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Author Topic: (I) Fix(ed)-it Felix Wrapper  (Read 15932 times)

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jeffsgames

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Re: (I) Fix(ed)-it Felix Wrapper
« Reply #80 on: December 06, 2014, 09:02:25 am »
Sorry I haven't been able to check back on this thread in a while.  I got mine to work.  What I ended up doing was running a batch file and using iRotate.  My batch file rotates windows back to landscape, then launches FIFJR which is set to run rotated vertically.  When I exit FIFJR, the batch file completes by rotating Windows back to portrait.  Works perfectly!
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DaOld Man

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Re: (I) Fix(ed)-it Felix Wrapper
« Reply #81 on: December 22, 2014, 09:45:55 pm »
Hope Howard is doing ok. Just wanted to bump this thread and say I appreciate the work he did on FIFJR.
It works great and is a good game.
Howard's work just improved it so much.
 :applaud: :applaud: :applaud:

Cobolisdead

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Re: (I) Fix(ed)-it Felix Wrapper
« Reply #82 on: December 23, 2014, 08:15:36 am »
I will have to remember to DL this tonight after work and try it out!

nitrogen_widget

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Re: (I) Fix(ed)-it Felix Wrapper
« Reply #83 on: December 23, 2014, 06:33:45 pm »
Just an FYI, this will run under linux with Wine as long as you install the VC++2008 component.
however it doesn't play nice at all with my dual display catalyst driver.
It runs ok in either orientation but when I quit it disables one monitor & leave the other monitor (1080p TV) at 640x480.

I'll try it out on one of my linux test machines that normally is set at 640x480 and only has one monitor that a 4:3.

bulbousbeard

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Re: (I) Fix(ed)-it Felix Wrapper
« Reply #84 on: December 25, 2014, 01:04:10 am »
There's no official Disney version of this game on Steam? If not, it just seems like Disney doesn't like money.

twistedsymphony

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Re: (I) Fix(ed)-it Felix Wrapper
« Reply #85 on: December 26, 2014, 09:24:55 am »
there are official Disney versions on mobile devices but it's not the same game as the official arcade release.

DGP

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Re: (I) Fix(ed)-it Felix Wrapper
« Reply #86 on: August 04, 2015, 06:05:15 pm »
Just a very late note that this game/wrapper does not seem to work with the Xin-Mo joystick encoder, it does not detect it.

I even tried to use x360ce to trick it but no luck there either.
Multi-Cade x2 (full size and bar top)

Howard_Casto

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Re: (I) Fix(ed)-it Felix Wrapper
« Reply #87 on: August 17, 2015, 02:07:01 am »
I wanted to make people aware of an issue I found while playing this on windows 10.  Win 10 must have done something with hotkeys and window manipulation, because the wrapper doesn't work properly.... the window doesn't resize and the game doesn't exit.  My guess is windows 8 has the same issue (I was running win 7). 

Luckily there is an easy fix. 

Step 1:  Right click FixitFelixJr.exe go to properties and set compatibility to windows xp service pack 3. 
Step 2:  Do the same for FixitFelixJrFP.exe. 
Step 3:  Right click on FIFJ.exe go to properties and check the "run as administrator" box. 

Now you should be good to go. 

JDFan

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Re: (I) Fix(ed)-it Felix Wrapper
« Reply #88 on: August 17, 2015, 09:44:18 am »
Just a very late note that this game/wrapper does not seem to work with the Xin-Mo joystick encoder, it does not detect it.

I even tried to use x360ce to trick it but no luck there either.

It's been a while but IIRC had the same problem with the Zero Delay encoder (The wrapper shows an error "no Joystick found") -- I use JoytoKey and assign the keys to those that are configured in the wrapper (ie. up arrow for up etc.) and it works fine - then just make a quick batch file that opens joy2key and then launches the wrapper - http://joytokey.net/en/ ( i think that is what I did and it worked fine)
« Last Edit: August 17, 2015, 10:09:58 am by JDFan »

wp34

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Re: (I) Fix(ed)-it Felix Wrapper
« Reply #89 on: November 23, 2015, 05:13:07 pm »
I installed your wrapper yesterday and played around with it a little.  Thank you very much for putting this out there Howard.   :cheers:

Howard_Casto

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Re: (I) Fix(ed)-it Felix Wrapper
« Reply #90 on: November 23, 2015, 07:59:16 pm »
I'm glad everyone is enjoying it.  I might add one or two requested features over the holidays, but no promises as this year seems particularly hectic.

stuzza

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Re: (I) Fix(ed)-it Felix Wrapper
« Reply #91 on: January 18, 2016, 07:13:17 pm »
Hi Howard.  First up thanks for your awesome work on this wrapper! 

The wrapper works fine for me with my windows desktop in normal mode, however I want to run this on my cab which has a vertical screen and the windows desktop setup vertically all the time (1024x1280 resolution).  The wrapper works fine but the game is shifted to the right so part of it is cut off?  Is there a simple fix for this or have I missed something?

