriver for Windows 7 test results
« Reply #225 on: September 15, 2014, 11:24:35 am »
Anycatalyst = 1
I got it working with this, but now I have another question.  I ended up reformatting this new machine and started over from scratch, but included anycatalyst=1 this time.  Groovymame is working perfect and the games are looking great.  However, in arcadeOSD, the available resolutions are just the ones listed in reslist.txt (e.g. 2560xXXX).  Is that expected?  On the previous machine, (and this machine before I reformatted), arcadeOSD would list all of the typical 15khz resolutions (e.g. 320x240).  I'm wondering if I messed up on the previous machine and just got lucky that groovymame was working.  I apologize if that's already been discussed, I didn't see it mentioned.

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Re: CRTEmuDriver for Windows 7 test results
« Reply #226 on: September 15, 2014, 11:30:47 pm »
I ran into another interesting problem.  My monitor is rotated vertical, so I set the switchres orientation option to "vertical" in mame.ini.  However, when I do this, the mame in-game menu is missing all of its text.  I see the blue dialog and the yellow highlight for the currently selected row, but I see no text in any of the rows.  I can still select options and it'll go into the next menu, but again I see no text.  If I change the orientation back to "horizontal", then the in-game menu works fine.  This only seems to be happening when I use the super resolutions and vertical orientation.  I spent about an hour searching around online for this, but came up with nothing, so thought I'd ask here.  I did try changing the uifont in mame.ini, but that didn't help either.  Any ideas?

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Re: CRTEmuDriver for Windows 7 test results
« Reply #227 on: September 16, 2014, 03:09:33 am »
The ingame menu when rotated is a known GM bug, nothing to do with Win 7

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Re: CRTEmuDriver for Windows 7 test results
« Reply #228 on: September 20, 2014, 05:33:22 pm »
I'm having some issues getting this working in Windows 7.  It has been a while since I set GroovyMame up on my XP rig so it is very possible I'm missing something.

Here is what I have -
D9800 Monitor
4550 HD video card
groovyume64_0153.015a (linked in this thread)
CRT Emudriver 13.1-1.2b W7 x64 - BETA (reloaded) (linked in this thread)
"Super Resulution" settings described here - http://forum.arcadecontrols.com/index.php/topic,138903.msg1440362.html#msg1440362

I was able to install the driver but when I go into OSD I'm not seeing any of the same resolutions I see on my XP setup.  Nothing below 640x480 shows.  "Driver is not compatible" shows under "Attach OSD to current monitor"

When I run VMmaker (ListFromXML=0,  MonitorType="D9800", AnyCatalyst=1) I get "No compatible video driver found (registry update disabled). 

When I run GroovyMame (as Admin) I get a ton of errors including "SwitchRes: Failed opening system\controllerset001\services\VGAsave\Device0 registry entry" and "-resolution value not available: 2560x0"

Hopefully I missed a step.  I've been extremely happy with GroovyMame on XP but would like to upgrade my PC to Windows 7 if at all possible.

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Re: CRTEmuDriver for Windows 7 test results
« Reply #229 on: October 03, 2014, 05:41:04 pm »
Ignore my questions.  My video card died and I decided to go back to Windows XP for now.

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Re: CRTEmuDriver for Windows 7 test results
« Reply #230 on: October 05, 2014, 11:46:13 am »
Just a post to say thank you for this driver Calamity.

It did not worked the way I did the first time (fresh W7 ultimate ed installation + full update, then I tried the way you describe...)

So, I destroyed the partition and did again a fresh install of W7. Installed VNC. Then I made the first set of windows update. But this time I took care about uncheking ATI driver selected by Windows update and remove the update from the list.
I did not understand how but jsut after reboot, I had the image on my monitor (Sony 32'' CRT 16/9). I changed the resolution to 640x480 with VNC and then full update except hidden ATI update.

Everything work just fine. I'll finally have the occasion to waste a lot of time on dolphin + MKGP2 + G25  :lol

Calamity

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Re: CRTEmuDriver for Windows 7 test results
« Reply #231 on: October 13, 2014, 09:57:41 am »
Just a quick note to say that a new package for Windows 7 (http://geedorah.com/eiusdemmodi/forum/viewtopic.php?id=65) is available. This one fixes the problem that required "AnyCatalyst" to be used. Apart from that, the binary files are still the same, so if you have an already working system there's no real need to update.

It's important however that you get the latest versions of VMMaker & Arcade OSD (1.4) because these do contain fixed specific for Windows 7, as well as proper support for "super" resolutions.

Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

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Re: CRTEmuDriver for Windows 7 test results
« Reply #232 on: October 13, 2014, 02:53:57 pm »
Great news! :applaud: Does the update fix the issues below?

  • Vmmaker bug, when the pixelclock is over 100 they get filtered out
  • When there are two possible resolutions to choose from and both require fractional scaling and also both allow for perfect vertical refresh then the determining factor is the highest resolution
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Re: CRTEmuDriver for Windows 7 test results
« Reply #233 on: October 13, 2014, 05:00:39 pm »
1 is fixed, I'm using super exclusively on my win 7 cab now and its ace. 2 is Groovy dependent and that's not been updated yet.

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Re: CRTEmuDriver for Windows 7 test results
« Reply #234 on: October 13, 2014, 05:42:17 pm »
Excellent, that should help me get rid of some of the ini files.
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8BitMonk

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Re: CRTEmuDriver for Windows 7 test results
« Reply #235 on: October 13, 2014, 10:23:04 pm »
Unfortunately the update didn't help me. Still need all of my 200+ ini files to correct the issue with groovymame using the highest resolution as the determining factor. At least the super resolutions are there now though!

Also noticed that following the instructions at the top of the ResList.txt file for setting up the VMMaker.ini file didn't seem to work. Ie. in order to get the resolutions had to turn on anycatalyst, generate the XML files and set ModeTableMethod_Custom = 1
« Last Edit: October 13, 2014, 10:28:44 pm by 8BitMonk »
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Re: CRTEmuDriver for Windows 7 test results
« Reply #236 on: October 14, 2014, 02:05:37 am »
You definitely want mode table method custom to be 0, and list from XML 0 as well. Otherwise vmm will drop frequencies

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Re: CRTEmuDriver for Windows 7 test results
« Reply #237 on: October 14, 2014, 03:52:34 am »
Also noticed that following the instructions at the top of the ResList.txt file for setting up the VMMaker.ini file didn't seem to work. Ie. in order to get the resolutions had to turn on anycatalyst, generate the XML files and set ModeTableMethod_Custom = 1

If you're still using the previous driver, then AnyCatalyst will still be required. But the rest of instructions should work just fine without listing from xml, tested here.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

8BitMonk

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Re: CRTEmuDriver for Windows 7 test results
« Reply #238 on: October 14, 2014, 12:39:40 pm »
Ok I'll rerun it again with those settings, after it didn't work I just matched what I had used before. Why do you use 0 for the table method when the notes in the ini say that 0 is intended to be used with custom ini files? I didn't notice it drop any resolutions, it created 120.
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Re: CRTEmuDriver for Windows 7 test results
« Reply #239 on: October 14, 2014, 01:55:26 pm »
Disable listfromxml, you don't want it if you're using super resolutions.