Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: [Nanao MS9-29] Picture moves and expands etc  (Read 24218 times)

0 Members and 1 Guest are viewing this topic.

Sledge

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 500
  • Last login:February 04, 2025, 06:16:59 am
Re: [Nanao MS9-29] Picture moves and expands etc
« Reply #80 on: September 13, 2013, 11:32:53 pm »
Hi.. umm.. me again
So I'm trying to use winmodelines...
added this mode line:
Modeline "800x600_50,0Hz 16,0KHz (60Hz)" 15.823 800 808 883 992 600 601 607 638 interlace -hsync -vsync
seems to be available and working...
But SFxTekken still crashes :(
Any ideas what I could try next?



Should I try to make it a 60Hz mode? if so how?
Should I try adding some 31Khz modelines even if I don't use them... maybe they will help SFxTK to start? if so.. how?

I tried loading winmodelines in XP to see if it would show me what the modeline is for 800x600, but it only lists the 15Khz modes in there...
« Last Edit: September 14, 2013, 12:42:58 am by Sledge »

Sledge

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 500
  • Last login:February 04, 2025, 06:16:59 am
Re: [Nanao MS9-29] Picture moves and expands etc
« Reply #81 on: September 14, 2013, 01:24:18 am »
Also the reason why I'm thinking it may be something to do with 800x600 is this in the readme as a requirement:

Monitor:
       800 x 600(SVGA) or higher

In game though it allows me to choose 640x480 as a resolution

Calamity

  • Moderator
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 7463
  • Last login:July 01, 2025, 01:29:14 pm
  • Quote me with care
Re: [Nanao MS9-29] Picture moves and expands etc
« Reply #82 on: September 21, 2013, 12:51:13 pm »
Should I try to make it a 60Hz mode? if so how?

You can't make it a 60 Hz mode due to the frequencies involved. But you can keep the same modeline and label it as 60 Hz, (800x600_50). This can be done with Winmodelines, by editing the figures between " ".
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

Sledge

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 500
  • Last login:February 04, 2025, 06:16:59 am
Re: [Nanao MS9-29] Picture moves and expands etc
« Reply #83 on: September 22, 2013, 03:11:34 am »
Should I try to make it a 60Hz mode? if so how?

You can't make it a 60 Hz mode due to the frequencies involved. But you can keep the same modeline and label it as 60 Hz, (800x600_50). This can be done with Winmodelines, by editing the figures between " ".
Well that didn't help SFxTekken :(
there must be some reason for it not to be working..
Works fine in XP with Calamity drivers... hrmmm...
If I start the PC with and LCD connected, then switch to a 15khz mode, switch to the Arcade screen, SFxTK runs.. but slowly.. and in a window
If I go fullscreen, the game runs faster, but split into 2 screens through the JPAC

Edit:
Just found another game that works with LCD but not Arcade screen... Star defender 4
« Last Edit: September 22, 2013, 06:31:47 am by Sledge »

Sledge

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 500
  • Last login:February 04, 2025, 06:16:59 am
Re: [Nanao MS9-29] Picture moves and expands etc
« Reply #84 on: September 28, 2013, 02:18:35 am »
well just tried with an AVGA, and SFxTekken still doesn't work....
Oh well.. just have to do without that game I guess...

Calamity

  • Moderator
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 7463
  • Last login:July 01, 2025, 01:29:14 pm
  • Quote me with care
Re: [Nanao MS9-29] Picture moves and expands etc
« Reply #85 on: September 28, 2013, 04:38:47 am »
It could be Windows 7 is reporting your manually added 800x600 modelines as having a halved refresh, like 25 or 30, because they're interlaced, so the game can't find them. Try adding a real 800x600 SVGA mode through Winmodelines using the VESA GTF preset so the game will find it (obviously, don't try this mode on your arcade monitor!).

Anyway, as a general rule, a program that crashes or refuses to run because it doesn't find a certain resolution is a poorly coded program, if you ask me. Blame its creators.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

Sledge

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 500
  • Last login:February 04, 2025, 06:16:59 am
Re: [Nanao MS9-29] Picture moves and expands etc
« Reply #86 on: September 28, 2013, 08:19:33 pm »
It could be Windows 7 is reporting your manually added 800x600 modelines as having a halved refresh, like 25 or 30, because they're interlaced, so the game can't find them. Try adding a real 800x600 SVGA mode through Winmodelines using the VESA GTF preset so the game will find it (obviously, don't try this mode on your arcade monitor!).

Anyway, as a general rule, a program that crashes or refuses to run because it doesn't find a certain resolution is a poorly coded program, if you ask me. Blame its creators.
Sorry.. I tried this with an absolutely fresh install of windows...