EDIT:  Ok, I see others have had this issue and it looks like a problem with the program itself.  Bummer.  I'll look at either changing my screen to normal orientation or using irotate.
« Last Edit: January 18, 2016, 07:17:42 pm by stuzza »

GreenValor7

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Re: (I) Fix(ed)-it Felix Wrapper
« Reply #92 on: August 27, 2016, 08:55:31 pm »
  Could Howard_Castro or someone please upload the wrapper somewhere? Dragonking.arcadecontrols seems to be down and I cant find it anywhere.  This wrapper is to good to disappear from the internet.  Thanks in advance.

Slippyblade

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Re: (I) Fix(ed)-it Felix Wrapper
« Reply #93 on: August 27, 2016, 10:16:50 pm »
They just rebuilt the site, I'd bet that the subdomains just aren't working yet.

Howard_Casto

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Re: (I) Fix(ed)-it Felix Wrapper
« Reply #94 on: August 27, 2016, 10:25:15 pm »
Yeah we are still in limbo.  A new version will probably be released anyway, if I can manage to finish it that is. 

DrAaron

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Re: (I) Fix(ed)-it Felix Wrapper
« Reply #95 on: May 20, 2017, 10:58:00 pm »
Howard,
Thanks for all your hard work putting this together. I gave my children a fix it Felix arcade game last year for their birthday and the hard drive that ran the game has failed. The computer that was running the system was using windows xp. I had another computer that uses xp and  I transferred the game to the new computer. The new computer recognizes the xin-mo joystick but when the game is started a message "no joystick attached." pops up and will Not function with the game. I am not very tech savvy and I was hoping you would be so kind to help me correct this. Thanks

imtrashed

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Re: (I) Fix(ed)-it Felix Wrapper
« Reply #96 on: January 20, 2018, 09:51:29 am »
Hoping for a little help with a small issue running this from Hyperspin.  Everything seems to be great except that when I exit FIFJR, it does not go back to Hyperspin.  I have to alt-tab to get back to the wheels.  Any idea of a possible fix? 

SORHP

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Re: (I) Fix(ed)-it Felix Wrapper
« Reply #97 on: January 20, 2018, 10:43:55 am »
Is it exiting fine outside of hyperspin?

Is it exiting fine within hyperlaunchHQ?

Depending if youíre running an older version of hyperspin...
You might have to write a script that looks for the escape key that will force hyperspin back in to focus...
 
I donít have time to help troubleshoot, but these are just thoughts I process when I have your same issue with anything else
Games: Super Punch Out, Fix It Felix Jr, Dk Jr Cocktail, Centipede (2x), Robotron (WIP), Smash TV (WIP), Space Invaders, Street Fighter 2 CE, 2X Custom Vewlix, Custom Nintendo VS 3/4

imtrashed

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Re: (I) Fix(ed)-it Felix Wrapper
« Reply #98 on: January 20, 2018, 11:20:15 am »
Is it exiting fine outside of hyperspin?

Is it exiting fine within hyperlaunchHQ?

Depending if youíre running an older version of hyperspin...
You might have to write a script that looks for the escape key that will force hyperspin back in to focus...
 
I donít have time to help troubleshoot, but these are just thoughts I process when I have your same issue with anything else
It exits fine, but Hyperspin is not in focus after exiting.  I have to either click the mouse or alt-tab.  Any way to force Hyperspin back into focus?  I set RocketLauncher to Restore and Click for my front-end (which I have never had to do with other emulators), but it does not seem to be working. 

EDIT: Added it to MAME wheel now run with PCLauncher.  Exiting back to Hyperspin fine now.  Thanks for this game.  Fun addition. 
« Last Edit: January 21, 2018, 09:52:12 am by imtrashed »

MaxRod

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Re: (I) Fix(ed)-it Felix Wrapper
« Reply #99 on: July 16, 2018, 08:11:14 am »
I know this is going to sound insane considering this hasnt been updated in a while but im hoping you can accept one more feature request.

I am building a dedicated fix it felix. Is there any way you can add a feature to shut down the pc after you exit FIF using the keyboard key you assign in the button config? I've tried using a few scripts that are available online to monitor apps and shut down but none of them seem to work.

SORHP

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Re: (I) Fix(ed)-it Felix Wrapper
« Reply #100 on: July 16, 2018, 08:14:27 am »
I know this is going to sound insane considering this hasnt been updated in a while but im hoping you can accept one more feature request.

I am building a dedicated fix it felix. Is there any way you can add a feature to shut down the pc after you exit FIF using the keyboard key you assign in the button config? I've tried using a few scripts that are available online to monitor apps and shut down but none of them seem to work.
Wire a button directly to your pc to shut it down, I do it all the time, works great
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Howard_Casto

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Re: (I) Fix(ed)-it Felix Wrapper
« Reply #101 on: July 16, 2018, 09:12:59 pm »
That's how I do it...Ö been thinking of doing a how-to video of all those little odds-n-ends that get left out when building a mame cab. 

SORHP

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Re: (I) Fix(ed)-it Felix Wrapper
« Reply #102 on: July 16, 2018, 09:27:57 pm »
Especially on a dedicated pc game, easy enough to solder leads to the power button pins and hook up a button
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tony.silveira

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Re: (I) Fix(ed)-it Felix Wrapper
« Reply #103 on: July 17, 2018, 01:01:50 am »
not sure what i am doing wrong.  running hyperspin and rocketlauncher and added felix to my pc games wheel.

the game starts but itís not full screen with the bezel.

any thought guys?

  
 

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