I've learned a lot by reading this forum and others throughout the years, but this is my first post. I hope someone finds this information useful or at least interesting.
On the Sega blog there's an interview with the developers of the Space Harrier PS2 and Wii ports. One of the developers, Yousuke Okunari mentions this in regard to some differences the people pointed between the ps2 and the actual machine:
On SEGA’s side, we have a Space Harrier machine that we keep for cataloguing purposes, so I actually went down and played it in the warehouse. And it’s true; the horizon line in the PS2 version is higher than the arcade version. It was different. On the original machine, the Tomos enemies that appear in the 1st stage are easier to shoot. I wanted to know why the arcade version was so different, so I went into test mode to take a look and noticed that when I pulled on the stick, the analog input wouldn’t max out. Which means that the controls were programmed that way to move the cabinet.
http://blogs.sega.com/2013/11/25/sega-3d-classics-space-harrier-3d-interview-with-developer-m2/I'm not sure how close my controller is to how the controller is supposed to act, but I can get to the edges of the screen without issue.
These are the settings from the diagnostics menu:
Control Lever R.L. Far Right: 21H Far Left: DEH
Control Lever U.D. Top: 61H Bottom:9EH
I had some issues with the Sidewinder hack (the last time that I used a soldering iron was about the time that Space Harrier was introduced) and went a different route. I replaced the 5k pots with CTS HP-100A 100K pots from an old CH Products Flightstick and used a newer USB CH Product Combat Stick 568 as an interface. No soldering was involved. I did the same hack with my Star Wars yoke and so far have been happy with the results. There's not much more to it, but I did take pictures with the intent of someday writing it up.
According to Bob Church (one of the main contributors on the SimHQ forum) The HP-100A pots that CH uses have the active range squeezed into approximately 60 degrees at the center of rotation. It will still turn the full 270, but there will be no control surface movement outside of the center 60 degrees or so. Using 270 and 60, the pot will show no change in resistance from one end out to about 105 degrees, then the entire resistance will change between the 105 degree point and the 165 degree point (the 60 degree), then show no further response for the 165 degree point to the end point.
http://simhq.com/forum/ubbthreads.php/topics/3832540