And yes, I do blame it's creators :(

Sledge

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 500
  • Last login:February 04, 2025, 06:16:59 am
Re: [Nanao MS9-29] Picture moves and expands etc
« Reply #87 on: January 04, 2014, 08:46:25 am »
Just thought i'd put this here in case it's an issue with the monitor setup, rather than start a new thread..

I just went to play Moon Patrol but i get a scrambled screen:


I'm currently using:

monitor = custom
crt_range0  15450-16050, 50-65, 3.910, 4.700, 6.850, 0.190, 0.191, 1.018, 0, 0, 192, 288, 448, 576

but, it does the same thing using the ms929 preset as well..

any idea what could be going wrong?
My friend who also has an AVGA, says it works for him.. chooses 256x256 for him also...

All games that use 256x256 seem to be the same...
Maybe just the h-hold need adjusting?
« Last Edit: January 04, 2014, 09:04:01 am by Sledge »

Calamity

  • Moderator
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 7463
  • Last login:July 01, 2025, 01:29:14 pm
  • Quote me with care
Re: [Nanao MS9-29] Picture moves and expands etc
« Reply #88 on: January 04, 2014, 09:16:51 am »
All games that use 256x256 seem to be the same...
Maybe just the h-hold need adjusting?

Sure.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

Sledge

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 500
  • Last login:February 04, 2025, 06:16:59 am
Re: [Nanao MS9-29] Picture moves and expands etc
« Reply #89 on: January 04, 2014, 10:36:27 pm »
All games that use 256x256 seem to be the same...
Maybe just the h-hold need adjusting?

Sure.
Yep :)
All good now!
wasn't a software issue :)

Dalba

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 54
  • Last login:Yesterday at 10:26:13 am
Re: [Nanao MS9-29] Picture moves and expands etc
« Reply #90 on: January 13, 2014, 10:07:32 am »
Hello,
on my nanao MS9-29 if i use the specific user monitor preset in vmmaker and use "ms929" in mame.ini as monitor type, i just can't have resolutions correctly centered. But if i use the default custom preset in vmmaker, and set "arcade_15" in mame.ini, all my resolutions are near perfectly centered.
I also have a nanao MS-2931, and i can use the specifics preset in vmmaker and mame.ini without problems !
So am i the only one suffering problems with nanao ms9-29 presets ?   I'm using xp32 with crt_emu 9.3. Using x1900xt or hd4350 and changing crt_emu driver 6.5 or 9.3 never solve this problem.

Calamity

  • Moderator
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 7463
  • Last login:July 01, 2025, 01:29:14 pm
  • Quote me with care
Re: [Nanao MS9-29] Picture moves and expands etc
« Reply #91 on: January 13, 2014, 05:35:54 pm »
on my nanao MS9-29 if i use the specific user monitor preset in vmmaker and use "ms929" in mame.ini as monitor type, i just can't have resolutions correctly centered. But if i use the default custom preset in vmmaker, and set "arcade_15" in mame.ini, all my resolutions are near perfectly centered.

A given preset is not supposed to end up centered magically, you usually need to readjust your monitor potentiometers the first time. However, if the "arcade_15" preset matches better your current monitor adjustment, just stick with it, unless your ms9-29 is one of the auto-switching models (15/25 kHz).
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

Dalba

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 54
  • Last login:Yesterday at 10:26:13 am
Re: [Nanao MS9-29] Picture moves and expands etc
« Reply #92 on: January 14, 2014, 04:25:02 am »
By "not centered correctly" i mean that if i adjust one game in 320x240 for example, others resolution won't be centered. Some will have black borders on one side, some will be out of screen on left or right... 
With default custom preset in vmmaker, and arcade_15 in mame, i just have to center one resolution and all the rest is ok...  That's why i wonder if preset for ms9-29 submitted by user is correct, or if it is a problem on groovymame side...

Sledge

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 500
  • Last login:February 04, 2025, 06:16:59 am
Re: [Nanao MS9-29] Picture moves and expands etc
« Reply #93 on: January 14, 2014, 04:39:10 am »
FYI as above i'm using this:
monitor = custom
crt_range0  15450-16050, 50-65, 3.910, 4.700, 6.850, 0.190, 0.191, 1.018, 0, 0, 192, 288, 448, 576

though i have easy access to the v-size pot for games that run at 288 lines...

horizontally speaking though, i think most of my games are centered, except for maybe Street fighter games maybe move a little... but nothing major..

Calamity

  • Moderator
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 7463
  • Last login:July 01, 2025, 01:29:14 pm
  • Quote me with care
Re: [Nanao MS9-29] Picture moves and expands etc
« Reply #94 on: January 14, 2014, 12:06:24 pm »
Dalba, it could be your monitor reacts slightly different from Sledge's. For running fixed-sync, or dual-sync monitors but only using the 15 kHz range, my advice is to use the standard presets (arcade_15, etc.).
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi