Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: MK Trilogy and mala...need a little help  (Read 900 times)

0 Members and 1 Guest are viewing this topic.

severdhed

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2975
  • Last login:December 14, 2024, 05:01:52 pm
  • RIP Dinosaur Hippo
MK Trilogy and mala...need a little help
« on: November 24, 2013, 11:24:59 pm »
my boys recently discovered and fell in love with the mortal kombat series.  naturally, i want to make as many of them as possible playable on my cabinet. all i have left is mk trilogy. (Im running windows 7 pro 64bit) i have the windows version with the vista patch...with some help from ahk, i got the controls working. i found an old thread with a vbs script that helped me bypass the 16bit nag box and set it to full screen at launch.

http://forum.arcadecontrols.com/index.php/topic,108080.msg1147001.html#msg1147001:

here are the issues

the game works fine when i call the vbs script from a batch file. but when i launch the batch file from mala, mala takes focus and i have to alt-tab to get to the game.

then comes the issue of exiting the game...i cant figure out how to do so without exiting full screen and closing the window....any ideas?

i tried using a program called closemul that someone recommended to me for closing my ps2 emulator.  this causes the game to close, but mala is then all messed up...my background is shifted down and right.   i tried the reorder mala layout on game quit option, but it didnt help. im sure it is because of the resolution change, but mkt does not let me specify a resolution.  what can i do?

« Last Edit: November 24, 2013, 11:30:35 pm by severdhed »
Current Projects:      Zak-Man | TMNT Pedestal | SNES Pi | N64 Odroid
Former Projects:     4 Player Showcase | Donkey Kong | iCade

DarakuTenshi

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 307
  • Last login:February 04, 2022, 11:39:46 am
    • Card Fighters Project
Re: MK Trilogy and mala...need a little help
« Reply #1 on: November 25, 2013, 09:53:17 pm »
Have you thought about using the N64 or PSX versions to avoid those issues? By the way I love MKT! Really wish they would have released an arcade version.
My past arcade builds - Click to enlarge and get a closer look

severdhed

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2975
  • Last login:December 14, 2024, 05:01:52 pm
  • RIP Dinosaur Hippo
Re: MK Trilogy and mala...need a little help
« Reply #2 on: November 25, 2013, 11:37:38 pm »
yeah, i've thought about using the psx version, which is probably what i'll end up doing if i can't get this sorted out...i just have to figure out which psx emulator to go with.
Current Projects:      Zak-Man | TMNT Pedestal | SNES Pi | N64 Odroid
Former Projects:     4 Player Showcase | Donkey Kong | iCade

eds1275

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2166
  • Last login:August 18, 2025, 05:02:15 pm
  • Rock and Roll!
Re: MK Trilogy and mala...need a little help
« Reply #3 on: November 26, 2013, 12:03:23 am »
Could you try running something like http://www.softpedia.com/get/Multimedia/Video/Other-VIDEO-Tools/QRes.shtml to change the resolution back after exiting MKT? Even if exciting MK brings back the original resolution, perhaps forcing it a second time might help?

BadMouth

  • Trade Count: (+6)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 9273
  • Last login:August 19, 2025, 03:10:32 pm
  • ...
Re: MK Trilogy and mala...need a little help
« Reply #4 on: November 26, 2013, 09:26:50 am »
I'd redo the vbs stuff in autohotkey.  (mostly because I know ahk better  ;)  )

You could add:
mouseclick, left
after the game launches as an easy way to change focus.

Then to close it, use:
ESC::
Winclose, mktrilogy
(mktyrilogy being whatever is in the title bar of the window when the game is running)
This is a gentler way of closing it and probably won't screw up the resolution.

If the resolution is still screwed up, you can do it the more complicated way:
http://forum.arcadecontrols.com/index.php/topic,131306.msg1346096.html#msg1346096

Malenko

  • KNEEL BEFORE ZODlenko!
  • Trade Count: (+58)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 14021
  • Last login:August 18, 2025, 01:56:40 pm
  • Have you played with my GingerBalls?
    • forum.arcadecontrols.com/index.php/topic,142404.msg1475162.html
Re: MK Trilogy and mala...need a little help
« Reply #5 on: November 26, 2013, 11:05:59 am »
yeah, i've thought about using the psx version, which is probably what i'll end up doing if i can't get this sorted out...i just have to figure out which psx emulator to go with.

Well consider the N64 version if you use Shang Tsung a lot ,lol. While not quite trilogy, have you considered running the juggernaut hack in MAME, just skip the rom crc check. It adds human smoke, and noob saibot without losing shang and stryker. (still no johnny cage, or MKII characters though)
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

severdhed

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2975
  • Last login:December 14, 2024, 05:01:52 pm
  • RIP Dinosaur Hippo
Re: MK Trilogy and mala...need a little help
« Reply #6 on: November 26, 2013, 05:01:22 pm »
i'll give this ahk stuff a try hopefully in the next day or so. 

as for console versions, i've thought about the n64 version, but it has less characters...specifically Goro and Kintaro, which my boys were most excited about...so i'll probably have to go with the psx version if i can't get the pc version to cooperate.

 
Current Projects:      Zak-Man | TMNT Pedestal | SNES Pi | N64 Odroid
Former Projects:     4 Player Showcase | Donkey Kong | iCade

Malenko

  • KNEEL BEFORE ZODlenko!
  • Trade Count: (+58)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 14021
  • Last login:August 18, 2025, 01:56:40 pm
  • Have you played with my GingerBalls?
    • forum.arcadecontrols.com/index.php/topic,142404.msg1475162.html
Re: MK Trilogy and mala...need a little help
« Reply #7 on: November 26, 2013, 09:30:06 pm »
i'll give this ahk stuff a try hopefully in the next day or so. 

as for console versions, i've thought about the n64 version, but it has less characters...specifically Goro and Kintaro, which my boys were most excited about...so i'll probably have to go with the psx version if i can't get the pc version to cooperate.

overall the PSX version is MUCH better (even Male Chameleon over Female Khameleon) but if you use Shang the N64 is better. Just wondering if you considered one of the *MANY* MUGEN powered MK games? If memory serves , Project MK and Mortal Kombat Anthology were both progressing along.  No matter what you decide with MUGEN or the console games are probablyt going to be easier to get working under Win7 than the PC version, which is totally ironic.
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

severdhed

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2975
  • Last login:December 14, 2024, 05:01:52 pm
  • RIP Dinosaur Hippo
Re: MK Trilogy and mala...need a little help
« Reply #8 on: November 26, 2013, 09:51:00 pm »
I do have one mk mugen game, I don't remember what it was called. It is pretty cool, had every character ever in it...but like other mugen games, it seems to be prone to crashing. It isn't a big deal for me, but I like to keep things a easy as possible for my 6 and 4 year olds, because they play the cabinets a lot during the day when I'm working. I'm so close to getting trilogy working, I don't want to give up in it yet.that just leaves me with mk gold on the dreamcast emu to get working..I almost forgot about it.

Sent from my Galaxy S4 using Tapatalk 2

Current Projects:      Zak-Man | TMNT Pedestal | SNES Pi | N64 Odroid
Former Projects:     4 Player Showcase | Donkey Kong | iCade

DarakuTenshi

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 307
  • Last login:February 04, 2022, 11:39:46 am
    • Card Fighters Project
Re: MK Trilogy and mala...need a little help
« Reply #9 on: November 26, 2013, 10:36:31 pm »
I used to love MUGEN and programmed quite a bit for it. I got so sick of it after a while because the games people made never quite felt like anything other than MUGEN. (There were few exceptions), honestly I can't believe it's still alive today.
My past arcade builds - Click to enlarge and get a closer look